Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'drive involves are becoming'.
Other Suggestions:
drake involve are becoming
drives involved are becoming
driven involved are becoming
drive involved are becoming
driven involve are becoming
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
’s virtue. In some courts, the final step to becoming a knight involves being judged by that court’s relic. Each court believes the virtue associated with its own relic is paramount, though
Monsters
Fizban's Treasury of Dragons
dragon wyrmlings' scales are dull yellow-orange and have a cloudy or filmy look. As they age, their scales harden and clarify, becoming translucent and faceted, and ranging from bright yellow to rich
drive the giant away.
2
An adult topaz dragon and an adult bronze dragon are finding their centuries-old enmity turning into a more romantic passion.
3
A djinni hopes to convince a topaz
Monsters
Mordenkainen's Fiendish Folio Volume 1
treasure plundered fall to the bottom of the ordning, becoming outcasts known as fog giants. Cut off from their proper place in society, they become raiders and marauders who seek to reclaim their
the chosen prize. A giant might undertake a carefully planned robbery, making extensive use of magic to cover their presence. Or it might engage in a brute-force raid that involves tearing off the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
conjuration magic and any other effect that involves teleportation or planar travel. Dimensional seals are usually found in the Eldeen Reaches and the Shadow Marches — reminders of the conflict
from becoming coterminous with Eberron. If enough of these seals are destroyed, there could be dire consequences for the world.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
conjuration magic and any other effect that involves teleportation or planar travel. Dimensional seals are usually found in the Eldeen Reaches and the Shadow Marches—reminders of the conflict between
from becoming coterminous with Eberron. If enough of these seals are destroyed, there could be dire consequences for the world.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
“Crime Syndicate”). 2 Dragonmarked Affairs. The job involves some dragonmarked house concern (see “Dragonmarked House”). 3 Espionage. Someone requires some spying or sabotage (see “Espionage Agency
. An assignment involves finding something or solving a mystery (see “Inquisitive Agency”). 7 Military Action. Your party is invited to serve as a military unit (see “Military Force”). 8 Gathering News
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Sacred Oaths Becoming a paladin involves taking vows that commit the paladin to the cause of righteousness, an active path of fighting wickedness. The final oath, taken when he or she reaches 3rd
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Sacred Oaths Becoming a paladin involves taking vows that commit the paladin to the cause of righteousness, an active path of fighting wickedness. The final oath, taken when he or she reaches 3rd
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Quest Goals To complete the Axeholm Quest, adventurers must kill or drive out all the monsters in the fortress. AXEHOLM FEATURES
In the dwarves’ absence, Axeholm has become a dark, sullen tomb
and handles.
Light. The walls are lined with torch sconces, but the torches burned down long ago. Adventurers require darkvision or their own light sources to see inside.
Stench. A foul stench lingers in Axeholm, becoming stronger as one gets closer to the resident ghouls.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
character’s. If such a place is available, the activity takes one workweek of time but involves no gold piece expenditure. Resolution. At the end of the required time, the character chooses to make
a temple risks becoming embroiled in such struggles. Every workweek spent in religious service brings a 10 percent chance of a complication, examples of which are on the Religious Service
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
that could drive a weak-willed person to madness. It takes time for a character to learn to control their mark, and in time people may be hurt. If an aberrant mark grants fire bolt, the person who
carries it might have severely burned or even killed a loved one. Imagine having the power to cast charm person but being unable to control it and having people you care about suddenly becoming slavishly
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
groups like the folklore-sharing Dancers of Smoke. Becoming a vendor at the Dyn Singh Night Market involves gaining the favor of the five oldest families of Siabsungkoh, then paying a large fee to
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
ideas for how you might use the Heralds of the Comet to drive the action of an entire campaign. Heralds as an Adversary Use these ideas to inspire adventures that feature the Heralds of the Comet as
associates only with other initiates. The only way the person will talk to the characters is if the characters show (real or feigned) interest in becoming initiates themselves. Perhaps the person has
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
encompasses fiendish inventiveness and a drive to devise new tools for their mad cause. They are masters of fire and forge, taking captives to work in their infernal foundries. Fire cultists see conquest
single step. Followers of the Eternal Flame cult surround themselves with the largest fires they can create. Their favorite tactic involves using magic to open volcanic fissures or vents and channel
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Might. The world is divided into the strong who rule and the weak who obey or die. 3 Cunning. Always have a backup plan ready, especially if it involves betraying someone. 4 Strength. Strength is the
one coin accepted in all realms and by all folk. 5 Ambition. We reach the station in the cosmos that we deserve due to our drive and talents. 6 Cruelty. Strength without regular demonstrations of its
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Underdark, all water travel involves either rowing at 1½ miles per hour, or floating with prevailing currents at 1 mile per hour. Characters can work in shifts to row more than 8 hours per day, but
navigate the Darklake (including the adventurers) must employ maps or guides. If the characters manage to acquire a map, they can make Wisdom (Survival) checks normally to avoid becoming lost.
Foraging
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
to drive the action of a campaign: Evil Cult. Wicked cultists infiltrate a peaceful realm to free an ancient evil entity trapped in a dungeon. Releasing the entity would surely spell the realm’s doom
symbolize the decadence and corruption of civilization, and mages are the classic villains of these settings. Magic items are therefore rare and often dangerous. Consider conflicts like these to drive the
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
quest that proves one’s excellence in that court’s virtue. In some courts, the final step to becoming a knight involves being judged by that court’s relic. Each court believes the virtue associated
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
have their treasure plundered fall to the bottom of the ordning, becoming outcasts known as fog giants. Cut off from their proper place in society, they become raiders and marauders who seek to
undertake a carefully planned robbery, making extensive use of magic to cover their presence. Or it might engage in a brute-force raid that involves tearing off the roof of a merchant’s home, seizing what
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
wyrmling to learn from the wyrmling’s strategies.
3 Two sapphire dragon wyrmlings vie for the same territory. Their primary battle tactic involves luring grells into each other’s lairs.
4 A
their army in battle centuries ago.
3 An ancient sapphire dragon guards the phylactery of a lich who helped the dragon establish a lair centuries before becoming Undead.
4 Lolth the Spider
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
— and the madly ambitious might even seek out the means of becoming a demon lord. Ever-Changing Layers The physical nature of the Abyss is something that few mortal minds can understand. Those who
best serves the lord’s desires. Of course, keeping control of a layer involves fighting off other demons that are looking to expand their domains. From time to time, a layer changes hands or is
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
gently clockwise, completing one full rotation in 1 minute.
Storm. The clouds around the castle darken and churn, becoming rumbling thunderclouds over a period of 1 minute. Until then, the calm rune
). Rath Modar then uses his fly spell to escape. Characters Seize the Castle. If the adventurers befriend Blagothkus and drive off the cultists and the dragon, they may fly it anywhere, though they will
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
clockwise, completing one full rotation in 1 minute.
Storm. The clouds around the castle darken and churn, becoming rumbling thunderclouds over a period of 1 minute. Until then, the calm rune cannot
above). Rath Modar then uses his fly spell to escape. Characters Seize the Castle. If the adventurers befriend Blagothkus and drive off the cultists and the dragon, they may fly it anywhere, though
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
right hand of the guildmaster — or even becoming the master yourself! Your status in your guild is measured by your renown score. As you increase that score, you gain the opportunity to advance in the
a squad of Boros soldiers into battle. When you’re assigned a mission that involves an adventure — leaving behind your guild holdings and putting yourself in danger — and you complete that mission
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
telepathy to politely instruct the intruders to leave the area. If the intruders behave threateningly or ignore its warnings, the magen tries to drive them away using suggestion spells, or failing that
becoming a brain in a jar (see appendix C). The three wizards have been driven mad by their undead existence. Dispelling the illusion drives them into a furious rage. Visitors who ruin the ball in any
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
scripts and determine if they are legitimate, since a calligrapher’s training involves long hours of studying writing and attempting to replicate its style and design. Components. Calligrapher’s
civilization, to predict areas where villages or towns might be found, and to avoid becoming lost. You have studied so many maps that common patterns, such as how trade routes evolve and where settlements
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
kingdoms in the North and the Heartlands, becoming the shield dwarves. Those who remained became the gold dwarves. Gold dwarf scholars point to Abbathor as the cause of this division, claiming that the
development, armies of gold dwarves returned to drive the drow from the region. At the site that would come to be known as the Great Rift, they shaped the underground canyons and passages to their needs, and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
beginning a great work. The best carvers are honored as the leaders and shamans of the tribe, and their hands are seen as holy — literally becoming the hands of Skoraeus Stonebones as they work. Of course
forced out from underground risks becoming lost in the realm of dreams, living ever after as a twisted version of its former self that the giants call a dreamwalker (see chapter 3 for more information on
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Long Road. It’s clear that the giants mean no harm to the townsfolk. If the characters defeat the giants or drive them off before they can grab food, Tylandar Roaringhorn (NG male Chondathan human noble
harnessed horses or oxen can be driven through the water to bathe them, drive off flies, and let them drink. It also boasts a tanner, a smith, some horse dealers and trainers who keep extensive stables, and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
. Any conflict that involves yelling in a language other than Goblin, the use of flashy magical effects, or similar noticeable elements alerts Belak in area 56 to the approach of invaders. 56. The
time. A victim’s skin is rough, gray, and bark-like. A thrall is totally corrupted, becoming neutral evil. Such a creature exists only to serve the Gulthias Tree and those who tend it (such as Belak
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
chief armorer for the fort. Having spent years as an adventurer himself before becoming a smith, he enjoys having adventurers and explorers spend time in his work area, swapping tales and sharing news
are set by the Flaming Fist. 4. Bazaar A dozen traders live within the fort and manage its bazaar. Soldiers from the fort are only a tiny part of their business. Most of their trade involves selling
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the passage. This task involves a group ability check in which the characters can use different ability checks and skills to represent different tasks. Moving debris requires a DC 10 Strength
encouraged Gorkoh to expand his Common vocabulary, with inconsistent results. Since becoming separated from Caerhan during a carrion crawler attack, Gorkoh has hidden here waiting for his mentor to return. He
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
hallucinations that inevitably drive them to violence or death. Dreadful Visions. The madness of Belashyrra is tied to sight: images that can’t be unseen, horrific hallucinations, the fear of blindness and
often work with Dyrrn’s cults, many of which are obsessed with evolution—through the use of symbionts or by becoming an aberration. Those who worship the Stealer of Thoughts believe that Dyrrn will
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
commoner), has built up her business by becoming a trusted supplier to inns across the valley. She prefers not to know about “the dangers of the wilderlands” and “such nonsense as dark magic.” Nahaeliya
wagons from nearby farms. Farmers drive in from homesteads miles away to sell all manner of in-season produce, cheese, cider and cider vinegar, and last year’s pickled beets in jugs. On the other
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
overrun by insects or hives of similar creatures, likely manipulated by magic, otherworldly intelligence, or environmental factors to infest an area in countless numbers and drive out all competing life
items in the region temporarily lose their magical properties, becoming nonmagical for 1 hour. Artifacts are unaffected. When the items regain their magic, a creature’s attunement to any of them is






