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                        Returning 35 results for 'druid implanted are blood'.
                    
                
                        
                            
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                                        druid implanted are boon
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     everlasting guardian.
The ritual to create a wood woad is a primeval secret passed down through generations of forest-dwelling societies and druid circles. Performing the ritual isn’t necessarily an
                                                
                                            
                                                
                                                    . Any hollow or crook will do, but often a special cavity is carved out of the trunk. The tree is bathed and watered with the blood of the sacrificed victim, and the body is buried among the tree’s
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ;whether they want to or not.
7
I cannot resist a game of dragonchess—which, I will have you know, my ancestors probably invented.
8
The sight of blood makes me queasy.
Sapphire
                                                
                                            
                                                
                                                     trying to teach them military tactics.
3
A druid summoned galeb duhr to guard a young sapphire dragon;young sapphire dragon's hoard in exchange for the dragon controlling the giant spider
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     draw the blood of your enemies, or even directly touch their souls.
Suggested Characteristics
Members of the Orzhov Syndicate range from the decadent nobility at the top of the oligarchy to the debt
                                                
                                            
                                                
                                                     priests.
5
A Gruul druid hates me but would never dare to touch me.
6
I know an Izzet engineer who is desperate to pay off a debt accrued by a deceased relative.
7
Roll an additional
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     smear the blood of my enemies over my skin.
7
I was, in fact, raised by maaka.
8
HarrRRAAGGHH! [I rarely form a coherent sentence and prefer to express myself by breaking things
                                                
                                            
                                                
                                                     different clan.
4
When we were younger, I was romantically involved with a prominent warrior in my clan.
5
A druid in my clan believes I have a destiny to fulfill.
6
The warrior who trained
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     amass an array of beast form options for yourself, but you must abide by the limitations in the Beast Shapes table in that book. When you gain Wild Shape as a 2nd-level druid, you might wonder which
                                                
                                            
                                                
                                                     beasts you’ve already seen. The following tables organize beasts from the Monster Manual according to the beasts’ most likely environments. Consider the environment your druid grew up in, then consult the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     blood, they cast him out, but Tristen grew enraged and slaughtered the druids, draining them all. The sacred waters of the druids’ rituals had infused their blood, though, making it poison to the half
                                                
                                            
                                                
                                                    , Tristen lives by day, a perpetually young, charming, invention-obsessed dhampir dwelling in Castle Tristenoira, the smoking fortress his goblin servants built over the druid circle of his one-time family
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    , and skin painted red with blood. He waves a gnarled staff made from a black branch and babbles at you. The man is a druid (NE male human) who fights only if cornered. Otherwise, he tries to flee by
                                                
                                            
                                                
                                                    , for I have the vampire’s staff!” A secret door in the north corner of the west wall can be pulled open to reveal a bedroom (area W17). Treasure The druid wields a Gulthias staff (see appendix C), which can be used to destroy the blights in the winery.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     giant
 Borborygmos
 Guardian giant
 Nivix cyclops
 Orzhov giant
 Sunder shaman
 Humanoids
 Anarch
 Biomancer
 Blood witch
 Cosmotronic blastseeker
 Counterflux blastseeker
 Druid of the
                                                
                                            
                                                
                                                    
 Monstrosities
 Category 1 krasis
 Category 2 krasis
 Category 3 krasis
 Isperia
 Lazav
 Skyjek roc
 Skyswimmer
 Undercity medusa
 Wurm
 Undead
 Blood drinker vampire
 Devkarin lich
 Gloamwing
 Indentured spirit
 Jarad Vod Savo
 Mind drinker vampire
 Nightveil specter
 Obzedat ghost
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     with iron ore 34–36 1 giant eagle 37–38 A small shrine dedicated to a lawful neutral god, perched on a stone outcropping 39–41 2d8 + 1 blood hawks 42–44 1 giant goat 45–47 3d4 kobolds 48–50 1 half
                                                
                                            
                                                
                                                    -ogre 51–53 1 berserker 54–55 1 orog 56 1 hell hound 57 1 druid 58–59 1 peryton 60–61 1d2 hippogriffs 62 1 manticore 63–64 1d6 + 2 scouts 65–67 Enormous footprints left by a giant, which head into the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     angels and demons.  Arctic Monsters   Monsters Challenge Rating (XP)   Commoner, owl 0 (10 XP) Bandit, blood hawk, kobold, tribal warrior 1/8 (25 XP) Giant owl, winged kobold 1/4 (50 XP) Ice mephit
                                                
                                            
                                                
                                                    , orc, scout 1/2 (100 XP) Brown bear, half-ogre 1 (200 XP) Bandit captain, berserker, druid, griffon, ogre, orc Eye of Gruumsh, orog, polar bear, saber-toothed tiger 2 (450 XP) Manticore, veteran, winter
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Arctic Encounters (Levels 1–4)  d100 Encounter   01 1 giant owl 02–05 1d6 + 3 kobolds 06–08 1d4 + 3 trappers (commoners) 09–10 1 owl 11–12 2d4 blood hawks 13–17 2d6 bandits 18–20 1d3 winged kobolds
                                                
                                            
                                                
                                                     that appears recently made 66–68 1 berserker 69–70 1 ogre 71–72 1 griffon 73–75 1 druid 76–80 3d4 refugees (commoners) fleeing from orcs 81 1d3 veterans 82 1d4 orogs 83 2 brown bears 84 1 orc Eye of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     Nightfang Spire. Gulthias was undone when a hero plunged a wooden stake through his heart, but as the vampire was destroyed, his blood infused the stake with a dreadful power. In time, tendrils of new
                                                
                                            
                                                
                                                     growth sprouted from the wood, growing into a sapling infused with the vampire’s evil essence. It is said that a mad druid discovered the sapling, transplanting it to an underground grotto where it could
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Druid Subclasses A Druid subclass is a specialization that grants you features at certain Druid levels, as specified in the subclass. Druids form loose associations, which they call circles. This
                                                
                                            
                                                
                                                    , polar, temperate, or tropical. Consult the table below that corresponds to the chosen type; you have the spells listed for your Druid level and lower prepared.
  Arid Land    Druid Level Circle
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     barrel of salted herring. 26–27 1d4 winged kobolds with 1d6 + 1 kobolds 28–29 2d6 tribal warriors 30–31 3d4 kobolds 32–33 2d4 + 5 blood hawks 34–35 1d8 + 1 pteranodons 36–40 A few dozen baby turtles
                                                
                                            
                                                
                                                     momentary formation in the waves that looks like an enormous humanoid face 66–70 1 druid 71–75 1d4 harpies 76–80 A lone hermit (acolyte) sitting on the beach, contemplating the meaning of the multiverse 81
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     daredevil (veteran) performs with a dizzying array of flaming knives and other deadly objects. She claims that her blood is flammable and that she’s burned the hair off eighteen hecklers. The Organ Grinder
                                                
                                            
                                                
                                                     visitors to guess at the animals’ nature for a copper piece. Silessa the Snake. A dancer and animal tamer, Silessa (druid) performs with a collection of rare serpents. She claims she was born a snake and magically transformed into an elf.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     warriors 14 2d8 goats 15 1d6 + 4 blood hawks 16 1d4 + 3 giant weasels 17–18 1d3 guards with 1d2 mastiffs and 1 mule 19–20 1d6 + 5 hyenas 21–22 2d4 stirges 23–25 An empty cave littered with bones 26 1
                                                
                                            
                                                
                                                     bear or 1d3 boars 50 1 scout 51 1 ogre 52–53 2d4 gnolls 54 1 giant elk 55 1d3 + 1 harpies 56 1 werewolf 57–58 2d4 orcs 59 1d4 half-ogres 60 1 druid or 1 veteran 61–63 The corpse of an adventurer that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     Villain 
     1  A druid seeds deadly herbs into a village’s fields, coaxing the plants to resemble farmers’ crops. 
   2  The life of a tyrant (knight) is central to one of Pharika’s experiments in
                                                
                                            
                                                
                                                    . The researcher’s blessing alleviates the pox but leaves the survivors delusional and violent. 
   5  After the characters witness a miracle, an apothecary (mage) seeks their blood as a medicinal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Gulthias Blight Ancient plants twisted by evil, Gulthias blights feed on blood and despoil the surrounding land, often giving rise to subservient blights. These cursed plants take their name from the
                                                
                                            
                                                
                                                     spot. The wooden stake was yet green and took root. And so grew the Gulthias Tree, reverberating with primal power.
 —Belak the Outcast, 
Druid of the Twilight Grove
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     Incorporated druid, your specialty is getting your party into and out of such areas with maximum profit and minimum bloodshed. (Well, your blood anyway.) When a veritable army of natural things that
                                                
                                            
                                                
                                                    Druid My plan for creating an intern tier consisting of nothing but giant ants should allow us to increase productivity by 37 percent. Who’s with me? At first glance, druids might not seem the best
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Mogis’s Champions Alignment: Usually chaotic, often evil Suggested Classes: Barbarian, cleric, druid, fighter, warlock Suggested Cleric Domains: War Suggested Backgrounds: Athlete, criminal
                                                
                                            
                                                
                                                     someone who lacks a moral compass. Mogis demands that blood be spilled in his service, preferably the blood of Iroas’s followers. Would-be champions should realize, though, that the god of slaughter
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     observe the Path of Light, and the Undying Court guides the elves of Aerenal. Religion is especially important for a paladin, cleric, or druid, yet any character can have faith in a higher power
                                                
                                            
                                                
                                                     Passion, revenge War Winged wyrm with woman’s head and arms The Keeper Death, greed Death Dragonshard in the shape of a fang or dracolich The Mockery Betrayal, bloodshed Trickery, War Five blood-spattered
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     druid with Survival +4) and Hengar Aesnvaard (neutral good human gladiator with Survival +5). Mjenir waves at the characters to signal his peaceful intentions. If they are willing to speak, he directs
                                                
                                            
                                                
                                                     blood upon the snow. They will do everything in their power to keep you from finding what the Frostmaiden has preserved under the ice.”
 Mjenir and his fellow Elk tribesfolk volunteer to escort the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     blood and littered with the contents of 1d3 dungeoneer’s packs 81 1 chuul or 1 salamander 82 1d4 phase spiders or 1d3 hook horrors 83 5d4 duergar 84 1 ghost or 1 flameskull or 1 wraith 85 1 druid with 1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     Bandit, blood hawk, boggle (WW), brigganock (WW), camel, displacer beast kitten (WW), flying snake, giant crab, giant rat, giant weasel, guard, harengon brigand (WW), mastiff, merfolk, mule
                                                
                                            
                                                
                                                    , quickling (WW), scarecrow, spy, swarm of campestris (WW), tiger 2 Awakened tree, bandit captain, berserker, centaur, darkling elder (WW), druid, ettercap, faerie dragon (old), giant boar, giant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    Index of Stat Blocks — Monsters and NPCs  Anarch
 Archon of the Triumvirate
 Arclight Phoenix
 Aurelia
 Battleforce Angel
 Biomancer
 Blistercoil Weird
 Blood Drinker Vampire
 Blood Witch
                                                
                                            
                                                
                                                     Lich
 Druid of the Old Ways
 Felidar
 Firefist
 Firemane Angel
 Flux Blastseeker
 Fluxcharger
 Flying Horror
 Frontline Medic
 Galvanic Blastseeker
 Galvanice Weird
 Gloamwing
 Goblin Gang
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     rescue a lost friend 41 2d4 blink dogs 42 1d8 + 1 sprites 43 1d6 + 2 elk 44 1d4 lizardfolk or 3d6 bandits 45 1d4 + 4 wolves 46 2d4 giant wolf spiders 47 1 swarm of insects or 2d8 blood hawks 48 1d6 + 2
                                                
                                            
                                                
                                                     werewolf or 1d8 + 1 worgs 69 1 druid harvesting mistletoe 70 1 will-o'-wisp 71 1d4 dire wolves or 1 giant boar 72 1d10 giant wasps 73 1 owlbear or 1 giant elk 74 2d6 gnolls 75 1d6 giant toads 76–80 1d6 web
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     vines (see appendix C). Brought to the island by a druid named Tallos (one of those killed by the drowned ones), the vines are rooted in large clay pots. Tallos grew the vines for their fruit, which
                                                
                                            
                                                
                                                     he fermented into a unique wine. The other residents knew to give a wide berth to the vines, which attack anyone (except the now-dead druid) that comes within their reach. Anyone who ascends the west
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     the water is Sladis Vadir, a high elf druid and member of the Emerald Enclave. Use the druid statistics in the Monster Manual to represent him, with the following modifications: Sladis is neutral good
                                                
                                            
                                                
                                                     and spell components, Sladis carries a blood-caked flint knife that he uses to cut up his victims, as well as a Heward’s handy haversack stuffed full of severed limbs and eviscerated organs — the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    , Pirate, Spy 2 Bandit Captain, Berserker, Cultist Fanatic, Druid, Mage Apprentice, Priest 3 Knight, Scout Captain, Swarm of Crawling Claws, Warrior Veteran 4 Banshee, Guard Captain, Helmed Horror, Tough
                                                
                                            
                                                
                                                    , Questing Knight 16 Iron Golem 17 Death Knight, Dracolich 18 Demilich 21 Arch-hag, Lich 23 Blob of Annihilation, Empyrean 25 Colossus   Arctic Monsters   CR Monsters   0 Hawk, Owl 1/8 Blood Hawk, Kobold
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    , she tells them the following: She used to live here with her friends, Xanthoria and Bunny Blossom. Xanthoria is a druid of Silvanus, and Bunny Blossom is a yellow faerie dragon. Xanthoria subjected her
                                                
                                            
                                                
                                                    , providing additional information she “remembers” if they need clues. The sprite can’t remember if Xanthoria is home or not, but she doesn’t recall seeing the druid outside the cave complex recently. Since
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     watchtower, eager to devour the animals within. 
   6  A druid of Nylea, angered by the construction of a watchtower in the forest, attracts a mythic beast to the area to destroy the structure. 
   7
                                                
                                            
                                                
                                                      Blood-toll harpies (see chapter 6) take over a watchtower and light its beacon to bring more victims to the place. 
   8  A spy in a watchtower poisons the tower’s food supply in advance of an upcoming attack.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     down through generations of forest-dwelling societies and druid circles. Performing the ritual isn’t necessarily an evil act if the victim-to-be is a willing sacrifice. In the ritual, a living person’s
                                                
                                            
                                                
                                                     bathed and watered with the blood of the sacrificed victim, and the body is buried among the tree’s roots. After three days, a sprout emerges from the ground at the base of the tree and swiftly grows
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     primeval secret passed down through generations of savage societies and dark druid circles. Performing the ritual isn’t necessarily an act of evil, if the victim-to-be has entered into a bargain that
                                                
                                            
                                                
                                                     do, but often a special cavity is carved out of the trunk. The tree is then bathed and watered with the blood of the sacrificed victim, and the body is buried among the tree’s roots. After three days
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    .
 Treasure. Characters who search the room for treasure find a 10-pound clay pot lying amid some rubble near the south wall. The pot is painted with images of a bare-footed elf druid leading a march
                                                
                                            
                                                
                                                     the lower end of each table, set into the floor, is a shallow, circular stone basin for collecting blood. 26e. Abandoned Study Makeshift Desk. The lid of a stone sarcophagus rests atop two misshapen
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     active in the region. These pirate ships are detailed following the table.  Coast Random Encounters   d20 Result   1–3 2d6 blood hawks 4 2d6 stirges 5 1d6 giant crabs 6–7 1d3 perytons 8–10 1d3 giant
                                                
                                            
                                                
                                                     heart made of pearl, which contains drops of dried blood from his true love. This pearl heart has exchanged hands for decades, and the undead captain desires it above all things. The remainder of the crew
                                                
                                            
                                        





