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Returning 30 results for 'drives interests are band'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
that donât please its patron fall away as its masterâs desires become the purpose that drives it. The deathlock immediately resumes work on its patronâs behalf.
Whatever the goal
, it always reflects the patronâs interests, ranging from small-scale concerns to matters of cosmic scope. A deathlock in the thrall of a Fiend might work to destroy a specific temple dedicated to
Monsters
The Book of Many Things
forgotten almost everything about her former life. Jynâs existence over so many centuries has left her in tortured misery, and now nihilism is all that drives her. More than any other member of the
champions rarely agree on anything is a major check on the groupâs power. Instead of the Grim Harrow acting as a unified force, each of the three champions usually pursues their own interests, seldom
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the service of a god (whether a member of the Ordning or an interloper god) and pursuing that godâs interests in the world. A band could also be a group of young giants who want to experience the
Band Irina Nordsol A small band of hill giants hunts
across a ruin-studded landscape
The giants most commonly encountered in the world are bands of two to four who are united by a common
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
the local clan leader. She despises needless cruelty but is ruthless in protecting her familyâs interests. Eastbridge is a blend of Boromar loyalists, Daask insurgents, refugees and veteran soldiers
driven here by war, even a small band of warforged. Westbridge is as safe as Callestan gets, while anything goes in Eastbridge. Westbridge has a significant halfling population. In Eastbridge, a group of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
characterâs interests and disposition. Personality traits might describe the things your character likes, his or her past accomplishments, things your character dislikes or fears, your characterâs self
related to each. Either one could be positive or negative: you might work hard to overcome a low score, for example, or be cocky about your high score. Ideals Describe one ideal that drives your
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
obtain a bond. Flaws. In one sentence, describe how the Darklordâs personality causes them to act against their own best interests, especially in their quest to win their bonds and desires. Flaws are
often a negative emotion or destructive behaviorâsuch as fear, hatred, insecurity, jealousy, mayhem, obsession, selfishness, shameâthat drives an irrational habit causing the Darklord or others harm
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
architecture, the creation of which often drives industry and sculpture, though she doesnât scorn other varieties of artistic expression. Divine Relationships Ephara and Heliod have aligning interests
injustice from within. She seeks for justice to prevail in civilized lands. Ephara seeks far more for her cities than mere safety. She drives every city to aspire toward efforts that help its people
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
different genders, ethnicities, and sexualities, as well as people with varied beliefs, capabilities, roles, professions, interests, and outlooks.
Fresh Spin. Whenever possible, put a fresh spin on a
familiar trope. The mysterious figure who presents adventurers with a quest on behalf of the king might be the king in disguise. The wizard in the tower might be a projected illusion created by a band of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
evil character, Artemis is not an ideal adventurer. He began his career as a villain, and only cooperates with heroes when he mustâand when itâs in his own best interests. In most games, evil
adventurers cause problems in groups alongside others who donât share their interests and objectives. Generally, evil alignments are for villains and monsters.
Languages Your race indicates the languages
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
drives the deathlock. The creature immediately resumes work on its patronâs behalf. Accomplishing a difficult goal might mean the deathlock is forced to serve another powerful creature or might entail
in gathering servants of its own. Whatever the goal, it always reflects the patronâs interests, ranging from small-scale concerns to matters of cosmic scope. A deathlock in the thrall of a fiend might
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, and sparked the villageâs founding. Todayâs festivities include music, food, and games associated with the townâs founding. Mercenaries of the Ironclad RegimentâCudgel Ironsmileâs bandâare training
. He always has their best interests in mind. Portray him as reliable and with whatever quirks your players are likely to find charming. Establish Darrettâs trustworthiness now so the characters know
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
wealth for its hoard, its ambitions expanding in its advancing years. 2 Lich. An undead spellcaster of immense power employs your group. Its interests are strangely diverse and seemingly benign
circle of binding sigils or sealed as a spirit within a gigantic statue, the fiendâs influence drives your group. 4 Guardian Celestial. An angel or another powerful celestial takes an interest in a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. He drives his subordinates to catalog every foot of the Northern Wastes in search of the barest scrap of Silvanesti magic. Personality Trait. âI know whatâs best for my people, and I lead with logic
headed north. He doesnât know their destination, but he suspects theyâre not just wandering. He suggests that perhaps the Dragon Army, the elves, and the characters have similar interests in this
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
to devour what they have killed, and to fashion crude weapons and armor from their victimsâ corpses. A gnoll war band exemplifies Yeenoghuâs plans for the world. He wants to transform it into a
greater than me; it is greater than us all. It is His mark. He made us. He drives us. He eats what we eat. He kills what we kill. He will come if we eat well. He will come if we kill well. He will
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
, the symbiote canât use it again until you finish a long rest. Symbiotic Agenda. Your symbiote has an agenda that drives it, and it expects you to assist it in achieving those goals. How permissive or
symbiote seeks to defend the servants and interests of a powerful being or organization.
5 The symbiote wants to keep you from harm at all costs and believes it knows whatâs best for you.
6 The symbiote seeks to experience new sensations, the more bizarre the better.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, banding together only in the interests of their trade. For many such crews, thereâs often no need for a formal meeting place â they meet whenever and wherever necessary, in shop stockrooms or around
table E)
17â20 Threat (roll on table F)
Table D: Lower City Harmless Interactions d12 Interaction
1 A band of crew members with purple armbands and fabulous eye makeup â the
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
, banding together only in the interests of their trade. For many such crews, thereâs often no need for a formal meeting place â they meet whenever and wherever necessary, in shop stockrooms or around
Threat (roll on table F) Table D: Lower City Harmless Interactions d12 Interaction 1 A band of crew members with purple armbands and fabulous eye makeup â the Bloomridge Dandies â stop the party to
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. Any goals and ambitions it had in life that donât please its patron fall away as its masterâs desires become the purpose that drives it. The deathlock immediately resumes work on its patronâs behalf
. Whatever the goal, it always reflects the patronâs interests, ranging from small-scale concerns to matters of cosmic scope. A deathlock in the thrall of a Fiend might work to destroy a specific
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
throneâs despotic inheritor is doomed to defend the seat from an unending torrent of assassins and usurpers. Their pattern of betrayal has one exception. Periodically, the townsfolk band together to
outside the keep, the Fiends swear tenuous fealty to Archlector Bex so long as he furthers the interests of the Abyss. The whims of demon lords creep from the dark well to the ears of the archlector, an
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
a few are deeply corrupt, serving only their own interests. The most senior member of the council is recognized as its leader, responsible for bringing the assembly to order and moderating its debate
the Reverent Army being increasingly common. Meletis maintains a fragile peace with centaurs of the Lagonna band, engaging in regular trade. Itâs not uncommon for small groups of centaurs to set up
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
area G21 of the Gardens of Xabazhut.) Merchants Merchants come to Arborean Springs between the dragonâs rampages, but each new rampage drives them away. Within the last century, a new crop of
,â Ginder puts commercial interests first, and the other merchants follow his lead. Ginder believes the dragon should be slain and the lands of the Forbidden Valeâincluding the ancient gardens in the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
The Knucklebones Gang Maggieâs band consists of Chukka, Clonk, a fiendish flesh golem named Mickey, a pair of conniving imps, a flameskull, and a host of murderous fey creatures. Chukka and Clonk
Chukka and Clonk These two kenku are loyal, longtime associates of Mad Maggieâs. She refers to them as the Magpies. Clonk, the bigger of the two kenku, is the strong, silent type who sometimes drives
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
and long-standing rivalries outside the alliance, they band together in the face of events that are too big for any of them to handle on their own. The rulers of Waterdeep, Silverymoon, Baldurâs Gate
represents the richest interests and the most powerful armies on the Sword Coast. The order controls wealth that can hire mercenaries, ensure the loyalty of wavering princes, and possibly even bribe a few
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
and long-standing rivalries outside the alliance, they band together in the face of events that are too big for any of them to handle on their own. The rulers of Waterdeep, Silverymoon, Baldurâs Gate
represents the richest interests and the most powerful armies on the Sword Coast. The order controls wealth that can hire mercenaries, ensure the loyalty of wavering princes, and possibly even bribe a few
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
and long-standing rivalries outside the alliance, they band together in the face of events that are too big for any of them to handle on their own. The rulers of Waterdeep, Silverymoon, Baldurâs Gate
represents the richest interests and the most powerful armies on the Sword Coast. The order controls wealth that can hire mercenaries, ensure the loyalty of wavering princes, and possibly even bribe a few
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
personal concerns to embark on a grand excursion or to work together toward a common goal. And according to the gnomes, it is proven that their gods can accomplish the impossible when they band together
with six-pointed star
Flandal Steelskin NG Metalwork Forge,* Knowledge Flaming hammer
Gaerdal Ironhand LG Protection War Iron band
Garl Glittergold LG Primary god of gnomes
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
. More than seventy-five noble families call Waterdeep home, representing between them all manner of business interests, rivalries, and internal strife. Being a noble carries with it a great deal of
another contract within the city, or provide the backing an ambitious adventuring band needs to find fame and great wealth. The only true competition nobles face is from one another. Such rivalries
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Xardorok is unaware of Klondornâs true nature. In the guise of a duergar, the devil earned Xardorokâs confidence and refuses to be intimidated by a stray band of adventurers. If the characters threaten
manifesto, in which Klondorn reveals that Asmodeus, in the guise of Deep Duerra, is using the duergar to further his interests. There are ninety-two granite tablets stacked about the room. Each tablet
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. The characters come upon a Reghed berserker leading a band of 2d4 + 2 tribal warriors, or their encampment. Determine their tribe randomly by rolling a d4: 1, Bear; 2, Elk; 3, Tiger; 4, Wolf. If the
of gnawing on old kills, and is often seen with a mangled corpse hanging from her mouth. Other dragons rarely remain in Kryptgarden Forest for long, because Claugiyliamatar drives them out. Suggested
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
bold and adventurous children. She also helps those who serve the interests of the Lordsâ Alliance. Trouble in Red Larch. The Tarnlar children (two boys and two girls, aged seven to ten) are eager to
character that it might be worthwhile to talk to Minthra Mhandyvver (area 14) â treasure could be hidden in the tomb, and it shouldnât be left to a band of goblins. 9. Tantur Smithy Both ends of this soot






