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Returning 35 results for 'dungeon and draped those from'.
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Zuggtmoy
Legacy
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Monsters
Out of the Abyss
humanoid shape, including the skeletal-thin figure depicted in grimoires and ancient art, draped and veiled in mycelium and lichen. Indeed, much of her appearance and manner, and that of her servants
madness, which is a character flaw that lasts until cured. See the Dungeon Master’s Guide for more on madness.
Madness of Zuggtmoy
d100
Flaw (lasts until cured)
01–20
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
.
Armoire. Standing against the south wall is a wooden armoire draped in cobwebs.
Treasure. The armoire contains the skeletal remains of a halfling adventurer who was trapped inside by giant spiders and
. Sticky Webs This room is full of thick, sticky webs (see “Dungeon Hazards” in chapter 5 of the Dungeon Master’s Guide). The webbing stretches all the way to areas 19d and 19e. Any tugging or burning
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
.
Armoire. Standing against the south wall is a wooden armoire draped in cobwebs.
Treasure. The armoire contains the skeletal remains of a halfling adventurer who was trapped inside by giant spiders and
. Sticky Webs This room is full of thick, sticky webs (see “Dungeon Hazards” in chapter 5 of the Dungeon Master’s Guide). The webbing stretches all the way to areas 19d and 19e. Any tugging or burning
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
7. Vampire Haven These chambers once served as a true vampire’s lair. The Undertakers use the crypt to hide from the dungeon denizens they can’t rob or kill. Characters who find the secret door
dozen empty bedrolls lie on the dusty floor.
Frescoes. Faded frescoes cover the walls, depicting villagers and farmers being terrorized by a giant bat.
7b. Crypt This area contains a cobweb-draped
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
7. Vampire Haven These chambers once served as a true vampire’s lair. The Undertakers use the crypt to hide from the dungeon denizens they can’t rob or kill. Characters who find the secret door
dozen empty bedrolls lie on the dusty floor.
Frescoes. Faded frescoes cover the walls, depicting villagers and farmers being terrorized by a giant bat.
7b. Crypt This area contains a cobweb-draped
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
walls are hung with black mesh resembling a spider’s web, extending from a central spot on the ceiling out to the walls, then draped down like curtains. Thick, woven mats cover the floor, while a low
platform is covered with cushions and pillows to make a broad, divan-like bed. One side of the chamber contains a small table and two chairs, while the other holds a small shrine to Lolth, draped in white
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
walls are hung with black mesh resembling a spider’s web, extending from a central spot on the ceiling out to the walls, then draped down like curtains. Thick, woven mats cover the floor, while a low
platform is covered with cushions and pillows to make a broad, divan-like bed. One side of the chamber contains a small table and two chairs, while the other holds a small shrine to Lolth, draped in white
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, everything within them is old and draped in cobwebs, and the floorboards groan underfoot.
Ceilings vary in height by floor. The first floor has 10-foot-high ceilings, the second floor has 12-foot
house to complete its resurrection. Items taken from the house aren’t replaced, nor are undead that are destroyed. The dungeon level isn’t considered part of the house and can’t repair itself in this fashion.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
in italics. Unless noted otherwise, each crypt contains a 3-foot-by-6-foot rectangular bier of marble, 3 feet high, with a skeleton draped in rags lying atop it. The catacombs are home to tens of
Artista DeSlop—Court Ceiling Painter The domed ceiling of this crypt is painted with an image of imps holding bouquets of colorful flowers. A skeleton draped in rags lies atop a marble slab in the center
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
in italics. Unless noted otherwise, each crypt contains a 3-foot-by-6-foot rectangular bier of marble, 3 feet high, with a skeleton draped in rags lying atop it. The catacombs are home to tens of
Artista DeSlop—Court Ceiling Painter The domed ceiling of this crypt is painted with an image of imps holding bouquets of colorful flowers. A skeleton draped in rags lies atop a marble slab in the center
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, everything within them is old and draped in cobwebs, and the floorboards groan underfoot.
Ceilings vary in height by floor. The first floor has 10-foot-high ceilings, the second floor has 12-foot
house to complete its resurrection. Items taken from the house aren’t replaced, nor are undead that are destroyed. The dungeon level isn’t considered part of the house and can’t repair itself in this fashion.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
feet tall, depicts Keresta Delvingstone with her claws outstretched and her fangs bared. Around its neck, the statue wears a large ruby pendant on a gold chain (750 gp), and draped over its shoulders
. The compartment contains a rolled-up painting of Shar (250 gp) and a vial containing 2 doses of midnight tears (see “Poisons” in chapter 8 of the Dungeon Master’s Guide). Piled around the statue’s base are 22,150 ep.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
feet tall, depicts Keresta Delvingstone with her claws outstretched and her fangs bared. Around its neck, the statue wears a large ruby pendant on a gold chain (750 gp), and draped over its shoulders
. The compartment contains a rolled-up painting of Shar (250 gp) and a vial containing 2 doses of midnight tears (see “Poisons” in chapter 8 of the Dungeon Master’s Guide). Piled around the statue’s base are 22,150 ep.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. Closer to the door is a toy chest with windmills painted on its sides and a dollhouse that’s a perfect replica of the dreary edifice in which you stand. These furnishings are draped in cobwebs. Lying in
dungeon below it. Both ghosts can be intimidated into leaving their hosts with a successful DC 11 Charisma (Intimidation) check made as an action. A ghost reduced to 0 hit points can reform at dawn
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. Closer to the door is a toy chest with windmills painted on its sides and a dollhouse that’s a perfect replica of the dreary edifice in which you stand. These furnishings are draped in cobwebs. Lying in
dungeon below it. Both ghosts can be intimidated into leaving their hosts with a successful DC 11 Charisma (Intimidation) check made as an action. A ghost reduced to 0 hit points can reform at dawn
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
sp, and 350 gp. The net draped over the otyugh is woven with worthless shells and bones. Tied to the net are two trinkets (roll twice on the Trinkets table in chapter 5 of the Player’s Handbook), a
addition, the aboleth makes use of lair actions on this level of the dungeon. Although the aboleth wants more slaves, preserving its own life is more important. If its chuul bodyguards are killed, the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
sp, and 350 gp. The net draped over the otyugh is woven with worthless shells and bones. Tied to the net are two trinkets (roll twice on the Trinkets table in chapter 5 of the Player’s Handbook), a
addition, the aboleth makes use of lair actions on this level of the dungeon. Although the aboleth wants more slaves, preserving its own life is more important. If its chuul bodyguards are killed, the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
3. Haunted Temple of Lolth This temple of the Spider Queen has vaulted, 30-foot-high ceilings draped in cobwebs. Muiral visits the temple to hear the lamentations of three drow priestesses who lost
, marshal forces, and taunt interlopers. As the characters make their way through Muiral’s Gauntlet, they hear one or more of Vlonwelv’s announcements echo throughout the dungeon, her words spoken in Elvish
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
3. Haunted Temple of Lolth This temple of the Spider Queen has vaulted, 30-foot-high ceilings draped in cobwebs. Muiral visits the temple to hear the lamentations of three drow priestesses who lost
, marshal forces, and taunt interlopers. As the characters make their way through Muiral’s Gauntlet, they hear one or more of Vlonwelv’s announcements echo throughout the dungeon, her words spoken in Elvish
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
9. Spider Eyes Watch Post The Xanathar Guild claims this corner of the dungeon. Shunn Shurreth, a drow exile favored by the beholder crime lord, commands the forces stationed here. 9a. Trapped Hall
large stone table in the middle of the room is draped with cobwebs. A silver-bound wooden chest rests atop it.
Treasure. The chest has a built-in lock that Shunn Shurreth’s silver key opens. The lock
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
9. Spider Eyes Watch Post The Xanathar Guild claims this corner of the dungeon. Shunn Shurreth, a drow exile favored by the beholder crime lord, commands the forces stationed here. 9a. Trapped Hall
large stone table in the middle of the room is draped with cobwebs. A silver-bound wooden chest rests atop it.
Treasure. The chest has a built-in lock that Shunn Shurreth’s silver key opens. The lock
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
each pool keeps its water from draining out. Numerous tiny drain holes near the tops of the sunken pools prevent them from overflowing. D3. South Massage Room This room contains a massage table draped
, featuring smooth stone steps and brick walls. Two sputtering torches in wall sconces illuminate the staircase, but the dungeon below is dark.
Map 1.3: Dungeon of the Dead Three View Player Version
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
each pool keeps its water from draining out. Numerous tiny drain holes near the tops of the sunken pools prevent them from overflowing. D3. South Massage Room This room contains a massage table draped
, featuring smooth stone steps and brick walls. Two sputtering torches in wall sconces illuminate the staircase, but the dungeon below is dark.
Map 1.3: Dungeon of the Dead Three View Player Version
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
monument’s residents and their customs from a safe distance. The pixies won’t join the characters in exploring the ziggurat, but they can share the following information: Dungeon Dangers. The ziggurat holds
room are covered in patches of hazardous green slime (see the Dungeon Master’s Guide). A dwarf member of the Guardians of Gorm perished here weeks ago. The slime has been slowly digesting the body
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragon Characters The Dungeon Master’s Guide includes a series of tables and guidelines designed to help you craft NPCs. This section presents alternatives to those tables, helping you transform a
Rings piercing crest or wing edges
11 Draped in some semblance of clothing, from a stole to a full robe
12 Unusual coloration (for example, a red dragon with an orange, brown, or purple cast
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragon Characters The Dungeon Master’s Guide includes a series of tables and guidelines designed to help you craft NPCs. This section presents alternatives to those tables, helping you transform a
Rings piercing crest or wing edges
11 Draped in some semblance of clothing, from a stole to a full robe
12 Unusual coloration (for example, a red dragon with an orange, brown, or purple cast
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
monument’s residents and their customs from a safe distance. The pixies won’t join the characters in exploring the ziggurat, but they can share the following information: Dungeon Dangers. The ziggurat holds
room are covered in patches of hazardous green slime (see the Dungeon Master’s Guide). A dwarf member of the Guardians of Gorm perished here weeks ago. The slime has been slowly digesting the body
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Bedroom This room contains a narrow bed, a nightstand, a writing desk, and a rocking chair.
This room is otherwise empty. D18: Storage Room This chamber is packed with old furniture draped in white
sheets.
Secret Door. A character who examines the east wall and succeeds on a DC 15 Intelligence (Investigation) check finds a secret door that opens to reveal a secret stair (area D21) to the dungeon
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Bedroom This room contains a narrow bed, a nightstand, a writing desk, and a rocking chair.
This room is otherwise empty. D18: Storage Room This chamber is packed with old furniture draped in white
sheets.
Secret Door. A character who examines the east wall and succeeds on a DC 15 Intelligence (Investigation) check finds a secret door that opens to reveal a secret stair (area D21) to the dungeon
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
here. Iron braziers in alcoves dimly illuminate the hall. Pillars and basalt partition-walls support the 50-foot-high, vaulted ceiling, from which hang heavy iron chandeliers, their candles draped in
gold plates draped over its broad shoulders. The duchess’s wardrobe contains a gown made of gold ingots and rings (worth 7,500 gp and weighing 750 pounds). The items atop the basalt table include a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
here. Iron braziers in alcoves dimly illuminate the hall. Pillars and basalt partition-walls support the 50-foot-high, vaulted ceiling, from which hang heavy iron chandeliers, their candles draped in
gold plates draped over its broad shoulders. The duchess’s wardrobe contains a gown made of gold ingots and rings (worth 7,500 gp and weighing 750 pounds). The items atop the basalt table include a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
writing desk and matching chair, a dresser, a tall wardrobe, and an owlbear throw rug draped over a padded chair with matching ottoman. Coach House The Cassalanters own three carriages — one for their
-poster bed draped in deep red curtains and tipped with gold spires stands before an ornate door carved from dark hardwood with a gold latch. (This door is locked and leads to area C22.) A search of the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
(in chapter 9 of the Player’s Handbook) and underwater movement (in chapter 5 of the Dungeon Master’s Guide). Map 8.4: Landgrave’s Folly View Player Version The characters have three means of entry
from it. The temple lists toward the north, its roof and walls draped with seaweed and festooned with barnacles. The building’s facade is a mess of partially collapsed walls and ruined scaffolding
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
of mismatched wooden furniture, including a bed with posts carved to resemble mermaids, a nightstand, a wardrobe, a writing desk with a fur-draped chair, and a small dining table surrounded by four
clients’ drinks, he has a secret sign for that. Hidden behind the bar is a small bottle containing four doses of torpor (see “Poisons” in chapter 8 of the Dungeon Master’s Guide), which the kenku bartender
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
burning coals. Smoke and embers rise from each.
Statues. Extending eastward from the foyer is a 20-foot-wide, 30-foot-high arched hall lined with 15-foot-tall iron statues of armored dwarves draped
planetar dies by its own hand or at the hands of the characters, Torm bestows on each character a blessing of protection (see “Supernatural Gifts” in chapter 7 of the Dungeon Master’s Guide). This