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                        Returning 18 results for 'drive sign'.
                    
                
                        
                            
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                                        drive song
                                    
                                
                                    
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     partyâs comings and goings since they arrived in the region. Justran doesnât sign his letters, but if the characters find one of his reports in Rivergard or in the Temple of the Crushing Wave, they might
                                                
                                            
                                                
                                                     players to take on the challenges in this chapter in whatever order they wish â let their interests drive the story. If you want to pace the adventure, the Temple of Howling Hatred suits a 6th-level
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     franchise. He has each of the characters sign a contract crammed full of legalese and double-talk. Any character who reads the document and succeeds on a DC 15 Intelligence (Investigation) check can
                                                
                                            
                                                
                                                     is that the company can drive a much harder bargain than the characters would ever be able to strike. This beneficial deal might have hidden downsides, though, as the thin profit margins of the lease
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     of fire cultists and consider Eternal Flame believers to be their allies. The Sign of the Eternal Flame. The symbol of the fire cult is reminiscent of a bowl-like brazier with a burning flame. Fire
                                                
                                            
                                                
                                                     cultists sometimes identify themselves with a symbolic hand sign: holding one hand in a fist, thumb up, and laying the other hand over the fist as if to cover the bowl but allow the flame to show
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     her entire retinue near the bridge. Although an investigation was undertaken, no sign of Tamal or any of the others was discovered. Thavius Kreeg, Tamalâs rival for the post, was elevated to the post of
                                                
                                            
                                                
                                                     on such a trivial task. For their part, the elder Companions talk of fulfilling duties and following orders, but to me they seemed too content. A paladin should have drive. They have been granted the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     that tries to frighten them away with haunting moans. L10: Minersâ Guildhall Hanging above the open doorway of this large, gem-studded building is a stone sign depicting a pick and a hammer.
 The
                                                
                                            
                                                
                                                     Ignus plus one other passenger. If a character asks Ignus to allow the party to drive the contraption, he adamantly refuses to part with his prized invention. Questioning Ignus. Ignus knows the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     that sweet coin on your own. In your role as the partyâs bodyguard, your unmatched training and sense of honor drive you to take untold risks as you put othersâ lives before your own. Your heavy armor
                                                
                                            
                                                
                                                     person has made no sign of wanting you to repay the debt, and you have no idea what to do about that. 
   Fixer of Problems When problems arise as a result of your franchiseâs operations â and clearly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    8. Nightstone Inn A shield dwarf named Morak Urâgray owns this establishment. An ornate wrought-iron sign bearing the innâs name hangs above the entrance, facing the town square. Morak is a natural
                                                
                                            
                                                
                                                     village and turn it into a Black Network base. Her original plan was to drive away the Lionshield Coster and bully Lady Velrosa Nandar into subservience, but the cloud giant attack has left the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    . When darkness and evil threaten to overwhelm the mortal world, the gods sometimes see fit to pair a unicorn mount with a champion. A paladin astride a unicorn is a sign of the godsâ direct intervention
                                                
                                            
                                                
                                                     stays by the champion, its horn shining brightly to drive back the night. However, if the godsâ champion falls from grace or turns from the cause of righteousness and good, the unicorn departs, never to return.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     Hills have become filled with marauders and monsters. While the Wegwiur battle Iuzâs forces in the Howling Hills, scouts and troops from Furyondy join forces with Highfolkâs defenders to drive out the
                                                
                                            
                                                
                                                     Meadows in 569 CY, but the forces of good in the region keep vigilant against any sign that the temple and its cults might arise once more.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    , slightly run-down inn is situated in the heart of the city. A sign carved to resemble the grinning visage of a black dragon hangs over the front door. A stable is located behind the inn.
 The Black
                                                
                                            
                                                
                                                     recount his heroic exploits in the Battle of Emridy Meadows seven years ago, when warriors from across the Central Flanaess united to drive the forces of wickedness from the Temple of Elemental Evil (see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     Inn stands a ramshackle two-story tavern. Rusty metal grills cover its small, dirty windows. The tavernâs name is very clearly printed in large, simple letters on both sides of a jutting wooden sign
                                                
                                            
                                                
                                                    . Atop the sign is a rusting, oversized adornment: a warriorâs bucket helm with two eye slits (actually an upside-down washtub). Inside is a large, dimly lit, wood-paneled taproom. An open-tread wooden
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     roundabout. North of the statue is a stone building with an open front, above which hangs a sign that reads âEarth Motherâs Bounty.â Visitors can buy seeds and cornucopias here. Tasked by the abbot with
                                                
                                            
                                                
                                                     Mother. Rather than drive them out, the workers sheltered and fed them. The bears eventually followed workers into the abbey. They try to mooch food from visitors while posing no danger to anyone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     take responsibility for temple services is a sign of her trust and their own ability. They defend her unless they learn the truth. Phandalin ⊠Phandalin. Yeah, I know it. Temperate climate. Average
                                                
                                            
                                                
                                                     in a project. However, as an overseer, they are difficult to please, and other franchise employees or casual workers might come to resent their drive for perfection. If Macklin joins the franchise and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                    , trying to overwhelm the adventurers and drive them out of the castle. Trap. The dusty plaster and rubble in front of the door leading to area 8 conceals a copper tripwire connected to linchpins hidden in
                                                
                                            
                                                
                                                     addition, King Grol posts sentries to drive off intruders who get too close. This small room is littered with debris. The arrow slit opposite the door offers a fine field of fire over the terrace in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     efforts (see âMarlosâs Testamentâ in area M10). Ordinary clubs and staffs fill the wooden weapons racks. The sign on the wall is the symbol of the earth cult. Hellenrae wears the key to the lock in area
                                                
                                            
                                                
                                                     bestows a gift on any paladin or good-aligned fighter in the party: an amulet of health. He also promises to keep more cultists from reoccupying the monastery after the characters drive them out, and he
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     E12. Development Once the characters kill or drive off the slavers here, the rest of the fire temple goes on high alert. An hour afterward, guards from in areas E7âarea E10 and areas E25âarea E29 take
                                                
                                            
                                                
                                                    .
 The depth of the well is about 12 feet. The water seeps up from below through cracks in the wellâs floor. E17. Mechanical Room A complex assortment of gears, flywheels, drive shafts, and levers fills
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     the main doors hang open. No sign of any other creatures in or around the building can be seen.
 Characters can easily force their way into the chapel through any of its broken stained-glass windows
                                                
                                            
                                                
                                                     the characters, waiting for a chance to use its Scare ability to try to drive them from this level. If unsuccessful, it goes invisible again, then waits and attacks alongside the minotaurs that emerge
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     Long Road. Itâs clear that the giants mean no harm to the townsfolk. If the characters defeat the giants or drive them off before they can grab food, Tylandar Roaringhorn (NG male Chondathan human noble
                                                
                                            
                                                
                                                     harnessed horses or oxen can be driven through the water to bathe them, drive off flies, and let them drink. It also boasts a tanner, a smith, some horse dealers and trainers who keep extensive stables, and
                                                
                                            
                                        






