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                        Returning 29 results for 'drives insight are boon'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    The lenses of these goggles are carved from Siberys dragonshards. While garish in appearance, these goggles are a boon to any Tharashk inquisitive. To attune to the goggles, you must possess the Mark
                                                
                                            
                                                
                                                     of Finding. As long as this condition is met, you gain the following benefits.
You can add your Intuition die from the Hunterâs Intuition trait of the mark when you make Wisdom (Insight
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     impulses that drives many mortals to battle. Fear, greed, hatred â these are seeds that the Rage of War sows in the hopes of producing a bloody harvest.
Rak Tulkhesh typically takes the form of a vaguely
                                                
                                            
                                                
                                                     to bear on the world. But he can influence events in the vicinity of any of his shards, drawing power from acts of violence.
The Last War was a boon that allowed Rak Tulkhesh to darken the hearts of
                                                
                                            
                                        
                                                     Backgrounds
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     possess rare and unusual skills unknown to ordinary folk.
Skill Proficiencies: Insight, Persuasion
Languages: One of your choice
Tool Proficiencies: One gaming set of your choice (such as playing
                                                
                                            
                                                
                                                     containing 18 gp
Feature: Fortuneâs Favor
Your unexpected good fortune is reflected by a minor boon. You gain the Lucky, Magic Initiate, or Skilled feat (your choice). Your choice of feat
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     and drives a person toward acts of chaos, evil, and madness. Rejecting a boon likely provokes a demonâs wrath. The Abyssâs infinite varieties of evil are not born only from the souls of mortals
                                                
                                            
                                                
                                                     of creatures that can receive their boons. Boons from demons are fickle gifts. They remain in place only as long as the demon is pleased. Accepting such a boon is a damning act that corrupts the soul
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Inquisitiveâs Goggles Wondrous item, uncommon (requires attunement) The lenses of these goggles are carved from Siberys dragonshards. While garish in appearance, these goggles are a boon to any
                                                
                                            
                                                
                                                     Intuition trait of the mark when you make Wisdom (Insight) checks. When you examine an object, you can make a Wisdom (Perception) check to identify the aura of the last living creature to touch the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    . Ivanaâs genius and cynicism, in combination with the Dark Powersâ aid, grant her insight into the nature of Borcaâs people that borders on precognition. Sheâs always one step ahead of her rivals and has
                                                
                                            
                                                
                                                     created innumerable unique plants, as well as plant creatures with strange abilities and unflagging loyalty to her. Tyrant Maker. Ivanaâs ambition drives her to take on any challenge. She reflexively
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     drives them to adventure. Due to this inquisitiveness, many kender find themselves falling through portals to other planes and worlds. Kender sometimes amass impressive collections of curiosities
                                                
                                            
                                                
                                                    . Kender Aptitude. Thanks to the mystical origin of your people, you gain proficiency with one of the following skills of your choice: Insight, Investigation, Sleight of Hand, Stealth, or Survival
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Gray Render A curious impulse drives the gray render. Despite its hulking form and terrible appetite, it wants most of all to bond with an intelligent creature and, once bonded, give its life to
                                                
                                            
                                                
                                                     jealous, and more. A gray render might be a boon companion, but it is always an unpredictable one. The Gray Render Quirks table presents possible quirks for gray renders that can be generated randomly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
                                                    
                                                
                                            
                                                     30 ft.
  STR
 23 (+6)
 DEX
 12 (+1)
 CON
 18 (+4)
 INT
 10 (+0)
 WIS
 20 (+5)
 CHA
 11 (+0)
 
 Saving Throws Con +8, Int +4, Wis +9
 Skills Insight +9, Nature +8, Perception +9
 Damage
                                                
                                            
                                                
                                                    /day each: enlarge/reduce, speak with plants
 1/day: commune with nature (as an action)
 Bonus Actions
 Oaken Boon. The treefolk blesses one creature other than itself that it can see within 60 feet
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     learns what drives the conflict. Otherwise, a successful DC 13 Wisdom (Insight) check can provide a general sense of whatâs going on. The troglodytes ambushed and killed a drow scouting party whose
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     the hope of learning secrets. They record their stories on the bones that once belonged to these creatures, thus preserving the information they gain. Pursuit of knowledge drives everything berbalangs
                                                
                                            
                                                
                                                     (+3) 
 
  WIS
  11 (+0) 
 
  CHA
  10 (+0)
Saving Throws Dex +5, Int +5
 Skills Arcana +5, History +5, Insight +2, Perception +2, Religion +5
 Senses truesight 120 ft., passive Perception 12
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     to learn the truth, but was told by the militia that the case was closed. He was then threatened with incarceration in Hopeneâer if he didnât leave the matter alone. A New Murder Part of what drives
                                                
                                            
                                                
                                                     garrison (area 4 and below). Refrum intends to leave the Styes and spend a few weeks in hiding for his own safety. Any Wisdom (Insight) check made to assess the priest confirms that he is honestly afraid that his investigation into the murders has made him a target of the conspirators.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     drives her. More than any other member of the Grim Harrow, Jyn is desperate to destroy the deck and end her painful existence. If she could, sheâd take the entire multiverse with her. The Grim
                                                
                                            
                                                
                                                    
 23 (+6)
 CON
 18 (+4)
 INT
 12 (+1)
 WIS
 20 (+5)
 CHA
 19 (+4)
 
 Saving Throws Dex +14, Con +12, Wis +13
 Skills Deception +12, Insight +13, Perception +13, Stealth +14
 Damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     called infernal blessings. When a character attracts the attention of Hulgaz, she or her servants confront the character and offer a boon. But any boon on offer is fated to make the recipient miserable
                                                
                                            
                                                
                                                    )
 INT
 14 (+2)
 WIS
 15 (+2)
 CHA
 20 (+5)
 
 Saving Throws Wis +7, Cha +10
 Skills Deception +10, Insight +7, Perception +7, Persuasion +10
 Damage Resistances acid, cold; bludgeoning
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     subtlety and precision over simply busting heads. Add in your knowledge of the more cerebral aspects of combat, including all-important insight into the strengths and weaknesses of the enemy, and itâs
                                                
                                            
                                                
                                                    , providing a boon to your franchiseâs standing in the community. Any franchise could do worse than having you as its public face â especially when your sense of quiet resolve is needed to quietly resolve some unexpected business disaster.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     rights. Itâs not for the faint of heart. Thankfully, your business acumen draws on insight thatâs literally out of this world. As an emissary of divine will, you possess the guiding wisdom that every
                                                
                                            
                                                
                                                     drives your fury. 
   10  Youâve got buyerâs remorse, and youâre wondering if this is really the deity for you.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    , Intimidation, Insight, Investigation, Nature, Religion, Perception, or Persuasion. You gain proficiency in that skill if you donât already have it, representing the symbioteâs counsel and guidance. If you
                                                
                                            
                                                
                                                    , the symbiote canât use it again until you finish a long rest. Symbiotic Agenda. Your symbiote has an agenda that drives it, and it expects you to assist it in achieving those goals. How permissive or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     possess rare and unusual skills unknown to ordinary folk. Brian Valeza  A character with the rewarded 
background gets surprising good news Skill Proficiencies: Insight, Persuasion Languages: One of
                                                
                                            
                                                
                                                     (matching your chosen proficiency), a signet ring, a set of fine clothes, and a pouch containing 18 gp Feature: Fortuneâs Favor Your unexpected good fortune is reflected by a minor boon. You gain the Lucky
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     who confront them. Similarly, the spiraling Y sign of Demogorgonâs cult drives those who contemplate it for too long to delirium. As a result, all followers of the Prince of Demons break with reality
                                                
                                            
                                                
                                                    )
Saving Throws Dex +10, Con +16, Wis +11, Cha +15
 Skills Insight +11, Perception +19
 Damage Resistances cold, fire, lightning
 Damage Immunities poison; bludgeoning, piercing, and slashing that is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     Chukka and Clonk These two kenku are loyal, longtime associates of Mad Maggieâs. She refers to them as the Magpies. Clonk, the bigger of the two kenku, is the strong, silent type who sometimes drives
                                                
                                            
                                                
                                                     and succeed on a DC 15 Wisdom (Insight) check realize Mickeyâs plight. They can then attempt to remove the bone fragment without permanently inhibiting Mickeyâs stride. A successful DC 15 Wisdom
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     knowledge drives everything berbalangs do. Although they mostly learn their secrets from the dead, they arenât above spying on the living to take knowledge from them as well. A berbalang can create a
                                                
                                            
                                                
                                                    )
 
  DEX
 16(+3)
 
  CON
 9(-1)
 
  INT
 17(+3)
 
  WIS
 11(+0)
 
  CHA
 10(+0)
Saving Throws Dex +5, Int +5
 Skills Arcana +5, History +5, Insight +2, Perception +2, Religion +5
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     impulses that drives many mortals to battle. Fear, greed, hatredâthese are seeds that the Rage of War sows in the hopes of producing a bloody harvest. Rak Tulkhesh typically takes the form of a vaguely
                                                
                                            
                                                
                                                     bear on the world. But he can influence events in the vicinity of any of his shards, drawing power from acts of violence. The Last War was a boon that allowed Rak Tulkhesh to darken the hearts of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     through the area without taking damage earns a gift of supernatural insight that lasts until it finishes a long rest. While it has this gift, the creature can roll a d8 and add the number rolled to one
                                                
                                            
                                                
                                                     smell dissipates as the water cools and reverts to holy water over the course of 1 hour. Divine Insight. Any character who has a background involving Savras, or who succeeds on a DC 20 Intelligence
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     Amaunatorâs Gift, none could say what god granted them this boon. Most saw it as a companion to the sun and to themselves, and so it is known as the Companion. This holy wonder brought pilgrims of all kinds
                                                
                                            
                                                
                                                     note are located within the borders of Elturgard. I describe three of them briefly here. Berdusk. A large population of artisans drives the activity in the city of Berdusk. Its native nobility, the so
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     beholder to ignorant creatures in an attempt to intimidate them, or as a spectator to its summoner in order to drain magic items it is expected to guard. Inferior Tyrant. A beholder usually drives
                                                
                                            
                                                
                                                     creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.
 Actions
 Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     Intelligence (History or Investigation) check or a Wisdom (Insight) check, you can expend one Superiority Die and add that die to the ability check. Trip Attack When you hit a creature with an attack roll using
                                                
                                            
                                                
                                                     Attacks. Level 7: Additional Fighting Style You gain another Fighting Style feat of your choice. Level 10: Heroic Warrior The thrill of battle drives you toward victory. During combat, you can give yourself
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     dragon is immune to any spell or effect that would alter its form. 
   2  Inscrutability. The dragon is immune to any effect that would sense its emotions or read its thoughts. Wisdom (Insight) checks
                                                
                                            
                                                
                                                     echoes accept this inexplicable boon without questioning it. Others investigate the mystery and might end up awakening their dragonsight and discovering the nature of the lauths affecting themâperhaps
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     Guide) penned by Shemeshka. Star. The participant gains a boon of luck (see the Dungeon Masterâs Guide). Stein. The participant wins a drink at the Ice Lounge (area F8). Sword. The participant wins a +1
                                                
                                            
                                                
                                                     can hear and see through the sensors as if they were there, but they canât move them. In addition to their observation capabilities, the sensors extend the range of each nothicâs Weird Insight action
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     realizes that her faith in the small folk has been misplaced. In effect, the killing Mirran or Nym gives Iymrith a major victory, so far as the act drives a wedge between giants and the small folk. To win
                                                
                                            
                                                
                                                     important information about her father!â or âPrincess Serissa told you that we were coming, or have you forgotten?â Have the liar make a Charisma (Deception) check contested by the giantsâ Wisdom (Insight
                                                
                                            
                                        





