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Returning 35 results for 'druid immortal are bones'.
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Magic Items
Tasha’s Cauldron of Everything
The creations of the immortal hag Baba Yaga defy the laws of mortal magic. Among the notorious implements that cement her legend on countless worlds are the artifacts that propel her through the
images of you streaking through the sky between your point of origin and the destination. You arrive at the location 1 hour later or, if it is night, 1 minute later.
Bones Know Their Home. When you
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
)
Wrath of nature (evocation)
6th Level
Bones of the earth (transmutation)
Druid grove (abjuration)
Investiture of flame (transmutation)
Investiture of ice (transmutation)
Investiture of
Druid Spells Cantrips (0 Level)
Control flames (transmutation)
Create bonfire (conjuration)
Frostbite (evocation)
Gust (transmutation)
Infestation (conjuration)
Magic stone
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Druid Spells When druids prepare their spells, they have access to the entire spell list for their class. Given that fact, beware of making all of these new spells available to a player who is easily
overwhelmed when presented with many options. For such a player, consider adding only story-appropriate spells to druid’s list. For example, if the player’s druid is from a coastal region, you could
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Augury Level 2 Divination (Cleric, Druid, Wizard) Casting Time: 1 minute or Ritual
Range: Self
Components: V, S, M (specially marked sticks, bones, cards, or other divinatory tokens worth 25+ GP
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Augury Level 2 Divination (Cleric, Druid, Wizard) Casting Time: 1 minute or Ritual
Range: Self
Components: V, S, M (specially marked sticks, bones, cards, or other divinatory tokens worth 25+ GP
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Wyllow Wyllow is a moon elf druid with eyes as green as emeralds. Butterflies nest in her tangled black hair, and small critters gather around her feet. Over two hundred years ago, Wyllow fell in
used his magic to turn Wyllow’s new friend against her. The heartbroken druid slew Crissann in the woods with the help of several forest creatures and vowed never to let another mortal touch her
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
1d3 + 1 giant toads 53–54 1d4 giant spiders 55 1 druid 56–57 2d4 hobgoblins 58 1 wight 59–60 1 ogre 61–65 A brass lamp lying on the ground 66–67 1d4 giant vultures 68 1 phase spider 69 1 giant
constrictor snake 70–71 1 gnoll pack lord with 1d3 giant hyenas 72 1d6 + 2 gnolls 73–74 1 mummy 75 1d3 half-ogres 76–80 A pile of humanoid bones wrapped in rotting cloth 81–82 1 lamia 83 1 hobgoblin captain
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Avowed acolytes slain during the attack were killed using martial arts. Their bruises and broken bones are evidence of powerful unarmed strikes. Speak with dead spells cast on the slain acolytes yield
fist of one victim. The scrap of fabric is emblazoned with a white lotus inside a black circle. The Avowed recognize this as the symbol of the Order of the Immortal Lotus, a league of monks led by a
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. Cyran nobles in Smoky Towers look for brave souls to venture into the Mournland to reclaim lost treasures. Cultural Exchange. Den’iyas brings a touch of Zilargo to Sharn. You might find a clawfoot raptor running down the streets in Little Plains, or a Gatekeeper druid casting bones on Cassan Bridge.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Smoky Towers sometimes hire brave souls to venture into the Mournland to reclaim lost treasures. See other cultures. Den’iyas brings a touch of Zilargo to Sharn. You might find a clawfoot raptor running down the streets in Little Plains, or a Gatekeeper druid casting bones on Cassan Bridge.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Arch-hag Hag of Forbidden Secrets and Magical Malice Habitat: Any; Treasure: Arcana Dario Jelusic Immortal and unpredictable, arch-hags hoard secrets and strike magical bargains, altering fate to
while its weakness is nearby. Roll on or choose a result from the Arch-hag Anathemas table to inspire an arch-hag’s weakness. Arch-hag Anathemas 1d10 The Arch-hag’s Weakness Is... 1 The bones of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. They revel in having a hideous appearance and sometimes go out of their way “improve” upon it by picking at sores, wearing skins and bones as decoration, and rubbing refuse and dirt into their hair
their exclusion; they like to be left alone to their own schemes, not constrained by a fey queen’s whims, and to be able to talk out of both sides of their mouths. Hags are virtually immortal, with a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
warriors 14 2d8 goats 15 1d6 + 4 blood hawks 16 1d4 + 3 giant weasels 17–18 1d3 guards with 1d2 mastiffs and 1 mule 19–20 1d6 + 5 hyenas 21–22 2d4 stirges 23–25 An empty cave littered with bones 26 1
bear or 1d3 boars 50 1 scout 51 1 ogre 52–53 2d4 gnolls 54 1 giant elk 55 1d3 + 1 harpies 56 1 werewolf 57–58 2d4 orcs 59 1d4 half-ogres 60 1 druid or 1 veteran 61–63 The corpse of an adventurer that
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Villain
1 A druid seeds deadly herbs into a village’s fields, coaxing the plants to resemble farmers’ crops.
2 The life of a tyrant (knight) is central to one of Pharika’s experiments in
mortal suffering, so the god resurrects the tyrant whenever enemies kill him.
3 Legend tells of a hydra with alchemical lore scribed upon its bones. When an alchemist (mage) begins poisoning
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
is built on the bones of the past, and these ancient mysteries may have a dreadful impact on the future. Many of the modern cities of Khorvaire are built on the foundations of ancient goblin cities and
, cold war in the shadows. These tales speak of a Draconic Prophecy… hidden revelations that grant the power to shape the future. Hidden dragons, undead elves, immortal fiends; all may be fighting to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Berbalang Berbalangs creep across the petrified remains of dead gods adrift on the Astral Plane. Obsessed with gathering secrets, both from the gods they inhabit and from the bones of dead creatures
they call forth in the hope of learning secrets. They record their stories on the bones that once belonged to these creatures, thus preserving the information they gain. Spectral Spy. The pursuit of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
lies within, beneath blackened bones.
The treasure lies in the crypt of General Kroval “Mad Dog” Grislek (chapter 4, area K84, crypt 38). 7 of Swords—Hooded One I see a faceless god. He awaits you
White Sun (chapter 8, area S4). 4 of Glyphs—Shepherd Find the mother—she who gave birth to evil.
The treasure lies in the tomb of King Barov and Queen Ravenovia (chapter 4, area K88). 5 of Glyphs—Druid
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
hill is strewn with bones and holds the sleeping forms of several harmless animals (foxes, hares, goats, owls, wolf pups, and young bears) that share the space peacefully. The white moose makes its
, which startles and scares away the other animals. If the frost druid in area E9 hears sounds of battle in this room, she remains where she is, preferring to make a final stand there. Statues. In addition
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
delivers missions by way of animal messenger spells and is partial to using cats and pigeons as couriers. He quickly assigns new members their first mission. Melannor is a half-elf druid, with these
haven for enclave members and their friends. In her disembodied state, Jeryth can’t be harmed. If the need arises, Jeryth can cast any spell on the druid spell list. She uses her spells in defense of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Immortal Caverns. 47. Cockatrice Roost This treeless section of the cavern is set with natural ledges and indentations ten feet from the floor.
Creatures. Eight cockatrices roost on the ledges. They
Beast Dens Bones are piled against the western walls of this cavern, forming low mounds.
Creatures. Two adult displacer beasts dwell here with three reduced-threat displacer beasts (see “Reduced
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
observe the Path of Light, and the Undying Court guides the elves of Aerenal. Religion is especially important for a paladin, cleric, or druid, yet any character can have faith in a higher power
hammer and tongs or brass dragon The Dark Six
Province
Suggested Cleric Domains
Common Symbol
The Devourer Nature’s wrath Tempest Bundle of five sharpened bones or dragon turtle The Fury
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Nessa Coalcracker, Expert Engineer 7 Cecil Crownguard, Knight of the Dragon’s Roar 8 Asa the Traitor 9 Lorry Wanwillow 10 Ohzren the Immortal Crypt Contents d10 Contents 1–3 Dusty Humanoid
skeleton 4 Toppled jar of ashes 5 A wight that won’t stop crying 6 Skeleton of an unidentifiable Beast 7 A black pudding 8 Gouged stone and a Humanoid skeleton with worn-down finger bones 9 Perfectly
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Baba Yaga’s Mortar and Pestle Wondrous item, artifact (requires attunement) The creations of the immortal hag Baba Yaga defy the laws of mortal magic. Among the notorious implements that cement her
night, 1 minute later. Bones Know Their Home. When you command the mortar to travel, you can instead throw out the dust or paste of something ground by the mortar and name a location on a different
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
village turns out armed and alert — 25 tribal warriors (males and females; including the chieftain, Barking Seal), 30 commoners, 1 druid (Bonecarver, tribal shaman, female), and 1 gladiator (Orcaheart
. If the characters ask about Arauthator or other dragons, the shaman claims a dragon known as Old White Death was killed a year ago by frost giants. She describes the heap of whale and seal bones on
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Lower Deck and Cargo Hold The cabins beneath the main deck are home to the druid Krell — and to the murderous creatures under his control. WEBS ABOARD SHIP
Except where otherwise noted, the lower
moving onto it. 6. Food Storage Thick webbing chokes this room, partially covering strung-up bones, shriveled limbs of humanoids and animals, and other gruesome remains. Four human-sized bundles hang
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Miraculously, the map accurately indicates the location of Needle’s Bones. This hapless pair hope to be hired by adventurers on an equal-shares basis so they can lead the group to what they believe will be
5 inches tall and weighs 140 pounds. He carries a wooden maul named Skullbash. His armor is fashioned from the spatulate bones of dinosaurs, and it’s gashed and scarred by weapons, claws, and teeth
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
village turns out armed and alert—25 tribal warriors (males and females; including the chieftain, Barking Seal), 30 commoners (children), 1 druid (Bonecarver, tribal shaman, female), and 1 gladiator
bones on the waterside ice shelf as all that’s left of the monster. Otherwise, the bones are described as evidence of monstrous predators in the area. While Barking Seal and Bonecarver speak with the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. 61. Bone Room Cracked and decaying bones are piled throughout this chamber. In the northwest corner is a black gate.
Creatures. Three sentient ochre jellies and a wight guard this area. The wight
benches.
Creatures. Two deathlock wights (see appendix B) with buckets and stone boots move among dozens of skeletons. They pour steaming ooze over the bones. Two sentient ochre jellies and two sentient
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Lich
Druid of the Old Ways
Felidar
Firefist
Firemane Angel
Flux Blastseeker
Fluxcharger
Flying Horror
Frontline Medic
Galvanic Blastseeker
Galvanice Weird
Gloamwing
Goblin Gang
setting. Race and class are only the skeleton of a character, though, and chapter 2 is aimed at helping you add flesh to those bones in order to make a character who is an integrated part of Ravnica’s
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
writing a mystery novel about a series of fictional murders in Ten-Towns Yselm’s Way Jarlmoot quest (see "Jarlmoot") Yselm Bloodfang, a human frost druid (see appendix C), is a former Reghed nomad of
bones. Dannika has acquired a recipe for a magical stew that imparts the same benefit as a potion of resistance (cold). She thinks she can make a good supply of the stew if she gets enough bones, which
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
appeal to the priests of your faith for magical aid. An NPC cleric or druid of your faith who is of sufficiently high level casts any spell of up to 5th level on your group’s behalf, without charge. The
your group as the adventuring arm of the organization, or perhaps a legion of paladins who call on your group’s finesse where swords and shields fail. You might receive orders directly from the immortal
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
form 17 1 druid with 2d6 twig blights 18 2d4 needle blights 19 1d6 scarecrows 20 1 revenant Nighttime Random Encounters in Barovia d12 + d8 Encounter 2 1 ghost 3 Hunting trap 4 Grave 5 Trinket 6
Corpse 7 Hidden bundle 8 Skeletal rider 9 1d8 swarm of bats 10 1d6 dire wolves 11 3d6 wolves 12 1d4 berserkers 13 1 druid and 2d6 twig blights 14 2d4 needle blights 15 1d6 werewolves in wolf form 16 3d6
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
of the humanoid creature type. If the spell targets a pile of bones, there is no creature type restriction; the bones become a skeleton. Does casting animate objects during a time stop spell end the
can disintegrate you. What happens if a druid using Wild Shape is reduced to 0 hit points by disintegrate ? Does the druid simply leave beast form? The druid leaves beast form. As usual, any leftover
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
–18 Neutral evil 19–20 Chaotic evil NPC Class d20 Class 1 Barbarian 2 Bard 3–4 Cleric 5 Druid 6–7 Fighter 8 Monk 9 Paladin 10 Ranger 11–14 Rogue 15 Sorcerer 16 Warlock 17–20 Wizard Dungeon
control the dungeon and conduct their rites there. Tomb. Tombs are magnets for treasure hunters, as well as monsters that hunger for the bones of the dead. Treasure Vault. Built to protect powerful
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
have limitations: the Keeper of the Flame loses her powers if she leaves her citadel. The mighty great druid is… well… a tree. Most of the powerful people in the setting are driven by selfish goals. If
Coins, Scattered Bones, Rotting Tapestry, Moss-Covered Statue. Each turn, a player can work one of these elements into their description of their action. The primary purpose of this is to give players






