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                        Returning 14 results for 'during invention are bonus'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Gnome Gnomes are magical folk created by gods of invention, illusions, and life underground. The earliest gnomes were seldom seen by other folk due to the gnomesâ secretive nature and their
                                                
                                            
                                                
                                                     always have the Speak with Animals spell prepared. You can cast it without a spell slot a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest. You
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Gnome ERIC BELISLE  Gnomes are magical folk created by gods of invention, illusions, and life underground. The earliest gnomes were seldom seen by other folk due to the gnomesâ secretive nature and
                                                
                                            
                                                
                                                    . You also always have the Speak with Animals spell prepared. You can cast it without a spell slot a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     or a gnomish invention). You need to load each bolt into the weapon, and doing so requires a hand. To dig deeper into this point, take a look at the following sentence in the definition of the
                                                
                                            
                                                
                                                    , provided that you have enough ammunition and you have a hand free to load it for each shot. Does Crossbow Expert let you fire a hand crossbow and then fire it again as a bonus action? It does! Take a look at
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    Maschin-i-Bozorg The kagu-svirfneblinâs most prized invention is the maschin-i-bozorg: a dome-shaped, steam-powered battle construct propelled by a multitude of wheels along its flat underside
                                                
                                            
                                                
                                                    
 Senses darkvision 120 ft., passive Perception 10
 Languages understands Gnomish but canât speak
 Challenge 8 (3,900 XP) Proficiency Bonus +3
 Overheat. When the maschin-i-bozorg is reduced to 0
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     libraries and universities, or promote the practical knowledge of craft and invention. Some deities hoard knowledge and keep its secrets to themselves. And some promise their followers that they will
                                                
                                            
                                                
                                                     gods of knowledge promote the practical knowledge of craft and invention, including smith deities like Gond, Reorx, Onatar, Moradin, Hephaestus, and Goibhniu.  Knowledge Domain Spells   Cleric Level
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     machine located in the city of Sigil. It wasnât always headquartered in the City of Doors, however. On its original home, the plane of Mechanus, the ingenious modron was lauded for its inventionâuntil
                                                
                                            
                                                
                                                    ., darkvision 60 ft., passive Perception 17
 Languages understands Modron and the language of its owner but canât speak
 Challenge 16 (15,000 XP) Proficiency Bonus +5
 Magic Resistance. The steel
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     a calamity and hold a world hostage. 4 Provoke hostilities between immortal armies and sell magic weapons to both sides. 5 Steal an invention and slay all who know of it. 6 Unleash fiendish hordes on
                                                
                                            
                                                
                                                     save DC 17):
 At Will: Alter Self, Clairvoyance, Detect Magic
 1/Day Each: Dimension Door, Fireball (level 5 version), Wall of Fire
 Bonus Actions
 Fiendish Guile (Recharge 4â6). The ultroloth casts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    Armorer Classic artificer logic right here: âWhat if, when our invention goes explosively wrong, weâre inside it?â
 Tasha
 An artificer who specializes as an Armorer modifies armor to function
                                                
                                            
                                                
                                                     you can retract or deploy the helmet as a bonus action. The armor replaces any missing limbs, functioning identically to a limb it replaces. You can doff or don the armor as an action. The armor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
                                                    
                                                
                                            
                                                    
 Skills Arcana +6, Investigation +6, Perception +2
 Senses darkvision 60 ft., passive Perception 12
 Languages Common, Gnomish
 Challenge 2 (450 XP) Proficiency Bonus +2
 Always Thinking Ahead
                                                
                                            
                                                
                                                     whim, these masterminds also wield at least one more stable clockwork inventionâtypically something that affords the mastermind more movement, extends their reach with extra appendages, or both
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     everything any other one is aware of.
 Aasterinian encourages all dragons to think for themselves rather than relying on the ideas or opinions of others. She cherishes learning and invention and
                                                
                                            
                                                
                                                     animates and attacks one creature within 5 feet of it, with a +7 bonus to hit and dealing 10 (3d6) bludgeoning damage on a hit. Blast of Wind. A mighty wind sweeps through the lair in a direction of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     (+2) 
  WIS
  10 (+0) 
  CHA
  8 (â1)
Senses darkvision 60 ft., passive Perception 10
 Languages Common, Draconic
 Challenge 1/4 (50 XP) Proficiency Bonus +2
 Pack Tactics. The kobold
                                                
                                            
                                                
                                                    ., one target. Hit: 4 (1d4 + 2) piercing damage.
 Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
 Weapon Invention. The kobold uses one of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     she calls Piercer, which grants her a +1 bonus to her attack and damage rolls. Moguhl flees before the adventurers can kill or capture her, using her Shapechanger trait to escape or to slip her bonds
                                                
                                            
                                                
                                                     Oghma, god of knowledge, invention, and inspiration. Like much of the city of Neverwinter, the Hall of Knowledge is currently under repair. Although some of the temple was damaged by the volcano
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     passive Perception 12
 Languages Common, thievesâ cant
 Challenge 3 (700 XP)
 Cunning Action. On each of her turns in combat, Rilsa can use a bonus action to take the Dash, Disengage, or Hide
                                                
                                            
                                                
                                                     action.
 Focus. If Rilsa damages a creature with a weapon attack, she gains advantage on attack rolls against that target until the end of her next turn.
 Tactical Leadership. As a bonus action, Rilsa
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                    
 Senses passive Perception 12
 Languages Common, thievesâ cant
 Challenge 3 (700 XP) Proficiency Bonus +2
 Focus. If Rilsa damages a creature with a weapon attack, she gains advantage on attack
                                                
                                            
                                                
                                                     damage.
 Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
 Bonus Actions
 Cunning Action. Rilsa takes the Dash
                                                
                                            
                                        






