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                        Returning 3 results for 'during inert are beast'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                     past them. The panther has a mental block that prevents it from being able to see humans, which initially applies to other humanoids as well. It likewise ignores familiars, but it attacks any beast
                                                
                                            
                                                
                                                     liquid is removed by immersion in water. In the absence of a light source, the liquid light doesn’t spread, and a darkness spell renders it inert for 1 hour. If anything is tossed into the well, brilliant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     be deactivated to render the recharging station inert. If one wall is deactivated, any of the replica modrons within 5 feet of the wall can use an action to counteract the sabotage. It takes three
                                                
                                            
                                                
                                                     the shape of a winged mechanical beast with the heads of a dragon, a lion, and a goat.
 A voice calls out from a dark corner of the room. “We have been here for a long time. Please help us go home
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    , this charm vanishes from you. Secret Effect: When this charm vanishes from you, a flying sword appears in your space and defends you for the next 24 hours before becoming an inert, nonmagical weapon
                                                
                                            
                                                
                                                     collector of such works. Kingsport
 Medium beast, unaligned
 Armor Class 11
 Hit Points 5 (1d8 + 1)
 Speed 20 ft., swim 40 ft.
   STR
 6 (−2)
 
  DEX
 12 (+1)
 
  CON
 12 (+1)
 
  INT
 10 (+0
                                                
                                            
                                        





