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Returning 35 results for 'dungeons and druidic takes from'.
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dungeon and druidic takes from
Equipment
A Druidic Focus takes one of the forms in the Druidic Focuses table and is carved, tied with ribbon, or painted to channel primal magic. A Druid or Ranger can use such an object as a Spellcasting
Focus.
Druidic Focuses
Focus
Weight
Cost
Sprig of mistletoe
—
1 GP
Wooden staff (also a Quarterstaff)
4 lb.
5 GP
Yew wand
1 lb.
10 GP
Monsters
Mordenkainen Presents: Monsters of the Multiverse
growth
2/day: plant growthGifted with druidic magic, a grung wildling typically serves as an advisor, a healer, and a nurturer of crops.
Grungs
Grungs are frog-like folk found in rain forests and
takes on the shape of an adult, and after another six months, the grung reaches maturity.
Born in a wide range of colors, grungs most often appear in shades of green, blue, purple, red, orange, and
Monsters
Guildmasters’ Guide to Ravnica
trees must be Large or bigger.Multiattack. Trostani takes three actions: she uses Constrict and Touch of Order, and she casts a spell with a casting time of 1 action.
Constrict. Melee Weapon Attack: +11
until Trostani uses a bonus action to end the effect. These trees understand Druidic and obey Trostani’s spoken commands, but can’t speak. If she issues no commands to them, the trees do nothing but follow her and take the Dodge action.
Monsters
Planescape: Adventures in the Multiverse
can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Sunlight Hypersensitivity. The darkweaver takes 10 radiant damage when it starts its turn
time using its shadow web.
Reel. The darkweaver pulls each creature it has grappled up to 60 feet toward itself.Arachnid predators of the Shadowfell, darkweavers inhabit caves, dungeons, and other
Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Regeneration. Moloch regains 20 hit points at the start of his turn. If he takes radiant damage, this trait doesn’t function at the start of his next turn. Moloch dies only if he starts his turn
and the other planes.
Most of Moloch’s cultists have switched allegiance to one of the other archdevils, but idols constructed to honor him still stand in deep dungeons, their jeweled eyes and
Firbolg
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
formidable skills with weapons and druidic magic.
Humble Guardians
Firbolgs love nothing more than a peaceful day spent among the trees of an old forest. They see forests as sacred places, representing the
wood survive until springtime.
In a firbolg’s eyes, there is no greater fault than greed. The firbolgs believe that the world remains healthiest when each creature takes only what it needs
monsters
its turn, it regains 20 Hit Points. If it takes Fire damage, it doesn’t regain Hit Points at the start of its next turn.
Fungal Step. The beast ignores Difficult Terrain caused by plants or fungi
turn, the beast takes 10 Psychic damage and has Disadvantage on D20 Tests until the start of its next turn.Multiattack. The beast makes two Claw attacks.
Claw. Melee Attack Roll: +11;{"diceNotation
monsters
1 minute, the area within the Cone is drenched with slimy acid. When a creature enters the area for the first time on a turn or ends its turn there, it takes 22 (4d10);{"diceNotation":"4d10
power, working to hew cities from mountains or trample armies beneath their shifting, iridescent mass. Shoggoths are effectively immortal. Some continue their labors in ruins or dungeons long after the
monsters
1 minute, the area within the Cone is drenched with slimy acid. When a creature enters the area for the first time on a turn or ends its turn there, it takes 22 (4d10);{"diceNotation":"4d10
armies beneath their shifting, iridescent mass. Shoggoths are effectively immortal. Some continue their labors in ruins or dungeons long after the cults that summoned them have vanished while others
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
issue the Craft order to this facility, you commission the facility’s hireling to craft a Druidic Focus (wooden staff) or a Holy Symbol. The work takes 7 days and costs no money. The item remains in
Sanctuary Level 5 Bastion Facility Prerequisite: Ability to use a Holy Symbol or Druidic Focus as a Spellcasting Focus
Space: Roomy
Hirelings: 1
Order: Craft
Icons of your religion are
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
issue the Craft order to this facility, you commission the facility’s hireling to craft a Druidic Focus (wooden staff) or a Holy Symbol. The work takes 7 days and costs no money. The item remains in
Sanctuary Level 5 Bastion Facility Prerequisite: Ability to use a Holy Symbol or Druidic Focus as a Spellcasting Focus
Space: Roomy
Hirelings: 1
Order: Craft
Icons of your religion are
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Oerth This chapter takes place on Oerth, in the Greyhawk campaign setting. The world is rife with elaborate dungeons, magical treasures, and other fantastical hallmarks of sword and sorcery.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Oerth This chapter takes place on Oerth, in the Greyhawk campaign setting. The world is rife with elaborate dungeons, magical treasures, and other fantastical hallmarks of sword and sorcery.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
alphabetical order. Acererak Acererak (ah-SAIR-er-rack) is a powerful lich who travels between worlds and takes pleasure in devouring the souls of adventurers, whom he lures into trap-ridden dungeons to
suffer horrible deaths. The most famous of such dungeons is the Tomb of Horrors, hidden in the Vast Swamp in the Greyhawk setting (see “Greyhawk Gazetteer” in chapter 5); another lies under the lost city
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
alphabetical order. Acererak Acererak (ah-SAIR-er-rack) is a powerful lich who travels between worlds and takes pleasure in devouring the souls of adventurers, whom he lures into trap-ridden dungeons to
suffer horrible deaths. The most famous of such dungeons is the Tomb of Horrors, hidden in the Vast Swamp in the Greyhawk setting (see “Greyhawk Gazetteer” in chapter 5); another lies under the lost city
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
Borderlands Quest: Goblin Trouble A short adventure for four to six level 1 characters Borderlands Quest: Goblin Trouble is a Dungeons & Dragons adventure that introduces four to six new players to
sidebar boxes like the one below with helpful information and tips on adventure presentation and rules. The Basics
Dungeons & Dragons (D&D) is a collaborative storytelling and roleplaying game. Each
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
Borderlands Quest: Goblin Trouble A short adventure for four to six level 1 characters Borderlands Quest: Goblin Trouble is a Dungeons & Dragons adventure that introduces four to six new players to
sidebar boxes like the one below with helpful information and tips on adventure presentation and rules. The Basics
Dungeons & Dragons (D&D) is a collaborative storytelling and roleplaying game. Each
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
character with ties to the fey. Druidic magic is a vital tool in the Eldeen Reaches. Residents use animal messengers to carry communications between villages, and beasts perform vital services
. Goodberry wine takes the place of House Vadalis healing. Communities include awakened animals and plants as members.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
School Is in Session The following four chapters present a series of Dungeons & Dragons adventures optimized for four to six characters. Each adventure takes place on and around the Strixhaven campus
in each adventure. Chapters 1 and 2 contain all the information the players need to play Strixhaven students. Each adventure takes place over the course of one academic year. For instance, “Campus
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
School Is in Session The following four chapters present a series of Dungeons & Dragons adventures optimized for four to six characters. Each adventure takes place on and around the Strixhaven campus
in each adventure. Chapters 1 and 2 contain all the information the players need to play Strixhaven students. Each adventure takes place over the course of one academic year. For instance, “Campus
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. 3 Home to a community of pixies or sprites. 4 The last lore keeper of lost druidic knowledge. 5 Rooted on a hero’s burial mound and animates trees that look like questing knights. 6 Scarred by a fire
−1 Con 21 +5 +5 Mod Save Int 12 +1 +1 Wis 16 +3 +3 Cha 12 +1 +1
Vulnerabilities Fire
Resistances Bludgeoning, Piercing
Senses Passive Perception 13
Languages Common, Druidic
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Playing the Game Imagination is a key ingredient of Dungeons & Dragons, a cooperative game in which the characters that you roleplay embark on adventures together in fantasy worlds filled with
monsters and magic. In D&D, the action takes place in the imaginations of the players, and it’s narrated by everyone together. Rules Glossary
If you read a rules term in this book and want to know its
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
Vecna: Nest of the Eldritch Eye Vecna: Nest of the Eldritch Eye is a fifth edition Dungeons & Dragons adventure for four to six characters of level 3. This adventure takes place in the city of
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
Vecna: Nest of the Eldritch Eye Vecna: Nest of the Eldritch Eye is a fifth edition Dungeons & Dragons adventure for four to six characters of level 3. This adventure takes place in the city of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Playing the Game Imagination is a key ingredient of Dungeons & Dragons, a cooperative game in which the characters that you roleplay embark on adventures together in fantasy worlds filled with
monsters and magic. In D&D, the action takes place in the imaginations of the players, and it’s narrated by everyone together. Rules Glossary
If you read a rules term in this book and want to know its
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
character with ties to the fey. Druidic magic is a vital tool in the Eldeen Reaches. Residents use animal messengers to carry communications between villages, and beasts perform vital services
. Goodberry wine takes the place of House Vadalis healing. Communities include awakened animals and plants as members.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Reliquary Level 13 Bastion Facility Prerequisite: Ability to use a Holy Symbol or Druidic Focus as a Spellcasting Focus
Space: Cramped
Hirelings: 1
Order: Harvest
This vault holds sacred
this facility, you commission its hireling to produce a specially prepared talisman for your use. The talisman usually takes the form of an amulet, a rune-carved box, or a statuette, but it can be
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Reliquary Level 13 Bastion Facility Prerequisite: Ability to use a Holy Symbol or Druidic Focus as a Spellcasting Focus
Space: Cramped
Hirelings: 1
Order: Harvest
This vault holds sacred
this facility, you commission its hireling to produce a specially prepared talisman for your use. The talisman usually takes the form of an amulet, a rune-carved box, or a statuette, but it can be
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
labyrinthine maze of deadly traps was crafted by the diabolical archlich Acererak, who takes perverse pleasure in littering his dungeons with the bones of defeated adventurers.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
labyrinthine maze of deadly traps was crafted by the diabolical archlich Acererak, who takes perverse pleasure in littering his dungeons with the bones of defeated adventurers.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. 3 Home to a community of pixies or sprites. 4 The last lore keeper of lost druidic knowledge. 5 Rooted on a hero’s burial mound and animates trees that look like questing knights. 6 Scarred by a fire
−1 Con 21 +5 +5 Mod Save Int 12 +1 +1 Wis 16 +3 +3 Cha 12 +1 +1
Vulnerabilities Fire
Resistances Bludgeoning, Piercing
Senses Passive Perception 13
Languages Common, Druidic
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
thrilling tales, Hoard of the Dragon Queen and The Rise of Tiamat, combining them into a single campaign-spanning Dungeons & Dragons adventure. This adventure is designed for a party of four to six
previously presented in the adventures Hoard of the Dragon Queen and The Rise of Tiamat. The result of a collaboration with Kobold Press, those adventures comprised the first fifth edition Dungeons
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
hunt. Their brown or black fur is stained with the blood of fallen foes, and they carry the stench of death. The Beast Within. Most minotaurs are solitary carnivores that roam labyrinthine dungeons
cults that reject the oppression of authority by returning to nature. Inductees often mistake these cults for druidic circles or totemic religions whose ceremonies involve entering a labyrinth while
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
hunt. Their brown or black fur is stained with the blood of fallen foes, and they carry the stench of death. The Beast Within. Most minotaurs are solitary carnivores that roam labyrinthine dungeons
cults that reject the oppression of authority by returning to nature. Inductees often mistake these cults for druidic circles or totemic religions whose ceremonies involve entering a labyrinth while
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
thrilling tales, Hoard of the Dragon Queen and The Rise of Tiamat, combining them into a single campaign-spanning Dungeons & Dragons adventure. This adventure is designed for a party of four to six
previously presented in the adventures Hoard of the Dragon Queen and The Rise of Tiamat. The result of a collaboration with Kobold Press, those adventures comprised the first fifth edition Dungeons