Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'dungeon and dragons tiefling fears'.
Other Suggestions:
dungeon and dragons tieflings fear
dungeons and dragons tiefling fear
dungeon and dragon tiefling fear
dungeon and dragons tiefling fear
dungeon and dragons tiefling feral
Magic Items
Dungeon Master’s Guide (2024)
Long ago, in the Dragonlance setting, elves and humans waged a terrible war against chromatic dragons. When the world seemed doomed, the wizards of the Towers of High Sorcery came together and forged
five Orbs of Dragonkind to help defeat the dragons. One orb was taken to each of the five towers, and there they were used to speed the war toward a victorious end. The wizards used the orbs to lure
Species
Sword Coast Adventurer's Guide
Since not all tieflings are of the blood of Asmodeus, some have traits that differ from those in the Player’s Handbook. The Dungeon Master may permit the following variants for your tiefling
character, although Devil’s Tongue, Hellfire, and Winged are mutually exclusive.
Appearance. Your tiefling might not look like other tieflings. Rather than having the physical
Species
Sword Coast Adventurer's Guide
Since not all tieflings are of the blood of Asmodeus, some have traits that differ from those in the Player’s Handbook. The Dungeon Master may permit the following variants for your
tiefling character, although Devil’s Tongue, Hellfire, and Winged are mutually exclusive.
Feral. Your Intelligence score increases by 1, and your Dexterity score increases by 2. This trait
Monsters
Storm King's Thunder
thumb have abandoned her court and set out to impress the gods in ways that could all but destroy the civilizations of the small folk. Serissa fears warfare among the six giant races as they strive to
outdo one another, perhaps in the process reigniting the ancient conflict between giants and dragons. The princess-regent knows that her older sisters envy and despise her, but it has never occurred to
Magic Items
Tomb of Annihilation
the ring.
The Ring of Winter is sentient and tries to take control of any creature that wears it (see “Sentient Magic Items” in chapter 7 of the Dungeon Master’s
immunity to cold damage and don’t suffer any ill effects from extreme cold (see chapter 5 of the Dungeon Master’s Guide).
Magic. The Ring of Winter has 12 charges and
Monsters
Eberron: Rising from the Last War
rose up against them. Armies of dragons fought against the fiends of Khyber. And though the overlords couldn't be destroyed, the couatl sacrificed their lives to build a prison of celestial light: a
elsewhere in the multiverse and becomes active again at a time set by the DM.
Sul Khatesh
Sul Khatesh is known as the Keeper of Secrets and the Queen of Shadows. She embodies the fears and superstitions
Wave
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
Held in the dungeon of White Plume Mountain, this trident is an exquisite weapon engraved with images of waves, shells, and sea creatures. Although you must worship a god of the sea to attune to this
its devotion to the sea gods, Wave fears that it was intended to bring about a particular sea god’s demise. This destiny is something Wave might not be able to avert.
Fighter
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
worlds of Dungeons & Dragons. Questing knights, conquering overlords, royal champions, elite foot soldiers, hardened mercenaries, and bandit kings—as fighters, they all share an unparalleled
use their training as adventurers. The dungeon delving, monster slaying, and other dangerous work common among adventurers is second nature for a fighter, not all that different from the life he or she
Equipment
property (outlined below). These properties replace the optional ones presented in the Dungeon Master’s Guide. Firearms are ranged weapons.
Reload. The weapon can be fired a number of times equal
allows them but not refined by final game design and editing. They aren’t officially part of the Dungeons & Dragons game and aren’t permitted in D&D Adventurers League events unless otherwise stated.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Chapter 2: Races A visit to one of the great cities in the worlds of Dungeons & Dragons — Waterdeep, the Free City of Greyhawk, or even uncanny Sigil, the City of Doors — overwhelms the senses
dragonborn here, pushing his way through the crowd, and a sly tiefling there, lurking in the shadows with mischief in her eyes. A group of gnomes laughs as one of them activates a clever wooden toy
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Chapter 2: Races A visit to one of the great cities in the worlds of Dungeons & Dragons — Waterdeep, the Free City of Greyhawk, or even uncanny Sigil, the City of Doors — overwhelms the senses
dragonborn here, pushing his way through the crowd, and a sly tiefling there, lurking in the shadows with mischief in her eyes. A group of gnomes laughs as one of them activates a clever wooden toy
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Chapter 2: Races A visit to one of the great cities in the worlds of Dungeons & Dragons — Waterdeep, the Free City of Greyhawk, or even uncanny Sigil, the City of Doors — overwhelms the senses
dragonborn here, pushing his way through the crowd, and a sly tiefling there, lurking in the shadows with mischief in her eyes. A group of gnomes laughs as one of them activates a clever wooden toy
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Chapter 2: Races A visit to one of the great cities in the worlds of Dungeons & Dragons — Waterdeep, the Free City of Greyhawk, or even uncanny Sigil, the City of Doors — overwhelms the senses
dragonborn here, pushing his way through the crowd, and a sly tiefling there, lurking in the shadows with mischief in her eyes. A group of gnomes laughs as one of them activates a clever wooden toy
Equipment
property (outlined below). These properties replace the optional ones presented in the Dungeon Master’s Guide. Firearms are ranged weapons.
Reload. The weapon can be fired a number of times equal to
UNOFFICIAL MATERIAL
These game mechanics are usable in your campaign if your DM allows them but not refined by final game design and editing. They aren’t officially part of the Dungeons & Dragons game and aren’t permitted in D&D Adventurers League events unless otherwise stated.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Elusive, conniving, and egotistical, these chromatic dragons patiently prey on the fears of shorter-lived beings, corrupting and isolating them. Green dragons might lurk amid labyrinthine wildernesses
Green Dragons Dragons of Deceit and Derision Habitat: Forest; Treasure: Arcana From forbidden forest depths, green dragons whisper evils into the world and manipulate the lives of those who listen
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Elusive, conniving, and egotistical, these chromatic dragons patiently prey on the fears of shorter-lived beings, corrupting and isolating them. Green dragons might lurk amid labyrinthine wildernesses
Green Dragons Dragons of Deceit and Derision Habitat: Forest; Treasure: Arcana From forbidden forest depths, green dragons whisper evils into the world and manipulate the lives of those who listen
Equipment
property (outlined below). These properties replace the optional ones presented in the Dungeon Master’s Guide. Firearms are ranged weapons.
Reload. The weapon can be fired a number of times equal to
UNOFFICIAL MATERIAL
These game mechanics are usable in your campaign if your DM allows them but not refined by final game design and editing. They aren’t officially part of the Dungeons & Dragons game and aren’t permitted in D&D Adventurers League events unless otherwise stated.
Equipment
property (outlined below). These properties replace the optional ones presented in the Dungeon Master’s Guide. Firearms are ranged weapons.
Reload. The weapon can be fired a number of times equal to
UNOFFICIAL MATERIAL
These game mechanics are usable in your campaign if your DM allows them but not refined by final game design and editing. They aren’t officially part of the Dungeons & Dragons game and aren’t permitted in D&D Adventurers League events unless otherwise stated.
Equipment
property (outlined below). These properties replace the optional ones presented in the Dungeon Master’s Guide. Firearms are ranged weapons.
Reload. The weapon can be fired a number of times equal to
UNOFFICIAL MATERIAL
These game mechanics are usable in your campaign if your DM allows them but not refined by final game design and editing. They aren’t officially part of the Dungeons & Dragons game and aren’t permitted in D&D Adventurers League events unless otherwise stated.
Equipment
property (outlined below). These properties replace the optional ones presented in the Dungeon Master’s Guide. Firearms are ranged weapons.
Reload. The weapon can be fired a number of times equal to
UNOFFICIAL MATERIAL
These game mechanics are usable in your campaign if your DM allows them but not refined by final game design and editing. They aren’t officially part of the Dungeons & Dragons game and aren’t permitted in D&D Adventurers League events unless otherwise stated.
Equipment
property (outlined below). These properties replace the optional ones presented in the Dungeon Master’s Guide. Firearms are ranged weapons.
Reload. The weapon can be fired a number of times equal
Dungeons & Dragons game and aren’t permitted in D&D Adventurers League events unless otherwise stated.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
chapter is for any D&D character who hopes or fears that they might one day face a dragon. But this chapter is also for the bard who has made a lifelong study of dragonsong, the cleric devoted to
Bahamut, and the warlock who made an eldritch pact with a moonstone dragon. For dragons are not always adversaries. They can be patrons, allies, and benefactors; they can scheme in the shadows; and they
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragons in Play This chapter is intended for the Dungeon Master. The ideas and tables herein can help inspire you as you prepare to use dragons in your D&D game, whether you’re building a single
climactic encounter or planning a whole campaign around these marvelous creatures. The material here builds on what’s in the Dungeon Master’s Guide and the “Dragons” section of the Monster Manual. It’s
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the target of cunning thieves and fast-talking swindlers more than once, and she perceives betrayal as a humanoid trait. She fears what might happen if one or more factions turn against the metallic
dragons to demonstrate loyalty to Tiamat. The copper dragon also believes that unrestricted interaction between humanoids and dragons has been disastrous for both races. The Dracorage mythal serves as
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragons in Play This chapter is intended for the Dungeon Master. The ideas and tables herein can help inspire you as you prepare to use dragons in your D&D game, whether you’re building a single
climactic encounter or planning a whole campaign around these marvelous creatures. The material here builds on what’s in the Dungeon Master’s Guide and the “Dragons” section of the Monster Manual. It’s
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. That’s where the Monster Manual comes in handy. The Monster Manual is one of three books that form the foundation of the Dungeons & Dragons game, the other two being the Player’s Handbook and the Dungeon
Master’s Guide. The Monster Manual, like the Dungeon Master’s Guide, is a book for DMs. Use it to populate your D&D adventures with pesky goblins, stinky troglodytes, savage orcs, mighty dragons, and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. That’s where the Monster Manual comes in handy. The Monster Manual is one of three books that form the foundation of the Dungeons & Dragons game, the other two being the Player’s Handbook and the Dungeon
Master’s Guide. The Monster Manual, like the Dungeon Master’s Guide, is a book for DMs. Use it to populate your D&D adventures with pesky goblins, stinky troglodytes, savage orcs, mighty dragons, and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
22. The Guts & Garters A sullen, soft-spoken tiefling named Quietude runs Skullport’s last remaining inn and spies on guests for Xanathar. The inn is a run-down structure with windows so shrouded in
door is a 300-foot-long, rough-hewn tunnel heading west to Xanathar’s dungeon hideout (described in Waterdeep: Dragon Heist).
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
22. The Guts & Garters A sullen, soft-spoken tiefling named Quietude runs Skullport’s last remaining inn and spies on guests for Xanathar. The inn is a run-down structure with windows so shrouded in
door is a 300-foot-long, rough-hewn tunnel heading west to Xanathar’s dungeon hideout (described in Waterdeep: Dragon Heist).
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
4. Naergoth Bladelord Naergoth Bladelord Before Severin assumed control over the Cult of the Dragon, the Well of Dragons was used to transform dying dragons into dracoliches. Naergoth Bladelord (see
in favor of the new order. Though his loyalty remains unshakable, Naergoth fears that Severin will succeed in his plans, and that Tiamat will destroy the cult that freed her. As a wight, Naergoth has
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
chapter is for any D&D character who hopes or fears that they might one day face a dragon. But this chapter is also for the bard who has made a lifelong study of dragonsong, the cleric devoted to
Bahamut, and the warlock who made an eldritch pact with a moonstone dragon. For dragons are not always adversaries. They can be patrons, allies, and benefactors; they can scheme in the shadows; and they
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
pools in their lairs and tangles in the treasures of their hoards. This chapter, intended for the Dungeon Master, explores the connection between dragons and the world they inhabit and how that
Lairs and Hoards Dragons are deeply connected to the worlds in which they dwell. The magic of the Material Plane flows through them. It empowers their breath weapons and their tremendous might; it
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
pools in their lairs and tangles in the treasures of their hoards. This chapter, intended for the Dungeon Master, explores the connection between dragons and the world they inhabit and how that
Lairs and Hoards Dragons are deeply connected to the worlds in which they dwell. The magic of the Material Plane flows through them. It empowers their breath weapons and their tremendous might; it
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Dragons in Dungeons Nothing is more quintessentially Dungeons & Dragons than gathering a group of heroes to face a mighty dragon in a mysterious dungeon. These classic elements link players across
of the ten adventures in this book features a dragon in a lair. Designed for characters of levels 1 through 12, the adventures offer a range of challenges, from defeating evil dragons to working with
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Dragons in Dungeons Nothing is more quintessentially Dungeons & Dragons than gathering a group of heroes to face a mighty dragon in a mysterious dungeon. These classic elements link players across
of the ten adventures in this book features a dragon in a lair. Designed for characters of levels 1 through 12, the adventures offer a range of challenges, from defeating evil dragons to working with