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                        Returning 27 results for 'drives instances are bring'.
                    
                
                        
                            
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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     to drain. A gauth might employ creatures to bring it items that can provide it with sustenance.
When the ritual to summon a spectator goes wrong, a gauth might push itself through the flawed
                                                
                                            
                                                
                                                     magic items it is expected to guard.
A beholder (see the Monster Manual) usually drives away or kills any gauths that enter its territory, but it might choose to force them to serve it as lieutenants
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     impulses that drives many mortals to battle. Fear, greed, hatred — these are seeds that the Rage of War sows in the hopes of producing a bloody harvest.
Rak Tulkhesh typically takes the form of a vaguely
                                                
                                            
                                                
                                                     divided among a group of Khyber shards spread through the underworld and is confined to those shards by the light of the Silver Flame. While shattered and bound, the Rage of War can't bring his full power
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     hobgoblin captain and hobgoblin warriors marching to war Hobgoblins embody the primal urge to grow and spread, expressing such drives by bending the world to their whims. Lone hobgoblins claim woodland
                                                
                                            
                                                
                                                     creatures that promise them control of new territories. Should hobgoblins bring an entire land to heel, they seek new conquests, venturing across seas, into the Underdark, or to stars and planes of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     rarely forced to choose one over the other, the clan’s welfare is more important to most dragonborn than the family’s. The promise of honor within the clan drives them to acts of heroism, daring, or
                                                
                                            
                                                
                                                     excellence, all meant to bring glory to the clan first and the individual second. The aftermath of the Sundering has tested these principles, leaving some clans fractured and decentralized. Some dragonborn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     next attack will come. Phenax’s followers could be involved in the political machinations of a polis or the crimes of the local thieves’ guild. Investigating instances of gambling, smuggling, robbery
                                                
                                            
                                                
                                                    , and fencing stolen loot might bring the characters into opposition against Phenax and his followers. Whenever possible, servants of Phenax try to stage their misdeeds in a way that implicates other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Personal Characteristics Fleshing out your character’s personality — the array of traits, mannerisms, habits, beliefs, and flaws that give a person a unique identity — will help you bring him or her
                                                
                                            
                                                
                                                     related to each. Either one could be positive or negative: you might work hard to overcome a low score, for example, or be cocky about your high score. Ideals Describe one ideal that drives your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     entire family, then publicly turns to Erebos in hopes of being reunited with loved ones in the Underworld. 
   3  An acolyte convinces Erebos to bring her murdered daughter back to life, but the
                                                
                                            
                                                
                                                     daughter is restored as a potent Returned who now terrorizes the polis. 
   4  A wealthy noble drives tenants out of a poor part of a polis so he can build a temple to Erebos. 
   5  The queen of a remote
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     the vanquished. He drives warriors to acts of cruelty and malice in their pursuit of victory. Only those who have experienced the terror and violence of war truly understand the seductive nature of
                                                
                                            
                                                
                                                     because it serves as a means to bring ever more souls into his realm. Also, Erebos occasionally steers Mogis’s rampages in directions that inconvenience Heliod. This disruption inevitably leads to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     drives, the Prince of Demons inspires fear and hatred among other demons and demon lords. Demogorgon towers three times the height of a human, his body as sinuous as a snake’s and as powerful as a
                                                
                                            
                                                
                                                     while she weaves plots across the worlds of the Material Plane, looking forward to the time when her drow followers bring those worlds under her control. Lolth appears as a lithe, imperious drow
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     what fills the pauses in the game’s action or other quiet moments. Lulls breed distractions. Subtle music, though, can fill such instances while reinforcing the game’s atmosphere. Search for ambient
                                                
                                            
                                                
                                                     and whisper during tense or conspiratorial moments. Allow yourself to sound uncertain, correct yourself, or pause as if you heard something outside. Ask players, “Are you sure?” Engaging with the suspenseful atmosphere you want to create helps bring it into being around you.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     help you bring him or her to life as you play the game. Four categories of characteristics are presented here: personality traits, ideals, bonds, and flaws. Beyond those categories, think about your
                                                
                                            
                                                
                                                     Describe one ideal that drives your character. Your ideals are the things that you believe in most strongly, the fundamental moral and ethical principles that compel you to act as you do. Ideals
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    . He drives his subordinates to catalog every foot of the Northern Wastes in search of the barest scrap of Silvanesti magic. Personality Trait. “I know what’s best for my people, and I lead with logic
                                                
                                            
                                                
                                                     characters bring up the Red Dragon Army’s attack on Kalaman, it clearly gives him pause, but he quickly dismisses the conflict as irrelevant to his people. If the characters mention they’re in pursuit of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     gauth might employ creatures to bring it items that can provide it with sustenance. When the ritual to summon a spectator goes wrong, a gauth might push itself through the flawed connection, arriving
                                                
                                            
                                                
                                                     is expected to guard. A beholder (see the Monster Manual) usually drives away or kills any gauths that enter its territory, but it might choose to force them to serve it as lieutenants. Gauths are less
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     undead, demons, devils, and other supernatural threats can be inherently evil. Against such foes, paladins who swear this oath bring the full wrath of their weapons and spells to bear. Yet the
                                                
                                            
                                                
                                                     the influence of dark forces that drives them to evil. By setting the proper example, and working to heal the wounds of a deeply flawed world, you can set anyone on a righteous path. Patience. Change
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     Faith Every cleric has a uniquely personal connection to their deity. You are no exception, though you like to think you bring your own special flair to the relationship, and vice versa. Relationship
                                                
                                            
                                                
                                                     drives your fury. 
   10  You’ve got buyer’s remorse, and you’re wondering if this is really the deity for you.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    , the symbiote can’t use it again until you finish a long rest. Symbiotic Agenda. Your symbiote has an agenda that drives it, and it expects you to assist it in achieving those goals. How permissive or
                                                
                                            
                                                
                                                    , trolls, or paladins. 
   2  The symbiote craves knowledge and is determined to solve a mystery or learn a secret. 
   3  The symbiote wants to bring a prophecy to fruition or to thwart one. 
   4  The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     knowledge drives everything berbalangs do. Although they mostly learn their secrets from the dead, they aren’t above spying on the living to take knowledge from them as well. A berbalang can create a
                                                
                                            
                                                
                                                     succeed on a DC 14 Constitution saving throw or take 34 (5d12 + 2) necrotic damage.
 The boneclaw then magically teleports up to 60 feet to an unoccupied space it can see. It can bring one creature it’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     Hit Points to a creature with a spell, you restore 12. Light Domain Bring Light to Banish Darkness The Light Domain emphasizes the divine power to bring about blazing fire and revelation. Clerics who
                                                
                                            
                                                
                                                     Domain Inspire Valor and Smite Foes War has many manifestations. It can make heroes of ordinary people. It can be desperate and horrific, with acts of cruelty and cowardice eclipsing instances of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     creator (in the adventure), the creator’s purpose, and the location the trap protects. Traps have context in the world — they aren’t created for no reason — and that context drives the trap’s nature
                                                
                                            
                                                
                                                     instances, the trap is the last line of defense against a thief or intruder. Alarm traps, since they pose no direct physical threat, are appropriate for areas that are also used by a dungeon’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     becoming a brain in a jar (see appendix C). The three wizards have been driven mad by their undead existence. Dispelling the illusion drives them into a furious rage. Visitors who ruin the ball in any
                                                
                                            
                                                
                                                    , which he keeps in his study. She proposes that the characters break into Iriolarthas’s study, steal his staff, and bring it to her. She declines to accompany them, on account of the likely danger. If
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     mercilessly eliminates the weak and the infirm. Orcs don’t revere their gods as much as they fear them; every tribe has superstitions about how to avert their wrath or bring their favor. This deep-seated
                                                
                                            
                                                
                                                     is Gruumsh One-Eye, who created the orcs and continues to direct their destiny. He is aided and abetted by the other warrior deities, Bahgtru and Ilneval, who bring strength and cunning to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     impulses that drives many mortals to battle. Fear, greed, hatred—these are seeds that the Rage of War sows in the hopes of producing a bloody harvest. Rak Tulkhesh typically takes the form of a vaguely
                                                
                                            
                                                
                                                     among a group of Khyber shards spread through the underworld and is confined to those shards by the light of the Silver Flame. While shattered and bound, the Rage of War can’t bring his full power to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     Vanifer, and he promises an immense (and fictitious) reward if the characters bring him Tinderstrike. If the characters seem agreeable and competent, he provides them with directions to get them to area
                                                
                                            
                                                
                                                     shimmers, smoke, and steam rise toward the domed ceiling, escaping through vents. Staircases rise at opposite ends of the room, and a smaller passage exits to the east. An efreeti drives azers and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     than once, it retreats into the clouds. If the dragon retreats, the defenders are inspired to turn the tide of battle against their enemies. The party drives off the dragon. Mark one victory and go to
                                                
                                            
                                                
                                                     relentless rhythm on their war drums. With each crescendo, a bolt of lightning slams into the town below!
 Six wereboar drummers perform a magical ritual to bring down lightning. Once per round, while at
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     creatures are beneath him. He berates the characters at every opportunity, and he drives his underlings to cruelty. If reduced to 30 hit points or fewer, Var offers the party access to his glyph key’s
                                                
                                            
                                                
                                                     Tam in which Var begs for another chance to bring the Sword Coast under Thayan domination. Inside the desk’s several drawers are a potion of mind reading and a duplicate of the steel key that Var
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     realizes that her faith in the small folk has been misplaced. In effect, the killing Mirran or Nym gives Iymrith a major victory, so far as the act drives a wedge between giants and the small folk. To win
                                                
                                            
                                                
                                                     offer to cast the spell on Queen Neri and bring her back from the dead. If they make such an offer, Serissa leads them to her mother’s sunken tomb (area 24) or has the queen’s body brought to them. If
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     of gnawing on old kills, and is often seen with a mangled corpse hanging from her mouth. Other dragons rarely remain in Kryptgarden Forest for long, because Claugiyliamatar drives them out. Suggested
                                                
                                            
                                                
                                                     disguise) who would like to bring Luskan into the Lords’ Alliance, but the City of Sails has such an unsavory reputation and so little to offer that most alliance members won’t allow it. That doesn’t
                                                
                                            
                                        





