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Returning 35 results for 'drone'.
Monsters
Dragonlance: Shadow of the Dragon Queen
Spider Climb. The drone can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Unusual Nature. The drone doesn’t require air, food, drink
, or sleep.Multiattack. The drone makes two Claw attacks.
Claw. Melee Weapon Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 9 (1d8
Monsters
The Book of Many Things
Regeneration. The drone regains 10 hit points at the start of its turn if it has at least 1 hit point.
Spell Storing. A spellcaster can cause the drone to store one spell of 4th level or lower. To
do so, the wearer must cast the spell on the drone. The spell has no effect but is stored within the drone. When commanded to do so by the wearer or when a situation arises that was predefined by the
Monsters
The Book of Many Things
Antimagic Susceptibility. The drone is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the drone must succeed on a Constitution saving throw against the caster
’s spell save DC or fall unconscious for 1 minute.
False Appearance. While the drone remains motionless, it is indistinguishable from a normal suit of armor.Multiattack. The drone makes two melee
Monsters
The Book of Many Things
Bound. The drone is magically bound to an amulet. As long as the drone and its amulet are on the same plane of existence, the drone’s wearer can telepathically call the drone to travel to it
, and the drone knows the distance and direction to the amulet. If the drone is within 60 feet of the drone’s wearer, half of any damage the wearer takes (rounded up) is transferred to the drone
Monsters
The Book of Many Things
Magic Resistance. The drone has advantage on saving throws against spells and other magical effects.
Spell Immunity. The drone is immune to three spells chosen by its creator. Typical immunities
include fireball, heat metal, and lightning bolt.Multiattack. The drone makes two longsword attacks.
Longsword. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction
Monsters
The Book of Many Things
Axiomatic Mind. The drone can’t be compelled to act in a manner contrary to its nature or its instructions.
Disintegration. If the drone dies, its body disintegrates into dust, leaving behind
its weapons and anything else it was carrying.Multiattack. The drone makes two fist attacks or four shortbow attacks.
Fist. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Istarian Drone Istarian drones are ancient Constructs made of marble and gleaming metal inlaid with crystals that flash with sparks of electricity. Created to build the fantastic structures that once
create a viscous gel that hardens into crystalline mortar, which they can repurpose to restrain attackers. Istarian Drone
Medium Construct, Unaligned
Armor Class 17 (natural armor)
Hit Points
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
7: Drone Containment This chamber houses inactive detention drones. Repair bays called rewinding stations line the walls. Each rewinding station, which can hold one detention drone at a time, is a
Large object with AC 11, 40 hit points, and immunity to poison and psychic damage. Once per day, a drone patrol whose service time is almost expired comes here for rewinding. If engaged in combat, these drones have the unconscious condition after 1d4 + 1 rounds.
Monsters
Monster Manual
succeeds automatically after 10 minutes or if it takes damage or a creature within 5 feet of it takes an action to empty a flask of Holy Water on it. Success: The target is immune to this chasme’s Drone for 24 hours.
Chasme
Legacy
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Monsters
Monster Manual (2014)
Drone. The chasme produces a horrid droning sound to which demons are immune. Any other creature that starts its turn within 30 feet of the chasme must succeed on a DC 12 Constitution saving throw or
fall unconscious for 10 minutes. A creature that can’t hear the drone automatically succeeds on the save. The effect on the creature ends if it takes damage or if another creature takes an
Chasme (summoner variant)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
Drone. The chasme produces a horrid droning sound to which demons are immune. Any other creature that starts its turn within 30 feet of the chasme must succeed on a DC 12 Constitution saving throw or
fall unconscious for 10 minutes. A creature that can’t hear the drone automatically succeeds on the save. The effect on the creature ends if it takes damage or if another creature takes an
Monsters
The Wild Beyond the Witchlight
Drone. When it beats its wings, the dragonfly emits a loud droning sound that can be heard out to a range of 120 feet.Bite. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit
Monsters
Strixhaven: A Curriculum of Chaos
pursue magic-wielders. These creatures can naturally sense magic via the glowing purple spines on their backs.
A mage hunter is usually in its sentry form, a diamond-shaped drone with a heightened
ability to sense and locate mages. Once it finds a quarry, the mage hunter takes on its arachnoid hunter form and pursues its targets with vicious skill.Shift Form. The hunter folds into its drone-like sentry form or unfolds into its hunter form. Its game statistics are the same in each form.
Magic Items
Tyranny of Dragons
drone of the Draakhorn discomfits normal animals within a few miles, and it alerts all dragons within two thousand miles to rise and be wary, for great danger is at hand. Coded blasts were once used to
Sahuagin Priestess
Legacy
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Monsters
Monster Manual (2014)
","rollDamageType":"slashing"} slashing damage.Across fog-shrouded coasts or endless ocean swells, an ominous drone sounded on a conch shell chills the blood of all who hear it. This is the sound of
Sahuagin Baron
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
":"piercing"} piercing damage if used with two hands to make a melee attack.Across fog-shrouded coasts or endless ocean swells, an ominous drone sounded on a conch shell chills the blood of all who hear
Monsters
Bigby Presents: Glory of the Giants
wings. Each creature within 10 feet of the gigant must succeed on a DC 19 Constitution saving throw or take 10 (3d6);{"diceNotation":"3d6", "rollType":"damage", "rollAction":"Drone", "rollDamageType
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Detention Drones Kai Carpenter Detention Drone As the Donjon Sphere drifts about the Astral Sea, its systems send mechanical scouts called detention drones to nearby worlds to acquire new captives
. Detention drones are Constructs that follow their ancient programming mindlessly and unerringly. A detention drone is hostile to creatures without key cards (see the “Doors and Key Cards” section) but
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
8: Prototype Lab Metal plates, chains, cogs, and pipes are strewn about the oversized bays in this chamber. Each bay contains a prototype detention drone in a different state of assembly. Only one
prototype drone is functional, though it is inactive. A character with tinker’s tools can spend 10 minutes repairing the drone and make a DC 15 Intelligence (Investigation) check. On a successful check
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
immunity to poison and psychic damage. A detention drone within 10 feet of a grate can use an action to transmit a signal that shifts the grate aside. A drone that enters an open shaft can travel to
any other shaft entrance in the Donjon core in 1d4 minutes. Any creature other than a detention drone that attempts to travel from one shaft entrance to another must make a DC 20 Wisdom (Survival
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
30: Shuffler A drone patrol monitors this area at all times. Conveyors transport glowing-hot metal plates from the forge to this large sorting area, where machinery rotates, flips, and folds them
into smaller forms before they’re sent on to area 31. The machinery forms a shifting maze of hazards. Any creature other than a detention drone that ends its turn anywhere in this area must make a DC 14
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
creature’s stat block. The creatures in this appendix are categorized by creature type below. Construct
Istarian drone
Dragon
Dragon Army dragonnel
Wasteland dragonnel
Humanoid
Dragon Army
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
(–4)
Senses passive Perception 10
Languages —
Challenge 1/2 (100 XP) Proficiency Bonus +2
Drone. When it beats its wings, the dragonfly emits a loud droning sound that can be heard out to a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
(4d6 + 2) Piercing damage plus 21 (6d6) Necrotic damage. If the target is a creature, its Hit Point maximum decreases by an amount equal to the Necrotic damage taken.
Bonus Actions
Drone
save at the end of each of its turns. The target succeeds automatically after 10 minutes or if it takes damage or a creature within 5 feet of it takes an action to empty a flask of Holy Water on it. Success: The target is immune to this chasme’s Drone for 24 hours.
Richard Luong
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Medium characters to squeeze through. Metallic rubble blocks the tunnel that leads north. One round after the circle is activated, a drone patrol arrives from area 7 to escort any new arrivals to the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
comes within 30 feet of the pool, then urges that thrall to help it escape. An invisible seal, like that created by the Wall of Force spell, covers the pool. A detention drone or a creature with a blue or
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
foodstuffs to puddles of ooze.
Humanoids infected with the plague drone the word “Xanthoria” over and over for no discernible reason before death finally claims them. You have determined that there’s a
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
purple spines on their backs. A mage hunter is usually in its sentry form, a diamond-shaped drone with a heightened ability to sense and locate mages. Once it finds a quarry, the mage hunter takes on its
direction to the creature.
Bonus Actions
Shift Form. The hunter folds into its drone-like sentry form or unfolds into its hunter form. Its game statistics are the same in each form.
Reactions
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
these devils are deployed). Bugles. Each devil on watch duty is issued an iron bugle. Blowing the bugle is a bonus action that blasts a hideous drone audible within 300 feet. Exterior Grounds. The
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, and the constant drone of the Draakhorn has forced the local animals to flee or turned them vicious. A handful of villages in the area are bloodstained ghost towns, and every farmstead is a charred ruin
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
four kapak draconians (see appendix B for both stat blocks) have orders to seek out dangerous monsters lurking in the ruins. They’ve just found an Istarian drone (see appendix B) and are preparing to
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
, and the constant drone of the Draakhorn has forced the local animals to flee or turned them vicious. A handful of villages in the area are bloodstained ghost towns, and every farmstead is a charred ruin
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Mud Mephit Mud mephits are slow, unctuous creatures of earth and water. They drone their complaints to all who will listen, and beg incessantly for attention and treasure. Mud Mephit
Small
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
remain there
Alien minerals and samples of rare ores line the shelves of this metallurgist’s laboratory. An advanced detention drone (use the shield guardian stat block) stands in the room’s
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
(worth 500 gp) can be collected here. 14b: Survivor Camp Two Solar Bastion knights (see chapter 10) set up camp here after losing a companion to a large drone patrol. These knights came to explore the






