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Returning 35 results for 'driving infused are beings'.
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Monsters
Mythic Odysseys of Theros
terror can manifest as one of these massive Nyxborn beings. Once unleashed, a doomwake giant goes on a rampage, fulfilling the prophecy mortals believed into being. After doing so, these terrors
dreams of mortals, but to natural forces in the land. As a result, Theran giants are typically infused with the elements they embody, which might manifest as flaming beards, frozen skin, hair
Monsters
Dragonlance: Shadow of the Dragon Queen
echoes, and sometimes things or creatures they encounter painfully remind them of what they once had. These fleeting moments of lucidity quickly burn away in rage and anguish, driving the dragons to
destroy the would-be memento.
Death Dragons
Death dragons are the Undead skeletal remains of metallic or chromatic dragons, infused with the lingering fires of the Cataclysm by foul magic. Rarely, death
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
attacker.The archons of Eldraine are enigmatic beings who fly over the perimeter where the realm meets the wilds, marking the boundary between safety (for the people of the realm) and danger. The sight of an
wilds at bay simply by driving archons deeper into the wilds. Such efforts are futile; not only are archons difficult to kill, but they donât create the boundaries, merely mark them.
âA winged dawn dispels the terror of night.â
âChulane, Teller of Tales
Radiant
Monsters
Bigby Presents: Glory of the Giants
giantsâ gods are enormously powerful beings who infuse the world around them with primeval magic. In many worlds, they slumber and have become part of the landscape. In this case, each scion is
enclosed in stasis inside a powerful Elemental called a cradle. The cradle protects the slumbering scion and follows its subconscious wishes, including driving off intruders. But if the cradle dies, the
Monsters
Bigby Presents: Glory of the Giants
the substance of the world together. (See âGiants of Mythâ in chapter 3 for additional inspiration.)
Scions of giantsâ gods are enormously powerful beings who infuse the world around
protects the slumbering scion and follows its subconscious wishes, including driving off intruders. But if the cradle dies, the scion within fully awakens.Cold, PoisonFire, Lightning; Bludgeoning
Monsters
Bigby Presents: Glory of the Giants
âGiants of Mythâ in chapter 3 for additional inspiration.)
Scions of giantsâ gods are enormously powerful beings who infuse the world around them with primeval magic. In many worlds
subconscious wishes, including driving off intruders. But if the cradle dies, the scion within fully awakens.Acid, PoisonCold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical
Monsters
Bigby Presents: Glory of the Giants
âGiants of Mythâ in chapter 3 for additional inspiration.)
Scions of giantsâ gods are enormously powerful beings who infuse the world around them with primeval magic. In many worlds
subconscious wishes, including driving off intruders. But if the cradle dies, the scion within fully awakens.Lightning, PoisonCold, Fire, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Bigby Presents: Glory of the Giants
inspiration.)
Scions of giantsâ gods are enormously powerful beings who infuse the world around them with primeval magic. In many worlds, they slumber and have become part of the landscape. In
this case, each scion is enclosed in stasis inside a powerful Elemental called a cradle. The cradle protects the slumbering scion and follows its subconscious wishes, including driving off intruders
Monsters
Bigby Presents: Glory of the Giants
Mythâ in chapter 3 for additional inspiration.)
Scions of giantsâ gods are enormously powerful beings who infuse the world around them with primeval magic. In many worlds, they slumber
wishes, including driving off intruders. But if the cradle dies, the scion within fully awakens.PoisonCold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Bigby Presents: Glory of the Giants
.)
Scions of giantsâ gods are enormously powerful beings who infuse the world around them with primeval magic. In many worlds, they slumber and have become part of the landscape. In this case
, each scion is enclosed in stasis inside a powerful Elemental called a cradle. The cradle protects the slumbering scion and follows its subconscious wishes, including driving off intruders. But if the
Monsters
Bigby Presents: Glory of the Giants
âGiants of Mythâ in chapter 3 for additional inspiration.)
Scions of giantsâ gods are enormously powerful beings who infuse the world around them with primeval magic. In many worlds
its subconscious wishes, including driving off intruders. But if the cradle dies, the scion within fully awakens.FireCold, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksEarth
Monsters
Bigby Presents: Glory of the Giants
â in chapter 3 for additional inspiration.)
Scions of giantsâ gods are enormously powerful beings who infuse the world around them with primeval magic. In many worlds, they slumber and have
, including driving off intruders. But if the cradle dies, the scion within fully awakens.ColdFire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksEarth-Shaking Movement. The
Monsters
Bigby Presents: Glory of the Giants
giantsâ gods are enormously powerful beings who infuse the world around them with primeval magic. In many worlds, they slumber and have become part of the landscape. In this case, each scion is
enclosed in stasis inside a powerful Elemental called a cradle. The cradle protects the slumbering scion and follows its subconscious wishes, including driving off intruders. But if the cradle dies
Monsters
Bigby Presents: Glory of the Giants
â gods are enormously powerful beings who infuse the world around them with primeval magic. In many worlds, they slumber and have become part of the landscape. In this case, each scion is enclosed in
stasis inside a powerful Elemental called a cradle. The cradle protects the slumbering scion and follows its subconscious wishes, including driving off intruders. But if the cradle dies, the scion
Monsters
Bigby Presents: Glory of the Giants
.)
Scions of giantsâ gods are enormously powerful beings who infuse the world around them with primeval magic. In many worlds, they slumber and have become part of the landscape. In this case
, each scion is enclosed in stasis inside a powerful Elemental called a cradle. The cradle protects the slumbering scion and follows its subconscious wishes, including driving off intruders. But if the
Monsters
Fizban's Treasury of Dragons
the nature of topaz dragons, thanks to the necrotic energy of the Negative Plane that suffuses them. Their psionic power manifests the fundamental entropic principle that mortal beings and their
to meet one, I hone them on other creatures.
8
I secretly enjoy conversing with lesser beings, although I usually do so only to find their weaknesses.
Topaz Dragon Ideals
d6
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
offers feats for groups that use them. Chapter 2 contains patrons who can become one of the driving forces behind your groupâs adventures. Chapter 3 sparkles with new magical options, including
spells, magical spellbooks, artifacts, and magic-infused tattoosâavailable for both player characters and monsters to use. Chapter 4 holds various rules that a DM may incorporate into a campaign, including
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Evocation 6 Illusion 7 Necromancy 8 Transmutation Abjuration A storm infused with abjuration magic repels ships, as if protecting something in the sea. Right before the storm ends, a ship within it is
, the shipâs crew suffers disadvantage on all quality checks. Enchantment Storms infused with enchantment magic disarm a creatureâs sense of danger, enthralling mariners and causing them to speed into
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
d4 Desired Offering 1 Oil to apply to the constructâs joints 2 A magic item with charges, to be used as fuel 3 A vessel infused with elemental power 4 Adamantine or mithral components Dragons
or weaknesses Monstrosities d4 Desired Offering 1 Dislodging the stuck scraps of the creatureâs last meal 2 The creatureâs favorite food 3 Driving off the creatureâs rival 4 Making movements
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
the openness, many covered with lush vegetation. These earth motes serve as homes for djinn and other natives of the plane. Other creatures live on cloud banks infused with magic to become solid
carefully, flying with the winds, not against them. Mistral Reach Located near the Para-elemental Plane of Ice, the Mistral Reach is a region of frigid winds and driving snowstorms. Earth motes in the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Malevanor was personally involved in the program that produced the infamous Karrnathi undead soldiers. After decades of driving the Karrnathi war effort, this foul creature expects us to believe that he
and suffering? The Blood of Vol teaches that we all have the potential to become divine beingsâand that death is a curse, designed to kill you before you can unlock the divinity within you. The Blood
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
are destroyers too, and their appearance portends doom as often as it signals hope. Shards of the Divine. Angels are formed from the astral essence of benevolent gods and are thus divine beings of
them to fulfill divine commands. An angel follows a single driving purpose, as decreed by its deity. However, an angel is incapable of following commands that stray from the path of law and good. An
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
opposition in the various elemental temples and the retribution of the offended cults, the characters succeed in rescuing some of the Mirabar delegates and driving out some or all of the cults from
pursuing the remaining two elemental prophets into their places of power. The most powerful and dedicated followers of each of the four cults guard these sanctums, which are infused with elemental energy
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
Archon of Boundaries âA winged dawn dispels the terror of night.â
âChulane, Teller of Tales
Chris Rahn The archons of Eldraine are enigmatic beings who fly over the perimeter where the realm
. Sometimes knights of the realm get the idea that they can expand the borders of their land and keep the wilds at bay simply by driving archons deeper into the wilds. Such efforts are futile; not only are
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
called Turmish and Thay are at war. This conflict has become so violent and strange that itâs even spread beneath the waves. Those from Thay summon foul undead beings to do their bidding, and even
launched an assault on the sea elf city of Myth Nantar! Outrageous!
During these conflicts, each of you have assisted the Turmish in driving these foul undead creatures away, and in this endeavor you
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
cosmic phenomena. Its power slips into the world in the same form, with star fields filling the shadows of Nyxborn beings that are infused with its power (see chapter 6 for details on Nyxborn). While
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, Halaster tapped into his immense power to summon beings from other planes of existence to help him build a wizardâs tower to dwarf all other wizardâs towers. But as the seasons wore on, the Seven saw
guardians in Undermountain. Populating and defending the dungeon became an obsession. Over time, the mageâs preoccupation with Undermountain electrified his eccentricities and infused him with an air of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of the Elements. A genie is born when the soul of a sentient living creature melds with the primordial matter of an elemental plane. Only under rare circumstances does such an elemental-infused soul
gender, as well as one or two key personality traits. Although they resemble humanoid beings, genies are elemental spirits given physical form. They donât mate with other genies or produce genie
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
types, which have no rules of their own. Aberrations are utterly alien beings. Many of them have innate magical abilities drawn from the creature's alien mind rather than the mystical forces of the world
called elementals. Others have biological forms infused with elemental energy. The races of genies, including djinn and efreet, form the most important civilizations on the elemental planes. Other
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
living rock and soil. They believe the earth thirsts for the blood of those who don't venerate it before all other powers and beings. The Cult of the Black Earth appeals to those who draw their fortunes
Earth A medusa named Marlos Urnrayle leads the Black Earth cult. He wields the elemental weapon Ironfang, a war pick infused with the power of Ogrémoch, the Prince of Evil Earth. Marlos is vain and
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
on what they know about a dead gold dragonâs lost hoard.
Connected Creatures Green dragons see other living beings as objects to subjugate, torment, or eat. Solitary by nature, they seldom
several green dragon wyrmlings, hoping to use them as the vanguards of their war parties.
4 A green dragon wyrmling exacerbates the chaotic tendencies of a group of satyrs, driving them to greater
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
creatures of legend, most giants owe their existence not to Nyx and the dreams of mortals, but to natural forces in the land. As a result, Theran giants are typically infused with the elements they
infect a whole city or region. If enough mortals dread destruction for long enough, their terror can manifest as one of these massive Nyxborn beings. Once unleashed, a doomwake giant goes on a rampage
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, a squabbling pantheon of arrogant and powerful beings who view mortals as pawns in their strategic games. It also provides rules and guidelines for characters who serve as champions of the gods
you can use to launch your campaign. Chapter 5 details treasures of Theros, including the artifacts of the gods, the magical inventions of renowned artisans, and various other devices infused with the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Death Dragons Lesser Death
Dragon Profile Death dragons are the Undead skeletal remains of metallic or chromatic dragons, infused with the lingering fires of the Cataclysm by foul magic. Rarely
painfully remind them of what they once had. These fleeting moments of lucidity quickly burn away in rage and anguish, driving the dragons to destroy the would-be memento. Lesser Death Dragon
Large Undead
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, which have no rules of their own. Aberrations are utterly alien beings. Many of them have innate magical abilities drawn from the creatureâs alien mind rather than the mystical forces of the world
, including the creatures simply called elementals. Others have biological forms infused with elemental energy. The races of genies, including djinn and efreet, form the most important civilizations on the






