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Returning 31 results for 'during intellect are bonus'.
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during intellects are bond
during intellects are bonds
during intellects are bones
Magic Items
Dungeon Master’s Guide
.
Ioun Stone of Insight;Insight (Very Rare). Your Wisdom increases by 2, to a maximum of 20, while this incandescent blue sphere orbits your head.
Ioun Stone of Intellect;Intellect (Very Rare). Your
of 20, while this marbled pink and green sphere orbits your head.
Ioun Stone of Mastery;Mastery (Legendary). Your Proficiency Bonus increases by 1 while this pale green prism orbits your head.
Ioun
Monsters
Spelljammer: Adventures in Space
Intellect Fortress. The braxat’s AC includes its Intelligence modifier.Multiattack. The braxat makes two Greatclub attacks.
Greatclub. Melee Weapon Attack: +12;{"diceNotation":"1d20+12
barrier of magical force around itself that lasts until the start of its next turn. This barrier gives the braxat a +5 bonus to AC, including against the triggering attack, and prevents magic missile
Ioun Stone
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
spindle orbits your head.
This other set of Ioun Stones come from the Extra Life Adventure: Lost Laboratory of Kwalish.
Ioun Stone of Supreme Intellect;Supreme Intellect (Rare). You gain a +1 bonus to
maximum of 20, while this incandescent blue sphere orbits your head.
Ioun Stone of Intellect;Intellect (Very Rare). Your Intelligence score increases by 2, to a maximum of 20, while this marbled
Magic Items
Lost Laboratory of Kwalish
effect.
A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
Supreme Intellect. You gain a +1 bonus to Intelligence checks while this faceted sphere orbits your head.
Monsters
Eberron: Rising from the Last War
damage, this trait doesn’t function at the start of its next turn. Dyrrn dies only if it starts its turn with 0 hit points and doesn’t regenerate.
Teleport. As a bonus action, Dyrrn can
start of its turn.
Tentacle Whip. Dyrrn makes one attack with its Tentacle Whip.
Spawn Aberration (Costs 2 Actions). Dyrrn regurgitates an intellect devourer in an unoccupied space within 5 feet of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
minotaur with six iron horns. A fiendish light burns in his red eyes. Although he is filled with bestial blood lust, there lies within him a cruel and cunning intellect devoted to subverting all
traveled.
Unerring Tracker. As a bonus action, this creature magically creates a psychic link with one creature it can see. For the next hour, as a bonus action this creature learns the current
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Intellect Snare When the strange horrors of the Far Realm rip at the minds of individuals, some of those wayward shreds of thought conglomerate to form an intellect snare. An intellect snare appears
as a writhing ball of tentacles, echoing with the cacophonous sounds of every thought the snare has consumed. Intellect snares are scavengers, often found scouring the aftermath of a mind flayer
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
adventuring party was attacked by monsters unleashed by Xanathar — including a number of intellect devourers. One of the creatures succeeded in magically devouring and replacing Meloon’s brain, turning the
champion of Tymora into a puppet. After finishing off his unsuspecting companions, Meloon returned to Waterdeep as a Xanathar Guild spy. The intellect devourer that inhabits Meloon’s skull was bred by
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
the stones presented in the Dungeon Master’s Guide, the following new Ioun stones can play a part in this adventure. Supreme Intellect (Rare). You gain a +1 bonus to Intelligence checks while this
faceted sphere orbits your head. Historical Knowledge (Rare). You gain proficiency in the History skill, or a +1 bonus to checks with that skill if already proficient, while this polished, steely sphere
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Perception 14
Languages Draconic
Challenge 3 (700 XP) Proficiency Bonus +2
Hold Breath. The ssurran can hold its breath for 15 minutes.
Intellect Fortress. The ssurran’s AC includes its
Monstrosity (Lizardfolk), Any Alignment
Armor Class 16 (natural armor, Intellect Fortress)
Hit Points 52 (7d8 + 21)
Speed 30 ft., swim 30 ft.
STR
13 (+1)
DEX
12 (+1)
CON
16 (+3
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
(natural armor, Intellect Fortress)
Hit Points 162 (13d12 + 78)
Speed 40 ft.
STR
26 (+8)
DEX
8 (−1)
CON
22 (+6)
INT
14 (+2)
WIS
13 (+1)
CHA
7 (−2
)
Damage Immunities acid, psychic
Condition Immunities charmed, frightened
Senses darkvision 60 ft., passive Perception 11
Languages Common, Giant
Challenge 9 (5,000 XP) Proficiency Bonus +4
Monsters
Fizban's Treasury of Dragons
Responsibility. Having knowledge and power gives one a responsibility to those who have less of either. (Lawful)
5
Noble Obligation. My superior experience, intellect, and insight give me a duty to
retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it.
Psychic Step. The dragon magically teleports to an unoccupied space it can see within 60 feet of it.
Monsters
Fizban's Treasury of Dragons
power gives one a responsibility to those who have less of either. (Lawful)
5
Noble Obligation. My superior experience, intellect, and insight give me a duty to mediate disputes when I can. (Good
magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Psurlon Leader One out of every hundred psurlons is a mutant with two heads, one at each end of its body, and a superior intellect. Other psurlons look to the two-headed ones for leadership. Psurlon
. (blind beyond this radius), passive Perception 16
Languages Deep Speech, telepathy 120 ft.
Challenge 6 (2,300 XP) Proficiency Bonus +3
Aberrant Mind. Magic can’t read the psurlon’s thoughts or
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Orog Orogs are orcs blessed with a surprisingly keen intellect that ordinary orcs believe is a gift from the orc goddess Luthic. Like Luthic, orogs prefer to live underground, although the scarcity
11 (+0)
CHA
12 (+1)
Skills Intimidation +5, Survival +2
Senses darkvision 60 ft., passive Perception 10
Languages Common, Orc
Challenge 2 (450 XP)
Aggressive. As a bonus action
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, strength, or intellect, respectively, to achieve the inquisition’s goals. Members of the Order of Tristian, which is represented by a tome, endeavor to use knowledge and cunning to alter their
Senses truesight 30 ft., passive Perception 13
Languages any four languages, telepathy 120 ft.
Challenge 8 (3,900 XP) Proficiency Bonus +3
Actions
Multiattack. The inquisitor makes two
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, the stone can’t cancel it. Insight (Very Rare). Your Wisdom score increases by 2, to a maximum of 20, while this incandescent blue sphere orbits your head. Intellect (Very Rare). Your Intelligence
pink and green sphere orbits your head. Mastery (Legendary). Your proficiency bonus increases by 1 while this pale green prism orbits your head. Protection (Rare). You gain a +1 bonus to AC while this
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
of 20, while this incandescent blue sphere orbits your head. Intellect (Very Rare) Your Intelligence increases by 2, to a maximum of 20, while this marbled scarlet and blue sphere orbits your head
. Leadership (Very Rare) Your Charisma increases by 2, to a maximum of 20, while this marbled pink and green sphere orbits your head. Mastery (Legendary) Your Proficiency Bonus increases by 1 while this
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, the stone can’t cancel it. Insight (Very Rare). Your Wisdom score increases by 2, to a maximum of 20, while this incandescent blue sphere orbits your head. Intellect (Very Rare). Your Intelligence
pink and green sphere orbits your head. Mastery (Legendary). Your proficiency bonus increases by 1 while this pale green prism orbits your head. Protection (Rare). You gain a +1 bonus to AC while this
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
incandescent blue sphere orbits your head. Intellect (Very Rare) Your Intelligence increases by 2, to a maximum of 20, while this marbled scarlet and blue sphere orbits your head. Leadership (Very Rare) Your
Charisma increases by 2, to a maximum of 20, while this marbled pink and green sphere orbits your head. Mastery (Legendary) Your Proficiency Bonus increases by 1 while this pale green prism orbits your
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
pass by 6 A bugbear with an intellect devourer in its skull that tries to lure characters to area 21f 7 Preeta Kreepa (see area 21m) 8–10 Three hobgoblins and a hobgoblin captain keeping the peace and
ambassador (see area 21g) has been luring goblinoids into this building and implanting intellect devourers in their skulls. The chamber has the following features: Wreckage. The floor is strewn with wrecked
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
attack roll with one. Spell save DC = 8 + your proficiency bonus + your Intelligence modifier Spell attack modifier = your proficiency bonus + your Intelligence modifier Ritual Casting You can cast an
arrows **
Fly
Glyph of warding
Haste
Intellect fortress *
Protection from energy
Revivify
Tiny servant **
Water breathing (ritual)
Water walk (ritual)
4th Level Arcane eye
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
intellect to alter the environment through telekinetic force, and the order’s members became the inquisition’s scholars, represented by a tome. Today the inquisition rules the city of Malitain, a vast city
, frightened
Senses truesight 30 ft., passive Perception 16
Languages any three languages, telepathy 120 ft.
Challenge 8 (3,900 XP) Proficiency Bonus +3
Actions
Multiattack. The inquisitor attacks
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
burns in his red eyes. Although he is filled with bestial blood lust, there lies within him a cruel and cunning intellect devoted to subverting all civilization. Baphomet wields a great glaive called
) Proficiency Bonus +7
Labyrinthine Recall. Baphomet can perfectly recall any path he has traveled, and he is immune to the maze spell.
Legendary Resistance (3/Day). If Baphomet fails a saving throw, he can
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
is a dead intellect snare (see appendix A) that once lurked in this area. (The characters might have fought an intellect snare in Talhundereth in chapter 6.) The intellect snare ambushed the githyanki
leader, Varakkta, but Varakkta’s lucky strike impaled the intellect snare on her greatsword, pinning it to the wall. Varakkta was blasted backward by the psychic combination of the intellect snare’s
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
intellect—but also for their inflated egos and sense of entitlement. Karontor exploited these qualities, tempting them with promises of higher standing in the ordning, and incited his descendants to
17 (+3)
CHA
6 (−2)
Skills Perception +7, Stealth +6
Senses darkvision 120 ft., passive Perception 17
Languages Giant, Undercommon
Challenge 10 (5,900 XP) Proficiency Bonus +4
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, mindwitnesses are psionically imprinted with devotion to the elder brain and submission to illithid commands, making them almost as obedient as intellect devourers. Telepathic Hub. The primary
throw. On a failed save, the target’s speed is halved for 1 minute. In addition, the creature can’t take reactions, and it can take either an action or a bonus action on its turn but not both. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
). Hidden in the floor is a secret trapdoor. While in this room, Xanathar uses its ring of invisibility to remain unseen and can use a bonus action to activate or deactivate a psychedelic display of
Freth. The mind flayer is getting ready to implant an intellect devourer in Zaibon’s skull, then use him to undermine the drow plot and foment war between the drow houses. (Were Zaibon less useful, the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the planes, hoarding knowledge for when it might be useful. Such is their incredible intellect that many seek them out, including demon lords. Some sibriexes act as advisors and oracles, manipulating
The target’s skin becomes scabby, granting it a +1 bonus to AC but reducing its Charisma by 2 (to a minimum of 1). 46–50 The target’s arms and legs switch places, preventing the target from moving
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
for fine draconic statues at first glance. A clockwork dragon makes a formidable guardian or defender, with its advanced intellect allowing it to be programmed with a wide range of orders, as well as
. The deep crow has advantage on saving throws against spells and other magical effects.
Shadow Stealth. While in dim light or darkness, the deep crow can take the Hide action as a bonus action
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the start of its next turn. Belashyrra dies only if it starts its turn with 0 hit points and doesn’t regenerate.
Teleport. As a bonus action, Belashyrra can teleport up to 30 feet to an unoccupied
starts its turn with 0 hit points and doesn’t regenerate.
Teleport. As a bonus action, Dyrrn can teleport up to 30 feet to an unoccupied space it can see.
Actions
Multiattack. Dyrrn makes one






