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                        Returning 21 results for 'druids inherent are broken'.
                    
                
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     creature within 120 feet of her who is concentrating on a spell. The target must succeed on a DC 26 Constitution saving throw or its concentration is broken on the spell, and Sul Khatesh gains 5
                                                
                                            
                                                
                                                     Khatesh understand what forces they are dealing with, or recognize the danger inherent in her gifts.
The Queen of Shadows. An entity of shadow, Sul Khatesh can assume any form. Her favored shape is a twelve
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     from. At night, occasional motes of white light shoot off from these broken bits.Brewers seek this material for its inherent magical quality, which they can use for various purposes.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     power over the others, the world could be destroyed, drawn into one of the elemental planes and broken apart into its component elements. Thus, druids oppose cults of Elemental Evil and others who
                                                
                                            
                                                
                                                    Preserve the Balance  For druids, nature exists in a precarious balance. The four elements that make up a world â air, earth, fire, and water â must remain in equilibrium. If one element were to gain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     power over the others, the world could be destroyed, drawn into one of the elemental planes and broken apart into its component elements. Thus, druids oppose cults of Elemental Evil and others who
                                                
                                            
                                                
                                                    Preserve the Balance  For druids, nature exists in a precarious balance. The four elements that make up a world â air, earth, fire, and water â must remain in equilibrium. If one element were to gain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     Characters   âBroken Silenceâ Clerics, druids, paladins, and other characters with god-given powers âEye in the Skyâ Sorcerers, warlocks, wizards, or others seeking membership in the Mages of High
                                                
                                            
                                                
                                                    Preludes This section presents three short encounters for 1st-level characters, each highlighting a unique aspect of the Dragonlance setting. These encounters focus on the following events: âBroken
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Gods and Divine Magic Divine magicâwhich includes the spells cast by Clerics, Druids, Paladins, and Rangersâis mediated through beings and forces that are categorized as divine. These can include
                                                
                                            
                                                
                                                     Paladin class description in the Playerâs Handbook offers some suggestions for how a player might roleplay a situation where their Paladin has broken their oath. You can also decide how NPCs react to a character whose behavior doesnât square with the ideals implied by the Holy Symbol the character wears.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     where people tie offerings. Typical offerings are broken weapons or items that are remembrances of arguments, which the faithful discard while making a wish for peace in the future. Many of those who
                                                
                                            
                                                
                                                     various holy sites and shrines, seeing that the locations are cared for and that they remain places of sweet serenity. The faithful of Eldath are usually close to nature, and allied to druids, who count
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
                                                    
                                                
                                            
                                                     intruders from this point. If the characters battle the wood woads in this area rather than outside the cave, the druids in area C3 free the owlbears in area C2, then arrive as backup at the end of
                                                
                                            
                                                
                                                     the third round of combat. Green moss grows over the remains of three headless ghouls stuffed into an alcove in the south. GNAWBONES DRUIDS
 The Gnawbones are lawful evil female human druids who speak
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     world. Druids and hidden communities offer prayers in the old ways and employ mysterious magic. Long-lived peoples remember the worship of the gods and see their shapes in nature and the constellations
                                                
                                            
                                                
                                                     Evil dragons, hatred, night Spiral of five dragon claws Chemosh LE Undead Yellow skull Hiddukel CE Greed, lies Broken merchantâs scales Morgion NE Disease, secrecy Hood with two red eyes Nuitari LE Evil
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    , source of demons and foul things. And the ring around our world is the broken body of Siberys, the Dragon Above, whose blood is the source of all magic.
 This cosmic struggle was merely the first of
                                                
                                            
                                                
                                                     conflict with the vile daelkyr. These flesh-warping lords of madness were eventually trapped in Khyber by wise orcish druids, but ruins are all that remain of that great empire.
 Modern civilization
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     the lintel above this door is the word âCrueltyâ in Common. Door to Area G17. Part of the lintel has broken off, but characters can still make out the word âEnduranceâ carved into it in Common. Door
                                                
                                            
                                                
                                                     to Area G18. Carved into the lintel above this door is the word âIsolationâ in Common. Door to Area G19. The lintel above this door has partially broken off, destroying some of the inscription carved
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    . Aundair and the Eldeen Reaches Forty years ago, the farmers of western Aundair joined with the druids of the Towering Woods in seceding from the kingdom and founding the Eldeen Reaches. Most
                                                
                                            
                                                
                                                     city. Valenar The elves of Valenar have broken the terms of the Treaty of Thronehold on several occasions. They regularly antagonize their neighbors, raiding and provoking everyone in reach of their war
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     the sea, theyâre not bound to the deep. Following their inherent curiosity, some tritons venture beyond the waves, seeking to explore a whole world of wonders beyond their own. (RYAN PANCOAST) Born of
                                                
                                            
                                                
                                                     crafted a miraculous device, one that ultimately laid low the kraken and saved the town. Today, Dalakos resides inside the krakenâs shell, where he works day and night, his heart broken, but his mind
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                      Three lines symbolizing waves 
   Sehanine Moonbow  CG  Dreams, death, travel  Grave,* Knowledge, Light  Full moon under a moonbow 
   Shevarash  CN  Vengeance, loss, hatred  War  Broken arrow over a
                                                
                                            
                                                
                                                     welfare of forests and prairies, the passing of the seasons, and the lives of beasts. Most of his followers and priests are elf druids. Theyâre just as insular and secretive as any other druids, which
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     damaged and broken down, however. Each set of doors has AC 16, 500 hit points, a damage threshold of 10, and immunity to poison and psychic damage. The gatehouse staff operates in three daily shifts that
                                                
                                            
                                                
                                                     differentiating it from its neighbors. Most of Goldenfieldsâ workers are human commoners. A handful of peaceful Chauntea worshipers (NG male and female druids of various races and ethnicities) live and work
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     on two opposing deities or forces), mystery cults (involving personal devotion to a single deity, usually as part of a pantheon system), animistic religions (revering the spirits inherent in nature
                                                
                                            
                                                
                                                     other campaigns, impersonal forces of nature or magic replace the gods by granting power to mortals attuned to them. Just as druids and rangers can gain their spell ability from the force of nature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     what forces they are dealing with, or recognize the danger inherent in her gifts. The Queen of Shadows. An entity of shadow, Sul Khatesh can assume any form. Her favored shape is a twelve-foot-tall
                                                
                                            
                                                
                                                     Actions). Sul Khatesh targets a creature within 120 feet of her who is concentrating on a spell. The target must succeed on a DC 26 Constitution saving throw or its concentration is broken on the spell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     contains every possible natural environment. It is home to great beasts, lycanthropes, and other beings that reflect the power of nature. The splendor of nature in this place is intoxicating to druids
                                                
                                            
                                                
                                                     different vision of desolation. The fiends of Mabar scheme to steal fragments of other planes and draw them down into their eternal darkness, creating a jumble of broken worlds in varying states of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     the Nine Hells. Since then, the mansionâs hungry traps and shape-changing powers have lain dormant. Recently, however, a group of cultists have broken into the house, seeking to harness its fell powers
                                                
                                            
                                                
                                                     dangerously pollute the river, leading a coalition of druids and patriars to construct the Sewer Keep. A series of three towers built into the walls at the western end of the Seatower neighborhood, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     have broken into the house, seeking to harness its fell powers. Though they havenât yet figured out how to commune with the chain devils yet, when they do, itâll likely be without the safeguards
                                                
                                            
                                                
                                                     and let the river carry its problems elsewhere. As the city grew, however, this began to dangerously pollute the river, leading a coalition of druids and patriars to construct the Sewer Keep. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     all divine power. Faction Attire. Defiers wear geometric, starry fabrics that hint at their astral ties. They adorn their outfits with silver chains and broken holy symbols. Role in Sigil. The Athar
                                                
                                            
                                                
                                                     to go after what they wantâeveryone makes their own fate. At the same time, nothingâs free. It takes work, dedication, and sometimes blood to seize greatness. Thereâs no inherent malice in the Fatedâs
                                                
                                            
                                        






