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Returning 35 results for 'drive item are bad'.
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Species
Eberron: Rising from the Last War
My house built the modern world. Orien may drive the lightning rail, but it’s Cannith who builds the cars and lays the stones it travels on. Cannith makes the everbright lanterns hold the
mark can mend broken things with a touch, and always has a minor magic item they’ve been working on. An artificer or a wizard will get the most out of the mark, but anyone can find a use for an
Magic Items
Wayfinder's Guide to Eberron
A docent is a small metal sphere, about 2 inches across, studded with dragonshards. To attune to a docent, you must embed the item somewhere on your body, such as your chest or your eye socket
.
Sentience. A docent is a sentient item of any alignment with an Intelligence of 16, a Wisdom of 14, and a Charisma of 14. It perceives the world through your senses. It communicates telepathically with
Monsters
Mordenkainen's Fiendish Folio Volume 1
villages and towns near her domain. If those settlements grew too strong, she sent her familiar, a cruel seagull, to harangue the crab folk with its cries and drive them to war. Today, by a stroke of
bad luck a gull might happen to land near a crab folk lair and utter the right combination of cries to summon up this ancient compulsion. Driven to action, the crab folk rampage along the coast
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Mark of Making My house built the modern world. Orien may drive the lightning rail, but it’s Cannith who builds the cars and lays the stones it travels on. Cannith makes the everbright lanterns
mend broken things with a touch, and always has a minor magic item they’ve been working on. An artificer or a wizard will get the most out of the mark, but anyone can find a use for an enchanted blade.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Quest Goals To complete the Axeholm Quest, adventurers must kill or drive out all the monsters in the fortress. AXEHOLM FEATURES
In the dwarves’ absence, Axeholm has become a dark, sullen tomb
, full of dust and bad memories. It’s quiet most of the time, except when the sorrowful wails of the banshee fill the place. The following features are common throughout.
Arrow Slits. When using an arrow
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Docent Wondrous item, rare (requires attunement by a warforged) A docent is a small metal sphere, about 2 inches across, studded with dragonshards. To attune to a docent, you must embed the item
somewhere on your body, such as your chest or your eye socket. Sentience. A docent is a sentient item of any alignment with an Intelligence of 16, a Wisdom of 14, and a Charisma of 14. It perceives the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
“treasure” that the erinyes are after: a unicorn named Sterling in an iron cage. Nykaia explains that Kypris will drive the war machine close to the goristro. The three erinyes will then fly to the
30 Charisma (Persuasion) check. If the characters offer a rare or rarer magic item in exchange for Sterling’s freedom, this check is made with advantage. On a successful check, the erinyes give the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Docent Wondrous item, rare (requires attunement by a warforged) A docent is a small metal sphere, about 2 inches across, studded with dragonshards. To attune to a docent, you must embed the item
somewhere on your body, such as your chest or your eye socket. Sentience. A docent is a sentient item of any alignment with an Intelligence of 16, a Wisdom of 14, and a Charisma of 14. It perceives the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
target’s teeth into yellow fangs, or give the target bad breath. When this curse ends, the Vistana it takes 1d6 psychic damage. A nonmagical item in the target’s possession (chosen by the DM) disappears
and can’t be found until the curse ends. The lost item can weigh no more than 1 pound. When this curse ends, the Vistana takes 1d6 psychic damage. The target gains vulnerability to a damage type of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
below). Docent Wondrous Item, Rare (Requires Attunement by a Warforged) A Docent is a 2-inch-diameter metal sphere studded with dragonshards. To attune to a Docent, you must embed the item somewhere
on your body, such as your chest or your eye socket. CoupleofKooks A Docent Sentience. A Docent is a sentient item of any alignment with an Intelligence of 16, a Wisdom of 14, and a Charisma of 14
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
these riches by exploiting my tenants’ misery, buying up condemned property and renting it out for an exorbitant fee. Granny Nightshade is helping me to make amends. I told her I wanted to put my bad
luster or some amount of golden color in its design. Roll a d8 and refer to the Gold-spun Gifts table to determine each item. (All the items listed in the table are uncommon magic items.) If a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
elements designed to be dropped into your own campaign. And tying those chapters together is a legendary magic item that every player both dreads and longs for: the Deck of Many Things. For decades
has only good cards (or bad ones!) in it. You can do all this without losing the wonder of the deck: its unique nature as a physical object that players—not just their characters—can hold in their
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
on anyone who kills it outright.
3 A mage who lives in a secluded grove has been using a magic item to transform interlopers into boars. She claims that Nylea gave her this item.
4 A druid
uses magic on fields near the border of the forest, creating animated plants to drive off farmers.
5 A scout has taken to hunting and eating sapient beings. What could have caused this gruesome
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
dreamscape constructed by the god. Work to craft an ordeal that provides a significant challenge for the character to overcome. Fundamentally, an ordeal is a test of the character’s heroic drive, as
described in chapter 1. Will the character’s drive prove strong enough to overcome everything else? An ordeal is a single encounter, which might involve combat, interaction, a series of ability checks
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
dessert recipe
Sensational, applause-worthy performance
Haircut or bath
Bad Gifts to Give Fey Item that has outlived its usefulness
Item you intended to get rid of
Half-hearted performance
Cursed, evil, or broken item
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
ideas for how you might use the Heralds of the Comet to drive the action of an entire campaign. Heralds as an Adversary Use these ideas to inspire adventures that feature the Heralds of the Comet as
resources the Heralds of the Comet wants: a magic item or artifact, or simply wealth. Some initiates, convinced they are robbing wicked people to benefit the greater good, are sent to steal from the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
knows that demons at large in the world are bad for business. The organization thus views the possible presence of the demon lords in the Underdark with the same concern as any other external threat
are nipped in the bud before they can reveal any weakness within the organization. The pragmatic Davra values order and discipline as well as drive and ambition, and she embodies all those traits. The
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. It might be possible to drive the dragon off or somehow change the dragon’s behavior, but sometimes killing the dragon is the only option. Reclaim the Dragon’s Lair. A dragon has displaced an entire
acquire the needed item. Alternatively, a dragon might seek adventurers to recover items stolen from the dragon’s hoard—with a threat that local folk will suffer if the characters fail. Sometimes the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
proficiency, a merchant’s scale, five waterproof belt pouches in which to store creature parts or other tools, and a unique item known as an occultant abacus (sometimes just referred to as an occultant
to you lately.
Eldritch Occultant Starting at rank 2, your occultant abacus becomes an uncommon magic item that can track lives both eliminated and saved. While holding your occultant abacus
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Crime Sometimes it pays to be bad. This activity gives a character the chance to make some extra cash, at the risk of arrest. Resources. A character must spend one week and at least 25 gp gathering
Your victim is financially ruined by your crime. 4 Someone who knows of your crime has been arrested on an unrelated matter.* 5 Your loot is a single, easily identified item that you can’t fence in
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Morgrave’s bad reputation. They seek fame, wealth, and power by plundering the secrets of ancient civilizations and claiming the magic and money they find for themselves. On the other hand, if the
rivalry comes to a head through an unfortunate event. The adversaries acquire a cursed item that possesses or otherwise corrupts them, turning the other group into outright antagonists. Ideally, the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
a dwarf offers a piece of merchandise for sale to an outsider, that merchant is expected to drive a hard bargain, even if the item is in truth an inferior example of its kind. Fortunately for the
other party in the arrangement, the dwarves’ idea of “inferior” means that a product they consider substandard is still far superior to any such item that outsiders might create. The dwarves might laugh
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
tasks might drive the campaign. Even after a specific franchise task has concluded, the DM can make notes for how that task might tie to future tasks. For the characters running the submersible
, training
Dungeon Master’s Guide (chapter 6): Building a stronghold, carousing, crafting a magic item, gaining renown, performing sacred rites, running a business, selling magic items, sowing rumors
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Research Forewarned is forearmed. The research downtime activity allows a character to delve into lore concerning a monster, a location, a magic item, or some other particular topic. Resources
character astray, especially if the object of the research is known to the rival. The rival might plant false information, bribe sages to give bad advice, or steal key tomes needed to find the truth. In
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
instincts are valuable, but there are plenty of primal forces in the world — including the unrestrained drive for wealth, power, and everything that comes with it.
THE CORPORATE BARBARIAN
it. That’s why you employ a tool of your trade: the signature item. Whenever you’re particularly proud of a completed project, you leave an item at the scene to claim the work as your own. Signature
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
to drive the action of a campaign: Evil Cult. Wicked cultists infiltrate a peaceful realm to free an ancient evil entity trapped in a dungeon. Releasing the entity would surely spell the realm’s doom
symbolize the decadence and corruption of civilization, and mages are the classic villains of these settings. Magic items are therefore rare and often dangerous. Consider conflicts like these to drive the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
suggestions for how a cloud, fire, frost, or stone giant’s efforts to retain or achieve a high status within the ordning might drive adventures. (Hill and storm giants aren’t included here because of their
of the party’s rewards. 2 A cloud giant hosts an art gala in a cloud castle to display their wealth, providing an opportunity for the characters to retrieve an important magic item from the giant’s
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
bidding, masking their intentions behind layers of deception. They lure victims to them by mimicking voices calling out for help, or drive unwanted visitors away by imitating the cries of fierce beasts
ability. The spell save DC is 12 + the hag’s Intelligence modifier, and the spell attack bonus is 4 + the hag’s Intelligence modifier.
Hag Eye. A hag coven can craft a magic item called a hag eye, which
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
knowledge gathered by the order’s agents across the Material Plane. Scholars pore over each new item in the collection, assessing its place not only in the history of the world it came from but also in
Adventure Hook 1 While exploring an ancient giant ruin, adventurers encounter an agent of the Hidden Rune who tries to drive them from the ruin. 2 After adventurers discover an artifact made by
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
matter of hours for any magic items the characters bring to her. The amount she’s willing to pay is based on the item’s rarity, as shown in the Magic Item Rewards table, and is nonnegotiable. Characters
would be hard-pressed to find anyone willing to spend as much for these items as Obaya is, and she always pays in platinum pieces for ease of transport. Magic Item Rewards Item Rarity
Obaya’s Reward
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
, to harangue the crab folk with its cries and drive them to war. Today, by a stroke of bad luck a gull might happen to land near a crab folk lair and utter the right combination of cries to summon up
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Stat Block: Commoner
One of the Borderlands’ oldest and wisest residents was banished from the keep for crimes she didn’t commit.
Bad Reputation. Xanthe was wrongfully exiled for using occult magic
Point each—to thank them for helping the sprites train.
Treasure. In exchange for the characters’ spirited participation, the sprites reward the party with one magic item; roll once on the Magic
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
attacks of ghouls and ghasts don’t appear to have proficiency bonus added in. Intentional or mistake? Intentional; it’s a ghoul/ghast thing. They’re exceptionally bad at biting, compared to their claw
magical energy that is contained in a magic item or channeled to create a spell or other focused magical effect In D&D, the first type of magic is part of nature. It is no more dispellable than the wind
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Alustriel correctly supposes that Kas plans to find Vecna and co-opt the lich-god’s ritual to become the most powerful being in existence. This outcome is as bad as Vecna ruling the multiverse, as far as
, Alustriel suggests the characters use the Chime of Exile to return Kas to Tovag, his Domain of Dread. Alustriel notes that the characters need to significantly weaken Kas before the magic item will work on
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
like a wave rushing up onto the shore, but only great anger or desperation would drive Olhydra to move more than a few hundred feet from her native element. Olhydra surges forth tirelessly and
Olhydra’s presence in an elemental node creates a number of widespread effects — bad weather, strong tides, and increasing aggression from dangerous sea life. Violent downpours become frequent within 10






