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Returning 35 results for 'driving mind are'.
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Monsters
Guildmasters’ Guide to Ravnica
the specters get their name. Their work can include driving off people who accidentally wander too close to a secret rooftop meeting, killing those who knowingly infiltrate Dimir property, and
tracking those who have stolen guild secrets, then wiping those secrets from their victims' minds to ensure that they are never shared.
Limited Sentience. A Nightveil specter is created when the mind magic
Monsters
Guildmasters’ Guide to Ravnica
","rollType":"damage","rollAction":"Scythe","rollDamageType":"psychic"} psychic damage.
Mind Twist (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Mind Twist"}. The specter
magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Wisdom saving throw or take 22 (5d8);{"diceNotation":"5d8","rollType":"damage","rollAction":"Mind
Fraz-Urb'luu
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
dreamlands and mind-bending fantasies able to deceive the most discerning foes.
Once imprisoned for centuries below Castle Greyhawk on the world of Oerth, Fraz-Urb’luu has slowly rebuilt his power in
. Fraz-Urb’luu wears all these masks and more. He particularly delights in aiding demon-hunters against his demonic adversaries, driving the hunters to greater and greater atrocities in the name
Monsters
Mordenkainen Presents: Monsters of the Multiverse
trick, every ounce of demonic cunning, to manipulate his enemies—mortal and Fiend alike—to do his will. Fraz-Urb’luu can create dreamlands and mind-bending fantasies able to deceive the
, some lost god or Celestial, or even another Fiend. Fraz-Urb’luu wears all these masks and more. He particularly delights in aiding demon-hunters against his demonic adversaries, driving the hunters
Monsters
Fizban's Treasury of Dragons
beautiful and I love gazing upon it, but I abhor being wet.
4
Why should I risk damaging my splendid physique when I can fight with the power of my mind?
5
I am predictable only in my
dragon to tolerate the djinni’s presence by driving off a clan of cyclops;cyclopes harassing the dragon.
4
Reunited after years apart, an adult topaz dragon parent and young dragon child
Firbolg
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
Shepherds
As caretakers of the land, firbolgs prefer to remain out of sight and out of mind. They don’t try to dominate nature, but rather seek to ensure that it prospers and survives according to its
an unappealing place to explore by temporarily diverting springs, driving away game, stealing critical tools, and altering trails to leave hunting or lumber parties hopelessly lost. The firbolgs
Sorcerer
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
chooses the sorcerer. Raw Magic Magic is a part of every sorcerer, suffusing body, mind, and spirit with a latent power that waits to be tapped. Some sorcerers wield magic that springs from an ancient
motivations driving them to adventure. Some seek a greater understanding of the magical force that infuses them, or the answer to the mystery of its origin. Others hope to find a way to get rid of it, or to
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
supernatural feats of strength and endurance. The outburst is temporary, but while it lasts, it takes over body and mind, driving the barbarian on despite peril and injury, until the last enemy falls
by a normal person resembles the rage of a barbarian in the same way that a gentle breeze is akin to a furious thunderstorm. The barbarian’s driving force comes from a place that transcends mere
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
supernatural feats of strength and endurance. The outburst is temporary, but while it lasts, it takes over body and mind, driving the barbarian on despite peril and injury, until the last enemy falls
by a normal person resembles the rage of a barbarian in the same way that a gentle breeze is akin to a furious thunderstorm. The barbarian’s driving force comes from a place that transcends mere
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
organization, known as the Devourer of Dreams, communes with the nightmare spirit of Dal Quor itself. The Dark’s chief agent in Eberron is a kalaraq quori (see chapter 6) named Tirashana, who has planted mind
seeds — mental copies of herself — across Khorvaire. The Dreaming Dark has Inspired agents and kalaraq quori mind seeds (see chapter 6) scattered across Khorvaire, hidden within the membership of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
ineffective against Lennithon. Bear in mind that the dragon’s breath weapon will kill a 1st-level character outright, so be sure to demonstrate its destructive power to the players before turning the
, or a single critical hit. After that happens, Lennithon leaves for good. Rewards Characters earn 50 XP each for driving away Lennithon, but reduce that award to 25 XP if 10 or more defenders were
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
organization, known as the Devourer of Dreams, communes with the nightmare spirit of Dal Quor itself. The Dark’s chief agent in Eberron is a kalaraq quori (see chapter 6) named Tirashana, who has planted mind
seeds — mental copies of herself — across Khorvaire. The Dreaming Dark has Inspired agents and kalaraq quori mind seeds (see chapter 6) scattered across Khorvaire, hidden within the membership of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
ineffective against Lennithon. Bear in mind that the dragon’s breath weapon will kill a 1st-level character outright, so be sure to demonstrate its destructive power to the players before turning the
, or a single critical hit. After that happens, Lennithon leaves for good. Rewards Characters earn 50 XP each for driving away Lennithon, but reduce that award to 25 XP if 10 or more defenders were
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Over ages, some liches lose their connection to time and the physical world, degenerating into demiliches. Ambition can become an addiction of the mind and spirit. It builds beyond a driving flame
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Over ages, some liches lose their connection to time and the physical world, degenerating into demiliches. Ambition can become an addiction of the mind and spirit. It builds beyond a driving flame
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Psychological Horror Psychological horror stories create suspense by heightening or calling into question characters’ states of mind, emotions, and perceptions. They often highlight the difference
a deadly encounter only to wake up at the end, not having previously realized they were asleep. Before undermining characters’ senses, though, make sure you know what’s driving these skewed
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. In his mind, her death couldn’t have been prevented, and what is done cannot be undone. In life, Strahd lived to conquer. In undeath, he conquers still—not realms, but people, driving good souls to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Hidden Shepherds As caretakers of the land, firbolgs prefer to remain out of sight and out of mind. They don’t try to dominate nature, but rather seek to ensure that it prospers and survives
forest an unappealing place to explore by temporarily diverting springs, driving away game, stealing critical tools, and altering trails to leave hunting or lumber parties hopelessly lost. The
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
fiend alike — to do his will. Fraz-Urb’luu can create dreamlands and mind-bending fantasies able to deceive the most discerning foes. Once imprisoned for centuries below Castle Greyhawk on the world
or celestial, or even another fiend. Fraz-Urb’luu wears all these masks and more. He particularly delights in aiding demon-hunters against his demonic adversaries, driving the hunters to greater and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
fiend alike — to do his will. Fraz-Urb’luu can create dreamlands and mind-bending fantasies able to deceive the most discerning foes. Once imprisoned for centuries below Castle Greyhawk on the world
or celestial, or even another fiend. Fraz-Urb’luu wears all these masks and more. He particularly delights in aiding demon-hunters against his demonic adversaries, driving the hunters to greater and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Hidden Shepherds As caretakers of the land, firbolgs prefer to remain out of sight and out of mind. They don’t try to dominate nature, but rather seek to ensure that it prospers and survives
forest an unappealing place to explore by temporarily diverting springs, driving away game, stealing critical tools, and altering trails to leave hunting or lumber parties hopelessly lost. The
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. In his mind, her death couldn’t have been prevented, and what is done cannot be undone. In life, Strahd lived to conquer. In undeath, he conquers still—not realms, but people, driving good souls to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Psychological Horror Psychological horror stories create suspense by heightening or calling into question characters’ states of mind, emotions, and perceptions. They often highlight the difference
a deadly encounter only to wake up at the end, not having previously realized they were asleep. Before undermining characters’ senses, though, make sure you know what’s driving these skewed
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
fiend alike — to do his will. Fraz-Urb’luu can create dreamlands and mind-bending fantasies able to deceive the most discerning foes. Once imprisoned for centuries below Castle Greyhawk on the world
or celestial, or even another fiend. Fraz-Urb’luu wears all these masks and more. He particularly delights in aiding demon-hunters against his demonic adversaries, driving the hunters to greater and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
fiend alike — to do his will. Fraz-Urb’luu can create dreamlands and mind-bending fantasies able to deceive the most discerning foes. Once imprisoned for centuries below Castle Greyhawk on the world
or celestial, or even another fiend. Fraz-Urb’luu wears all these masks and more. He particularly delights in aiding demon-hunters against his demonic adversaries, driving the hunters to greater and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
The Grand Design The first priority of any mind flayer colony is to survive. The elder brain and its servants seek to remain hidden, typically deep within the earth, while harvesting enough
intelligent humanoids to nourish themselves and allow for slow but steady growth. Once a colony is secure, it focuses on the Grand Design — the mind flayers’ plan to rebuild their lost empire. The illithids
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
The Grand Design The first priority of any mind flayer colony is to survive. The elder brain and its servants seek to remain hidden, typically deep within the earth, while harvesting enough
intelligent humanoids to nourish themselves and allow for slow but steady growth. Once a colony is secure, it focuses on the Grand Design — the mind flayers’ plan to rebuild their lost empire. The illithids
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
foe. It fights until destroyed. If the characters are escorting rescued townspeople, the refraction targets the former captives with its Dissonant Claw attack or mind blast in the hope of driving the
of Ilvaash Huge Aberration (Mind Flayer), Lawful Evil
Armor Class 11 (natural armor)
Hit Points 199 (21d12 + 63)
Speed 10 ft., fly 30 ft. (hover), swim 10 ft.
STR
17 (+3)
DEX
10 (+0
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
foe. It fights until destroyed. If the characters are escorting rescued townspeople, the refraction targets the former captives with its Dissonant Claw attack or mind blast in the hope of driving the
of Ilvaash Huge Aberration (Mind Flayer), Lawful Evil
Armor Class 11 (natural armor)
Hit Points 199 (21d12 + 63)
Speed 10 ft., fly 30 ft. (hover), swim 10 ft.
STR
17 (+3)
DEX
10 (+0
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
villain. Keep in mind that reports from surviving lackeys — and news about the adventurers from other sources — can give the villain enough information about the party’s capabilities to prepare
such a villain compelling, with curiosity driving the adventurers to delve ever deeper into their foe’s secrets. When the time is right, you can turn a mysterious villain into an unnervingly familiar
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
interests of that guild — particularly the neighborhood of Nightveil, from which the specters get their name. Their work can include driving off people who accidentally wander too close to a secret
shared. Limited Sentience. A Nightveil specter is created when the mind magic of House Dimir erases a person’s identity, leaving a mind so broken it can no longer live. Thus, Nightveil specters have
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
interests of that guild — particularly the neighborhood of Nightveil, from which the specters get their name. Their work can include driving off people who accidentally wander too close to a secret
shared. Limited Sentience. A Nightveil specter is created when the mind magic of House Dimir erases a person’s identity, leaving a mind so broken it can no longer live. Thus, Nightveil specters have
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
villain. Keep in mind that reports from surviving lackeys — and news about the adventurers from other sources — can give the villain enough information about the party’s capabilities to prepare
such a villain compelling, with curiosity driving the adventurers to delve ever deeper into their foe’s secrets. When the time is right, you can turn a mysterious villain into an unnervingly familiar
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. Fraz-Urb’luu can create dreamlands and mind-bending fantasies able to deceive the most discerning foes. Once imprisoned for centuries below Castle Greyhawk on the world of Oerth, Fraz-Urb’luu has
against his demonic adversaries, driving the hunters to greater and greater atrocities in the name of their cause, only to eventually reveal his true nature and claim their souls as his own. Fraz-Urb’luu
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
several green dragon wyrmlings, hoping to use them as the vanguards of their war parties.
4 A green dragon wyrmling exacerbates the chaotic tendencies of a group of satyrs, driving them to greater
of a guardian naga and baits other creatures to kill the dragon’s naga captor.
4 Giant apes raised from birth by an adult green dragon now serve as the dragon’s hunting party.
5 Mind