Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 23 results for 'during insight are bits'.
Other Suggestions:
during insights are best
during insist are best
during insights are bite
during insight are best
during insights are both
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, the creature speaks in a soothing, magnificent voice, saying, “Ye who seek Diderius’s insight must first furnish tribute, that Diderius might work his mighty magic. Lay such tribute at my feet or
is a pile of treasure containing 250 sp, six fine silver necklaces worth 50 gp each, and a potion of fire breath. Even with a quick glance, characters can see that the pile also contains hundreds of copper pieces and worthless bits of jewelry and pottery.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
, the creature speaks in a soothing, magnificent voice, saying, “Ye who seek Diderius’s insight must first furnish tribute, that Diderius might work his mighty magic. Lay such tribute at my feet or
throne is a pile of treasure containing 250 sp, six fine silver necklaces worth 50 gp each, and a potion of fire breath. Even with a quick glance, characters can see that the pile also contains hundreds of copper pieces and worthless bits of jewelry and pottery.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
rights. It’s not for the faint of heart. Thankfully, your business acumen draws on insight that’s literally out of this world. As an emissary of divine will, you possess the guiding wisdom that every
-sniff icon (5 gp)
7 Planetar shaving set (15 gp)
8 Unexpurgated holy texts with all the really naughty bits (10 gp)
Clerical Routine You might pray for your spells each day at dawn, by
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Wisdom (Insight) check contested by the cloakers’ Charisma (Deception) check recognizes that the “spirit” is a little too eager with its request. Additionally, a character who succeeds on a DC 18
reach the deck of the shattered vessel. Vines cover the ship’s shattered hull. Little more than a moldy deck and toppled masts remains. Bits of frayed rope and broad scraps of patchwork fabric litter
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
cave, it hides behind one of the large stone columns and watches them, attempting to use its Weird Insight (see the creature’s stat block) to discern the characters’ secrets. The nothic communicates
whispers and throwing in some mad cackles and bits of gibberish. Also be sure to mention that the creature isn’t actually talking but rather filling the characters’ heads with its foul murmurings and
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
encounters, starting with the first and proceeding in order. Wounded Pride The remnants of a deadly battle lie about this chamber: broken bits of furniture, scattered weapons, and two bodies shrouded in
. Development. Sarusanda has 30 hit points remaining and is obviously in pain. If the characters offer to heal her, she downplays her injuries. A character who succeeds on a DC 15 Wisdom (Insight) check
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
together bits of Netherskull’s history and, with a successful DC 10 Wisdom (Insight) check, separate out Kavil’s gibberish to learn the following truths: The beholder’s true name is unknown. It changed its
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, ten-foot-high cave filled with a putrid stench. The mostly broken bones of humanoids and animals lay scattered on the icy floor amid bits of metal and torn strips of leather.
The gnolls gather here
(Insight) check can ascertain that these gnolls have lost faith in their leader and would be delighted to see Chyzka fall. Cackling Chasm Roster Area Occupants
Z3 4 gnolls
Z5 1 gnoll fang
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
climate in Waterdeep, as well as juicy bits of news overheard on his nightly rounds through the Trades Ward. He has no clue that his contacts are drow members of Bregan D’aerthe, since they wear cloaks
with a successful Wisdom (Insight) check contested by Jarlaxle’s Charisma (Deception) check. If the characters somehow penetrate Jarlaxle’s disguise, he smiles and offers them 10,000 gp if they
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
memory of their lost humanity, and any information they might provide is garbled with bits of nonsense. Characters who succeed on a DC 12 Wisdom (Insight) check can glean the following information from
as far as the dryad’s grove (area H36) before taking refuge in this cave. The nothics use their Weird Insight to glean secrets from the characters. They are reluctant to provoke a well-armed group of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Doing so provides no special insight but reveals a few details of the life of the legendary character who lies interred within these halls. If a worshiper of Phenax enters the room, though, that
niches lie small bits of jewelry, gold teeth, or ancient coins, with each haul worth 2d4 gp. 4. Flooded Catacomb The stairs descend into a burial chamber partially flooded with muddy water. Ancient stone
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
investigate any sounds of intruders. G6: Prison Two spiked cages are jammed with old bones and bits of decaying flesh. A woman with red skin wrapped in loose chains sits on the floor.
Duergar
: Duergar Delegate Room A long, low table in this room bears bits of metal. Stairs descend to the south, beneath an archway bearing deep, jagged carvings.
Drow and duergar living in this area didn’t
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
set of smith’s tools and a set of tinker’s tools spread across a wooden table along with some twisted bits of metal. A bookcase against the north wall has a family of harmless squirrels living in it
Intelligence (Insight) check comes to this conclusion. The check is made with advantage if the character witnessed the device malfunction. Step 3: Fix the Design Flaw. To craft a third ring, a quarter-pound
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
(Deception) check contested by the guards’ Wisdom (Insight) checks; if all the characters succeed, the guards are fooled and allow them to pass. If combat erupts here, two earth elementals burst up
the middle of the chamber, steam rises from a well of boiling mud.
The slabs are worktables covered with tools used for chiseling and carving stone and crystal, as well as weapons and bits of armor
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
revenant looks like a zombie and might be mistaken for such. A character within 30 feet of the revenant who succeeds on a DC 10 Wisdom (Insight) check can see the intelligence and hate in its sunken eyes
Ravenloft. They fled the castle after Strahd became a vampire but couldn’t avoid their master’s wrath. They still wear bits of tattered livery, and they attack the living on sight. Swarms of Bats The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
ajar, and harmless rats scurry in and out in a constant stream. Inside the hovel, feeding bits of juicy moss to the rats, is a mage named Preeta Kreepa. She served as an assistant to Arcturia, one of
their stay in his settlement. Any character who interacts with him and succeeds on a DC 17 Wisdom (Insight) check realizes that the hobgoblin warlord is blind but is hiding that fact, never looking
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
recently wandered into the city hang suspended within the ooze, appearing to be floating in midair. Likewise, bits of crumbling walls and broken statuary that have fallen hang suspended above the
ten steam mephits trapped in retort flasks. A successful DC 15 Intelligence (Investigation) check grants a character enough insight into the instruments to gain basic control over the lab, such that the
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
contains a crushing deadfall. A character who examines the ceiling and succeeds on a DC 17 Wisdom (Perception) check notices bits of decayed flesh stuck to the ceiling, which is flat and made of
the hollow boulder is a bronze tablet worth 100 gp. The tablet is etched with a poem for those hoping to delve into the greater caverns. It offers cryptic insight on how to enter Iggwilv’s inner
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
(Perception) check notices bits of decayed flesh stuck to the ceiling, which is flat and made of stone. Whenever a creature enters the area marked on the map, the trap magically triggers. That section of the
enough to delve into the greater caverns. It offers cryptic insight on how to enter Iggwilv’s inner sanctum (area G21), where the archmage’s true prize resides. The poem reads as follows: In the center
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
important information about her father!” or “Princess Serissa told you that we were coming, or have you forgotten?” Have the liar make a Charisma (Deception) check contested by the giants’ Wisdom (Insight
poorly, for how could she know that Hekaton has been abducted? If the players fail to pick up on her self-incriminating words, have Serissa and all characters present make a DC 15 Wisdom (Insight) check
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. These members of the Hallix family died forty years ago, after Mount Hotenow erupted. The coffins are empty except for scraps of cloth and bits of bone; the cult’s ghouls ate the former occupants
character who interacts with Sarcelle and succeeds on a DC 14 Wisdom (Insight) check realizes that something is bothering the sorcerer. If asked about what’s upsetting her, Sarcelle shares her vision
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
drunken guest. Only Guildmaster Dusk knows Jaymont’s true nature. The doppelganger pretends to be asleep, but a character can discern that it’s awake with a successful DC 15 Wisdom (Insight) check
stairs descend 15 feet to area G28. G7: Service Entrance Hanging on the walls of this small, muddy room are several riding cloaks, bits and harnesses, oil lanterns, and coils of rope.
Guild members
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
character who succeeds on a DC 13 Wisdom (Insight) check can tell that the display isn’t the source of the voice. If the beholder is here, it’s using the psychedelic light display to deliver an
guard the hall. They gather in front of an iron portcullis in the southeast corner and tear bits of flesh off the bones of a recently slain dwarf. A ghostly eyestalk protrudes from the ceiling in the






