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Returning 9 results for 'drives inherited are books'.
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Monsters
Waterdeep: Dragon Heist
inherited from his grandmother. When not serving the Watchful Order, he spends his days reading and writing books in his library.
Barnibus uses spells that help him investigate crimes, pry secrets
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, inherited the magic required to read these books from the line of sages who came before himâbut this magic prevents him from turning more than one new page per day, allowing only a peek at the future
about their fate in hopes of receiving an answer from the sages. Unknown to outsiders, the sagesâ talents come from their best-guarded secret: a series of ancient, magical tomes called the Books of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Sage Youâre well versed in history and arcane lore, and you have a gift for uncovering the information you need. What is it that drives your pursuit of knowledge? 1d4 Sage
1 Youâre an
. Youâre certain that hidden dragons and disguised fiends are manipulating governments and that the Mourning was an inside job. And sure, maybe your âlibraryâ is a collection of rotting books and old
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Saeth Cromley, a retired sergeant of the City Watch who assists in many of his investigations. A lifelong bachelor, Barnibus has a small, tidy estate in the Sea Ward that he inherited from his
grandmother. When not serving the Watchful Order, he spends his days reading and writing books in his library. Barnibus uses spells that help him investigate crimes, pry secrets from the minds of suspects, and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
underground, and within easy reach of humanoids and their succulent brains. No two lairs are the same, as the resident elder brain drives the form and function of each one. The lair shown in the
(and Dissection Chamber) The library in a mind flayer lair isnât a collection of books, but an array of still-living organs kept in the same fluid that enables them to keep brains alive. The mind flayers
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Points Divide 2,000 XP equally among the characters if the party drives away Venomfang. Given their level, the characters arenât likely to slay the dragon, but it is worth 3,900 XP. 8. Old Smithy This
. Shards of glass and pieces of pottery glint in the weeds and rubble next to rotted books and casks.
All the reagents and concoctions here have long since been ruined, and the books are unreadable
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
effect can be triggered only once. Each pileâs contents are listed below: Keep Pile Bagpipes (worth 30 GP) Ten Books of poetry (worth 25 GP each) Twenty Holy Symbols (amulets worth 5 GP each) representing
each) Twenty gold rings (worth 25 GP each) Trade Pile Ten Books (historical texts worth 25 GP each) Five flutes (worth 2 GP each) Bejeweled, fur-lined cloak fit for royalty (worth 2,500 GP) Ten gold
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
shimmers, smoke, and steam rise toward the domed ceiling, escaping through vents. Staircases rise at opposite ends of the room, and a smaller passage exits to the east. An efreeti drives azers and
fighting taking place outside the immediate vicinity. An efreeti aided by one razerblast and two Eternal Flame guardians (see chapter 7 for both) drives a salamander and three azers, forcing them to work
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
inherited the business from her father, who was a respected town elder, but she hasnât yet been approached for membership in the Believers. 11. Jalessa Ornra, Butcher Next door to Drouthâs Fine
in town selling blank books and parchment. Key NPC. Endrith is a shy, scuttling little man who employs a small army of local children. Heâs heard most of the rumors and monster sightings, but doesnât






