Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'driving insight are beast'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        divine insight are beast
                                    
                                
                                    
                                        divine insights are beast
                                    
                                
                                    
                                        divine insight are blast
                                    
                                
                                    
                                        delving insight are beast
                                    
                                
                                    
                                        drawing insight are beast
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                    ","rollType":"damage","rollAction":"Shortsword","rollDamageType":"slashing"} slashing damage.
Change Shape. Portentia magically polymorphs into a humanoid or beast that has a challenge rating equal to or less
                                                
                                            
                                                
                                                     actions, and lair actions) that the new form has but that she lacks.Now the owner and driving force behind Dran Enterprises — perhaps Acquisitions Incorporated's most notable rival in the adventuring-for
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     attention of the demon lord Yeenoghu, known as the Beast of Butchery. A cruel hill giant sometimes turns to Yeenoghu for help in expanding the reach of its malevolence. Occasionally a hill giant consumes an
                                                
                                            
                                                
                                                     its mouth fills with multiple rows of sharp teeth. These teeth constantly grow, driving the maw to bite and chew on anything within reach. Some maws desperately rip the teeth from their mouth for
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Mimicry. The leucrotta can mimic Beast sounds and Humanoid voices. A creature that hears the sounds can tell they are imitations only with a successful DC 14 Wisdom (Insight) check.
Stench. Any
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    , some lost god or Celestial, or even another Fiend. Fraz-Urb’luu wears all these masks and more. He particularly delights in aiding demon-hunters against his demonic adversaries, driving the hunters
                                                
                                            
                                                
                                                    ) and Wisdom (Insight) checks have disadvantage, and all Charisma (Deception) and Charisma (Performance) checks have advantage.
Nostalgic Pangs. Sapient creatures within 1 mile of the lair frequently
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                    "} hit points and is freed from any curse, disease, poison, blindness, or deafness.
Change Shape. The Abbot magically polymorphs into a humanoid or beast that has a challenge rating equal to or less
                                                
                                            
                                                
                                                     in a flesh golem bride, but he enjoys corrupting this once angelic being and driving the Abbot to commit further acts of depravity.
The Abbot's Traits
Ideal. “I want to rid Barovia of its sickness. By
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 18):
At Will: Detect Magic, Shapechange (Beast or Humanoid form
                                                
                                            
                                                
                                                     potentially overwhelm the dragon, driving it to either morose despondence or passionate rage.
No two spirit dragons are exactly alike; each individual bears features distinct to the empire from which it
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell), Thunderwave (level 2 version)
1/Day Each
                                                
                                            
                                                
                                                    , driving it to either morose despondence or passionate rage.
No two spirit dragons are exactly alike; each individual bears features distinct to the empire from which it hails. Roll on or choose a
                                                
                                            
                                        
                                                     Species
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    , and topaz—gleam in these dragonborn’s scaled skin and course through their veins. Theirs are the wonders of the mind, the force of will, the brilliant light of insight, and the resounding
                                                
                                            
                                                
                                                     option presented here tells you what your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct
                                                
                                            
                                        
                                                     Backgrounds
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                     (such as a bag of golden tea leaves or the tooth of a planar beast), a manifesto of your guiding philosophy, a set of common clothes in your faction’s style, and a pouch containing 10 gp worth of
                                                
                                            
                                                
                                                     coins from different worlds and planes
Sigil Faction Affinities
Faction
Skill
Athar
Religion
Bleak Cabal
Insight
Doomguard
Nature
Fated
Intimidation
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    Portentia Dran Now the owner and driving force behind Dran Enterprises — perhaps Acquisitions Incorporated’s most notable rival in the adventuring-for-profit-and-power biz — Portentia Dran is more
                                                
                                            
                                                
                                                    )
 
  CON
 16 (+3)
 
  INT
 13 (+1)
 
  WIS
 12 (+1)
 
  CHA
 14 (+2)
Skills Deception +6, Insight +3, Perception +3
 Condition Immunities charmed
 Senses darkvision 60 ft., passive
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Raven Raven
 Tiny beast, unaligned
 Armor Class 12
 Hit Points 1 (1d4 − 1)
 Speed 10 ft., fly 50 ft.
   STR
  2 (−4)
 
  DEX
  14 (+2)
 
  CON
  8 (−1)
 
  INT
  2 (−4)
 
  WIS
  12
                                                
                                            
                                                
                                                     whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.
 Actions
 Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Raven Raven
 Tiny beast, unaligned
 Armor Class 12
 Hit Points 1 (1d4 – 1)
 Speed 10 ft., fly 50 ft.
   STR
  2 (–4) 
 
  DEX
  14 (+2) 
 
  CON
  8 (–1) 
 
  INT
  2 (–4) 
 
  WIS
                                                
                                            
                                                
                                                     whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.
 Actions
 Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Young Bronze Dragon Many young bronze dragons become experts in a type of problem, like driving off pirates or protecting communities from storms. Young bronze dragons collect friends with varied
                                                
                                            
                                                
                                                     
   
 Skills Insight +4, Perception +7, Stealth +3
 Immunities Lightning
 Senses Blindsight 30 ft., Darkvision 120 ft.; Passive Perception 17
 Languages Common, Draconic
 CR 8 (XP 3,900; PB +3)
 Traits
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Shifter Shifters are tied to primal spirits, which most of them refer to as the beast within. They are lithe of form and have bestial features: large eyes, flat noses, pointed ears, and light fur
                                                
                                            
                                                
                                                     over much of their bodies. When a shifter fully embraces the beast within by “shifting,” these features become even more pronounced. Shifter
 Medium humanoid (shifter), any alignment
 Armor Class 14
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     ft. in spider form)
   STR
  6 (–2) 
 
  DEX
  17 (+3) 
 
  CON
  13 (+1) 
 
  INT
  11 (+0) 
 
  WIS
  12 (+1) 
 
  CHA
  14 (+2)
Skills Deception +4, Insight +3, Persuasion +4
                                                
                                            
                                                
                                                    
 Senses Darkvision 120 ft., passive Perception 11
 Languages Infernal, Common
 Challenge 1 (200 XP)
 Shapechanger. The imp can use its action to polymorph into the beast form of a rat, a raven, or a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     transformation is permanent and can’t be undone except with a wish spell. Because he’s no longer a beast, speak with animals can’t be used to communicate with him. A character who examines the creature and
                                                
                                            
                                                
                                                     here to escape Arcturia’s presence and latches onto the adventurers, hoping they’ll protect him from her wrath. Characters who succeed on a DC 12 Wisdom (Insight) check can glean that the source of his
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     of information and revenge. Perhaps you’re guided by the spirits, who send you whispers and visions driving you on your adventures. You could be an official envoy of your tribe seeking allies in the
                                                
                                            
                                                
                                                     fighting styles based on different dinosaurs. Likewise, in playing a Beast Totem barbarian or Circle of the Shepherd druid, consider replacing the traditional totems with the following. Bear: Hammertail
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Thieves’ Gallery
                                                    
                                                
                                            
                                                     (+0)
 
 Saving Throws Int +6, Wis +7
 Skills Insight +7, Nature +6, Perception +7, Survival +7
 Damage Resistances fire
 Senses darkvision 60 ft., passive Perception 17
 Languages Common, Druidic
                                                
                                            
                                                
                                                    ) bludgeoning damage.
 Spellcasting. Doric casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 15):
 At will: animal messenger, beast sense, speak with animals
 2/day
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     celebration of Founders’ Day. Ammalia is well mannered, well read, well traveled, and exceptionally shrewd. She is known for driving a hard bargain. Her hobby is lepidopterology, and her estate has the most
                                                
                                            
                                                
                                                     +6, History +6, Insight +4, Persuasion +5
 Damage Immunities poison
 Condition Immunities poisoned
 Senses passive Perception 11
 Languages Common, Draconic, Elvish, Infernal
 Challenge 5 (1,800
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Locathah Rising
                                                    
                                                
                                            
                                                    
 16 (+3)
 
  INT
 10 (+0)
 
  WIS
 18 (+4)
 
  CHA
 14 (+2)
Saving Throws Str +3, Dex +1, Con +4, Int +5, Wis +9, Cha +3
 Skills Animal Handling +8, Insight +8, Medicine +8, Perception +8
                                                
                                            
                                                
                                                     movement
 5th level (2 slots): greater restoration, mass cure wounds
 6th level (1 slot): conjure fey
 Actions
 Change Shape (2/Day). Amble magically polymorphs into a beast with a challenge rating of 1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     reading ship captains’ minds, knock for unsealing containers for inspection, clairvoyance for peering into ship holds, dominate beast to pacify nervous animals, and so forth. ZINDAR’S TRAITS
 Ideal. “I
                                                
                                            
                                                
                                                    )
 
  CON
  14 (+2)
 
  INT
  16 (+3)
 
  WIS
  15 (+2)
 
  CHA
  18 (+4)
Saving Throws Con +5, Wis +5
 Skills Arcana +6, History +9, Insight +5, Investigation +9
 Damage Resistances
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
                                                    
                                                
                                            
                                                    
 Skills Insight +7, Nature +4, Perception +7
 Damage Immunities poison
 Condition Immunities charmed, paralyzed, poisoned
 Senses darkvision 60 ft., passive Perception 17
 Languages Celestial
                                                
                                            
                                                
                                                     Resistance. The Forest Master has advantage on saving throws against spells and other magical effects.
 Master of Beasts. The Forest Master can comprehend and communicate with any Beast, even if the Beast
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     + 3)
 Speed 20 ft., fly 40 ft.
   STR
  6 (−2)
 
  DEX
  17 (+3)
 
  CON
  13 (+1)
 
  INT
  11 (+0)
 
  WIS
  12 (+1)
 
  CHA
  14 (+2)
Skills Deception +4, Insight +3
                                                
                                            
                                                
                                                     darkvision 120 ft., passive Perception 11
 Languages Infernal, Common
 Challenge 1 (200 XP)
 Shapechanger. The imp can use its action to polymorph into a beast form that resembles a rat (speed 20
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     rolls. Beast Whisperer. The creature can communicate with Beasts as if they shared a common language. Death Jinx. When the creature dies, one random creature within 10 feet of the dead creature is
                                                
                                            
                                                
                                                     suppress this light or cause it to return. The light winks out if the creature dies. Mimicry. The creature can mimic Beast sounds and Humanoid voices. A creature that hears the sounds can tell they are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Maw of Yeenoghu Hill giants are known for their voracious appetites, which can attract the attention of the demon lord Yeenoghu, known as the Beast of Butchery. A cruel hill giant sometimes turns to
                                                
                                            
                                                
                                                     Yeenoghu grows a mane of hair and hunches over like a gnoll. Its jaw grows and widens, and its mouth fills with multiple rows of sharp teeth. These teeth constantly grow, driving the maw to bite and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     Throws Con +10, Int +6, Cha +7
 Skills Deception +11, Insight +7, Perception +11, Sleight of Hand +9
 Senses passive Perception 21
 Languages Common, Giant
 Challenge 11 (7,200 XP) Proficiency Bonus
                                                
                                            
                                                
                                                    .
 Telekinetic Strike. Ranged Spell Attack: +7 to hit, range 240 ft., one target. Hit: 25 (4d10 + 3) force damage.
 Change Shape. The giant magically transforms to look and feel like a Beast or a Humanoid
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    )
 
  INT
 19 (+4)
 
  WIS
 16 (+3)
 
  CHA
 16 (+3)
Saving Throws Con +5, Int +8, Wis +7
 Skills Animal Handling +7, Arcana +8, Insight +7, Medicine +7
 Damage Immunities acid, poison
                                                
                                            
                                                
                                                    , transforming into a random beast or a creature it has seen within the last 24 hours (as chosen by the DM). This effect lasts until the target finishes a long rest.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     (+0)
 
  WIS
 18 (+4)
 
  CHA
 10 (+0)
Saving Throws Int +2, Wis +6
 Skills Athletics +1, Insight +6, Perception +6, Stealth +5, Survival +6
 Senses darkvision 60 ft., passive Perception 16
                                                
                                            
                                                
                                                    , Wisdom, and Charisma scores. Her attacks in beast form are magical. While in beast form, Walnut can use a bonus action to expend one spell slot and regain 1d8 hit points per level of the spell slot
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     only surviving creature in the wreck is a cunning displacer beast. 
   4  The characters find a strange but adorable creature trapped within an abandoned alien installation. The being is a lovable
                                                
                                            
                                                
                                                     taken over by an intellect devourer. 
   6  An inventor requests the characters’ insight into a pill-sized device she extracted from her own body. As the characters examine it, the device projects a map
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    )
 
  CON
  18 (+4)
 
  INT
  17 (+3)
 
  WIS
  20 (+5)
 
  CHA
  20 (+5)
Saving Throws Wis +9, Cha +9
 Skills Insight +9, Perception +9
 Damage Resistances radiant; bludgeoning, piercing, and
                                                
                                            
                                                
                                                     points and is freed from any curse, disease, poison, blindness, or deafness.
 Change Shape. The deva magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     out of the maze without his help. Characters can determine that the goblin is sincere in wanting to help with a successful DC 10 Wisdom (Insight) check. Once the goblin has the characters’ attention, it
                                                
                                            
                                                
                                                     (and their answers) are as follows: What beast has the sharpest eye? (Eagle) Threads get pulled through the eye of what? (Needle) What is the eye to the soul? (Window) Whose eye matters to a witch’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     a driving paranoia that this regurgitation might damage his teeth. As testaments to his obsession with dental hygiene, Donaar named his greatsword Toothbrush and calls his whip Floss. He carries an
                                                
                                            
                                                
                                                    )
 
  DEX
 8 (−1)
 
  CON
 14 (+2)
 
  INT
 10 (+0)
 
  WIS
 10 (+0)
 
  CHA
 16 (+3)
Saving Throws Wis +2, Cha +5
 Skills History +2, Insight +2, Intimidation +5, Persuasion +5
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
                                                    
                                                
                                            
                                                    . Sometimes knights of the realm get the idea that they can expand the borders of their land and keep the wilds at bay simply by driving archons deeper into the wilds. Such efforts are futile; not only are
                                                
                                            
                                                
                                                    )
 Speed 60 ft., fly 90 ft.
  STR
 23 (+6)
 DEX
 17 (+3)
 CON
 20 (+5)
 INT
 14 (+2)
 WIS
 18 (+4)
 CHA
 18 (+4)
 
 Saving Throws Con +10, Wis +9
 Skills Insight +9, Perception +9
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     
  Cha  17  +3  +3 
   
 Skills Insight +4, Perception +7, Stealth +3
 Immunities Lightning
 Senses Blindsight 30 ft., Darkvision 120 ft.; Passive Perception 17
 Languages Common, Draconic
 CR 8
                                                
                                            
                                                
                                                    .
     Ability Score Mod Save 
    Str  25  +7  +7 
  Dex  10  +0  +5 
  Con  23  +6  +6 
      Ability Score Mod Save 
    Int  16  +3  +3 
  Wis  15  +2  +7 
  Cha  20  +5  +5 
   
 Skills Insight +7
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     against his demonic adversaries, driving the hunters to greater and greater atrocities in the name of their cause, only to eventually reveal his true nature and claim their souls as his own. Fraz-Urb’luu
                                                
                                            
                                                
                                                     following effects: Beguiling Realm. Within 6 miles of the lair, all Charisma (Persuasion) and Wisdom (Insight) checks have disadvantage, and all Charisma (Deception) and Charisma (Performance) checks have
                                                
                                            
                                        






