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Returning 35 results for 'drops seen'.
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Spells
Playerâs Handbook
no higher than your level or Challenge Rating. You must have seen the sort of creature before, and it canât be a Construct or an Undead.
When you cast the spell, you gain a number of Temporary
you have the Spellcasting feature, you retain it too.
Upon shape-shifting, you determine whether your equipment drops to the ground or changes in size and shape to fit the new form while youâre in it.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
region around Lake Luo and the western end of the Valley of Dread quite well, and itâs never seen anything like Omu in those areas. Roll twice on the Treasure Drops table to see what treasure, if any, the cyclops has.
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
level or Challenge Rating. You must have seen the sort of creature before, and it canât be a Construct or an Undead. When you cast the spell, you gain a number of Temporary Hit Points equal to the
feature, you retain it too. Upon shape-shifting, you determine whether your equipment drops to the ground or changes in size and shape to fit the new form while youâre in it.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
level or Challenge Rating. You must have seen the sort of creature before, and it canât be a Construct or an Undead. When you shape-shift, you gain a number of Temporary Hit Points equal to the Hit
-shifting, you determine whether your equipment drops to the ground or changes in size and shape to fit the new form while youâre in it.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
Bhaal The Lord of Murder The folk of FaerĂ»n donât normally pray to or acknowledge Bhaal. He is seen as a deeply evil and destructive deity who hungers for death â meaning the death of any sentient
typically feature a skull or a severed head surrounded by drops of blood (often both from the murdered victim).
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
from his tunic a sealed letter, addressed to all of you in beautiful flowing script. He drops the letter on the table. âTake the west road from here some five hours march down through the Svalich Woods
obviously parched.â He drops a purse heavy with gold on the bar. With that, he leaves.
The babble of tavern voices resumes, although somewhat subdued. The letter is lying before you. The seal is in the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the hermitage on the north shore of the island. He drops off his passengers and the rowboat, then promptly heads back to the mainland. Map 7.1: Firewatch Island View Player Version End of The
above narrow, rocky beaches and small wiry shrubs on an otherwise sparse landscape. In between those high points, a small fortress and beacon tower can be seen. The building is made of stone and looks
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, stops to ask the characters if theyâve seen a particular door on the staircase. 29â35 1d4 + 1 bearded devils look for a door that leads behind enemy lines of the Blood War, the eternal conflict
gloom created by the Iron Shadow (see the âPalls of Gloomâ section). 78â84 A mastiff that wandered through a portal trots up to the party. It drops a stick in front of one of the characters and wags
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
could decide to pay them a visit at their tavern. If heâs told that a gnome and two Zhents were killed in the blast, Renaer drops a bombshell: When the Lords of Waterdeep ousted my father, I thought
two tendays ago, the spy was suddenly nowhere to be seen. My father didnât trust many people, but he trusted that gnome.
I spoke to a few of Dalakharâs friends. Apparently, he was on a special mission
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. Since the trainâs travels are usually limited to the Inner Planes, the Outer Planes, and the Outlands, this mote can be seen floating above one of the symbols or above the model wheel representing the
, gemstones, and other small valuables. Such valuables are then teleported to the cart in area E9. Whenever a creature drops at least 10 gp worth of treasure into the tube, Cosmo, the illusory modron
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
38. Barred Pit The walls of the passage glow magenta, bathing the corridor with a ghastly hue. After fifteen feet, the floor drops away to a pit that fills the hallway ahead. The pit is twenty-five
with the floor and embedded in the pit walls to either side. Farther out over the pit can be seen other similar bronze rungs, set at five-foot intervals. On the floor by the edge of the pit is a
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
break the law. This nature often aligns them with the Azorius Senate, and they are commonly seen circling above the Azorius guildhall astride their winged felidar mounts, soaring alongside griffon
-mounted hussars. An archon appears as an armored humanoid figure, nearly always mounted. Its face is usually shadowed beneath a large hood; those who have seen beneath the hood describe a face of celestial
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
have seen the ship, row ashore and pick the characters up (say in the cave below the haunted house), that takes 15 or 20 minutes. The characters then board the fishing boat, which is rowed out toward the
is lying broadside to the coastline, the starboard side facing landward. If the characters approach it from this side, they are automatically seen when within 20 feet, even if they approach silently
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
share the details from the Missing Excelsior Residents table. Missing Excelsior Residents Name Type Last Seen at⊠Adorae Dragonborn Her home Changle Gnome An alley near the Godstrand Irruwabi Human
Longteethâs wagon, drops whatever it was holding, and then flies back to the cage. Questioning Locals The characters might question Excelsior locals, witnesses Varrel knows were near a disappearance
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
the room and framed by a crystal cavern. Green fronds can be seen in the pool. Light seems to flow from everywhere, the pool and walls glistening like soft moonlight. On the far side of the pool is a
her song, she enters the water in a long, arching dive.
Water covers more than half of the cavern. The floor drops off sharply, creating a pool that is 12 feet deep. A ledge runs from the southern
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
empower and activate it. Then blood and battle such as this world has never seen. Any survivors among the demon lords will be sorely weakened, and should be far easier to destroy.
âAll I need are the
in. A few drops of blood or ichor from a demon lord, to connect with the demons the ritual will call. Gromph Baenreâs grimoires and notes on his ritual, to assist in better understanding the power
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
reads âTasha the WizardâKnown for Her Hideous Laughter.â
A halfling couple holds hands as they approach the glass cabinet. One of the halflings is wearing butterfly face paint. As he drops to one knee
gazing worriedly into a mirror, and a little girl in a pig mask can be seen in the pane, whispering to the halflingâs youthful reflection. As soon as she sees the characters, the girl turns and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
span the length of its shaft. When you whisper the word âseekâ and hurl this dart, it seeks out a target of your choice within 120 feet of you. You must have seen the target before, but you donât
altitude drops by 5 feet. Your altitude drops instantly to 0 feet at the end of your turn if you didnât fly at least 30 feet horizontally on that turn. When your altitude drops to 0 feet, you land (or
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
skulls or climb over the sides of the staircase and go around the gate. Evidence of a wooden palisade can be seen, but it, too, is almost entirely gone or fallen over. Mbala was once the seat of a small
characterâs hit point maximum drops to 0, the gemstone embedded in the characterâs forehead shatters, and the character becomes a corpse once more. A character that is turned into the walking dead and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, and it decreases by 1 every midnight. If her hit point maximum drops to 0, Syndra dies and canât be brought back from the dead until the death curse has ended (and if her soul hasnât been devoured
Shadowmantle, and were never seen or heard from again. If the characters urge Syndra to seek out a more experienced party of adventurers, she replies dryly, âI already have.â Treasure Syndra promises each
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Operatives of the Six Szorrulax is the mind flayer the characters might have previously seen in the portal network. It has the iconic secretarian feature (see âIconic Faction Featuresâ in appendix B
) and braids its tentacles together into a handlebar mustache. If Szorrulax kills anyone, it immediately drops a black business card set with unintelligible symbols onto the body as a calling card
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
mainland and report what theyâve seen to their superiors. Nothing about Nilraunâs appearance suggests that heâs a member of the Zhentarim. If Nilraun learns that one or more characters work for the
what it has seen. Treasure. Characters who search the room find several wooden barrels, crates, and chests. Crates measure 10 feet on a side. Barrels stand 8 feet tall and weigh 500 pounds each
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
pounds or more is placed on the elevator platform, it collapses. Any creature standing on the platform at the time drops 100 feet into area H5, taking 35 (10d6) bludgeoning damage from the fall
depths but donât bother the characters. If questioned about anything strange they might have seen, these locals prove tight-lipped. Should a character succeed on a DC 12 Charisma (Persuasion) check or
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the top of the statue reveals a star-shaped indentation on the back of its head. Those who have seen the gold lever in area 61 recognize the leverâs star-shaped handle as a perfect match. If the lever
more devils emerge from the murals and attack all other creatures in the room. Roll initiative for each group of new arrivals. Each magically summoned devil vanishes in a puff of smoke when it drops to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
whenever it senses the pack might turn against it. The dead gnolls seen throughout the chasm were victims of either these squabbles or their own carelessness. Although the ledge that allows access to the
: Gaunt, shivering gnolls huddle around a sputtering fire, cackling incessantly.
At night, this cave holds twelve gnolls. That number drops to six during the day as half the gnolls leave the chasm to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
identifies the tracks as those of a Large reptilian creature with four feet and a long tail. The tracks lead away from the hard stone of the ledge to the north (where they canât be seen) and into the water
. 51. Dwarven Bridges Durgeddinâs followers built two stone bridges when they started work on the escape route through this level. The chain ladder that drops from the north ledge of area 38 ends just
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the sigil of the Six! A crew of hobgoblins and goblins can be seen swarming the deck, and a ballista and three harpoon guns are trained on your vessel. To arms!
If the battle balloon took more than
the captain board the charactersâ vessel, hoping to draw the characters into one-on-one combat. Round 3 A second airship drops out of the clouds! This ship has no visible crew and no weapons, but it
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
bonus action on its first turn in combat, each helmed horror drops its glass lance (which shatters on the floor) and conjures a longsword-sized blade of fire, which appears in its free hand. The helmed
horror deals fire damage instead of slashing damage with its fiery sword, which disappears in a cloud of smoke when the helmed horror drops to 0 hit points. S2: Hallway The northernmost wall of this
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
heart made of pearl, which contains drops of dried blood from his true love. This pearl heart has exchanged hands for decades, and the undead captain desires it above all things. The remainder of the crew
mar the perfect surface of its riveted hull; no mast can be seen to rise from its sooty deck. A cabin, reinforced with steel bars, sits toward the aft, a dull red glow pulsing from within. Dreadnaught's
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
other topic that catches his fancy. During the conversation, he drops as many references to Dran Enterprises as possible, implying that the organization is the charactersâ true enemy. He reinforces any
rumors the characters have heard about Dran Enterprises, or spins those rumors if they havenât. This includes the speculation seen on the map on the lighthouse first floor that Dran Enterprises has a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
seen the earthmote believe itâs actually the petrified heart of the god Ubtao, and they consider it sacred. Priests of Ubtao used to travel here on the backs of flying dinosaurs to seek visions
lasts until she ends it as a bonus action or until she uses her Frightening Gaze legendary action. The effect also ends if Valindra drops to 30 hit points or fewer, or if dispel magic is cast on her
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, read the following, making adjustments as necessary if they have already seen the Six operatives: Even as your group reaches the aft portal, you see another group appear through the foredeck portal
the initial setup of the river barge crossing.
Map 4.3: River Barge Crossings Read the following, making adjustments as necessary if the characters have already seen the Six operatives: When you
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
of clawed footprints amid the camp. Some are roughly human-sized, while others are twice that size. Characters who have seen draconian footprints before recognize the smaller prints as draconian. The
chasm is the mutated draconian Virruza (see below). He doesnât attack until someone tries to cross the chasm. Chasm and Bridges. The chasm drops 70 feet to an uneven stone floor below. A creature that
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
,â âSISTERS,â and âTREACHERYâ into the floorboards. If he is awakened by a loud disturbance on deck, he drops the knife and leaves the cabin to investigate. He doesnât know who or what Iymrith is, nor
worst lock Iâve ever seen.â Development If the opportunity to do so arises, Rool has petrified characters thrown overboard. 7. Hold The aft compartment on the lower deck is packed with crates of rations and casks of ale and water. Four nets hold the containers in place. A few harmless rats creep about.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
across. White Gate. A white gate lies in the eastâwest corridor between this area and the Warren of Eyes. 37. Compelling Light Light. The dim light that fills the chamber can be seen before the room can
it is a contact stone.
Creatures. Twenty unarmed skeletons stand here, waiting to cart refuse that arrives from other areas through the black gate. They attack only if attacked. If a character drops






