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Returning 20 results for 'during insist are behind'.
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Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Nabira Moarskull’s family in Easthaven. Nabira left behind an adult son and daughter, both of whom have families of their own. One of Nabira’s grandchildren, Ahmi, is celebrating a birthday soon, but
Nabira’s death has dampened the child’s mood. Ahmi would be delighted to receive the fishing hook as a gift, if the characters are willing to part with it. Ahmi’s family can scrape together 50 gp to buy it, if the characters insist on a monetary reward.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Brotherhood. She is cocooned in cold weather clothing, her face all but hidden behind a wool muffler. Her snowy owl familiar is perched on her shoulder. Her sled has two Icewind kobold zombies riding
transport the characters and their gear. If the characters insist on steering these sleds, the kobolds fuss about handing over the reins but do so, piling into the cargo beds. If the characters refuse to
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
to remain behind so that she can use her magic to check on them from time to time. If the characters insist that she join them, she acquiesces but might turn against them depending on how events play
scene where the villain explains herself if the players are willing to pause. Talis the White (See appendix D for statistics). She stands behind her bodyguards and uses a wand of winter (see appendix C
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
prefers to remain behind so that she can use her magic to check on them from time to time. If the characters insist that she join them, she acquiesces but might turn against them depending on how events
encounter is the classic scene where the villain explains herself if the players are willing to pause. In combat, Talis the White (see appendix D for statistics) stands behind her bodyguards and uses a wand
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
duergar, and the yugoloths try to impose these principles on all who claim to serve Fazrian. If the characters haven’t encountered Fazrian, Aximus and Exekarus insist on taking them to meet the
planetar, whom they admire. Those who refuse to accompany the arcanaloths are left behind as Aximus and Exekarus proceed to area 23b to inform Fazrian that visitors have arrived. Obedience to Fazrian is
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
to flee the area. If a character addresses any of the portraits, one or more of them reply and insist to know the characters’ business in the Deans’ Wing. The portraits all have the personalities of
discovers a map of the Deans’ Wing. This map clearly marks that there is a hidden space behind a wall of the Deans’ Records Room (area L9). L5. Restricted Records Room The doors to these rooms are
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
agony and terror. Inside the pockmark left behind by the burst is one of Xinaya’s drow scouts — or at least what’s left of him. Other than a face, long white hair, and a breastplate, it is impossible to
insist on engaging the demon lord here and now. Dozens of spore servants and myconids respond to Zuggtmoy’s telepathic call if their mistress is in danger, attacking the characters heedless of their own
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
by Tockworth’s automatons, are now unguarded. The mines are beyond the scope of the adventure. If the characters insist on exploring them, they eventually attract the attention of a wandering cloaker
-high tunnel behind it. Lever 1. Moving lever 1 to the up position starts the drill. Moving the same lever to the down position shuts off the drill. Lever 9. Moving lever 9 to the up position causes
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
knight), who has led many successful raids into the Dreadwood. Kiara is a grim figure, always cognizant of the threat posed by the forest’s denizens. She sees trouble behind every piece of news, and she
description from that adventure for this place. The lizardfolk here view the area around the swamp as their domain. They threaten intruders to warn them off, attacking only those who insist on remaining in the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
then return to the surface. If the characters insist that Zhong Yin explain themself, either through roleplaying or by succeeding on a DC 16 Charisma (Intimidation) check, the scholar admits that they
retains no hint of its former use. A character who looks behind the tapestry or who succeeds on a DC 14 Wisdom (Perception) check while investigating it discovers a mirror on the wall. Hidden Mirror
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Secret Door. There is a secret door behind the left bookcase on the far wall. When the bottom leftmost book in the bookcase is pulled, the bookcase slides forward to reveal the passage behind it. A
and insist on serving them fresh bread and soup. The duties of the homunculi are confined mostly to the kitchen and the adjoining dining room (area M8). They don’t know much about what happens in the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Portal Encounters Each portal door leads to a different encounter. Opening any door transports all characters in the portal nexus into the area beyond, with the entrance portal disappearing behind
Maverick. She stays behind to slack off for the rest of her shift, but might show up at some later point if you wish. Having decided to make a new life for herself, Dagdra makes an excellent potential
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Areas of the Fire Temple E1. Entrance An arrow slit is carved into the south wall of the lava tube leading to this area. The arrow slit is 3 feet tall, 6 inches wide, and unguarded. Behind the arrow
behind the southeasternmost statue. It can be found with a successful DC 15 Wisdom (Perception) check. E4. Hidden Vault This vault contains two stone sarcophagi elaborately carved with Dwarvish runes and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Copper, but the two had a falling out. One morning, after a bitter argument the night before, Copper decided to return to Ten-Towns. He snuck out while Macreadus was still asleep, leaving behind a
incessantly complain to, you’ll finally snap out of your obsession.
If you truly insist on dedicating your remaining days to this doomed project, might I suggest that three is better than two. I
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
spoken in area C1 can easily be heard in area C19, and vice versa. The lake is home to small blind cave fish. A giant octopus lurks in a grotto to the south, behind a column of rock that supports the
basin of water, with a grinning gargoyle perched on a pedestal jutting out from the wall. Stone doors exit to the north and the south.
Two nothics occupy the room, hiding behind the broken columns
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
a former occupant. The back of this coffin hides a panel with a latch that causes the wall behind it to swing aside. A character who searches the coffin or wall and succeeds on a DC 18 Intelligence
hit points or if the characters insist that they aren’t with the cult. Shanzezim’s Lore. If the characters talk to the marid and reassure Shanzezim they’re not part of the cult, Shanzezim offers the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
, starlike motes of light to sparkle along the saber’s blade. The former innkeeper of the Blade and Stars, a chaotic neutral half-orc bandit named Aurayaun, used to insist that the illusory effect was
that extends down from an entrance behind the altar, at several points piercing the city’s sewers. For a small fee, anyone can have a corpse brought down into the cramped tomb, where hordes of sewer
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Intelligence (Investigation) check finds two potions of greater healing and one potion of psionic fortitude (see appendix A) sitting behind dusty bottles of sour wine. Tunnel. In the back of the pantry is
enclave, a group of goblins discovered the shrine and destroyed it. If any of the goblins are asked why they destroyed the shrine, they emphatically insist that they loathe the shrine’s presence, but
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, starlike motes of light to sparkle along the saber’s blade. The former innkeeper of the Blade and Stars, a chaotic neutral half-orc bandit named Aurayaun, used to insist that the illusory effect was
is a twisting series of crypts that extends down from an entrance behind the altar, at several points piercing the city’s sewers. For a small fee, anyone can have a corpse brought down into the cramped
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
about Ilvaash’s betrayal but quiets almost immediately, certain that the godlet can see everything that occurs in the Briny Maze. The ashenwight won’t help the characters, even if the characters insist
death cries and the ruptured wall. Though Varakkta was reluctant to leave her valued greatsword behind, she elected for discretion and retreated to rejoin her followers. Greatsword. The greatsword is






