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                        Returning 35 results for 'during inside are belong'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Social Niceties Once inside the Grand Masquerade, the characters must observe a host of unwritten rules of etiquette and act like they know exactly what theyâre doing at all times. Other guests make
                                                
                                            
                                                
                                                     idle conversation and assume that characters know people throughout the city. At the first hint that a character might not belong at the masquerade, guests start loudly asking pointed questions
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    4. False Tomb Stone blocks standing against the western and eastern walls are carved with niches, inside which rest a dozen clay canopic jars containing desiccated organs. These organs belong to
                                                
                                            
                                                
                                                     the inside of the sarcophagus with sovereign glue and canât be moved. There is no treasure to be found. Trap Opening the sarcophagus triggers a magic mouth spell that calls out in a booming voice, âYou
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     competition plays out in the citiesâ gold mines as each city vies for wealth and economic influence. But the Aurum Guild, to which most of the miners belong, holds great power over the city-states as the
                                                
                                            
                                                
                                                     yesterday a tunnel collapsed, trapping seven miners inside. Amid efforts to reopen the mine entrance, a survivor claims to have seen a bizarre, many-limbed monster. King Diara of Anisa has sent his eldest
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     them are hidden within the features of relief carvings along the walls, including inside the jaws of many graven skulls. A secret door can be spotted by any character within 5 feet of it who has a
                                                
                                            
                                                
                                                     belong to the skeleton keys (see âTomb Inhabitantsâ below). Any character who tries to follow a skeleton keyâs trail can do so with a successful DC 12 Wisdom (Survival) check, finding the way to the nearest unexplored location marked with a skull symbol on the dungeon map.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     apparent victim in the situation is actually the villain. 2 A supposedly valuable object is actually worthless (or vice versa). 3 A valuable object doesnât belong to the person who claims to own it. 4
                                                
                                            
                                                
                                                     Whatâs actually precious is not a work of art but a map or other information hidden on it (inside a statue, behind a painting in the frame, and so on). 5 Someone is in love with one of the party
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     the characters try to enter, determine if the four kenku inside are aware of their presence before reading the boxed text. A character with thievesâ tools can pick the lock on a door or the window
                                                
                                            
                                                
                                                     of the warehouse. Each wears a hooded cloak and wields a shortsword. The corpses belong to five human Zhentarim sellswords (the same ones who kidnapped Floon and Renaer) and seven human Xanathar Guild
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                    , which a character can pick by succeeding on a DC 16 Dexterity check using thievesâ tools. Inside the chest are six bottles that function similarly to iron flasks, but they work only in the Outlands
                                                
                                            
                                                
                                                    . A character presents multiple compelling circumstancesâlike locals noticing colored lights that could belong to Sincerityâs sunflies and her sunflies flying to Uncle Longteethâs wagonâand succeeds on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     descending into the rock. Blood has been used to draw crude symbols on the skulls.
 The skulls belong to humans, dwarves, goblins, goliaths, and orcs. The symbol on each skull looks like a three
                                                
                                            
                                                
                                                     to eat when thereâs food to be had. Most of the bones have been broken to enable the gnolls to get to the marrow inside them. Past feasts include elk, reindeer, moose, foxes, wolves, and humanoids
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     shrieker 19 3d6 stirges 20 1d4 + 1 violet fungi  Black Pudding Thanks to the growing influence of Juiblex, this ooze has an Intelligence of 6 (â2). It uses its newfound intelligence to hide inside a bloated
                                                
                                            
                                                
                                                     determine which house they belong to. If the result is House DoâUrden, the drow are actually Bregan Dâaerthe initiates on a training exercise (see âHouse DoâUrdenâ later in this chapter). Drow Ruling
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     Mother, is an aged grippli warrior (see the end of the adventure for her stat block stat block). She evacuated the village when most of the other residents did and has set up quarters inside the
                                                
                                            
                                                
                                                     postâs coffers (200 gp) for clearing out the village and safeguarding the eggs. She points out that the characters are also entitled to keep any items of value that donât belong to the villagers. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     from the webs above the door a moment later. Both wash down the walls with the muffled clatter of thousands of tiny legs. Fireplace. The glint inside the fireplace comes from a small crystal bauble (5 sp
                                                
                                            
                                                
                                                     fall 10 feet through the floor, landing in area 6. Ned, Bound and Gagged. The man on the floor is Ned Shakeshaft (spy) (see âA Man on the Insideâ in the Adventure Summary and the âSnake in the Grass
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     successful DC 10 Survival (Wisdom) check, determine that they are fresh (made in the past hour) and belong to a half-dozen Small humanoids wearing snowshoes. The tracks lead south. Characters who follow
                                                
                                            
                                                
                                                     two goblins inside the wagon to shoot arrows at these enemies through gaps in the wagonâs walls. These two goblins have three-quarters cover. If five or more goblins are killed, or if Izobai is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     ground near the cave mouth, and the stench of blood hangs in the air. The bones belong to the owlbearâs victims, including animals, explorers, and other monsters. The bones bear indentations from the
                                                
                                            
                                                
                                                     a Medium or smaller creature to fit through. Inside, the mangled corpse of a human explorer slumps against a stalagmite. The owlbear in area G5 canât fit through the crack. If a character seeks refuge
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    : All the heads belong to former monarchs who were deposed and killed by usurpers. Many of the former monarchs were betrayed by others whose rotting heads now also sit on spikes. The current monarch is
                                                
                                            
                                                
                                                    , and itâs a bit self-conscious about its replacement head: a hollow gourd that now sits askew on its shoulders. Eight copper coins are sealed inside the gourd, causing the head to rattle whenever
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lordâs Wrath
                                                    
                                                
                                            
                                                     eight soldiersâ backpacks. Treasure. The packs contain three potions of healing, five healerâs kits, and 123 gp. However, these items belong to the solders, and Gallio wonât be pleased if the
                                                
                                            
                                                
                                                     in the sidebar below. THALIVARâS JOURNAL
 This journal belonged to the wizard Thalivar and details the studies he conducted inside the tower using a device called the Planar Beacon. The light of this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroesâ Feast: Saving the Childrenâs Menu 
                                                    
                                                
                                            
                                                     inside with wooden slats. Only tiny slivers of the interior can be seen through the slats.
 Homestead Locations The following locations are keyed to the Holrow Homestead map.
 1: Main Hall The front
                                                
                                            
                                                
                                                     (Stealth) check. 2: Library This is the only room on the ground floor that is still intact. The ceiling is 8 feet high. This room was Arthur Holrowâs office and laboratory. Inside is a desk with scattered
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     you. Bonds and Contacts As a benefit of your guild membership, you have contacts both inside and outside the guild. Contacts are useful resources in the urban environment of Ravnica, where a friendly
                                                
                                            
                                                
                                                     elves, for example, belong to the Golgari, Selesnya, or Simic guilds, but a majority of goblins are guildless. Loxodons tend to have a strong sense of community, so they readily join guilds. And when
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     padlock seals the gate from the inside.
 Six goblins shiver and stamp their feet atop the ramparts, trying to keep warm. They are a chatty bunch, making jokes at one anotherâs expense. Each rampart
                                                
                                            
                                                
                                                     inside an ancient tower that broke away when Ythryn came down and crashed in the tundra (see âLost Spire of Netherilâ). They also need to operate the goblinsâ system of pulleys and ropes to lower it to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     call themselves âchildren of Uthgar.â Though the Uthgardt each belong to a given tribe, these are markers of identity, rather than coherent populations. In my experience, it is rare outside of
                                                
                                            
                                                
                                                     the Uthgardt tribes today.
 Blue Bear. The easternmost of the Uthgardt are the Blue Bear â thought destroyed more than a century ago â who have recently emerged from inside the High Forest and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     them all. Inside the Whorlstone Tunnels, however, the derro is distracted by ever-present threats, giving the party the best chance to catch him. The characters can fight Droki by the tunnelsâ entrance
                                                
                                            
                                                
                                                     a list of names matching those on the tags, together with descriptions. One of the names is âDorhun,â with a description corresponding to Stonespeaker Hgraamâs apprentice. The rest of the names belong
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    . Carved into the lintel is a single word in the Dwarvish script.
 The skulls and bones embedded in the doors belong to several young white dragons. Giants use the Dwarvish script as their written
                                                
                                            
                                                
                                                     contains all the treasure he was able to gather from inside the fortress, heaped in a pile on the floor: 1,350 gp, 4,400 sp, and 7,800 cp Four gold rings sized for giants (150 gp each) A giant-sized
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     burning caravans that belong to the rivals of those who do pay. Less scrupulous merchants are finding it easier to do business with the cult than to fight against them. Any Zhentarim contacts of the
                                                
                                            
                                                
                                                     delegation of 5 cultists and 2 cult fanatics (devil worshipers) and a bone devil named Lord Volmer to treat with the party. The cultists lead the characters to a large tent, inside which Lord Volmer awaits
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     burning caravans that belong to the rivals of those who do pay. Less scrupulous merchants are finding it easier to do business with the cult than to fight against them. Any Zhentarim contacts of the
                                                
                                            
                                                
                                                     delegation of 5 cultists and 2 cult fanatics (devil worshipers) and a bone devil named Lord Volmer to treat with the party. The cultists lead the characters to a large tent, inside which Lord Volmer awaits
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     clear a pile of stony rubble inside the derroâs lair The walls of this rough-hewn chamber have been painted with broad, jagged lines of black and white. On the west side of the room, fragments of a
                                                
                                            
                                                
                                                     intruders on sight. Fallen Star. Inside the chest rests the fallen star, laid reverently on a rich, red cloak. The 10-pound star is roughly spherical and about the size of a grapefruit. Itâs made of a black
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Random Encounters With routine patrols of heavily armed gray dwarves who can turn invisible, Gracklstugh is a relatively safe place for those who know where they belong and stay there. However
                                                
                                            
                                                
                                                     the characters investigate the circumstances leading to the assault, bystanders tell them that one of the guards noticed a golden pin the merchant was wearing inside his collar. Though adornment for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     be empty rooms. The rest are described below. 20a. Kitchen Odor. The smell of meat stew wafts from this building.
 Servants and Guards. Inside, a manacled bugbear and three goblins shackled together
                                                
                                            
                                                
                                                     knock spell or similar magic. Treasure. The eight red crystal eyes on the chest can be pried loose and are worth 5 gp each. Inside the chest are three shelves stacked vertically. The top shelf holds an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    . When they died, their cursed bodies were dragged into Avernus to guard the tomb for eternity. Eight mummies now lurk inside this chamber and guard the path to the memorial steles. If the undead hear
                                                
                                            
                                                
                                                     the characters elsewhere in the catacombs, they hide inside the large urn to the west. When the characters enter, they try to creep out silently and ambush them.  Treasure. One of the mummies carries
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     sleeve or inside your hat 
   
 LIVING LOOT SATCHEL
 The living loot satchel is a kind of magical being that safeguards the franchiseâs funds and valuables. Its innards are connected to a secure
                                                
                                            
                                                
                                                    , even if it wouldnât normally fit into your satchel. The key to the hoardspersonâs job is cataloging all goods that enter the partyâs possession. You may also catalog goods that do not belong to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     burning caravans that belong to the rivals of those who do pay. Less scrupulous merchants are finding it easier to do business with the cult than to fight against them. Any Zhentarim contacts of the
                                                
                                            
                                                
                                                     delegation of 5 cultists and 2 cult fanatics (devil worshipers) and a bone devil named Lord Volmer to treat with the party. The cultists lead the characters to a large tent, inside which Lord Volmer awaits
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     aromas greet you in this modest foyer. Coats and cloaks hang just inside the threshold, above boots and shoes of different sizes. To the east is a sitting room filled with candy furniture. To the west
                                                
                                            
                                                
                                                     lies a childâs playroom.
 The garments and footwear belong to visitors who never left the cottage. C3: Bubba Wuggaâs Playroom Colorful toys litter this spacious playroom. A giant, empty cradle lies
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     with human tracks, as well as a set of tracks that look like they belong to a pair of giant rodents. The reptilian (kobold) tracks fan out, leading to areas M2, M3, and M4. The rodent (giant rat
                                                
                                            
                                                
                                                     wooden boards and mining equipment.
 The bucket lift is used for hoisting miners and ore between levels 1 and 2. Itâs controlled by using a crank inside the bucket or the crank on the side of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     locks inside the palace (see âCrown Locksâ above). The inscription reads: The lion or the hart must wear the crown. 
But which one should it weigh down?
 P2. Palace Garden The scents of roses
                                                
                                            
                                                
                                                     music and voices come from inside the place. If one or more characters look inside, read: Seven guestsâone of them a talking bearâlounge around a picnic table covered with an emerald-green cloth and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    , covering the entire floor, are thousands of empty wine bottles. Each bottleâs label shows that it is from the Wizard of Wines winery, and the label names the wine inside: Champagne du le Stomp, Red
                                                
                                            
                                                
                                                     Ivlis River crossroads (chapter 2, area F). Endorovich never got over his guilt and, out of madness, killed many in his lifetime. Endorovichâs spirit is trapped inside one of the gargoyles. If anyone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     belong to farmers who till plots close to town, shepherds who keep herds in nearby pastures, and workers or servants employed by the larger businesses. Many of the locations in town feature information
                                                
                                            
                                                
                                                     of the Long Road, just south of the innâs stable yard, stands what looks like a grand stone mansion. Two wide wooden doors painted with the symbols of many gods stand open day and night. Inside is a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     Intelligence (History) check recalls that the knights belong to an order of paladins that battles extraplanar threats. D3: Dining Room Chairs and candelabras accompany a large dining table. The heads of
                                                
                                            
                                                
                                                     dining roomâs west wall is a small box with the Delphi family crest (a purple eye) engraved on the lid. The box is unlocked. Inside is a bag that contains 150 gp and three potions of healing. D4: Kitchen
                                                
                                            
                                        






