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                        Returning 35 results for 'druid interact are broken'.
                    
                
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     natural wonders of their domains. They seldom interact with folk away from their druid groves and shrines, unless there is a great threat to the natural order or to a nearby community. An archdruid
                                                
                                            
                                                
                                                     blinded until the start of the druidâs next turn.
Spellcasting. The archdruid casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 17):
At will: beast
                                                
                                            
                                        
                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                     with spell attacks). He has the following druid spells prepared:
Cantrips (at will): druidcraft, produce flame, shillelagh, prestidigitation
1st level (4 slots): entangle, longstrider, speak with
                                                
                                            
                                                
                                                    ","rollDamageType":"bludgeoning"} bludgeoning damage with shillelagh.Sladis Vadir has always felt a strange attraction to the Underdark, but the demonic incursion has broken his sanity. He kills and eats other humanoids he encounters or, as he calls it, âculls the herd to maintain the natural order.â
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                    . Whatâs more, you arenât alone, as a bounty hunter in the wild would be: you routinely interact with both the criminal subculture and other bounty hunters, maintaining contacts in both
                                                
                                            
                                                
                                                    
Honor. I donât steal from others in the trade. (Lawful)
2
Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
3
Charity. I steal from the wealthy so
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     vast, sprawling rubblebelts of broken terrain that civilized folk have long abandoned. You can find a suitable place for you and your allies to hide or rest in these areas. In addition, you can find
                                                
                                            
                                                
                                                     different clan.
4
When we were younger, I was romantically involved with a prominent warrior in my clan.
5
A druid in my clan believes I have a destiny to fulfill.
6
The warrior who trained
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Mending Transmutation Cantrip (Bard, Cleric, Druid, Sorcerer, Wizard) Casting Time: 1 minute
 Range: Touch
 Components: V, S, M (two lodestones)
 Duration: Instantaneous
 This spell repairs a
                                                
                                            
                                                
                                                     single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Mending Transmutation Cantrip (Bard, Cleric, Druid, Sorcerer, Wizard) Casting Time: 1 minute
 Range: Touch
 Components: V, S, M (two lodestones)
 Duration: Instantaneous
 This spell repairs a
                                                
                                            
                                                
                                                     single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     Backgroundâ for more context and familiarize yourself with the Key NPCs table, which describes important individuals the characters will interact with throughout the adventure. Step 3. Make a copy of
                                                
                                            
                                                
                                                     Beak, Giant Commoner Copper Dragon, Adult Djinni Druid Galeb Duhr Green Dragon Wyrmling Hill Giant Kobold, Winged Performer Performer Maestro Priest Acolyte Purple Worm Warrior Veteran  Key NPCs  Name
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     characters will interact with these NPCs throughout the adventure. Step 3. Bookmark the following stat blocks in the Monster Manual or on D&D Beyond:  Archpriest Behir Berserker Bulette Chimera Cyclops
                                                
                                            
                                                
                                                     Sentry Druid Fire Elemental Flameskull Githyanki Knight Green Hag Grick Ancient Guard Hill Giant Hydra  Manticore Marid Mephit, Smoke Mind Flayer Noble Noble Prodigy Owlbear Red Dragon, Young Roc
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Mirage Arcane Level 7 Illusion (Bard, Druid, Wizard) Casting Time: 10 minutes
 Range: Sight
 Components: V, S
 Duration: 10 days
 You make terrain in an area up to 1 mile square look, sound
                                                
                                            
                                                
                                                     illusion to the terrainâs true form; however, all other elements of the illusion remain, so while the creature is aware of the illusionâs presence, the creature can still physically interact with the illusion.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     Belviewsâand all suffer from some form of madness. Whenever the characters interact with a mongrelfolk who isnât detailed here, roll on the Indefinite Madness table (see âMadness Effectsâ in chapter 8 of
                                                
                                            
                                                
                                                     the other mongrelfolk in the abbey to hoot and holler with excitement as they wait to be fed. The windows of the north wing are made of leaded glass that is translucentâgood for letting in light but not good for seeing through. The windows of the east wing are broken outward and have damaged shutters.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Mirage Arcane Level 7 Illusion (Bard, Druid, Wizard) Casting Time: 10 minutes
 Range: Sight
 Components: V, S
 Duration: 10 days
 You make terrain in an area up to 1 mile square look, sound
                                                
                                            
                                                
                                                     illusion to the terrainâs true form; however, all other elements of the illusion remain, so while the creature is aware of the illusionâs presence, the creature can still physically interact with the illusion.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     the characters will interact with during the adventure. Step 3. Bookmark the pages in the Dungeon Masterâs Guide or on D&D Beyond detailing the Wand of Wonder and the environmental effects of extreme
                                                
                                            
                                                
                                                     Giant (Neutral) D4 Challidax (a.k.a. Shivering Death) Primary antagonist Adult White Dragon D16 Elakdras Dead frost giant druid â D16 Enstavva Petrified frost giant Frost Giant (Neutral) D8 Finkleton Dead
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                     echoing, broken halls house malign creatures. Evil has taken root at the citadelâs core, which is deep within a subterranean garden of blighted foliage. Here a terrible tree and its dark shepherd
                                                
                                            
                                                
                                                     plot in darkness. The tree, called the Gulthias Tree, is shepherded by a twisted druid, Belak the Outcast. He was drawn to the buried citadel twelve years ago, following stories of oddly enchanted fruit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     spellcasters to interact with the worldâs underlying magical reality. In Arcavios, that fabric is knotted and tangled in some locations, creating a phenomenon called snarls. At these places, spells
                                                
                                            
                                                
                                                    , whole or broken, grown over or mysteriously clean. Their irregular spokes evoke the radiating lines of a shining star. The star arches are a mystery left over from the birth of the world. In most
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Archdruid Archdruids watch over the natural wonders of their domains. They seldom interact with folk away from their druid groves and shrines, unless there is a great threat to the natural order or
                                                
                                            
                                                
                                                     crocodile 5 Mammoth 6 Flail snail (appears in this book) 7 Triceratops 8 Water elemental  Archdruid
 Medium Humanoid (Druid), Any Alignment
 Armor Class 14 (hide armor)
 Hit Points 154 (28d8 + 28
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    Archdruid Archdruids watch over the natural wonders of their domains. They seldom interact with civilized folk unless there is a great threat to the natural order, and their lairs are often guarded
                                                
                                            
                                                
                                                     attacks). It has the following druid spells prepared:
 Cantrips (at will): druidcraft, mending, poison spray, produce flame
 1st level (4 slots): cure wounds, entangle, faerie fire, speak with animals
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Charisma Charisma measures your ability to interact effectively with others. It includes such factors as confidence and eloquence, and it can represent a charming or commanding personality. Charisma
                                                
                                            
                                                
                                                     trying to pry information out of a prisoner, convincing street thugs to back down from a confrontation, or using the edge of a broken bottle to convince a sneering vizier to reconsider a decision
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     such places, particularly those that serve as druid groves. Eldath is a goddess of comfort, healing, and calm. Her blessed waters heal the sick, cure madness, and comfort the dying. Most rural places
                                                
                                            
                                                
                                                     where people tie offerings. Typical offerings are broken weapons or items that are remembrances of arguments, which the faithful discard while making a wish for peace in the future. Many of those who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Earthquake Level 8 Transmutation (Cleric, Druid, Sorcerer) Casting Time: Action
 Range: 500 feet
 Components: V, S, M (a fractured rock)
 Duration: Concentration, up to 1 minute
 Choose a point
                                                
                                            
                                                
                                                    , and its Concentration is broken. You can also cause the effects below. Fissures. A total of 1d6 fissures open in the spellâs area at the end of the turn you cast it. You choose the fissures
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Charisma Charisma measures your ability to interact effectively with others. It includes such factors as confidence and eloquence, and it can represent a charming or commanding personality. Charisma
                                                
                                            
                                                
                                                     trying to pry information out of a prisoner, convincing street thugs to back down from a confrontation, or using the edge of a broken bottle to convince a sneering vizier to reconsider a decision
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Earthquake Level 8 Transmutation (Cleric, Druid, Sorcerer) Casting Time: Action
 Range: 500 feet
 Components: V, S, M (a fractured rock)
 Duration: Concentration, up to 1 minute
 Choose a point
                                                
                                            
                                                
                                                    , and its Concentration is broken. You can also cause the effects below. Fissures. A total of 1d6 fissures open in the spellâs area at the end of the turn you cast it. You choose the fissures
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     runs the inn; sheâs kind, honest, and much beloved in the district. The Anvil is on the west side of the Bridge and is a common hangout for Boromar allies. The Broken Mirror is an inn run by a family
                                                
                                            
                                                
                                                     of warlock or druid, and that he can see through the eyes of his cats as they wander the city. The General is a headless statue in a small square in Eastbridge. Itâs hundreds of years old, and no one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    , which startles and scares away the other animals. If the frost druid in area E9 hears sounds of battle in this room, she remains where she is, preferring to make a final stand there. Statues. In addition
                                                
                                            
                                                
                                                     loggers it is familiar with. After clearing the snow covering the moon dial, the frost druid uses a moonbeam spell to light the full moon symbol on the moon dialâs face, activating the mirror so the moose
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     discussed in the next section.   Good Gifts to Give Fey Family ring
 Talisman sacred to your druid circle
 Favorite hat
 Piece of art that you made
 Trinket from the Material Plane
 Favorite
                                                
                                            
                                                
                                                     dessert recipe
 Sensational, applause-worthy performance
 Haircut or bath
  
   Bad Gifts to Give Fey Item that has outlived its usefulness
 Item you intended to get rid of
 Half-hearted performance
 Cursed, evil, or broken item
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Symbol Level 7 Abjuration (Bard, Cleric, Druid, Wizard) Casting Time: 1 minute
 Range: Touch
 Components: V, S, M (powdered diamond worth 1,000+ GP, which the spell consumes)
 Duration: Until
                                                
                                            
                                                
                                                     no larger than 10 feet in diameter. If you choose an object, it must remain in place; if it is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Symbol Level 7 Abjuration (Bard, Cleric, Druid, Wizard) Casting Time: 1 minute
 Range: Touch
 Components: V, S, M (powdered diamond worth 1,000+ GP, which the spell consumes)
 Duration: Until
                                                
                                            
                                                
                                                     no larger than 10 feet in diameter. If you choose an object, it must remain in place; if it is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     vines (see appendix C). Brought to the island by a druid named Tallos (one of those killed by the drowned ones), the vines are rooted in large clay pots. Tallos grew the vines for their fruit, which
                                                
                                            
                                                
                                                     he fermented into a unique wine. The other residents knew to give a wide berth to the vines, which attack anyone (except the now-dead druid) that comes within their reach. Anyone who ascends the west
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     the water is Sladis Vadir, a high elf druid and member of the Emerald Enclave. Use the druid statistics in the Monster Manual to represent him, with the following modifications: Sladis is neutral good
                                                
                                            
                                                
                                                     has broken his sanity. He kills and eats other humanoids he encounters or, as he calls it, âculls the herd to maintain the natural order.â This is considered a form of indefinite madness (see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     warmth are illusions with which the characters can interact (see âJoining the Ballâ below). The scene can be ended with a successful dispel magic spell (DC 19). If the illusory ball is dispelled, the
                                                
                                            
                                                
                                                     way are attacked. Joining the Ball. The characters can interact freely with the illusory surroundings. The magic reacts to their actions, allowing them to hold conversations with courtiers, join the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    Random Encounters in Hither Use random encounters to bring the swamp to life or to present the characters with more opportunities to interact with the setting. You can also use random encounters to
                                                
                                            
                                                
                                                     interior, use the inn map in appendix C of the Dungeon Masterâs Guide. Innkeeper. Tsu Harabax, an elderly female human druid (neutral), has been running the Inn at the End of the Road by herself since
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     Lich
 Druid of the Old Ways
 Felidar
 Firefist
 Firemane Angel
 Flux Blastseeker
 Fluxcharger
 Flying Horror
 Frontline Medic
 Galvanic Blastseeker
 Galvanice Weird
 Gloamwing
 Goblin Gang
                                                
                                            
                                                
                                                     tenements, cobblestone plazas, and broken ruins where once-majestic buildings have crumbled to rubble. She imagines the teeming masses below her: humans, elves, vedalken, minotaurs, goblins, loxodons
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     â spiders of every size and type. If anyone other than the druid Krell spends more than a few moments in this room, one giant spider bursts from the webs on the port side, while an ettercap emerges from
                                                
                                            
                                                
                                                    . Navigatorâs Room The door into this room from the main deck is held shut by a thick mass of webbing behind it. It can be forced open with a successful DC 15 Strength (Athletics) check or broken
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                    M8. Control Room This central area once served as the bridge of the planar craft. This area is a maze of damaged controls and broken machinery. Countless wires twist their way across the walls
                                                
                                            
                                                
                                                     provide advantage on another characterâs check. For each failure, one brain deactivates both its disks. If the players enjoy extended dialog and more social encounters, you can have them interact with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     better condition than the dilapidated structures nearby. The doors are reinforced with heavy iron bands, and thick shutters protect the windows.
 Robson Michel  Reidoth the Druid This is where
                                                
                                            
                                                
                                                     cause. If any of the characters appear to respect her position and beliefs, the druid tells them where to find the goblin stronghold. Otherwise, Reidoth offers a bargain: if the characters chase off
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
                                                    
                                                
                                            
                                                     of Claugiyliamatar to the dragon (area C13). If the characters capture a druid and makes a successful DC 15 Charisma (Intimidation) check the druid leads them to the dragon.
 Characters could
                                                
                                            
                                                
                                                     attack the characters. If the owlbears are not in the presence of Claugiyliamatar or a Gnawbones druid, a character who uses an action to make a successful DC 15 Wisdom (Animal Handling) convinces the
                                                
                                            
                                        






