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                        Returning 6 results for 'during inspire are branch'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     his part. Davil Starsong (see appendix B) asks the characters for a donation of 5,000 gp to keep his branch of the Zhentarim afloat in Waterdeep. Recent altercations and legal issues have drained the
                                                
                                            
                                                
                                                    ) asks the characters for 5,000 gp to fund an expedition that he hopes will inspire a future book, for which he’ll give them special mention in said masterwork. If the characters seem hesitant, Volo
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     flowchart since each decision point (a branch in a corridor, a room with multiple exits) leads to new decision points. If the characters leave a room by the north door, you check your map and determine it
                                                
                                            
                                                
                                                     images that can inspire your mapmaking. Bringing a Location to Life An inhabited adventure location has its own ecosystem. The creatures that live there need to eat, drink, breathe, and sleep
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     they’re never seen together. They enforce the town’s cardinal rule: “Do no evil.” Evil, as it stands, isn’t as plain as day and night. Though violence is rare, musing spirits inspire townsfolk to push the
                                                
                                            
                                                
                                                     gate-town’s roads, which branch from the Bone Plinth in the town center. The courts of the Lightcaller and Nightwhisperer face each other opposite the ivory fountain. Moondark Tower The gates of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     siblings but no children, and faces the prospect of leaving her family home to a detested branch of the family when she dies. To prevent this, she has asked the librarians of the High Hall to search
                                                
                                            
                                                
                                                     will as they do, behold a vision to inspire their next creation. The reflective period can be dawn to dusk, midnight to midday, or any other period. As the Unrolling Scroll stands in the Upper City
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                    . Lutecia has estranged siblings but no children, and faces the prospect of leaving her family home to a detested branch of the family when she dies. To prevent this, she has asked the librarians of
                                                
                                            
                                                
                                                     as they do, behold a vision to inspire their next creation. The reflective period can be dawn to dusk, midnight to midday, or any other period. As the Unrolling Scroll stands in the Upper City, though
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     at all but the lowest elevations, and monster infestations. White dragons commonly vie for dominion in this region. Iceshield Lands Where a branch of the Dessarin Valley meets the western High Forest
                                                
                                            
                                                
                                                    : bloodthirsty insects and dangerous monsters. In the event the characters find themselves here, use the Swamp Monsters table in appendix B of the Dungeon Master’s Guide to inspire encounter ideas. Near the
                                                
                                            
                                        





