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Returning 26 results for 'druids invite are built'.
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Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
invite them up to partake in the rite. He has convinced those gathered here that he’s a druid of the Circle of the Scarlet Moon and promises to teach others the rite as it’s performed. The atmosphere
is one of festive anticipation. Real druids here are excited to meet their fellows and learn from the mysterious but powerful Elizar.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
fearful villagers, leaving Tristen to be adopted by local druids. But during his teenage years, Tristen’s dhampir nature revealed itself (see chapter 1). When the druids discovered the youth’s hunger for
blood, they cast him out, but Tristen grew enraged and slaughtered the druids, draining them all. The sacred waters of the druids’ rituals had infused their blood, though, making it poison to the half
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Haunted Keeps In the southwestern Sumber Hills stand four ruined keeps built centuries ago by a band of adventurers, the Knights of the Silver Horn. According to most locals, these crumbling stone
actually an old stone temple built in a rocky vale at the southern edge of the Sumber Hills. It was recently reborn as the Sacred Stone Monastery, home to reclusive monks dedicated to a mysterious “Way
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
encircle the trees or are built amid their spreading boughs. Passing revelers wave and offer you crowns woven of fresh, colorful flowers. As they do, your mimir chimes, and its eyes twinkle in rainbow hues
birthday, and a group of enthusiastic revelers (commoners) invite the characters to share birthday wishes. The prince is a quipper wearing a tiny hat in a floating punch bowl full of violet liquid. 2 A
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
include druids and paladins who fight to defend the world from demons and aberrations. The Valenar elves are fierce warriors, and the Talenta halflings are brave nomads who cross the plains on dinosaur
within them, shifters often prefer the wilds to the civilized world. Warforged are artificial lifeforms built to fight in the Last War. Created as tools of battle, they must now find their place and purpose beyond the war.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
conflict with the vile daelkyr. These flesh-warping lords of madness were eventually trapped in Khyber by wise orcish druids, but ruins are all that remain of that great empire.
Modern civilization
is built on the bones of the past, and these ancient mysteries may have a dreadful impact on the future. Many of the modern cities of Khorvaire are built on the foundations of ancient goblin cities and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Barrow Mound Long ago, Uthgardt barbarians built the barrow mound to hold the body of a chieftain, now forgotten. When Wiggan Nettlebee joined the Cult of the Black Earth, he looted the barrow
the barrow mound, Wiggan and Bertram follow them. They keep their distance unless the characters invite them to come along. When the characters approach the barrow, they see the following: The barrow
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
invite them forward but don’t disarm the traps. If the characters approach from area 9b without a Xanathar Guild escort, the bugbears attack them. Poison Darts. The five poison dart traps are embedded
large stone table in the middle of the room is draped with cobwebs. A silver-bound wooden chest rests atop it.
Treasure. The chest has a built-in lock that Shunn Shurreth’s silver key opens. The lock
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
to conduct business in Pylas Talaear.
Shae Mordai This ancient citadel houses the Undying Court, the deathless ancestors who shape the destiny of Aerenal. It is built atop a rift to the Plane of
Tairnadal, the warrior elves who seized control of Valenar. Although much of their population now resides in Valenar, many Tairnadal noncombatants—children, artisans, and the druids who raise their
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
bears a curse. Characters and monsters are built to face each other without the help of magic items, which means that having a magic item makes a character more powerful or versatile than a generic
the Armaments tables for Barbarians, Fighters, Paladins, and Rangers. Use the Implements tables for Bards, Monks, and Rogues. Use the Relics tables for Clerics and Druids. Feel free to vary the tables
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
goblins and built their cities on the foundations of Dhakaani ruins. Galifar ended the practice of slavery, and these goblins are technically citizens of the Five Nations, but most remain as an
Dhakaani. The Heirs of Dhakaan are an agnostic society and don’t have clerics, paladins, or druids. Their focus is on martial excellence, and their spiritual leaders are bards, who inspire their warriors
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
sages suspect it might be the work of a green dragon.
6 A green dragon stirs from a long underground slumber to discover that a city has been built where the dragon’s forest lair once stood
elves flagellate themselves to earn the favor of a god suddenly turned cruel, not knowing they’ve been misled by an adult green dragon.
8 An adult green dragon turns treants against the druids
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Torch Gate Destination: Bleak Eternity of Gehenna Primary Citizens: Humanoids and yugoloths Ruler: The Family Torch is a den of thieves built on the slopes of three volcanic spires that rise from a
controlled by the Family, a tenebrous inner circle of crime bosses who enforce some semblance of honor among the thieves of Torch. Admission into the Family is by invite only. The full roster of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
mines leads them into frequent clashes with Underdark monsters. Creatures or raiding parties that enter the mines from below invite retributive raids by dwarf war parties. The dwarves will mount an
empire called Bhaerynden, which lay beneath a hot savannah now known as the Shaar. A rift in the leadership of the dwarves caused a schism among their people. One group left Bhaerynden and built new
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Glimmerwood called the Moonwood stands the One Stone, the ancestral mound of the Sky Pony tribe. These are a people divided; half of the tribe has settled and built a sizable steading around the One Stone
hide all signs of magic or spellcasting. Then show them hospitality and invite them to warm themselves. If you have jewelry or a fine weapon, offer these gifts to the one who seems like the leader. Ask
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
basic physiology, the centaur bands are commonly associated with their own distinct traits. Lagonna band centaurs tend to be sleek and muscular, with powerful legs built for endurance rather than
, most Pheres herds contain a caller and a tromper. Pheres callers are typically druids or rangers who can draw animal assistance to their herd. Callers often have one or more animal allies at their
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
widespread group of wilderness survivalists preserves the natural order while rooting out unnatural threats. Many of the Enclave’s members are barbarians, druids, and rangers. Some wander the untamed
, Samular Caradoon, built Summit Hall in the Sumber Hills as a training monastery for the order. Young men and women across the North travel to Summit Hall so that they might learn from its aging heroes
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
contains every possible natural environment. It is home to great beasts, lycanthropes, and other beings that reflect the power of nature. The splendor of nature in this place is intoxicating to druids
nature work to tear down anything built within the zone. Weather, vegetation, and a rapid rate of decay combine to quickly destroy structures built in the region and overgrow the ruins. 3 The zone is
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
dangerously pollute the river, leading a coalition of druids and patriars to construct the Sewer Keep. A series of three towers built into the walls at the western end of the Seatower neighborhood, the
to shout his stories of upper-crust injustices, but as enthusiasm for the practice built and more people began bringing him information, he began writing the stories down for his distributors
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
to shout his stories of upper-crust injustices, but as enthusiasm for the practice built and more people began bringing him information, he began writing the stories down for his distributors
. Built in the Chessentan style, it features heated pools, echoing halls, and gorgeous tile mosaics. The Hissing Stones hold a special niche in Baldurian politics due to its status as a neutral, safe, and
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
’ Alliance, but the order takes on any character who feels at home in settled lands. Barbarians, rangers, and druids are seldom involved with this faction, which sometimes leads to strained relations
decisive, Dagult acts always for the good of his subjects and realm—and in doing so, has consistently built up his own power and wealth. Unfortunately for him, the Masked Lords of Waterdeep have recently
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
’ Alliance, but the order takes on any character who feels at home in settled lands. Barbarians, rangers, and druids are seldom involved with this faction, which sometimes leads to strained relations
decisive, Dagult acts always for the good of his subjects and realm—and in doing so, has consistently built up his own power and wealth. Unfortunately for him, the Masked Lords of Waterdeep have recently
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
’ Alliance, but the order takes on any character who feels at home in settled lands. Barbarians, rangers, and druids are seldom involved with this faction, which sometimes leads to strained relations
decisive, Dagult acts always for the good of his subjects and realm—and in doing so, has consistently built up his own power and wealth. Unfortunately for him, the Masked Lords of Waterdeep have recently
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
fourth spectates. They then invite the characters to show them their moves. To win the contest, the characters must succeed on a DC 15 Charisma (Performance) group check. Characters who augment their
doesn’t aid them in combat—the android was built for making drinks and small talk, not fighting. If the characters confront Aphelion about Oakley’s claims, it responds that the android is incorrect and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the young remorhaz bursts out of the snow and ice nearby. Iron Road Once a prominent thoroughfare built by the dwarves of Besilmer, the Iron Road remains one of the few visible relics of that bygone
Cockatrice inn is a low-walled, poorly built oval stone keep in the heart of the village. It features a central yard covered by a rickety roof made of old shields and bits of rusted armor, pounded flat
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
annex at the back of the inn, currently out of commission, was initially built with poorly drawing chimneys. Right now, cooking is rudimentary and done out in the yard, on grills flanking the bread
were marked by a strange symbol, like a bowl. The Amnian merchant paid Thorsk well and talked about a big gathering of druids he was heading to, hoping to sell kegs of beer and various trinkets






