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                        Returning 10 results for 'drum into are bonus'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                    While holding this drum, you gain a bonus to spell attack rolls and to the saving throw DCs of your bard spells. The bonus is determined by the drum’s rarity.
As an action, you can play the
                                                
                                            
                                                
                                                     drum to regain one use of your Bardic Inspiration feature. This property of the drum can’t be used again until the next dawn.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                    Rhythm-Maker’s Drum Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a bard) While holding this drum, you gain a bonus to spell attack rolls and to the saving throw DCs
                                                
                                            
                                                
                                                     of your bard spells. The bonus is determined by the drum’s rarity. As an action, you can play the drum to regain one use of your Bardic Inspiration feature. This property of the drum can’t be used again until the next dawn.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     drumbeat can be heard out to a range of 60 feet. All tin soldiers that can hear the beating drum gain a +2 bonus to their damage rolls. If the drum is destroyed, every tin soldier within 60 feet of
                                                
                                            
                                                
                                                     calls for them. If the characters witness the soldiers emerge, read: The beat of a drum erupts from out of the woodwork as all six small doors spring open at once. A troop of cask-shaped tin soldiers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     Performance Types   d10 Performance Type   1 Poetry 2 Singing 3 Bagpipe 4 Flute 5 Dancing 6 Drum 7 Lute 8 Puppetry 9 Mime 10 Acting  Bard
 Medium Humanoid, Any Alignment
 Armor Class 15 (chain shirt)
 Hit
                                                
                                            
                                                
                                                    
 Skills Acrobatics +4, Perception +5, Performance +6
 Senses passive Perception 15
 Languages any two languages
 Challenge 2 (450 XP) Proficiency Bonus +2
 Actions
 Multiattack. The bard makes two
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     certain tools. Proficiency with a tool allows you to add your proficiency bonus to any ability check you make using that tool. Tool use is not tied to a single ability, since proficiency with a tool
                                                
                                            
                                                
                                                     lb.
 Playing card set
 5 sp
 -
 Three-Dragon Ante set
 1 gp
 -
 Herbalism kit
 5 gp
 3 lb.
 Musical Instruments
 Bagpipes
 30 gp
 6 lb.
 Drum
 6 gp
 3 lb.
 Dulcimer
 25 gp
 10 lb
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                     and hovers. It animates for the purpose of challenging the violators of the tomb to a game. The ball can fly up to 30 feet on its turn, and it can hover. It makes melee weapon attacks with a +5 bonus
                                                
                                            
                                                
                                                    . The ball is immune to most conditions, but it can be grappled or restrained by effects that work on objects. It makes ability checks to escape such entanglements with a +5 bonus. Start of the Game
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     per Spell Level—— Level Proficiency Bonus Class Features Bardic Die Cantrips Prepared Spells 1 2 3 4 5 6 7 8 9   1 +2 Bardic Inspiration, Spellcasting D6 2 4 2 — — — — — — — — 2 +2 Expertise, Jack of
                                                
                                            
                                                
                                                     represented by your Bardic Inspiration die, which is a d6. Using Bardic Inspiration. As a Bonus Action, you can inspire another creature within 60 feet of yourself who can see or hear you. That
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     per Spell Level—— Level Proficiency Bonus Class Features Bardic Die Cantrips Prepared Spells 1 2 3 4 5 6 7 8 9   1 +2 Bardic Inspiration, Spellcasting D6 2 4 2 — — — — — — — — 2 +2 Expertise, Jack of
                                                
                                            
                                                
                                                     represented by your Bardic Inspiration die, which is a d6. Using Bardic Inspiration. As a Bonus Action, you can inspire another creature within 60 feet of yourself who can see or hear you. That creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     their instruments are Peeta Brightmoon (drum), Kevin Gladriver (fiddle), Philomena Gladriver (viol), Olivia Tallrush (horn), and Shardon Underbough (flute). They are strongheart halfling commoners
                                                
                                            
                                                
                                                     throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one. A creature seated on the throne and touching the orb can use a bonus action to broadcast its voice to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     at hand—a weapon that can be employed only by a creature at least as strong and massive as he is. He has a +13 bonus to hit with the weapon, and it deals 28 (3d12 + 9) slashing damage on a hit. His
                                                
                                            
                                                
                                                     that two poisoned darts fire upward from the inside when the lid is opened. Each dart has a range of 30 feet and a +8 bonus to hit. It deals 2 (1d4) piercing damage on a hit and subjects its victim
                                                
                                            
                                        





