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                        Returning 21 results for 'during ignore are brings'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     Intelligence (History) check: Yeonidoâs people are expected to present a brave face regardless of what hardships theyâre facing personally. Talking about another personâs mishaps in public brings great
                                                
                                            
                                                
                                                     readily assist their neighbors and help one another if asked, but also go to great lengths to ignoreâor plausibly not seeâthings that might be embarrassing to others. To speak ill of the royal family
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    24. Servant Barracks Twenty kobolds are trying to sleep here on dozens of small piles of bedding, fur, and clothes. They are exhausted and ignore the characters unless they are in great danger. They
                                                
                                            
                                                
                                                    . Each success brings one of the following bits of information to light; the first failure by any character means that the kobolds unite in their terror of the cultists and go completely silent. If
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    24. Servant Barracks Twenty kobolds are trying to sleep here on dozens of small piles of bedding, fur, and clothes. They are exhausted and ignore the characters unless they are in great danger. They
                                                
                                            
                                                
                                                    . Each success brings one of the following bits of information to light; the first failure by any character means that the kobolds unite in their terror of the cultists and go completely silent. If
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Sequence of Events Following is a round-by-round summary of how events progress as the octopus brings down the ship. Round 1 The octopus begins its attack, wrapping itself around the ship and
                                                
                                            
                                                
                                                     move to area 1. Unlike the other creatures aboard the ship, they stop to fight any characters they encounter but ignore spiders, Krell, and other creatures found aboard the ship. Monsters in area 1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     use, we consider adding at least one element that can benefit a character more broadlyâa bit of mastery that your character brings from one situation to another. The second benefit of Crossbow Expert
                                                
                                            
                                                
                                                     to other things. Do the first and third benefits of Crossbow Expert turn a hand crossbow into a semiautomatic weapon? The short answer is no. The first benefit of the feat lets you ignore the loading
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     spell or a successful DC 20 Strength check; hammering on it brings the occupants over to open it, but they might be a surprise. When the door opens, read:  Trepsin The door opens and the smell of
                                                
                                            
                                                
                                                     soaks in water from the well; this provides both good camouflage and partial protection against fire. The muddy cape allows him to ignore the first 10 points of fire damage from any attack or source
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     spell or a successful DC 20 Strength check; hammering on it brings the occupants over to open it, but they might be a surprise. When the door opens, read: The door opens and the smell of rotting flesh
                                                
                                            
                                                
                                                     provides both good camouflage and partial protection against fire. The muddy cape allows him to ignore the first 10 points of fire damage from any attack or source. If the characters investigate the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     damage is a bad wound for the enemy, say: âYou swing wildly, and the knight brings his shield up just a second too late. Your blade catches him along the jaw, drawing a deep gash. He recoils, bleeding
                                                
                                            
                                                
                                                     thrusting them sharply forward. Finally, the monster might be holding a Spellcasting Focus or some other Material component. Some monsters have the special ability to ignore some or all of a spellâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     points, vulnerability to fire, and immunity to bludgeoning, piercing, and psychic damage. A sturdy iron-barred gate set into the east wall is held shut with an arcane lock spell that only drow can ignore
                                                
                                            
                                                
                                                     attacks from the east. If combat erupts in area 25a or 25b, Syrrak investigates while Gorthax and the crystal spider remain here. A battle in this hall brings reinforcements from area 30a. The spider golem understands Elvish but canât speak. It obeys Gorthaxâs commands.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     Brother Broumane want to learn the scope of the charactersâ mission. They largely ignore each other as they each attempt to win the characters to their side. During the conversation, Zisatta focuses on
                                                
                                            
                                                
                                                     two civilizations. Diplomacy. If the characters donât want to publicly align themselves with either faction, a character brings the debate to an end civilly by succeeding on a DC 16 Charisma (Deception
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                    ; see âWait and Watchâ below for more information.  Map 2.1: The Stone Tooth View Player Version  Scout the Area Ambitious characters might choose to ignore the path and scale the Stone Toothâs slopes
                                                
                                            
                                                
                                                     (from the troglodytes inhabiting the Glitterhame) and the paw prints of a very large bear. (D) Hilltop. An hour or two of hard hiking brings the party to the summit. The Stone Tooth is about 1,450 feet in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    ) patrol near the tower. They ignore creatures wearing Dragon Army armor but confront anyone else on the floating island. If the towerâs guards are attacked, this patrol arrives to aid their allies in
                                                
                                            
                                                
                                                     checks made to influence the towerâs guards. The draconians ignore sounds inside the tower. T2: Entry Murals of idyllic life in the flying city adorn this grand foyerâs gray stone walls. One on the west
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     tentacle pulls Chalkie into the drink. Belle then perishes if the characters ignore the fight completely. Shore Fight. The crew is aboard a 15-foot longboat with a sail. The fight takes place 15 feet
                                                
                                            
                                                
                                                     to the watch that she has new crew to bring aboard, and the watch acknowledges the request. This exchange brings the captain â a tall and muscular Northlander â onto the deck. Standing at his side is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     his community, looking for anything useful the Wash brings in. He offers to take the characters to Heartâs Hollow; heâs headed there now. However, heâd prefer their whole army not come as well. Heartâs
                                                
                                            
                                                
                                                     characters can ignore difficult terrain during travel, allowing them to cover double the distance listed on the Northern Wastes Land Travel table earlier in this chapter. While with the characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     Maverickâ below. Portal 5: Pirates Versus Zombies Opening this door brings the characters into the middle of a battle with undead. Map 4.2 shows the setup of the dockside pirate fight. 
 Map 4.2: Pirate
                                                
                                            
                                                
                                                     characters can ignore the plight of the crew and work their way toward the docks and to the portal. This requires moving past three zombies and one ogre zombie, which are facing off against a lone pirate named
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     the characters what brings them to the keep. Patrin explains that he and his colleagues sought a book called Exploring Arcanum, known to be in the possession of a necromancer named Gremorly. Rather
                                                
                                            
                                                
                                                     before they arrived at the keep. Their only solace has been watching the behir kill Gremorly. They know his ghost is trapped here, too. The ghosts initially ignore the characters, but they notice if the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     benefit on a skill check. The text provides some examples and ideas when this opportunity is relevant. Special Use. Proficiency with a tool usually brings with it a particular benefit in the form of a
                                                
                                            
                                                
                                                     water, or 1 gallon as part of a short rest. Brewerâs Supplies  Activity DC   Detect poison or impurities in a drink 10 Identify alcohol 15 Ignore effects of alcohol 20  Calligrapherâs Supplies Calligraphy
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     garden. They ignore characters in boats, attack anyone in the water, and wonât climb up the stairs. The water flowing down the main concourse is only 1 foot deep, and the current isnât particularly strong
                                                
                                            
                                                
                                                     ZalkorĂ©âs veil, makes a grab for the black orchid, or brings out a mirror, their fate is sealed. If someone asks why she wears a veil, ZalkorĂ© replies that she no longer desires to show her face to anyone but
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     and sunder the horn that summons him, the djinni brings each character a flask of bottled breath (see chapter 7) from his palace on the Plane of Air. A16. Obelisk Row Three tapered obelisks, their sides
                                                
                                            
                                                
                                                    ; range 120 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 7 (3d4) lightning damage.
 If the characters are disguised as air cultists, the cultists stationed here ignore them unless attacked
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     the ceiling with a weapon or an appropriate tool, or with a spell that deals force or thunder damage. Doing so brings down the ceiling in a 10-foot-by-10-foot area. Any creature caught in the shower of
                                                
                                            
                                                
                                                     breath weapon against the darkmantles because the weight of the boulders makes it hard for her to breathe. When the characters engage the darkmantles, the monsters ignore the dragon to focus on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     about the âTrouble in Red Larchâ storyline (for 1st-level characters) or the âRumors of Evilâ storyline (for characters ready to investigate the cult of Elemental Evil). Just ignore the leads and clues
                                                
                                            
                                                
                                                     human commoner). She is the fortyish matriarch of her family and a pleasant, sturdy woman. She is increasingly worried about âwhatâs gathering in the darkâ in Red Larch and brings up her concerns with
                                                
                                            
                                        






