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                        Returning 12 results for 'during immune are branch'.
                    
                
                        
                            
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                                        during immense are broach
                                    
                                
                                    
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                                                     Magic Items
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     dissipates quickly. At the same time, all Humanoid creatures within a certain radius of the cauldron fall unconscious for 1 hour, except those that are attuned to the cauldron or immune to being charmed. The
                                                
                                            
                                                
                                                     can’t be used again until the next dawn.
Tying a dead frog or toad to the end of an ordinary branch and dipping it in the water-filled cauldron transforms the branch into a wand of polymorph
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     to poison damage automatically succeed on this saving throw. A creature who succeeds on this saving throw is immune to the effects of the area’s toxic fumes for 24 hours. All creatures that reside in
                                                
                                            
                                                
                                                     Zorzula’s Rest are immune to the fumes. Walls and Floors The walls and floors of the outpost are made of gray igneous stone. The mining tunnels carve through packed earth and rocky sediment. Ceilings
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    , except those that are attuned to the cauldron or immune to being charmed. The radius of the effect is 100 feet per gallon of blood used. An unconscious creature awakens if it takes damage or if
                                                
                                            
                                                
                                                     someone uses an action to shake or slap it. Once used, this property of the cauldron can’t be used again until the next dawn. Tying a dead frog or toad to the end of an ordinary branch and dipping it in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     equipment, and basic services don’t draw a second glance. Immunity. As long as you remain in the aristocrat’s good graces, you are nearly immune to prosecution under the laws within the aristocrat’s sphere
                                                
                                            
                                                
                                                     professional ventures. 4 Lost Lineage. You seek evidence of a lost branch of a noble family or proof that individuals don’t possess a noble pedigree. 5 Origin of Nobility. You reveal the secret reason why
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     by a calm emotions spell (save DC 15). A creature that succeeds on its saving throw is immune to the aura for the next 24 hours. Regional Effects The region containing Ecstasy’s planar gate is
                                                
                                            
                                                
                                                     gate-town’s roads, which branch from the Bone Plinth in the town center. The courts of the Lightcaller and Nightwhisperer face each other opposite the ivory fountain. Moondark Tower The gates of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     zone. White Gate. A white gate is located in the south branch of the corridor that leads east from this area toward the Swine Run. 18. Barracks Rough cots scattered across the floor contrast with the
                                                
                                            
                                                
                                                     has a glyph key attuned to this zone and the Hatchery. White Gate. A white gate is located in the south branch of the corridor that leads west from this area toward the Swine Run. Swine Run These
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
                                                    
                                                
                                            
                                                     of the carved faces is magical. They are immune to all damage and speak a few programmed messages. When a creature approaches one of the tunnels leaving the chamber, the face beside it animates and
                                                
                                            
                                                
                                                     from the shores of areas L9 and L14. Treasure. The vessel is a Folding Boat created to traverse the lake and the rivers that branch from it. In addition to its usual properties, the boat has an extra
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     drooping wattles—all are strange and doleful.
 The carved faces are magical. They are immune to all damage and speak a few programmed messages. When a creature approaches one of the tunnels, the face
                                                
                                            
                                                
                                                    .
 This ledge is visible from the lake (area L14) and the shores of areas L10 and L15. Treasure. The vessel is a Folding Boat created to traverse the lake and the rivers that branch from it. In
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     appendix A). It attacks any creature it sees and fights until destroyed. L15: Overhang Two tunnels branch off opposite sides of this thirty-foot-high cavern. The tunnels reconvene at an overhang fifteen
                                                
                                            
                                                
                                                     magical barrier is active, the view port’s crystal is immune to damage. The ceiling is 30 feet high. Broken Control Helmet. The silver helmet once created a magical link between its wearer and the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     construction and style: a twisted birch branch, a sturdy oak dowel, a glittering haft of stone, a steel pole carved with blue runes, a dimpled copper staff topped with a copper crescent moon, and a blown
                                                
                                            
                                                
                                                     spell or similar magic. While the gas persists, a creature in the hall must repeat the saving throw at the start of each of its turns. The golem is immune to the poison gas. One-Way Secret Door. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     tomb tapper looks like a faceless, misshapen giant. It turned to stone when it died, leaving behind its big sledgehammer. Y2. Wizard Spires Several crooked spires branch off the enclave’s perimeter wall
                                                
                                            
                                                
                                                     barrier, which is immune to all damage and can’t be dispelled by dispel magic. The barrier also extends into the Ethereal Plane, blocking ethereal travel. Any creature that touches the barrier for the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     stalactites. Thick fungal growth blankets the floor, and the still air reeks with the odors of rotting refuse, moldy fungus, and an even less pleasant stench. Numerous tunnels branch from the cave.
 The
                                                
                                            
                                                
                                                    . Blessed by Laogzed, the troglodytes are immune to the poisoned condition. Foul Welcome. Six troglodyte warriors lurk near the entry, waiting to ambush creatures arriving from the lesser caverns. The
                                                
                                            
                                        





