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Returning 35 results for 'drops insight are both'.
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does insight are both
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Magic Items
Dungeon Master’s Guide
. The avatar targets only you with its attacks, appearing as a ghostly skeleton clad in a tattered black robe and carrying a spectral scythe. The avatar disappears when it drops to 0 Hit Points or you
your choice of History, Insight, Intimidation, or Persuasion. In addition, you gain rightful ownership of a small keep somewhere in the world. However, the keep is currently home to one or more monsters
Monsters
Candlekeep Mysteries
Unusual Nature. The commoner doesn’t require air, food, drink, or sleep, and it gains no benefit from finishing a short or long rest. When it drops to 0 hit points, it becomes a lifeless
whenever a villager touches a hard surface. The villagers are also cold to the touch, which can be ascertained only through physical contact. A character who succeeds on a DC 15 Wisdom (Insight) check
Monsters
Spelljammer: Adventures in Space
Dying Burst. When the clown drops to 0 hit points, it pops like a balloon, releasing a splash of putrid, corrosive ichor. Each creature within 5 feet of the clown when it bursts must make a DC 12
make a DC 15 Wisdom (Insight) check, piercing the illusion and discerning the clown’s true form on a success.
Spells
Xanathar's Guide to Everything
. The devil appears in an unoccupied space that you can see within range. The devil disappears when it drops to 0 hit points or when the spell ends.
The devil is unfriendly toward you and your companions
, you must make a Charisma (Deception, Intimidation, or Persuasion) check contested by its Wisdom (Insight) check. You make the check with advantage if you say the devil’s true name. If your check
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
10 (+0)
CON
14 (+2)
INT
12 (+1)
WIS
16 (+3)
CHA
15 (+2)
Saving Throws Wis +5, Cha +4
Skills Deception +6, Insight +5
Senses passive Perception 13
Languages Common
Challenge 3 (700 XP) Proficiency Bonus +2
Cling to Life (Recharges after a Long Rest). The first time Zargash would drop to 0 hit points as a result of taking damage, he instead drops
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
minute can discern its cold indifference with a successful DC 10 Wisdom (Insight) check. Abilities such as truesight and magic that detects illusions reveal the true nature of the simulacrum: an elf made
attuned to the Far Realm entity trapped inside.) If the simulacrum drops to 0 hit points, it turns to snow and melts away, and the shard solitaire necklace teleports to the safe in Zorhanna’s vault tower
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
(+2)
WIS
16 (+3)
CHA
15 (+2)
Saving Throws Int +5, Wis +6
Skills Insight +6, Investigation +5, Perception +6
Senses passive Perception 16
Languages Common plus two more languages
affected by one of the following effects (choose one or roll a d4):
1–2: Grovel. The target takes 14 (4d6) psychic damage, drops whatever it is holding, and has the prone condition.
3–4: Cower. The
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
that you can see within range. The devil disappears when it drops to 0 hit points or when the spell ends. The devil is unfriendly toward you and your companions. Roll initiative for the devil, which
Persuasion) check contested by its Wisdom (Insight) check. You make the check with advantage if you say the devil’s true name. If your check fails, the devil becomes immune to your verbal commands for
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
40 ft.
STR
16(+3)
DEX
12(+1)
CON
14(+2)
INT
12(+1)
WIS
15(+2)
CHA
10(+0)
Saving Throws Con +4, Wis +4
Skills Insight +4, Nature +3, Religion +3
Senses darkvision 60 ft., passive Perception 12
Languages Common, Kraul
Challenge 4 (1,100 XP)
Feed on Death. When a creature within 30 feet of the kraul drops to 0 hit points, the kraul or another
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
(Insight) check reveals that the statues once depicted drow. 29b. Wraith This Way This room is deathly cold and contains the following: Undead. A wraith and three specters haunt the room. They attack all
Constitution saving throw; on a failed save, the creature drops to 0 hit points and is dying. After revealing its ghastly visage, the skull-faced Halaster then turns back around so that only its hair is
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
whenever a villager touches a hard surface. The villagers are also cold to the touch, which can be ascertained only through physical contact. A character who succeeds on a DC 15 Wisdom (Insight) check
doesn’t require air, food, drink, or sleep, and it gains no benefit from finishing a short or long rest. When it drops to 0 hit points, it becomes a lifeless object.
Actions
Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
)
DEX
15 (+2)
CON
18 (+4)
INT
10 (+0)
WIS
16 (+3)
CHA
14 (+2)
Saving Throws Con +8, Wis +7
Skills Insight +7, Perception +7
Damage Immunities necrotic
Constitution saving throw with a DC equal to 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the phylaskia drops to 1 hit point instead.
Vigilant. The
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
keys are as long as a big human’s hand, with distinctive red teardrops painted on their handle ends. The number of red drops identifies which lock each key belongs to. Six keys go missing immediately
just before Chalaska asked for the keys. If the character succeeds on a DC 10 Wisdom (Insight) check, he or she remembers the man looked worried and held a small note in his hand. Suspicion Spreads. As
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
)
INT
17 (+3)
WIS
10 (+0)
CHA
16 (+3)
Saving Throws Int +7, Wis +4
Skills Arcana +7, Insight +4
Damage Resistances lightning, necrotic; bludgeoning, piercing, and slashing from
) acid damage. Any nonmagical weapon that hits the Ooze Master corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
)
CHA
19 (+4)
Saving Throws Int +5, Wis +4
Skills Deception +7, Insight +4, Perception +4
Damage Resistances acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical
possession lasts until the body drops to 0 hit points, Caradoc ends it as a bonus action, or he is turned or forced out by an effect like the dispel evil and good spell. When the possession ends, Caradoc
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
drops to fewer than half his maximum hit points, he surrenders to his enemies, leads them to his lair (a ruined basement), and offers them stew in a show of friendship. While distributing bowls of
of ever finding it. A successful DC 15 Wisdom (Insight) check reveals that the tabaxi has no intention of letting the characters leave his domain alive. He laces the stew with midnight tears (see
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
(+3)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws Dex +5, Int +5
Skills Arcana +5, History +5, Insight +2, Perception +2, Religion +5
Senses truesight 120 ft., passive Perception 12
berbalang is unconscious. A berbalang can have only one duplicate at a time. The duplicate disappears when it or the berbalang drops to 0 hit points or when the berbalang dismisses it (no action
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
)
CHA
18 (+4)
Saving Throws Dex +5, Cha +7
Skills Deception +7, History +9, Insight +6, Survival +9
Damage Immunities cold (while wearing the Ring of Winter)
Senses passive Perception 13
him. The temperature in that area drops 20 degrees per minute, to a minimum of -30 degrees Fahrenheit. Frost and ice begin to form on surfaces once the temperature drops below 32 degrees. This effect
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
(+0)
WIS
18 (+4)
CHA
10 (+0)
Saving Throws Int +2, Wis +6
Skills Athletics +1, Insight +6, Perception +6, Stealth +5, Survival +6
Senses darkvision 60 ft., passive Perception 16
unconscious, drops to 0 hit points, or dies.
While transformed, Walnut’s game statistics are replaced by the statistics of the dire wolf, except she retains her alignment, personality, and Intelligence
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
12 (+1)
CON
19 (+4)
INT
25 (+7)
WIS
22 (+6)
CHA
18 (+4)
Saving Throws Int +13, Wis +12, Cha +10
Skills History +13, Insight +12, Perception +12
Damage Resistances thunder
(choose one or roll a d6):
1–2: Disarm. The target drops one item it is holding of the kolyarut’s choice.
3–4: Imbalance. The target can’t take reactions until the start of the kolyarut’s next turn
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
. When the clown drops to 0 hit points, it pops like a balloon, releasing a splash of putrid, corrosive ichor. Each creature within 5 feet of the clown when it bursts must make a DC 12 Dexterity saving
DC 15 Wisdom (Insight) check, piercing the illusion and discerning the clown’s true form on a success.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
(+3)
CHA
18 (+4)
Saving Throws Wis +7, Cha +8
Skills Arcana +12, History +12, Insight +11, Persuasion +8
Damage Resistances psychic
Condition Immunities charmed, frightened
Senses
possessed target’s statistics, but doesn’t gain access to the target’s knowledge, class features, or proficiencies.
The possession lasts until the body drops to 0 hit points, the quori ends it as a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Skills Arcana +22, History +22, Insight +12, Perception +12, Religion +15
Damage Resistances cold, lightning
Damage Immunities necrotic, poison; bludgeoning, piercing, and slashing from
body turns to dust when he drops to 0 hit points, and his equipment is left behind. Acererak gains a new body after 1d10 days, regaining all his hit points and becoming active again. The new body
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
(+2)
WIS
21(+5)
CHA
18(+4)
Saving Throws Con +9, Wis +10, Cha +9
Skills Insight +10, Perception +10
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
throw, or else the target drops any weapons it is holding, ends its concentration on any spells or other effects, and becomes charmed by the archon for 1 minute. The charmed creature can repeat the saving
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
)
WIS
16(+3)
CHA
15(+2)
Saving Throws Con +7, Int +9, Wis +8
Skills Arcana +14, Insight +8, Perception +8
Damage Resistances necrotic; bludgeoning, piercing, and slashing from nonmagical
, the lich drops to 1 hit point instead.
Actions
Noxious Touch. Melee Spell Attack: +9 to hit, reach 5 ft., one creature. Hit: 14 (4d6) poison damage, and the target must succeed on a DC 17
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, the DC of which equals the onlooker’s Wisdom (Insight) check result. Icewind Kobold
Small humanoid (kobold), any alignment
Armor Class 14 (hide armor)
Hit Points 9 (2d6 + 2)
Speed 30 ft
hit. On a success, the zombie drops to 1 hit point instead.
Unusual Nature. The zombie doesn’t require air, food, drink, or sleep.
Actions
Javelin. Melee Weapon Attack: +1 to hit, reach 5 ft., one
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
a unique sign language created by its master, Hamukai. Any character who spends 1 hour observing the golem as it uses this sign language can, with a successful DC 20 Wisdom (Insight) check, learn
and the Nether Scroll to Elysium. Over the course of the journey, the golem might face mortal peril. If it drops to 0 hit points, the golem stabilizes and topples over but isn’t destroyed. It doesn’t
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
(+7)
WIS
26 (+8)
CHA
28 (+9)
Saving Throws Con +9, Wis +12
Skills Deception +13, Insight +12, Intimidation +13, Perception +16
Damage Vulnerabilities radiant
Damage Immunities
, telepathy 1,000 ft.
Challenge 9 (5,000 XP)
Divine Being. Auril can’t be surprised and can’t be changed into another form against her will.
Divine Rejuvenation. When Auril drops to 0 hit points, her
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
ft.
Mod Save
Str 11 +0 +0
Dex 18 +4 +4
Con 14 +2 +2
Mod Save
Int 11 +0 +0
Wis 12 +1 +1
Cha 14 +2 +2
Skills Deception +6, Insight
to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
wagon wheel has just given out. Repairing Dabahl’s wagon takes at least 1 hour and requires a successful DC 18 Strength (Athletics) or Wisdom (Survival) check. The DC drops to 10 if the characters
, forced into the bottles through powerful magic. A successful DC 15 Wisdom (Insight) check suggests that this story isn’t worth a ship-in-a-bottle’s 100 gp sale price. However, Eriss answers the party’s
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
)
Saving Throws Int +7, Wis +8
Skills Insight +8, Perception +8
Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage
from a critical hit. On a success, Fautomni drops to 1 hit point instead.
Karlov: Unnatural Vigor. When Karlov regains hit points, he has advantage on attack rolls he makes on his next turn
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
(Insight) check can ascertain that these gnolls have lost faith in their leader and would be delighted to see Chyzka fall. Cackling Chasm Roster Area Occupants
Z3 4 gnolls
Z5 1 gnoll fang
: Gaunt, shivering gnolls huddle around a sputtering fire, cackling incessantly.
At night, this cave holds twelve gnolls. That number drops to six during the day as half the gnolls leave the chasm to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
flying, a creature drops out of the chase if its exhaustion reaches level 5, since its speed becomes 0. A creature can remove the levels of exhaustion it gained during the chase by finishing a short or
they help him find his cousin—another genie who lives in Akharin Sangar—though Baadi doesn’t know where he is or what name he’s using. A character who succeeds on a DC 18 Wisdom (Insight) check notes
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Throws Dex +9, Con +11, Int +13, Wis +15
Skills: Arcana +13, History +13, Insight +15, Perception +15
Damage Immunities psychic; bludgeoning, piercing, and slashing from nonmagical attacks
read her thoughts, as well as any divination spell that she refuses. Wisdom (Insight) checks made to ascertain her intentions or sincerity have disadvantage.
Legendary Resistance (3/Day). If Isperia
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
)
DEX
16(+3)
CON
9(-1)
INT
17(+3)
WIS
11(+0)
CHA
10(+0)
Saving Throws Dex +5, Int +5
Skills Arcana +5, History +5, Insight +2, Perception +2, Religion +5
time. The duplicate disappears when it or the berbalang drops to 0 hit points or when the berbalang dismisses it (no action required).
The duplicate has the same statistics and knowledge as the






