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                        Returning 10 results for 'druid instinct are blur'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     listed for your Druid level and lower prepared.  Arid Land   Druid Level Circle Spells   3 Blur, Burning Hands, Fire Bolt 5 Fireball 7 Blight 9 Wall of Stone   Polar Land   Druid Level Circle Spells   3
                                                
                                            
                                                
                                                    Druid Subclass A Druid subclass is a specialization that grants you features at certain Druid levels, as specified in the subclass. Druids form loose associations, which they call circles. This
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     isn’t just god of the earth to a druid; he is the fertile soil and the rolling hills themselves. Malar isn’t just the Beastlord, but the hunger and the hunting instinct of a predatory beast. Although
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    , freedom of movement 9th conjure elemental, scrying   Desert   Druid Level
 Spells
   3rd blur, silence 5th create food and water, protection from energy 7th blight, hallucinatory terrain 9th insect
                                                
                                            
                                                
                                                     additional druid cantrip of your choice. This cantrip doesn’t count against the number of druid cantrips you know. Natural Recovery Starting at 2nd level, you can regain some of your magical energy by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    
 control water, freedom of movement
 9th
 conjure elemental, scrying
  Desert  Druid Level Spells   3rd
 blur, silence
 5th
 create food and water, protection from energy
 7th
 blight, hallucinatory
                                                
                                            
                                                
                                                     additional druid cantrip of your choice. This cantrip doesn’t count against the number of druid cantrips you know. Natural Recovery Starting at 2nd level, you can regain some of your magical energy by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     are gleaming, fruitful places, where dream and reality blur together and where the weary can find rest.   I don’t dream because I don’t sleep. I’m always awake so no one can ever sneak up on me. 
If
                                                
                                            
                                                
                                                     I dreamed, they would be bigger dreams than yours, though, because my head is bigger.
  
 Circle of Dreams Features  Druid Level Feature   2nd Balm of the Summer Court 6th Hearth of Moonlight and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     Spells 
     3  Blur, Burning Hands, Fire Bolt 
   5  Fireball 
   7  Blight 
   9  Wall of Stone 
    Polar Land    Druid Level Circle Spells 
     3  Fog Cloud, Hold Person, Ray of Frost 
   5
                                                
                                            
                                                
                                                    Druid Subclasses A Druid subclass is a specialization that grants you features at certain Druid levels, as specified in the subclass. Druids form loose associations, which they call circles. This
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Camp Locations Hc1. Druid Camp Four robed humans — two male, two female — chant as they stand around a bonfire. On the periphery of the firelight are two massive elk, placidly chewing.
 The four
                                                
                                            
                                                
                                                     lycanthropes, but they noticed the pair’s killer instinct. The werewolves pretend to be interested in the rite, but prolonged conversation with strangers frustrates them. Any conversational hostility
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    , minor illusion
 1st level (4 slots): burning hands, expeditious retreat, mage armor
 2nd level (3 slots): blur, scorching ray
 3rd level (2 slots): fireball
 Actions
 Dagger. Melee or Ranged
                                                
                                            
                                                
                                                     20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
 Elizar Dryflagon Elizar was a druid who claims to be a member of the Circle of the Scarlet Moon. However, Elizar is really in service to Imix
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     grasp
 1st level (4 slots): guiding bolt, shield, thunderwave, witch bolt
 2nd level (3 slots): blur, levitate
 3rd level (2 slots): lightning bolt
 Actions
 Longsword. Melee Weapon Attack: +5
                                                
                                            
                                                
                                                     each: blur, confusion, mirror image
 1/day each: modify memory, Rary’s telepathic bond
 Legendary Resistance (3/Day). If Lazav fails a saving throw, he can choose to succeed instead.
 Shapechanger
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     touch, mage hand, minor illusion, prestidigitation, ray of frost
 1st level (4 slots): expeditious retreat, ice knife,* magic missile, shield
 2nd level (3 slots): blur, hold person
 3rd level (2
                                                
                                            
                                                
                                                     attacks). He has the following druid spells prepared (an asterisked spell is from appendix B):
 Cantrips (at will): mending, resistance, shape water*
 1st level (4 slots): create or destroy water, cure
                                                
                                            
                                        





