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Returning 4 results for 'drugs improving are bronze'.
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druids improving are bronze
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Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
entrance to area 10. A bronze lever is set into the wall north of the gate, out of sight of area 10. Lifting the lever raises the portcullis, and pulling the lever down causes the portcullis to drop
into yuan-ti purebloods or broodguards during these rituals. To undergo the change, prisoners must bathe with snakes in the blood of sacrificial victims while under the influence of temple drugs. The
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
discover later that the villain survived and is hungry for revenge. Improving Villains Adventurers get more powerful over time, so if a villain is going to remain a relevant threat, the villain needs to get
necessarily evil (and a bronze one isn’t necessarily good), it’s impossible to know who you can trust, and even the actions of a so-called villain might not fit neatly into clear-cut definitions of good
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
some of the most potent drugs and untraceable poisons in the city. Wyrm’s Rock This formidable fortress rises from the center of the river on an algae-slick islet, its sheer walls nearly impossible
to scale. Built by the Flaming Fist on a rock once said to have housed a bronze dragon, the fortress is the first checkpoint at which Baldur’s Gate taxes northbound travelers. Anyone seeking to cross
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
of the most potent drugs and untraceable poisons in the city. Wyrm’s Rock This formidable fortress rises from the center of the river on an algae-slick islet, its sheer walls nearly impossible to
scale. Built by the Flaming Fist on a rock once said to have housed a bronze dragon, the fortress is the first checkpoint at which Baldur’s Gate taxes northbound travelers. Anyone seeking to cross the






