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                        Returning 11 results for 'drow interact are been'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Discovering the Drow Any character who spends 1 hour observing a shipâs crew can make a DC 15 Wisdom (Perception) check. With a successful check, the character notices that most crew members speak
                                                
                                            
                                                
                                                     Common with an Elvish accent and exchange hand signals when they think no one is looking. A drow character recognizes the hand signals as Drow Sign Language. The changes wrought by the magic of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                    , meaning that characters who physically interact with crew members have a chance to notice the illusion. Additionally, any drow character who boards one of these ships instantly takes on the illusory form of a human.
                                                
                                            
                                                
                                                    Drow Crews Icingdeath and Twinkle each have a crew of forty neutral drow sailors. Drow have a reputation as evil, subterranean slavers and are not generally trusted by humanoids living on the surface
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    What the Prisoners Know Allow the characters to freely mingle and interact with their fellow prisoners or even the drow guards, although the guards rarely talk to the âsurface-dweller scum.â Of all
                                                
                                            
                                                
                                                     way the adventure unfolds. The characters can learn the following things from talking with their fellow prisoners, some of who have been captives of the drow for a tenday or two: There are nineteen
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Important NPCs The adventurers might interact with the following characters and creatures in Neverlight Grove. Neverlight Grove NPCs  Sovereign Phylo One of the two rulers of Neverlight Grove, in
                                                
                                            
                                                
                                                     the party Rasharoo Leader of the Circle of Explorers and loyal to Basidia; knows of routes to the surface world Yestabrod Mutated leader of the Circle of Masters and Zuggtmoyâs monstrous servant Xinaya Drow scout trapped in a horrible fate
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Other Inhabitants No other living creatures dwell in Araj, but the tower features a number of magical inhabitants the adventurers might interact with. Each level of the tower has a permanent unseen
                                                
                                            
                                                
                                                     creatures of the Abyss. The slaves held by the drow archmage (most of them acquired from Gracklstugh) are all dead â either lost to madness and killed by Vizeran, or sacrificed as part of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     own captain: a Bregan Dâaerthe drow mage disguised as a slender, well-dressed human. These captains know of Jarlaxleâs plans. They communicate with each other and with Jarlaxle by way of sending spells
                                                
                                            
                                                
                                                     Charisma checks made to interact with him during a meal. Tylan Ilueph captains the Heartbreaker as a human named Klarr Besham. Heâs a humorless taskmaster whose tarantula familiar is always on his shoulder
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     experienced adventurers and heroes, and for the players to interact with some of their favorite characters from the Forgotten Realms. An echo is a quasi-real duplicate of the original creature, except it
                                                
                                            
                                                
                                                     them farewell with the words, âI will remember you.â Jalynfein Oblodra This young male drow was cast out of Menzoberranzan after he lost his sight, yet he survived and found his way here. The blind
                                                
                                            
                                        
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                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     as a âDuergar Patrolâ encounter instead. Random Encounters in Gracklstugh  d20 Encounter   1â2 Abusive duergar guards 3â4 deep gnome (svirfneblin) merchant* 5â7 derro rioters* 8â9 drow emissary* 10â12
                                                
                                            
                                                
                                                     repressing the rest of the mob. Word quickly spreads that the characters helped the city guard control the unruly derro scum. At your discretion, give the characters advantage on checks made to interact with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     ambitious assault to reclaim even a single miner captured by attackers. Even the cruel drow are reluctant to raid mountain dwarf settlements, since they know a single attack will ignite the flames of war
                                                
                                            
                                                
                                                     Bhaerynden did so two millennia before the drow conquered the place. They put the blame for its fall on the complacency that drove their ancestors to leave. âGold dwarves endure. Shield dwarves adapt
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Type A monsterâs type speaks to its fundamental nature. Certain spells, magic items, class features, and other effects in the game interact in special ways with creatures of a particular type. For
                                                
                                            
                                                
                                                     exception of drow â are dealt with in appendix B. That appendix gives you a number of stat blocks that you can use to make various members of those races. Monstrosities are monsters in the strictest sense
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    ; see appendix B), Claudio Benzreck (LN male Tethyrian human noble), and Arthright Grayfalcon (CN male Illuskan swashbuckler; see appendix B) C A female drow named Raelyn Auvryndar, recently separated
                                                
                                            
                                                
                                                     Statues. The statues are the petrified remains of intruders and Xanathar Guild members that were turned to stone by Xanathar. There are a dozen statues in all: four humans, three goblins, two drow, a dwarf
                                                
                                            
                                        






