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Returning 35 results for 'druidic inspire are book'.
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Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Greyhawk Gazetteer The poster map in this book shows the entire region of the Flanaess, with the Free City of Greyhawk near the center. As characters venture beyond the confines of the city and its
surrounding lands, you can use the map and the information on these pages to inspire your own adventures and world details. Mike Schley View Player Version
Compendium
- Sources->Dungeons & Dragons->Monster Manual
natural world and heal its ills. These magic-users might be recluses devoted to a particular land, or they might be part of a mystic organization. Roll on or choose a result from the Druidic Traditions
table to inspire a druid’s magical practices. Druid Traditions 1d6 The Druid Is... 1 An avenger who strikes against destructive civilizations and those who abuse nature. 2 A guide who aids
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
of the Star Forge” draws on the ideas, maps, stat blocks, and other details in the pages of that book, standing as an example of how to put all those pieces together. You can use Glory of the Giants to
help inspire alterations or expansions to this adventure, and of course to help you create your own adventures and even whole campaigns with giants in prominent roles.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
needed for the spell, so long as you can demonstrate your need and are in good standing with the church. Equipment. Each member of your party has a holy symbol or druidic focus, even if it isn’t
needed for spellcasting. Each of you also has a book containing prayers, rites, and scriptures of your faith. Proficiencies. Each member of your party gains proficiency in the Religion skill, if the character doesn’t already have it.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Sanctum Level 17 Bastion Facility Prerequisite: Ability to use a Holy Symbol or Druidic Focus as a Spellcasting Focus
Space: Roomy
Hirelings: 4
Order: Empower
A Sanctum is a place of solace
to cast Heal once without expending a spell slot. You can’t gain this Charm again while you still have it. Empower: Fortifying Rites. When you issue the Empower order to this facility, you inspire its
Compendium
- Sources->Dungeons & Dragons->Monster Manual
table to inspire what mysteries a treant protects. Treant Secrets 1d6 The Treant Is... 1 Blessed by a god and grows magic fruit. 2 Growing atop the entrance to a dungeon or portal to the Feywild
. 3 Home to a community of pixies or sprites. 4 The last lore keeper of lost druidic knowledge. 5 Rooted on a hero’s burial mound and animates trees that look like questing knights. 6 Scarred by a fire
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Genres of Horror This section describes several horror subgenres, elements common to certain types of horror stories you can use to inspire your own Darklords and Domains of Dread. These sections
creatures found in chapter 5 of this book (VGR) and the Monster Manual (MM). Also, for examples of fully detailed Darklords and domains employing these genres, look ahead to chapter 3.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
strangers on sight. Roll on or choose a result from the Pegasus Offerings table to inspire how one might show their good intentions to a wary pegasus. Pegasus Offerings 1d4 A Pegasus Won’t Flee
Someone... 1 Bearing the gear of a hero the pegasus aided. 2 Offering magical fruit or holy spring water. 3 Singing a song in Celestial, Druidic, or Sylvan. 4 Wearing the garb of an ancient heroic
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
here should inspire you as you prepare to use giants in your D&D game. This material is divided into five main sections: “Roleplaying Giants” discusses how to bring giants to life during your game
beliefs. As with the rest of this book, this chapter focuses on the main families of giants described in the Monster Manual, but much of this advice can also be applied to other creatures of the Giant type. Katerina Ladon
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
Homestead are extraordinary. That’s partly due to Arthur’s magical experiments and his skill with druidic magic. But there’s another, more ominous reason for the land’s fecundity.
The hill at Holrow
of Grolantor magically enhances plant and animal growth around it, resulting in rich crops and thriving livestock. Arthur never learned this secret, but he recorded his suspicions in a book in the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
first letter of your size). Imagine Your Past and Present Let your character’s background and species inspire how you imagine their past. That past fed into the character’s present. With that in mind
an organization, such as a guild or religion? If so, are you still a member of it? What elements of your past inspire you to go on adventures now? Choose Languages Your character knows at least three
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
write just the first letter of your size). Imagine Your Past and Present Let your character’s background and species inspire how you imagine their past. That past fed into the character’s present. With
whom? Did you join an organization, such as a guild or religion? If so, are you still a member of it? What elements of your past inspire you to go on adventures now? Choose Languages Your character knows
Compendium
- Sources->Dungeons & Dragons->Monster Manual
rudimentary cunning. Such conditions include strikes from magical lightning, nature defending itself, or druidic curses. Roll on or choose a result from the Shambling Mound Cultivation table to inspire a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
went on to inspire the creation of a campaign setting of the same name in 1990: Ravenloft, home of the Domains of Dread.
Module I6: Ravenloft, written by Tracy and Laura Hickman, broke new ground by
this day one of the most iconic and memorable of all D&D dungeons.
This book includes the original adventure, as well as expanded material developed in consultation with Tracy and Laura Hickman. It
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
appendices A and B are meant to be used in conjunction with the rest of this book. Appendix C contains lists of creatures by type, challenge rating, and environment. These lists can help you find monsters
chapter, the lore and maps in chapter 1 might inspire you. Similarly, the racial traits in chapter 2 can be applied to the stat blocks in appendix B to create such memorable NPCs as goliath champions, kenku master thieves, and tabaxi bards.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
unchanged. Mundane Items A dragon’s hoard often includes mundane items that can be clues to their owner’s personality and history, and that might inspire further investigation by curious adventurers
determine the value of each individual gem and art object in a hoard. Use the tables in the Dungeon Master’s Guide to help you describe these treasures. Chapter 5 of this book also includes tables you can
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
crocodile 5 Mammoth 6 Flail snail (appears in this book) 7 Triceratops 8 Water elemental Archdruid
Medium Humanoid (Druid), Any Alignment
Armor Class 14 (hide armor)
Hit Points 154 (28d8 + 28
+5, Perception +9
Senses passive Perception 19
Languages Druidic plus any two languages
Challenge 12 (8,400 XP) Proficiency Bonus +4
Actions
Multiattack. The archdruid makes three Staff or
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
2 lb. 1 GP Barrel 70 lb. 2 GP Basket 2 lb. 4 SP Bedroll 7 lb. 1 GP Bell — 1 GP Blanket 3 lb. 5 SP Block and Tackle 5 lb. 1 GP Book 5 lb. 25 GP Bottle, Glass 2 lb. 2 GP Bucket 2 lb. 5 CP Burglar’s
Clothes, Traveler’s 4 lb. 2 GP Component Pouch 2 lb. 25 GP Costume 4 lb. 5 GP Crowbar 5 lb. 2 GP Diplomat’s Pack 39 lb. 39 GP Druidic Focus Varies Varies Dungeoneer’s Pack 55 lb. 12 GP Entertainer’s
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
GP Arcane Focus Varies Varies Backpack 5 lb. 2 GP Ball Bearings 2 lb. 1 GP Barrel 70 lb. 2 GP Basket 2 lb. 4 SP Bedroll 7 lb. 1 GP Bell — 1 GP Blanket 3 lb. 5 SP Block and Tackle 5 lb. 1 GP Book 5 lb
25 lb. 5 GP Climber’s Kit 12 lb. 25 GP Clothes, Fine 6 lb. 15 GP Clothes, Traveler’s 4 lb. 2 GP Component Pouch 2 lb. 25 GP Costume 4 lb. 5 GP Crowbar 5 lb. 2 GP Diplomat’s Pack 39 lb. 39 GP Druidic
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
) asks the characters for 5,000 gp to fund an expedition that he hopes will inspire a future book, for which he’ll give them special mention in said masterwork. If the characters seem hesitant, Volo
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Gibbering Mouther Nascencies table to inspire what brought one of these horrors into being. Alas, the Elder Elves made a fatal mistake. When the Dragon’s Tear comet next returned, the Vast Gate—still
keyed to the Far Realm of alien entities—linked to the comet and opened again. And what emerged, ululating profanities, sang unnameable hungers into an unguarded world.
—From The Book of the Gate
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
you like, you can roll 1d6 to determine which table to choose a name from, then roll 1d12 to get a name. You can also alter or combine names, pull from a book of names, or use a name inspired by a movie
or book. 1: Common Names 1d12 Common Given Name Common Surname 1 Adrik Brightsun 2 Alvyn Dundragon 3 Aurora Frostbeard 4 Eldeth Garrick 5 Eldon Goodbarrel 6 Farris Greycastle 7 Kathra Ironfist 8
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Using the Tables When a creature’s name appears in bold type, that’s a visual cue pointing you to its stat block. Creatures marked with an asterisk (*) appear in this book. Those marked with a dagger
(†) appear in Mordenkainen Presents: Monsters of the Multiverse. (Where those monsters appear, a note to the table tells you what to do if you don’t have that book.) All other creatures are described
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
inspire followers, protecting their people and guiding them to fulfill the medusa’s divine purpose. The Divine Purpose table offers suggestions for motivations. Roll on the table, or use the entries as
charmed, frightened, petrified, poisoned
Senses passive Perception 22
Languages Common plus any three languages (Abyssal, Celestial, Druidic, or Infernal recommended)
Challenge 17 (18,000 XP
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
injustice, defend innocents, and inspire hope. She believes everyone deserves a chance to write their own story on their own terms, and her deeds have inspired countless heroic tales. Even after so
passive Perception 22
Languages Common, Druidic
Challenge 18 (20,000 XP) Proficiency Bonus +6
Guardian Aura. Whenever a creature of Asteria’s choice within 30 feet of her makes a saving throw
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
gp 2 lb. Barrel 2 gp 70 lb. Basket 4 sp 2 lb. Bedroll 1 gp 7 lb. Bell 1 gp - Blanket 5 sp 3 lb. Block and tackle 1 gp 5 lb. Book 25 gp 5 lb. Bottle, glass 2 gp 2 lb. Bucket 5 cp 2 lb. Caltrops (bag of
threaded through them and a hook to attach to objects, a block and tackle allows you to hoist up to four times the weight you can normally lift. Book. A book might contain poetry, historical accounts
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
10 gp
2 lb.
Staff
5 gp
4 lb.
Wand
10 gp
1 lb.
Druidic focus
Sprig of mistletoe
1 gp
-
Totem
1 gp
-
Wooden staff
5 gp
4 lb.
Yew wand
10 gp
1 lb.
Holy symbol
1 gp
-
Blanket
5 sp
3 lb.
Block and tackle
1 gp
5 lb.
Book
25 gp
5 lb.
Bottle, glass
2 gp
2 lb.
Bucket
5 cp
2 lb.
Caltrops (bag of 20)
1 gp
2 lb.
Candle
1 cp
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
went on a spiritual journey to find myself and instead found a spirit animal to guide, protect, and inspire me. 5 I was struck by lightning and lived. Afterward, I found a new strength within me that let
could best use it. 4 I befriended a druid and was moved by druidic teachings. I decided to follow my friend’s guidance and give something back to the world. 5 While I was growing up, I saw spirits all
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
about what makes your character stand out. “I’m smart” is not a good trait, because it describes a lot of characters. “I’ve read every book in Candlekeep” tells you something specific about your
background. They might inspire you to heights of heroism, or lead you to act against your own best interests if they are threatened. They can work very much like ideals, driving a character’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
images that can inspire your mapmaking. Bringing a Location to Life An inhabited adventure location has its own ecosystem. The creatures that live there need to eat, drink, breathe, and sleep
found, and that book also includes tables listing the creatures commonly found within each type of terrain. Using that information, you can decide which creatures inhabit an adventure location within a
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
symbol or druidic focus, even if it isn’t needed for spellcasting. Each of you also has a book containing prayers, rites, and scriptures of your faith. Proficiencies. Each member of your party gains
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
deep respect for nature, and are primarily farmers, worshiping the goddess they call the Earthmother and keeping to old druidic ways. Ffolk shipwrights are well regarded, having proven their ability to
. A few human languages use other alphabets, including Draconic, Dethek, and Espruar. The languages of the ethnicities described in the Player’s Handbook and this book are as follows:
Arkaiun
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, with metal covers that are 5 feet tall, 4 feet wide, and 1 inch thick. Each book weighs 150 pounds. A large wooden table, its legs carved to look like rearing pegasi, dominates the room. An ornate
gp each and weighing 50 pounds each) and a one-of-a-kind book of original plays written in Dethek, the Dwarvish script, with Common translations, by a legendary and long-deceased cloud giant poet
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
that threat. Having the players understand that these deaths might have been prevented if they had acted more quickly is a good way to inspire the characters to act with a little more urgency. H11
servant of Torm.
Tome of the Creed Resolute
Tome of the Creed Resolute. The book in Pherria’s possession is titled Tome of the Creed Resolute. Written on the first page of this book is the oath
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, Light Intertwined silver rings
Clangeddin Silverbeard LG War, strategy War Crossed silver battleaxes
Dugmaren Brightmantle CG Discovery Knowledge Open book
Dumathoin N Buried
is the only advocate for change within the dwarven pantheon. He can inspire dwarves to seek shortcuts, normally frowned upon, but sometimes those methods turn out to be efficient techniques that






