Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'druid inherent are built'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        druid inherently are build
                                    
                                
                                    
                                        druid inherent are build
                                    
                                
                                    
                                        druids inherent are build
                                    
                                
                                    
                                        druid inherently are built
                                    
                                
                                    
                                        druids interest are built
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ;{"diceNotation":"1d8","rollType":"roll","rollAction":"Connected Creatures"}
Connected Creatures
1
An adult crystal dragon convinces a druid to cast the awaken spell on creatures around the
                                                
                                            
                                                
                                                     mountain in a local range, transforming it into a series of gleaming spires. Though visitors are rare, the dragon has built a roadway that ascends the mountain to encourage travel to and from the lair
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                    .
Contacts
The Orzhov Syndicate operates according to a strict hierarchy built on a network of connections among old, wealthy families. Your family might provide important contacts, while your familyâs
                                                
                                            
                                                
                                                     priests.
5
A Gruul druid hates me but would never dare to touch me.
6
I know an Izzet engineer who is desperate to pay off a debt accrued by a deceased relative.
7
Roll an additional
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     landscapes and heroic spellcasters line the walls, and antique spherical astrolabes are proudly displayed along the northern wall.
 This spacious room below the main floor of the Biblioplex was built two
                                                
                                            
                                                
                                                     powerful director at Strixhaven. Director Quenthorne was a leading occult scholar who specialized in studying the esoteric power inherent in physical objects, especially written words and symbols. Later in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     power
 d8
 Wisdom
 Wisdom & Charisma
 Light and medium armor, shields, simple weapons
 Druid
 A priest of the Old Faith, wielding the powers of nature â moonlight and plant growth, fire and
                                                
                                            
                                                
                                                     spellcaster who draws on inherent magic from a gift or bloodline
 d6
 Charisma
 Constitution & Charisma
 Daggers, darts, slings, quarterstaffs, light crossbows
 Warlock
 A wielder of magic that is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    , Tristen lives by day, a perpetually young, charming, invention-obsessed dhampir dwelling in Castle Tristenoira, the smoking fortress his goblin servants built over the druid circle of his one-time family
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Holed Up Two winter wolves are extorting the people of Douganâs Hole for food and treasure on behalf of a woolly mammoth named Norsu. Years ago, a frost druid cast an awaken spell on the mammoth
                                                
                                            
                                                
                                                    . Slaying the mammoth is a tall order, so characters would be wise to flee from Norsu or try to reason with it. Norsu and the winter wolves reside in an ice lodge built by Garagai. The wolves try to entice
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     question. This might be something inherent to their charactersâ own knowledge, or something completely outside the context of the game. If this is a question pertaining to the real world, you might tell
                                                
                                            
                                                
                                                     18th-level spellcaster, by defeating the enhanced sphinx in combat, or through mechanisms found in Kwalishâs lab in Daoine Gloine (see area O7). Dock. Created by Kwalish, this structure is built so
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     decorations, torture chambers, and quarters for enslaved creatures might be common features in a vault built by drow, telling something about that location and its occupants. The Dungeon Creator table includes
                                                
                                            
                                                
                                                    â18 Neutral evil 19â20 Chaotic evil   NPC Class   d20 Class   1 Barbarian 2 Bard 3â4 Cleric 5 Druid 6â7 Fighter 8 Monk 9 Paladin 10 Ranger 11â14 Rogue 15 Sorcerer 16 Warlock 17â20 Wizard  Dungeon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     given earlier in the adventure. The legend lore spell returns only the following response: âThe shackle that is the key, the prison built by a prisoner.â That cryptic clue refers to the manner in
                                                
                                            
                                                
                                                    ) is Candlekeepâs foremost expert on the subject of curses. Born and raised in the magocracy of Halruaa, Teles has always been comfortable around magic but also understands its inherent dangers. If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     matter that I was only asking for directionsâ-type assassins, you might find that your inherent bloodlust needs to be focused to the subtle enterprises undertaken by the best franchises. So keep calm
                                                
                                            
                                                
                                                     attack: itâs like the rogue mastermind was specifically built for an Acquisitions Incorporated campaign. Your formidable social skills translate perfectly well from the street to the boardroom, and your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
                                                    
                                                
                                            
                                                     any given time, Ahoyhoy is home to 4d6 adult tortles (see âTortlesâ), 2d6 young tortles (noncombatants with AC 14 and 2 hit points each), and an old tortle druid named Mudgraw (for roleplaying notes
                                                
                                            
                                                
                                                     dinosaur haunts the shallows at high tide. 2 Thereâs an old trail leading from Ahoyhoy to Dangwaru, high up on the mountainside. Tortles built the Typhoon Palace a century ago for the survivors of a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     stands on an island in the adjacent bay. The village druid, Vortanim, asks the characters to investigate and make sure the hermitage is safe. When they arrive at Firewatch Island, the characters
                                                
                                            
                                                
                                                     ADVENTURE
 Here are suggestions for where you can place this adventure in particular campaign settings.
 Eberron. Built by Aundair during the Last War, the fort on Firewatch Island once guarded the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     shelter is seemingly built of scraps, and in the style of the tents used by the desert nomads of Calimshan, some two thousand miles to the south.
 Maccathâs shelter is made from huge tapestries and
                                                
                                            
                                                
                                                     to Arveiaturace, Arauthator has had the tiefling deciphering his stolen writings, though the work has gone slowly thanks to the inherent complexity and danger of the material. Maccath is studying one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     heroic callings. (JASON RAINVILLE) Built to Survive Minotaurs are barrel-chested humanoids with heads resembling those of bulls. Their horns range in size from about 1 foot long to great, curling
                                                
                                            
                                                
                                                     to point out that this myth says nothing about the nature of minotaurs. The worship of Mogis, they argue, is no more inherent to them than it is to humans, and minotaurs arenât destined to a life of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     shelter is seemingly built of scraps, and in the style of the tents used by the desert nomads of Calimshan, some two thousand miles to the south.
 Maccathâs shelter is made from huge tapestries and
                                                
                                            
                                                
                                                     Arveiaturace, Arauthator has had the tiefling deciphering his stolen writings, though the work has gone slowly thanks to the inherent complexity and danger of the material. Maccath is studying one of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     person on the premises pitched in to help bolster the defenses. They built a series of low earth ridges and ditches as defensive works running between the various buildings (see the map) and put together
                                                
                                            
                                                
                                                     whether they are safe. Kerbinâs middle child, Dreena (female Tethyrian human druid) is a budding member of the Emerald Enclave. She was part of the delegation sent to meet the elves, and she sent the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    .
 Treasure. Characters who search the room for treasure find a 10-pound clay pot lying amid some rubble near the south wall. The pot is painted with images of a bare-footed elf druid leading a march
                                                
                                            
                                                
                                                     solid block of alabaster with a fake lid carved to appear openable â a false tomb built to confound would-be treasure-hunters. 26c. Halasterâs Crushing Eye Destroyed Tables. Three stone tables lie
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     vines (see appendix C). Brought to the island by a druid named Tallos (one of those killed by the drowned ones), the vines are rooted in large clay pots. Tallos grew the vines for their fruit, which
                                                
                                            
                                                
                                                     he fermented into a unique wine. The other residents knew to give a wide berth to the vines, which attack anyone (except the now-dead druid) that comes within their reach. Anyone who ascends the west
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    . The box contains 92 gp, 76 sp, 125 cp, and seven gemstones worth 10 gp each. Sephek Kaltro Sephek Kaltro (see the accompanying stat block) is a well-built man in his thirties. He has an olive
                                                
                                            
                                                
                                                     death. As his life was fading, the spirit of a frost druid beholden to Auril possessed him. The winter spirit cannibalized Sephekâs spirit and is using him as a living vessel to do the Frostmaidenâs work
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Locations in Saltmarsh Here is a summary of the notable places in Saltmarsh, as depicted on map 1.1.  Map 1.1: Village of Saltmarsh View Player Version 1. City Gate Saltmarsh was built on the ruins
                                                
                                            
                                                
                                                     Jail Built on a low hill, the Saltmarsh barracks are also its jail. It is one of the few structures in Saltmarsh with an underground level. The jailer, Kraddok Stonehorn (LG male human gladiator), is an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     interior, use the inn map in appendix C of the Dungeon Masterâs Guide. Innkeeper. Tsu Harabax, an elderly female human druid (neutral), has been running the Inn at the End of the Road by herself since
                                                
                                            
                                                
                                                     only so she can escape the swampy morass of Hither. Tsu despises Bavlorna. If the characters mention the hag or the Hourglass Coven, the druid spits and mutters, âIn Zybilnaâs time, this inn was the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     outfitted it with a pier and a ramshackle fort built from scavenged planking, old barrels, deck grates, spars, and whatever else they could scrounge. It incorporates a warehouse where they stash their
                                                
                                            
                                                
                                                     includes a first mate named Kalita (LE female Chultan human spy), fifteen Chultan bandits, three Chultan thugs, and a âsea witchâ named Eye of the Deep (N female Calishite human druid).
 Emerald Eye
 The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     long-lost relics of Ostoria. They mean no harm to Waterdeep, but the city intrigues them, for they believe it was built on an old giant settlement that was destroyed by dragons tens of thousands of years
                                                
                                            
                                                
                                                     steep roof to shed snow. Surrounding the keep are dozens of narrow stone houses with heavy shutters and steep roofs of their own. The Falling Orc inn and tavern, a wood-frame structure built on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     the Rauvin Road, where the Rauvin and Surbrin rivers meet. Rivermootâs wood-frame dwellings are built on stilts because the rivers swell during the spring and flood the ground around them. The
                                                
                                            
                                                
                                                     talk about the founding of Secomber and the ancient kingdom of Athalantar, on whose bones the town was built. Despite their intimidating size, the giants (who are neutral good in alignment) mean no
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     decisive, Dagult acts always for the good of his subjects and realmâand in doing so, has consistently built up his own power and wealth. Unfortunately for him, the Masked Lords of Waterdeep have recently
                                                
                                            
                                                
                                                     makes Ravengard receptive to the adventurersâ overtures, as long as their plans and decisions promise stability and discipline. King Melandrach Neutral male wild elf fighter/druid Ideals: Balance, nation
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     decisive, Dagult acts always for the good of his subjects and realmâand in doing so, has consistently built up his own power and wealth. Unfortunately for him, the Masked Lords of Waterdeep have recently
                                                
                                            
                                                
                                                     makes Ravengard receptive to the adventurersâ overtures, as long as their plans and decisions promise stability and discipline. King Melandrach Neutral male wild elf fighter/druid Ideals: Balance, nation
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     decisive, Dagult acts always for the good of his subjects and realmâand in doing so, has consistently built up his own power and wealth. Unfortunately for him, the Masked Lords of Waterdeep have recently
                                                
                                            
                                                
                                                     makes Ravengard receptive to the adventurersâ overtures, as long as their plans and decisions promise stability and discipline. King Melandrach Neutral male wild elf fighter/druid Ideals: Balance, nation
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     each oversee a faction citadel built at the edge of the Elemental Chaos. Alix Branwyn  The Doomguardâs leader is the fearless Factol Pentar (human Doomguard doom lord; see Morteâs Planar Parade), who
                                                
                                            
                                                
                                                     to go after what they wantâeveryone makes their own fate. At the same time, nothingâs free. It takes work, dedication, and sometimes blood to seize greatness. Thereâs no inherent malice in the Fatedâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     to shout his stories of upper-crust injustices, but as enthusiasm for the practice built and more people began bringing him information, he began writing the stories down for his distributors
                                                
                                            
                                                
                                                     the Seatower neighborhood is one of the oldest buildings in the area. Built in the Chessentan style, it features heated pools, echoing halls, and gorgeous tile mosaics. The Hissing Stones hold a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     to shout his stories of upper-crust injustices, but as enthusiasm for the practice built and more people began bringing him information, he began writing the stories down for his distributors
                                                
                                            
                                                
                                                    . Built in the Chessentan style, it features heated pools, echoing halls, and gorgeous tile mosaics. The Hissing Stones hold a special niche in Baldurian politics due to its status as a neutral, safe, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    ; from just about any point the characters find the canal, they can see one of the bridge torches. The dwarves of Besilmer built the canal to channel the spring in area C26 away from their delvings and
                                                
                                            
                                                
                                                     well above the water so that the dwarves who built this level could move large boats and barges freely up and down the canal. C7. Reaver Barracks This old chamber has been furnished with six plain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     Rillifane Rallathil. A neutral good female wood elf druid named Eira is the Chosen of Rillifane Rallathil, the elven god of the woodlands and of the harmony of nature. He is seen as a calm and steady deity
                                                
                                            
                                                
                                                    , and her apprentice prefer to stand near the braziers. Braziers. The magic stone braziers are built into the room and canât be moved. A creature that touches a brazier for the first time on a turn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     the Emerald Enclave If the party helps Reidoth by chasing off Venomfang, the druid privately approaches certain members of the group and urges them to join the Emerald Enclave. He speaks with those who
                                                
                                            
                                                
                                                     the years better than most buildings in town. Its rooftop features a simple battlement, and arrow-slit windows confirm that it was built to serve as a small keep in times of emergency.
 Five ash
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     reached by ascending a path that combined natural stone ramps, steps cut into the cliff face, and wooden walkways built onto the cliff. The ramps and steps are still mostly intact, but the wooden
                                                
                                            
                                                
                                                     13; +5 to hit with spell attacks). She has the following druid spells prepared:
 Cantrips (at will): druidcraft, mending, produce flame
 1st level (4 slots): detect magic, faerie fire, thunderwave
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     castle (see chapter 9, âCastle of the Cloud Giantsâ). The view of the castle from the ground is fleeting as it disappears behind overcast skies. Eye of the All-Father Built by giants long ago, this temple
                                                
                                            
                                                
                                                     belligerently protective treants. Thus, it is best âforgotten.â An immortal druid named Pheszeltan dwells deep in the woods and is willing to offer advice to those with the skill to reach him. Fork
                                                
                                            
                                        






