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Returning 10 results for 'druid imagine are beacon'.
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Backgrounds
Guildmasters’ Guide to Ravnica
Imagine a perfect world: one in which nature and civilization exist in harmony, adapted to each other; one in which life is shaped to match its environment and the environment is shaped to match life
’re genuinely curious.
3
A friend in my clade thinks I don’t know they’re a Dimir agent.
4
I helped a Golgari spore druid with the fertilization and growth of their
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
have joined the enemy en masse. Whispers also speak of winged doom, wild reports of riders on dragonnels—and I dare imagine worse.
I don’t yet understand the shape of our enemy. Their motivations
overtures toward healing the old wounds between our order and the Beacon of the East. If we knights are to meet this threat, we need the sharp eyes and strong shields of Kalaman as allies.
To aid
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
watchtower, eager to devour the animals within.
6 A druid of Nylea, angered by the construction of a watchtower in the forest, attracts a mythic beast to the area to destroy the structure.
7
Blood-toll harpies (see chapter 6) take over a watchtower and light its beacon to bring more victims to the place.
8 A spy in a watchtower poisons the tower’s food supply in advance of an upcoming attack.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
why I was chosen to serve. Druid d6 I became a druid because … 1 I saw too much devastation in the wild places, too much of nature’s splendor ruined by the despoilers. I joined a circle of druids
could best use it. 4 I befriended a druid and was moved by druidic teachings. I decided to follow my friend’s guidance and give something back to the world. 5 While I was growing up, I saw spirits all
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. The curse acts as a beacon; sorrowsworn, undead, and other terrors sense where they are located and descend on the stranded victims to tear them apart. Meazel
Medium humanoid (meazel), neutral evil
.
Nagpas can't learn from that which isn't destroyed. Imagine how bewildering and terrifying a city full of life must be to them. Is it any wonder that they seek the ruins of such places?
Nagpa
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
of the Myrloch to the south. Druid circles are active in the Vale, allied with the elves and the fey creatures of this area. In the north of the island, High Lady Ordalf’s son, Prince Araithe, leads
scarcely imagine the reward Jarl Rault or High King Derid would offer to the adventurers who reclaimed the ruins of Iron Keep, once home to the isle’s rulers. Snowdown The little isle of Snowdown, south
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
peak.
The treasure lies in the beacon of Argynvostholt (chapter 7, area Q53). “Great stone dragon” refers to the statue in area Q1. 5 of Stars—Elementalist The treasure is hidden in a small castle
White Sun (chapter 8, area S4). 4 of Glyphs—Shepherd Find the mother—she who gave birth to evil.
The treasure lies in the tomb of King Barov and Queen Ravenovia (chapter 4, area K88). 5 of Glyphs—Druid
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
vines (see appendix C). Brought to the island by a druid named Tallos (one of those killed by the drowned ones), the vines are rooted in large clay pots. Tallos grew the vines for their fruit, which
he fermented into a unique wine. The other residents knew to give a wide berth to the vines, which attack anyone (except the now-dead druid) that comes within their reach. Anyone who ascends the west
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
evil, at your discretion. An awakened beast’s task is to spy on the characters and ascertain where they might be headed, then report back to its master—the frost druid who awakened it. This druid might
at the character who thwarted it. Coldlight Walker In the dark gloom of winter, this coldlight walker (see appendix C) stands out like a beacon. Characters can see its light long before they can
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
mark what used to be the village of Zelbross. The abandoned site has a lovely view of the Southwood across the river, so it’s easy to imagine why settlers chose this spot, but there’s no evidence of what
well as an old witch (use the druid statistics) who is skilled at making herbal remedies and poultices. Lord Zymorven’s duty is to be vigilant and watch for trouble, which could come from any direction






