Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 26 results for 'druid inhabited are boon'.
Other Suggestions:
druid inherited are boon
druid inherited are been
druid inherited are born
druid inherited are bond
Monsters
Fizban's Treasury of Dragons
crystal dragon has ripped open holes to the Elemental Planes of Air and Water, creating flash glaciation that encroaches upon inhabited lands.
Connected Creatures
Crystal dragons are among the
;{"diceNotation":"1d8","rollType":"roll","rollAction":"Connected Creatures"}
Connected Creatures
1
An adult crystal dragon convinces a druid to cast the awaken spell on creatures around the
Species
Mordenkainen Presents: Monsters of the Multiverse
court of the Queen of Air and Darkness, one of the Feywildâs archfey. Goblins thrived in her dangerous domain thanks to a special boon from herâa supernatural knack for finding the weak
spots in foes larger than themselves and for getting out of trouble. Goblins brought this fey boon with them to worlds across the Material Plane, even if they donât remember the fey realm they
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
foes larger than themselves and for getting out of trouble. Goblins brought this fey boon with them to worlds across the Material Plane, even if they donât remember the fey realm they inhabited
in the court of the Queen of Air and Darkness, one of the Feywildâs archfey. Goblins thrived in her dangerous domain thanks to a special boon from herâa supernatural knack for finding the weak spots in
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
irregular intervals. Each well is ringed by hewn stone, is 10 feet in diameter, and rises 3d10 feet above ground level. Each well is inhabited by 1d4 will-oâ-wisps that float up to greet new arrivals. These
additional action option, which they use to grant boons to those who promise to oppose Bavlorna: Magic Boon (Recharges after a Long Rest). The will-oâ-wisp grants a boon to one creature it can see within
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Druid Class Features As a Druid, you gain the following class features when you reach the specified Druid levels. These features are listed in the Druid Features table. Druid Features ââSpell
, Wild Companion 2 2 5 3 â â â â â â â â 3 +2 Druid Subclass 2 2 6 4 2 â â â â â â â 4 +2 Ability Score Improvement 2 3 7 4 3 â â â â â â â 5 +3 Wild Resurgence 2 3 9 4 3 2 â â â â â â 6 +3 Subclass
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Druid Class Features As a Druid, you gain the following class features when you reach the specified Druid levels. These features are listed in the Druid Features table. Druid Features ââSpell
, Wild Companion 2 2 5 3 â â â â â â â â 3 +2 Druid Subclass 2 2 6 4 2 â â â â â â â 4 +2 Ability Score Improvement 2 3 7 4 3 â â â â â â â 5 +3 Wild Resurgence 2 3 9 4 3 2 â â â â â â 6 +3 Subclass
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Into the Forest Neronvainâs stronghold lies thirty miles from Altand through dense, fog-filled forest. As they seek the wyrmspeaker and his dragon, the characters meet an old druid and must deal with
venerable woman with her leg trapped under a heavy fallen tree. She calls out for help when she sees the party. This druid is the caretaker of this part of the forest. Three awakened trees are hidden
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Into the Forest Neronvainâs stronghold lies thirty miles from Altand through dense, fog-filled forest. As they seek the wyrmspeaker and his dragon, the characters meet an old druid and must deal with
venerable woman with her leg trapped under a heavy fallen tree. She calls out for help when she sees the party. This druid is the caretaker of this part of the forest. Three awakened trees are hidden
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
boon or a nuisance, since the Cabal of Thar-Zad has a fearsome reputation. If you go this route, you can treat schools of magic, bardic colleges, and druid circles as organizations, using the guidelines
, a few class options suggest the existence of magic-using organizations in the world â bardic colleges and druid circles â which are up to you to flesh out. You could decide that no formal structures
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
3 3 3 1 19 +6 Epic Boon 6 15 4 3 3 3 2 20 +6 Foe Slayer 6 15 4 3 3 3 2 Level 1: Spellcasting You have learned to channel the magical essence of nature to cast spells. See chapter 7 for the rules on
. Druidic Warrior. You learn two Druid cantrips of your choice (see the Druid classâs section for a list of Druid spells). Guidance and Starry Wisp are recommended. The chosen cantrips count as Ranger spells
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
3 3 3 1 19 +6 Epic Boon 6 15 4 3 3 3 2 20 +6 Foe Slayer 6 15 4 3 3 3 2 Level 1: Spellcasting You have learned to channel the magical essence of nature to cast spells. See âSpellsâ for the rules on
below. Druidic Warrior. You learn two Druid cantrips of your choice (see the Druid classâs section for a list of Druid spells). Guidance and Starry Wisp are recommended. The chosen cantrips count as
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
guarded by four awakened zurkhwoods (use awakened tree statistics).
A svirfneblin druid inhabited this grove until a few months ago, when he felt threatened by the arrival of the aboleth and decided
to follow the River of the Depths back down into the Underdark. Before he left, the druid cast awaken spells on seven zurkhwoods in the grove, three of which have since been felled by duergar axes and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. If the characters received the garlands from the druid and place them on the elves, this automatically convinces them to safely flee. Forgotten Shrine An ancient shrine stands in the southwest corner
shrine. Characters who pray for her assistance in fighting the dragon can receive a boon at your discretion, including water breathing, bless, or other useful spells.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
the Kingâs Guard, the leader of a powerful druid circle, a quirky monk who lives in a remote mountaintop pagoda, a barbarian chieftain, a warlock living among nomads as a fortune-teller, or an
an epic boon. These two options can be awarded to a character more than once.
Ability Score Improvement. The character can increase one ability score by 2 or increase two ability scores by 1 each
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
them. If the characters received the garlands from the druid and place them on the elves, this automatically convinces them to safely flee. Forgotten Shrine An ancient shrine stands in the southwest
shrine. Characters who pray for her assistance in fighting the dragon can receive a boon at your discretion, including water breathing, bless, or other useful spells.
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
groves, dispensing wisdom and blessings to travelers who wander under their branches. Treefolk Large Plant (Druid), Any Alignment
Armor Class 17 (natural armor)
Hit Points 171 (18d10 + 72)
Speed
/day each: enlarge/reduce, speak with plants
1/day: commune with nature (as an action)
Bonus Actions
Oaken Boon. The treefolk blesses one creature other than itself that it can see within 60 feet
Compendium
- Sources->Dungeons & Dragons->Heroesâ Feast: Saving the Childrenâs Menu
you have ever tasted, food that grants you a magical boon. Will you help me and the young folk of Daggerford?â
If the adventurers agree to help, proceed to âWhat Kaga Knows.â What Kaga Knows Kaga
relates that the tavernâs secret supplier, an eccentric druid named Arthur Holrow, has an extensive garden and dairy farm known as Holrow Homestead. Arthurâs unique produce and dairy products are of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
â â 15 +5 â D12 4 18 4 3 3 3 2 1 1 1 â 16 +5 Ability Score Improvement D12 4 18 4 3 3 3 2 1 1 1 â 17 +6 â D12 4 19 4 3 3 3 2 1 1 1 1 18 +6 Superior Inspiration D12 4 20 4 3 3 3 3 1 1 1 1 19 +6 Epic Boon
level (including this level) and the Prepared Spells number in the Bard Features table increases, you can choose any of your new prepared spells from the Bard, Cleric, Druid, and Wizard spell lists
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Boon D12 4 21 4 3 3 3 3 2 1 1 1 20 +6 Words of Creation D12 4 22 4 3 3 3 3 2 2 1 1 Level 1: Bardic Inspiration You can supernaturally inspire others through words, music, or dance. This inspiration is
Bard Features table increases, you can choose any of your new prepared spells from the Bard, Cleric, Druid, and Wizard spell lists, and the chosen spells count as Bard spells for you (see a classâs
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
temple inhabited by yuan-ti. This section lays out a process for creating a dungeon and bringing it to life. Dungeon Location You can use the Dungeon Location table to determine the locale of your
â18 Neutral evil 19â20 Chaotic evil NPC Class d20 Class 1 Barbarian 2 Bard 3â4 Cleric 5 Druid 6â7 Fighter 8 Monk 9 Paladin 10 Ranger 11â14 Rogue 15 Sorcerer 16 Warlock 17â20 Wizard Dungeon
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
inhabited by Auril the Frostmaiden
Grynsk Berylbore GRINSK BEAR-ill-bor Grizzled dwarf and boat owner in Bremen
Gunvald Halraggson GOON-vald hawl-ROG-sun King of the Reghed Tribe of the Bear
Duergar tyrant who aims to conquer Icewind Dale
Yilsebek Dalambra YIL-suh-beck duh-LAHM-bruh Drow mage in the Caves of Hunger
Yselm Bloodfang YEE-selm BLUD-fang Human frost druid guide
Ythryn EETH-rin Netherese necropolis buried under the Reghed Glacier
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the Elemental Planes of Air and Water, creating flash glaciation that encroaches upon inhabited lands.
Connected Creatures Crystal dragons are among the most social and hospitable of dragons. They
exchange for a portion of the take from the charlatanâs clients.
Adult Crystal Dragon Connections d8 Connected Creatures
1 An adult crystal dragon convinces a druid to cast the awaken
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
after the table to determine related details and story hooks. Island Theme d6 Theme 1 Alien 2 Cursed 3 Hostile 4 Sanctum 5 Welcoming 6 Wild Alien Alien islands are inhabited by isolated creatures
provide what aid they can and might even put themselves in harmâs way for the characters if a friendship is established. Welcoming Island Leader d6 Leader 1 Bard (see appendix C) 2 Druid 3 Guardian
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
cast by a cleric, a druid, a sorcerer, a warlock, or a wizard. 4 You drank a potion (of the DMâs choice). 5 You found a spell scroll (of the DMâs choice) and succeeded in casting the spell it
by a diviner. Roll twice on the Life Events table, but donât apply the results. Instead, the DM picks one event as a portent of your future (which might or might not come true). Boons d10 Boon 1 A
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, she tells them the following: She used to live here with her friends, Xanthoria and Bunny Blossom. Xanthoria is a druid of Silvanus, and Bunny Blossom is a yellow faerie dragon. Xanthoria subjected her
, providing additional information she âremembersâ if they need clues. The sprite canât remember if Xanthoria is home or not, but she doesnât recall seeing the druid outside the cave complex recently. Since
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
enemies. Map 3.10: Gundarlun and Ruathym Sea of Moving Ice The sea west of Icewind Dale is a maze of shifting ice sheets and icebergs. A few frozen islands are inhabited by Ice Hunters, a group of
the ground. Each day at dawn, highsun, and dusk, there is a cumulative 10 percent chance that a friendly druid (NG male or female moon elf) visits the site. The druid doesnât stay long but urges






