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                        Returning 35 results for 'druid inherently are broken'.
                    
                
                        
                            
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                                        druid inherent are broken
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                     with spell attacks). He has the following druid spells prepared:
Cantrips (at will): druidcraft, produce flame, shillelagh, prestidigitation
1st level (4 slots): entangle, longstrider, speak with
                                                
                                            
                                                
                                                    ","rollDamageType":"bludgeoning"} bludgeoning damage with shillelagh.Sladis Vadir has always felt a strange attraction to the Underdark, but the demonic incursion has broken his sanity. He kills and eats other humanoids he encounters or, as he calls it, âculls the herd to maintain the natural order.â
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     vast, sprawling rubblebelts of broken terrain that civilized folk have long abandoned. You can find a suitable place for you and your allies to hide or rest in these areas. In addition, you can find
                                                
                                            
                                                
                                                     different clan.
4
When we were younger, I was romantically involved with a prominent warrior in my clan.
5
A druid in my clan believes I have a destiny to fulfill.
6
The warrior who trained
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Mending Transmutation Cantrip (Bard, Cleric, Druid, Sorcerer, Wizard) Casting Time: 1 minute
 Range: Touch
 Components: V, S, M (two lodestones)
 Duration: Instantaneous
 This spell repairs a
                                                
                                            
                                                
                                                     single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Mending Transmutation Cantrip (Bard, Cleric, Druid, Sorcerer, Wizard) Casting Time: 1 minute
 Range: Touch
 Components: V, S, M (two lodestones)
 Duration: Instantaneous
 This spell repairs a
                                                
                                            
                                                
                                                     single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     depths of the Ironroot Mountains. The orcs of Eberron werenât formed by Gruumsh, and they arenât inherently driven to evil. However, they are an extremely passionate and primal race, given to powerful
                                                
                                            
                                                
                                                     Tharashk operations. As an orc, you could be a Ghaashâkala paladin seeking to protect the innocent from evil. You might be a Gatekeeper druid or ranger hunting aberrations working to prevent the return of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     caves overlooking the bay. These simple creatures arenât inherently hostile, but they are suspicious and wary around newcomers. Any show of malicious intent on the part of strangers is enough to shift
                                                
                                            
                                                
                                                     advantage on saving throws against spells and other magical effects. Treasure. If the mighty turtle is defeated, sixty crystals can be broken off its shell and sold for 10 gp each.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                     echoing, broken halls house malign creatures. Evil has taken root at the citadelâs core, which is deep within a subterranean garden of blighted foliage. Here a terrible tree and its dark shepherd
                                                
                                            
                                                
                                                     plot in darkness. The tree, called the Gulthias Tree, is shepherded by a twisted druid, Belak the Outcast. He was drawn to the buried citadel twelve years ago, following stories of oddly enchanted fruit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     life shift into a new form. Druids of this circle have a complex relationship with the undead. They see nothing inherently wrong with undeath, which they consider to be a companion to life and death
                                                
                                            
                                                
                                                     rest, violate the cycle and must be thwarted.  A gnome druid of spores picks mushrooms with his bullywug zombie companion. Circle Spells 2nd-level Circle of Spores feature Your symbiotic link to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     such places, particularly those that serve as druid groves. Eldath is a goddess of comfort, healing, and calm. Her blessed waters heal the sick, cure madness, and comfort the dying. Most rural places
                                                
                                            
                                                
                                                     where people tie offerings. Typical offerings are broken weapons or items that are remembrances of arguments, which the faithful discard while making a wish for peace in the future. Many of those who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Earthquake Level 8 Transmutation (Cleric, Druid, Sorcerer) Casting Time: Action
 Range: 500 feet
 Components: V, S, M (a fractured rock)
 Duration: Concentration, up to 1 minute
 Choose a point
                                                
                                            
                                                
                                                    , and its Concentration is broken. You can also cause the effects below. Fissures. A total of 1d6 fissures open in the spellâs area at the end of the turn you cast it. You choose the fissures
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Earthquake Level 8 Transmutation (Cleric, Druid, Sorcerer) Casting Time: Action
 Range: 500 feet
 Components: V, S, M (a fractured rock)
 Duration: Concentration, up to 1 minute
 Choose a point
                                                
                                            
                                                
                                                    , and its Concentration is broken. You can also cause the effects below. Fissures. A total of 1d6 fissures open in the spellâs area at the end of the turn you cast it. You choose the fissures
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    . The island is inherently magical, perhaps being an intrusion from a bizarre demiplane or the dream of a sleeping demigod. 
   9  Promised Land. The island is a gift from a god to a favored individual
                                                
                                            
                                                
                                                     block). The curse lasts until the visitor leaves the isle or until it is broken by a spell like remove curse.  Timeless Island. When characters leave the island after spending at least 1 day there, they
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     runs the inn; sheâs kind, honest, and much beloved in the district. The Anvil is on the west side of the Bridge and is a common hangout for Boromar allies. The Broken Mirror is an inn run by a family
                                                
                                            
                                                
                                                     of warlock or druid, and that he can see through the eyes of his cats as they wander the city. The General is a headless statue in a small square in Eastbridge. Itâs hundreds of years old, and no one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    , which startles and scares away the other animals. If the frost druid in area E9 hears sounds of battle in this room, she remains where she is, preferring to make a final stand there. Statues. In addition
                                                
                                            
                                                
                                                     loggers it is familiar with. After clearing the snow covering the moon dial, the frost druid uses a moonbeam spell to light the full moon symbol on the moon dialâs face, activating the mirror so the moose
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     discussed in the next section.   Good Gifts to Give Fey Family ring
 Talisman sacred to your druid circle
 Favorite hat
 Piece of art that you made
 Trinket from the Material Plane
 Favorite
                                                
                                            
                                                
                                                     dessert recipe
 Sensational, applause-worthy performance
 Haircut or bath
  
   Bad Gifts to Give Fey Item that has outlived its usefulness
 Item you intended to get rid of
 Half-hearted performance
 Cursed, evil, or broken item
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Symbol Level 7 Abjuration (Bard, Cleric, Druid, Wizard) Casting Time: 1 minute
 Range: Touch
 Components: V, S, M (powdered diamond worth 1,000+ GP, which the spell consumes)
 Duration: Until
                                                
                                            
                                                
                                                     no larger than 10 feet in diameter. If you choose an object, it must remain in place; if it is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Symbol Level 7 Abjuration (Bard, Cleric, Druid, Wizard) Casting Time: 1 minute
 Range: Touch
 Components: V, S, M (powdered diamond worth 1,000+ GP, which the spell consumes)
 Duration: Until
                                                
                                            
                                                
                                                     no larger than 10 feet in diameter. If you choose an object, it must remain in place; if it is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     vines (see appendix C). Brought to the island by a druid named Tallos (one of those killed by the drowned ones), the vines are rooted in large clay pots. Tallos grew the vines for their fruit, which
                                                
                                            
                                                
                                                     he fermented into a unique wine. The other residents knew to give a wide berth to the vines, which attack anyone (except the now-dead druid) that comes within their reach. Anyone who ascends the west
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     the water is Sladis Vadir, a high elf druid and member of the Emerald Enclave. Use the druid statistics in the Monster Manual to represent him, with the following modifications: Sladis is neutral good
                                                
                                            
                                                
                                                     has broken his sanity. He kills and eats other humanoids he encounters or, as he calls it, âculls the herd to maintain the natural order.â This is considered a form of indefinite madness (see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     Lich
 Druid of the Old Ways
 Felidar
 Firefist
 Firemane Angel
 Flux Blastseeker
 Fluxcharger
 Flying Horror
 Frontline Medic
 Galvanic Blastseeker
 Galvanice Weird
 Gloamwing
 Goblin Gang
                                                
                                            
                                                
                                                     tenements, cobblestone plazas, and broken ruins where once-majestic buildings have crumbled to rubble. She imagines the teeming masses below her: humans, elves, vedalken, minotaurs, goblins, loxodons
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     â spiders of every size and type. If anyone other than the druid Krell spends more than a few moments in this room, one giant spider bursts from the webs on the port side, while an ettercap emerges from
                                                
                                            
                                                
                                                    . Navigatorâs Room The door into this room from the main deck is held shut by a thick mass of webbing behind it. It can be forced open with a successful DC 15 Strength (Athletics) check or broken
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     better condition than the dilapidated structures nearby. The doors are reinforced with heavy iron bands, and thick shutters protect the windows.
 Robson Michel  Reidoth the Druid This is where
                                                
                                            
                                                
                                                     cause. If any of the characters appear to respect her position and beliefs, the druid tells them where to find the goblin stronghold. Otherwise, Reidoth offers a bargain: if the characters chase off
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
                                                    
                                                
                                            
                                                     of Claugiyliamatar to the dragon (area C13). If the characters capture a druid and makes a successful DC 15 Charisma (Intimidation) check the druid leads them to the dragon.
 Characters could
                                                
                                            
                                                
                                                     attack the characters. If the owlbears are not in the presence of Claugiyliamatar or a Gnawbones druid, a character who uses an action to make a successful DC 15 Wisdom (Animal Handling) convinces the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     race is fair.
 The beasts of Middle Dura are versatile. The Eagle represents Broken Arch and Stormhold in Middle Dura, and its supporters wear brown and gold. The clever Owl flies for Rattlestone and
                                                
                                            
                                                
                                                     thrown or carried, and there are no limits on contact between participants, although only natural weapons are allowed. Typically, a low-level druid or adept is on hand to provide healing if neededâbut any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    , she tells them the following: She used to live here with her friends, Xanthoria and Bunny Blossom. Xanthoria is a druid of Silvanus, and Bunny Blossom is a yellow faerie dragon. Xanthoria subjected her
                                                
                                            
                                                
                                                    , providing additional information she âremembersâ if they need clues. The sprite canât remember if Xanthoria is home or not, but she doesnât recall seeing the druid outside the cave complex recently. Since
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     interior, use the inn map in appendix C of the Dungeon Masterâs Guide. Innkeeper. Tsu Harabax, an elderly female human druid (neutral), has been running the Inn at the End of the Road by herself since
                                                
                                            
                                                
                                                     only so she can escape the swampy morass of Hither. Tsu despises Bavlorna. If the characters mention the hag or the Hourglass Coven, the druid spits and mutters, âIn Zybilnaâs time, this inn was the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Lower Deck and Cargo Hold The cabins beneath the main deck are home to the druid Krell â and to the murderous creatures under his control. WEBS ABOARD SHIP
 Except where otherwise noted, the lower
                                                
                                            
                                                
                                                     the water filling the hold deals no damage, but it catches the attention of the ghouls in the hold. The grate can be opened or broken through easily by anyone who recognizes its condition before
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     Ralvaldâs ancestor, a powerful druid called Elakdras.
 Sibling Betrayal. Once in the caves, Ralvaldâs sister, Aerstigga, betrayed him. She wounded him and vowed to serve Shivering Death. Aerstigga hinted
                                                
                                            
                                                
                                                     this room like glittering curtains. A path of broken icicles on the ground winds from one exit to the other. A life-size statue of a frost giant woman bearing a look of surprise stands near the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    . Its wreckage is scattered at a depth of 30 feet. A waterproofed treasure chest inside the broken hull bears the lion rampant emblem of Keoland and holds 500 gp. Two swarms of quippers prowl the area
                                                
                                            
                                                
                                                     serve as the shipâs main artillery are visible moving on deck. The Salted Glade is captained by Mithina Greyheart (NE half-elf female druid), whose grove was destroyed by a massive tidal wave nearly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     the Emerald Enclave If the party helps Reidoth by chasing off Venomfang, the druid privately approaches certain members of the group and urges them to join the Emerald Enclave. He speaks with those who
                                                
                                            
                                                
                                                     wooden chest broken open on the tower floor holds the last of the dead wizardâs treasure: 800 sp, 150 gp, four silver goblets set with moonstones (60 gp each), a scroll of misty step, and a scroll of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     game of cards.
   Zuzanna Wuzyk  Daveras  
  The elf is Daveras, a neutral druid. Daveras joined the camp after his lifeboat crashed into Havock. The remains of his lifeboat rest on the starboard
                                                
                                            
                                                
                                                     segmentâs top deck. What remains of the shipâs prow is plunged deep into the heart, and the deck rumbles as the heart pulses. Scraps of gossamer sails dangle off the shipâs broken-off mast, which is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     Menagerie for hadozee stat blocks), and a hadozee druid. Dock 5. The Gadabout, a wasp ship with a torn-off leg, has a crew of two ssurran defilers and three ssurran poisoners (see Booâs Astral
                                                
                                            
                                                
                                                    .  Vocathâs BaseView Player Version 1: Arena The arena is a 60-foot-high octagonal chamber with a crystal dome overhead. The floor is blanketed in sand, with a few broken, unusable weapons and chunks of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     includes a first mate named Kalita (LE female Chultan human spy), fifteen Chultan bandits, three Chultan thugs, and a âsea witchâ named Eye of the Deep (N female Calishite human druid).
 Emerald Eye
 The
                                                
                                            
                                                
                                                     pirates whoâve seriously broken the buccaneerâs code, can be lashed to the rock. There theyâll either drown at high tide or be nibbled on by sharks and other predators until their punishment is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     damaged and broken down, however. Each set of doors has AC 16, 500 hit points, a damage threshold of 10, and immunity to poison and psychic damage. The gatehouse staff operates in three daily shifts that
                                                
                                            
                                                
                                                     overseeing the store and its inventory is Sevembra Tumbleleaf (LN female strongheart halfling druid), a member of the Emerald Enclave who sells nothing but the finest seeds. She also gives away lots
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    . The gateâs lock can be opened with a successful DC 20 Dexterity check using thievesâ tools, or the gate can be broken (AC 15, 18 hit points, damage threshold 10). Guards from area 27 rush forward to
                                                
                                            
                                                
                                                     Lizard Language and Common Tongue Grammar written by an anonymous author (10 gp), although the introduction describes him as a druid. Intensive study of this book allows the reader to learn Draconic, the
                                                
                                            
                                        






