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                        Returning 18 results for 'during inspect are battle'.
                    
                
                        
                            
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                                                         - Sources->Dungeons & Dragons->Giants of the Star Forge
                                                    
                                                
                                            
                                                    Battle on the Crater Rim On the rim of the Star Forge’s crater, four fire giants harry the adult red dragon Akaanvaerd. The five combatants move around the crater’s rim while fighting, effectively
                                                
                                            
                                                
                                                     the dragon, Akaanvaerd swoops down to inspect the interlopers. He has no interest in the characters’ quest but considers whether he can use these little ones to further his own aims. Namely
                                                
                                            
                                        
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                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                     invaders prepare ever-deadlier attacks. Before Battle The characters can inspect the gate to Acheron or speak to any of the soldiers at the gate. Major Kalar won’t let the characters attune the
                                                
                                            
                                        
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                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    , you stumble upon the scene of a recent battle. The woods press close to the trail here, with a steep embankment and dense thickets on either side. Two horses wander the road, sniffing at ransacked
                                                
                                            
                                                
                                                     horses with them. When the characters inspect the scene closer, read the following: The horses’ saddlebags have been looted. An empty leather map case lies nearby.
 Four goblins are hiding in the woods
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    . A few translations include the following:
  "The Spider Queen blesses House Auvryndar! The battle to break House Freth’s hold on the passages below brings victory after victory. We have seized key
                                                
                                            
                                                
                                                     dead adventurers. Characters who inspect the corpses find the following: The northern corpse (that of Kravos, a tiefling rogue) wears leather armor and clutches a shortsword. Necrotic energy causes his
                                                
                                            
                                        
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                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     Hallwinter. They’ve been dead about a day, and it’s clear that arrows killed the horses. When the characters inspect the scene closer, read the following: The saddlebags have been looted. Nearby lies an empty
                                                
                                            
                                                
                                                     need to rest after the goblin ambush, depending on how the battle plays out. See the Basic Rules for more information on short rests and long rests.
                                                
                                            
                                        
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                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     severed head. Both Oobok’s tracks and the yeti’s tracks were erased by the wind. The tracks that are present were left by goblins. Characters who inspect the tracks around the corpse can, with a
                                                
                                            
                                                
                                                     of the wagon with a lit torch in one hand and her hooded hawk perched on her other arm. From this perch, she watches the battle unfold. If she spots enemies within 60 feet of the wagon, she orders the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     a failed save, the creature takes 21 (6d6) psychic damage and telepathically hears dozens of drowning cries. Characters who inspect the hole in the ship determine it continues through the bottom of
                                                
                                            
                                                
                                                    , the walls are lined with strange, rusted weapons and the stone shelves of a library.
 Soon after the characters enter the room, the friendly haint Derek appears—he’s joined by Violette if the battle
                                                
                                            
                                        
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                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                     (Intimidation or Persuasion) check or who offers each tiefling at least 1,000 gp convinces the pair to betray their yugoloth allies. Otherwise, the tieflings scream battle cries as they fight to the death. If the
                                                
                                            
                                                
                                                     a gigantic, humanlike figure looming over a broad, circular table. A ladder to the north descends, while a ladder to the south climbs to the floor above.
 Two four-armed, insectile creatures inspect
                                                
                                            
                                        
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                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     whatever point is convenient as the characters inspect the ruined books or try to skirt past the ancient deep crow’s nest, Raah angrily “wakes up.” A sense of doom pervades the cavern around you as the
                                                
                                            
                                                
                                                     cooked up with cheese are delicious.
 — Jim Darkmagic
 The Hard Way The characters are free to engage Raah in battle. It has a lot of pent-up rage these days, and is happy to have someone to direct
                                                
                                            
                                        
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                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     Istarian forces clashed here, and legends claim the spirits of fallen knights haunt the hill and watch over the town. Each year, the Kingfisher Festival’s reenactment of the battle serves as a reminder of
                                                
                                            
                                                
                                                     to attend Ispin’s funeral. She volunteered her band to take part in the annual reenactment of the Battle of High Hill—her attempt to lift the village’s spirits after their loss. During the day, Cudgel
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     for three rounds. On the fourth round, they overcome the effects of biza’s breath and groggily stop attacking. In the aftermath of the battle, characters who inspect the stage, the divas, or their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     intact. The Ceremony. Jormun would normally provide a fiery ceremony on the virtues of the Mordinsamman, with an emphasis on Clangeddin’s battle prowess. If a character is controlling him, that character
                                                
                                            
                                                
                                                     marriage and home, such as Berronar Truesilver). Clan Dhargun is pleased by an emphasis on the hearth, while Clan Thunderwind appreciates an emphasis on battle. The hall then grows quiet. Look to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     Player Version 1. Command Tents Templars from the Order of the Gauntlet removed everything of value from these tents when they came to inspect the scene of the disaster. A character who pokes around
                                                
                                            
                                                
                                                     all the canvas is at the point of disintegration from mildew and jungle rot. 3. Burned-Out Shrine During the battle, overturned lamps started fires in the templars’ partially built shrine, setting
                                                
                                            
                                        
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                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     battle there. During the hours in which the bathhouse is open, a female human masseuse (neutral good commoner) named Qurmilah works here. She knows the same information as Jabaz in area D3 and behaves
                                                
                                            
                                                
                                                     figures ripping apart a fifth figure, who is screaming. Characters who inspect the tapestry without touching it notice yellow mold growing around its edges. In fact, a 5-foot-square patch of yellow mold
                                                
                                            
                                        
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                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    , and earth elementals. Characters who inspect the carvings and succeed on a DC 16 Intelligence (Arcana) check identify the planar creatures. L7: Fungal Cavern Bioluminescent fungi, some as tall as
                                                
                                            
                                                
                                                     here, including the din of battle, draw the attention of the fomorians in area L12. The cave morays retreat into their burrows when the fomorians arrive. L12: Fomorian Cave This cave stinks of sweat
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     front of a vertical slab of granite measuring ten feet high and thirty feet wide. This slab bears carvings of people carrying offerings to a citadel nestled between two mountains.
 Four battle-ready
                                                
                                            
                                                
                                                     Heart. The first character to inspect Xeluan’s body notices a large sliver is missing from his heart—the shard of Xeluan would easily fit into it. However, the characters can’t mend Xeluan’s heart
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
                                                    
                                                
                                            
                                                     as bats and crickets, as well as creatures from the Elemental Plane of Earth such as dao, pechs, xorn, and earth elementals. Characters who inspect the carvings and succeed on a DC 16 Intelligence
                                                
                                            
                                                
                                                     cave moray from its burrow by grappling it. If removed from its burrow, a cave moray frantically tries to escape back to its hole. Loud sounds here, including the din of battle, draw the attention of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     this three-faced helm in battle, earning him the moniker of Three-Faced King. The helm is nonmagical and weighs 10 pounds. The slab upon which the helm rests is weight-sensitive. If the helm is removed
                                                
                                            
                                                
                                                     can inspect the crypt more closely. Bits of incinerated bone lie strewn atop a marble slab in the center of the crypt. Lying amid the bones are fragments of a shattered spear with a silvered head. The
                                                
                                            
                                        





