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                        Returning 35 results for 'druid interests are blue'.
                    
                
                        
                            
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                                        druids interest are blue
                                    
                                
                                    
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                                        drik interest are blue
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     heads: black, blue, green, red, and white.
Tiamat deploys abishais as her agents, sending them forth to represent her interests in the Hells and across the multiverse. Some have simple tasks, such as
                                                
                                            
                                                
                                                    , wall of forceSeekers of forgotten lore and lost relics, blue abishais are the most cunning and learned of their kind. Their research into occult subjects gleaned from tomes plundered from across the
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     draconic devil to serve at her pleasure in the Nine Hells. Each type of abishai is associated with one of Tiamat’s five dragon heads: black, blue, green, red, and white.
Tiamat deploys
                                                
                                            
                                                
                                                     abishais as her agents, sending them forth to represent her interests in the Hells and across the multiverse. Some have simple tasks, such as delivering a message to cultists. Others have greater
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     abishai is associated with one of Tiamat’s five dragon heads: black, blue, green, red, and white.
Tiamat deploys abishais as her agents, sending them forth to represent her interests in the Hells
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     pleasure in the Nine Hells. Each type of abishai is associated with one of Tiamat’s five dragon heads: black, blue, green, red, and white.
Tiamat deploys abishais as her agents, sending them
                                                
                                            
                                                
                                                     forth to represent her interests in the Hells and across the multiverse. Some have simple tasks, such as delivering a message to cultists. Others have greater responsibilities, such as leading large
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     one of Tiamat’s five dragon heads: black, blue, green, red, and white.
Tiamat deploys abishais as her agents, sending them forth to represent her interests in the Hells and across the multiverse
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     their rivals. The sonic pulse of their breath weapon sows weakness, leaving the victims unable to fight back.
Luminous Blue
Sapphire dragons’ scales and wing membranes show varied shades of
                                                
                                            
                                                
                                                     blue, ranging from the light tones of a spring sky to the rich, crystalline azure of sapphire gems and compressed glacial ice. In the light, the scales glitter and shine like luminous starbursts. The
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     can endure their abrasive demeanor, caustic observations, and morbid interests can form a lasting bond with a powerful ally.
Entropic Hoards
Topaz dragons prize information on destruction and
                                                
                                            
                                                
                                                     persistently hunts a giant crab that always manages to evade the wyrmling. (The crab might have been the recipient of a druid’s awaken spell.)
4
A mated pair of griffon;griffons found a topaz
                                                
                                            
                                        
                                                     Species
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                    , standing almost a head taller than humans on average but weighing about the same. Their hairless skin comes in a range of shades of blue. Their eyes are darker shades of blue or violet. They lack
                                                
                                            
                                                
                                                     with ideas than with people. They form close friendships based on mutual interests or compelling disagreements, and their interactions dwell on their thoughts about those issues rather than their
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     alterations in yourself or others, the result often displays the characteristics of fish, amphibians, or other water-dwelling creatures. Blue-green eddies of magical energy sometimes accompany your
                                                
                                            
                                                
                                                     my research and any other tasks I have to complete.
Contacts
The fluid nature of clades, whose rosters span different laboratories and change as researchers discover new interests, creates
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     choice
Equipment: An Azorius insignia, a scroll containing the text of a law important to you, a bottle of blue ink, a pen, a set of fine clothes, and a belt pouch containing 10 gp (Azorius
                                                
                                            
                                                
                                                    
5th
dominate person
Your magic often takes the form of blue or golden runes floating and glowing in the air in circular patterns or of shimmering azure barriers of magical energy. If you
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     of survival and living off the land. They are often proficient in Nature, and can seek assistance from woodsmen, hunters, rangers, barbarian tribes, druid circles, and priests who revere the gods of
                                                
                                            
                                                
                                                     with interests and concerns that transcend local politics and geography, the Alliance has its own cadre of individuals who work on behalf of the organizations, wider agenda. Alliance agents are required
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Helpful Knowledge A character who scans Mazfroth’s Mighty Digressions learns a piece of information relevant to their interests, such as one of these: All magic depends on the Weave, an interface
                                                
                                            
                                                
                                                    . Damage to the Weave can cause unimaginable destruction, as evidenced by the Spellplague in 1385 DR, the Year of Blue Fire. Some scholars believe that Malar, god of the hunt, is responsible for lycanthropy
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Coastal Creatures  CR Creatures   1/8 Dolphin 1/4 Dimetrodon, tortle 1/2 Skulk 1 Sea spawn 2 Quetzalcoatlus, tortle druid 3 Deep scion, dolphin delighter, merrenoloth, swashbuckler, vampiric mist 5
                                                
                                            
                                                
                                                     Kraken priest 8 Canoloth, shoosuva 9 Flind, lonely sorrowsworn 10 Stone giant dreamwalker 11 Balhannoth, morkoth, spirit troll 12 Eidolon, frost giant everlasting one, ki-rin 13 Wastrilith 16 Storm giant quintessent 17 Blue abishai, nagpa 20 Leviathan 23 Elder tempest
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Coastal Creatures  Creatures Challenge (XP)   Tortle 1/4 (50 XP) Skulk 1/2 (100 XP) Tortle druid 2 (450 XP) Merrenoloth, vampiric mist 3 (700 XP) Canoloth 8 (3,900 XP) The Lonely 9 (5,000 XP
                                                
                                            
                                                
                                                    ) Balhannoth, spirit troll 11 (7,200 XP) Eidolon 12 (8,400 XP) Wastrilith 13 (10,000 XP) Blue abishai, nagpa 17 (18,000 XP) Leviathan 20 (25,000 XP) Elder tempest 23 (50,000 XP)
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                    Faerie Fire Level 1 Evocation (Bard, Druid) Casting Time: Action
 Range: 60 feet
 Components: V
 Duration: Concentration, up to 1 minute
 Objects in a 20-foot Cube within range are outlined in
                                                
                                            
                                                
                                                     blue, green, or violet light (your choice). Each creature in the Cube is also outlined if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed Dim Light in a 10-foot
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Faerie Fire Level 1 Evocation (Bard, Druid) Casting Time: Action
 Range: 60 feet
 Components: V
 Duration: Concentration, up to 1 minute
 Objects in a 20-foot Cube within range are outlined in
                                                
                                            
                                                
                                                     blue, green, or violet light (your choice). Each creature in the Cube is also outlined if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed Dim Light in a 10-foot
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Faerie Fire Level 1 Evocation (Bard, Druid) Casting Time: Action
 Range: 60 feet
 Components: V
 Duration: Concentration, up to 1 minute
 Objects in a 20-foot Cube within range are outlined in
                                                
                                            
                                                
                                                     blue, green, or violet light (your choice). Each creature in the Cube is also outlined if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed Dim Light in a 10-foot
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     Conjuration Yes No Druid, Ranger 2nd Tasha’s Mind Whip Enchantment No No Sorcerer, Wizard 3rd Intellect Fortress Abjuration Yes No Artificer, Bard, Sorcerer, Warlock, Wizard 3rd Spirit Shroud Necromancy
                                                
                                            
                                                
                                                     Yes No Cleric, Paladin, Warlock, Wizard 3rd Summon Fey Conjuration Yes No Druid, Ranger, Warlock, Wizard 3rd Summon Shadowspawn Conjuration Yes No Warlock, Wizard 3rd Summon Undead Necromancy Yes No
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    , orc, scout 1/2 (100 XP) Brown bear, half-ogre 1 (200 XP) Bandit captain, berserker, druid, griffon, ogre, orc Eye of Gruumsh, orog, polar bear, saber-toothed tiger 2 (450 XP) Manticore, veteran, winter
                                                
                                            
                                                
                                                     toad, harpy 1 (200 XP) Bandit captain, berserker, druid, griffon, ogre, merrow, plesiosaurus, sahuagin priestess, sea hag 2 (450 XP) Manticore, veteran 3 (700 XP) Banshee 4 (1,100 XP) Sahuagin baron
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     the same god, but more likely, they represent the interests of different gods as they face the dangers of the world together. Gods of Theros    Deity Alignment Suggested Cleric Domains Common Symbol
                                                
                                            
                                                
                                                      Knowledge, Tempest  Blue eye 
   Klothys, god of destiny  N  Knowledge, War  Drop spindle 
   Kruphix, god of horizons  N  Knowledge, Trickery  Eight-pointed star 
   Mogis, god of slaughter  CE
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     they want, within the limits of a code of tradition, loyalty, or order. Devils and blue dragons are typically lawful evil. Neutral evil (NE) is the alignment of those who do whatever they can get away
                                                
                                            
                                                
                                                    , Artemis is not an ideal adventurer. He began his career as a villain, and only cooperates with heroes when he must — and when it’s in his own best interests. In most games, evil adventurers cause
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     battle at sea between two galleons 66–70 1d4 + 3 merrow 71–75 A pirate crew consisting of 1 bandit captain, 1 druid, 2 berserkers, and 2d12 bandits, all searching for buried treasure 76–80 A severed
                                                
                                            
                                                
                                                     humanoid hand tangled in a net 81–82 1 water elemental 83–84 1 cyclops 85–86 1d4 banshees (night only) 87–88 2d4 veterans 89–90 1 young bronze dragon 91–93 1d3 cyclopes 94–95 1 young blue dragon 96 1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice & Errata
                                                    
                                                
                                            
                                                     Salted Glade is captained by Mithina Greyheart (NE half-elf female druid), whose grove was destroyed by a massive tidal wave nearly twenty years ago. Mithina’s heart sank with her grove, and her mind
                                                
                                            
                                                
                                                    . Aiding her is the corrupted dryad Filios, who dwells in a shriveled oak growing from the ship’s center.
 A black leafless branch stitched on a field of blue flaps from the highest boughs of the Salted Glade.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    , the group employs many agents and spies to look after its interests. The Circle of Eight is much less benevolent than the Harpers; its wizards are not particularly concerned about tyranny and are more
                                                
                                            
                                                
                                                     druids of the Flanaess belong to a great order known as the Old Faith. Each region of the continent falls under the purview of a Great Druid, who in turn oversees a hierarchy of lower-ranking druids
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     Zakia (Medium, Chaotic Good Druid) is a local human herbalist who uses one of the storytelling booths to spook young children with tales about dragons and child-eating monsters. Her blue dress is
                                                
                                            
                                                
                                                     an elf soldier with a Tiny blue finch perched on the right shoulder of her green cloak. She barters for supplies at the Listening Post’s trading hub. When Friendly, Taelyn shares the following: “Last
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     eladrin
 Fiends Abyssal wretch
 Alkilith
 Amnizu
 Armanite
 Bael
 Baphomet
 Black abishai
 Blue abishai
 Bulezau
 Canoloth
 Demogorgon
 Dhergoloth
 Dybbuk
 Fraz-Urb’luu
 Geryon
 Graz’zt
                                                
                                            
                                                
                                                     kith’rak
 Githyanki supreme commander
 Githzerai anarch
 Githzerai enlightened
 Gloom weaver
 Meazel
 Nagpa
 Shadow dancer
 Skulk
 Soul monger
 Tortle
 Tortle druid
 Monstrosities Adult
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    . Vedalken are tall and slender, standing almost a head taller than humans on average but weighing about the same. Their hairless skin comes in a range of shades of blue. Their eyes are darker shades of
                                                
                                            
                                                
                                                     blue or violet. They lack external ears, their noses are broad and flat, and they are partially amphibious. Cool Rationality Despite being talkative, vedalken keep their personal lives private, and they
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     what they want, within the limits of a code of tradition, loyalty, or order. Devils and blue dragons are typically lawful evil. Neutral Evil. (NE) is the alignment of those who do whatever they can get
                                                
                                            
                                                
                                                     evil character, Artemis is not an ideal adventurer. He began his career as a villain, and only cooperates with heroes when he must—and when it’s in his own best interests. In most games, evil
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     hammerer
 Duergar kavalrachni
 Duergar mind master
 Duergar stone guard
 Duergar xarrorn
 Ogre bolt launcher
 Ogre howdah
 Rutterkin
 Tortle druid
 Challenge 3 (700 XP) Bulezau
 Deathlock wight
                                                
                                            
                                                
                                                    
 Steel predator
 Titivilus
 Challenge 17 (18,000 XP) Blue abishai
 Nagpa
 Challenge 18 (20,000 XP) Amnizu
 Drow favored consort
 Sibriex
 Challenge 19 (22,000 XP) Bael
 Red abishai
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     and now leads the pack. 
   6  A druid who tends a desert oasis has been keeping watch over several brass dragon wyrmlings since adventurers killed the wyrmlings’ parents. 
   Young Brass Dragon
                                                
                                            
                                                
                                                     Connections    d6 Connected Creatures 
     1  A young brass dragon and a young blue dragon fight over territory. 
   2  A young brass dragon frequently visits a couatl who is charged with guarding an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     regalia of the Cyran crown. Two of the dragonmarked houses, Orien and Cannith, also have vested interests in investigating the Mournland’s ruins and often hire adventurers to pursue those interests
                                                
                                            
                                                
                                                     opportunities that could lead a group of adventurers into the Mournland.  Mournland Adventure Hooks   d6 Adventure Hook   1 A Gatekeeper druid wants a rock sample from the Glass Plateau. 2 A magewright from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     assistance from woodsmen, hunters, rangers, barbarian tribes, druid circles, and priests who revere the gods of nature. The Lords’ Alliance. On one level, the agents of the Lords’ Alliance are
                                                
                                            
                                                
                                                     representatives of the cities and other governments that constitute the alliance. But, as a faction with interests and concerns that transcend local politics and geography, the Alliance has its own cadre of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    , banding together only in the interests of their trade. For many such crews, there’s often no need for a formal meeting place — they meet whenever and wherever necessary, in shop stockrooms or around
                                                
                                            
                                                
                                                     fear of rats races down the street and slams into the party, having witnessed a bunch of rats feeding on a corpse in an alley. 
   7  The druid Torimesh offers one party member a strange symbol
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                    , banding together only in the interests of their trade. For many such crews, there’s often no need for a formal meeting place — they meet whenever and wherever necessary, in shop stockrooms or around
                                                
                                            
                                                
                                                     witnessed a bunch of rats feeding on a corpse in an alley. 7 The druid Torimesh offers one party member a strange symbol stained on a piece of bark. He tells the party that the Drawing Tree in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     own secret tongue. But many of these gods have clerics as well, champions who take a more active role in advancing the interests of a particular nature god. These clerics might hunt the evil
                                                
                                            
                                                
                                                     with animals 3rd barkskin, spike growth 5th plant growth, wind wall 7th dominate beast, grasping vine 9th insect plague, tree stride  Acolyte of Nature At 1st level, you learn one druid cantrip of your
                                                
                                            
                                        






