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Returning 9 results for 'during inert are blood'.
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Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
been suppressed. Only a wish spell or similar magic can end this antimagic effect. Tower Swords Scattered on the floors throughout the tower are six longswords with no traces of rust or blood on them
. These blades are flying swords rendered inert by the antimagic field. If a flying sword is taken from the tower, it animates and attacks. Where’s the Stone? Fenerus hid the Stone of Golorr in the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
inert in front of the northern exit to this chamber. Crude, articulated skulls of badlands wolves are attached to their heads. Both guards reek of death.
Y’demi created these horrifying Undead to guard
lived here before decamping to the Ruins of Caerdoon for his ritual. Y’demi (neutral evil human Oriq blood mage; see chapter 7) resides here now, waiting for Murgaxor’s imminent call to join him. Copper
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
running perpendicular to this one. Where the two halls meet, words have been scrawled on the ceiling in dried blood.
A secret door in the west wall slides open to reveal a dark tunnel leading to areas 26
named the juggernaut after Napaka, a dead Omuan queen (see area 53). If the characters enter the room through the crawlway and haven’t yet awakened the juggernaut, it remains inert and does not attack
Compendium
- Sources->Dungeons & Dragons->Monster Manual
: None
A mage can create a cat-sized, obedient assistant called a homunculus through a ritual that uses the mage’s blood. Each homunculus shares a telepathic bond with the mage who created it and
loyally serves its creator. A homunculus is reduced to inert material if its creator dies.
A homunculus’s appearance reflects its creator’s tastes. Roll on or choose a result from the Homunculus Features
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. The sentry posted in the smaller, central tower is a spectator perched atop a mannequin. The spectator’s eye stalks are hidden by a sun hat. The blood mage Y’demi summoned the spectator as a guardian
defenders. As a bonus action, Y’demi or the spectator can make the kites attack intruders. Damaging an inert kite also activates it, as does attacking the line of entrails that attaches the kite to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
that remained inactive become inert and can’t be activated thereafter. Treasure. The treasure in this sector consists of materials and tools used in the creation of the golems. As such, the value of
connects with area 83 in the Blood Pools. In the corridor to the south and west, a white gate leads to area 84 in the Blood Pools. 93. Stone Quarry If the giants occupy this area, the sounds of their labor
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
ornate but inanimate suit of armor on display. It remains inert until it takes damage or is summoned to area X6 by Xanathar. (The beholder uses it to keep the spectators in the arena from getting too rowdy
.) X6. Pit of Blood and Fortune Xanathar has turned this room into a gladiatorial arena. It also uses this location to dispose of underlings it no longer trusts in a manner that it considers
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
object within 20 feet of it: 1d6 for a handful, 9d6 for a keg. A successful DC 12 Dexterity saving throw halves the damage. Casting dispel magic on smokepowder renders it permanently inert. Garmult’s
squad smashed its way into the building. Only two of its members emerged, babbling about shifting rooms and blood-soaked abattoirs filled with writhing hooks and chains. With no laborers willing to
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
DC 12 Dexterity saving throw halves the damage. Casting dispel magic on smokepowder renders it permanently inert. Garmult’s House of Mastery Part school and part alehouse, this wide three-story
emerged. After a handful of such disappearances, a Flaming Fist squad smashed its way into the building. Only two of its members emerged, babbling about shifting rooms and blood-soaked abattoirs






