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                        Returning 35 results for 'duties insight are body'.
                    
                
                        
                            
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                                        deities insight are body
                                    
                                
                                    
                                        defies insight are body
                                    
                                
                        
                    
                
                        
                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     your choice of History, Insight, Intimidation, or Persuasion. In addition, you gain rightful ownership of a small keep somewhere in the world. However, the keep is currently home to one or more monsters
                                                
                                            
                                                
                                                    , which must be cleared out before you can claim the keep as yours.
Void. Your soul is drawn from your body and contained in an object in a place of the DM’s choice. One or more powerful beings
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    . Any hollow or crook will do, but often a special cavity is carved out of the trunk. The tree is bathed and watered with the blood of the sacrificed victim, and the body is buried among the tree’s
                                                
                                            
                                                
                                                     roots. After three days, a sprout emerges from the ground at the base of the tree and swiftly grows into a bipedal form.
This new body, armored in tough bark and bearing a gnarled club and shield, is
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Mimicry. The leucrotta can mimic Beast sounds and Humanoid voices. A creature that hears the sounds can tell they are imitations only with a successful DC 14 Wisdom (Insight) check.
Stench. Any
                                                
                                            
                                                
                                                     leucrotta is what you would get if you took the head of a giant badger, the legs of a deer, and the body of a large hyena, then put them together and reanimated them with demon ichor without bothering to
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     occasional lapses. An observer familiar with the digested creature can recognize the discrepancies with a successful DC 20 Wisdom (Insight) check, or automatically if the podling does something in direct
                                                
                                            
                                                
                                                     comatose. Over the course of hours, the creature is dissolved and its body repurposed into a podling duplicate.
Podlings are near-perfect mimics of the creatures they replace. Despite having the
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     annihilates its body and leaves behind a spectral being composed of fragments from the victim’s psyche and overwhelming psychic agony.
Every allip is wracked with a horrifying insight that
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Mimicry. The gazer can mimic simple sounds of speech it has heard, in any language. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.Bite
                                                
                                            
                                                
                                                     container.A gazer is a tiny manifestation of the dreams of a beholder. It resembles the beholder who dreamed it into existence, but its body is only 8 inches wide and it has only four eyestalks. It
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     original victim’s memories resonates within the skull. A skilled magic-wielder can attempt to extract memories from it to gain insight into the victim’s past or find lore that otherwise
                                                
                                            
                                                
                                                    ’s body. At the end of a short rest, a character can make a DC 20 Intelligence (Arcana) check to attempt to extract a memory from the skull that is a response to a verbal question posed to the
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     whatever Strahd asked of him, and he instilled terror in the castle staff by routinely flogging those who didn't perform their duties to his exacting standards.
When a dusk elf named Patrina Velikovna
                                                
                                            
                                                
                                                     claiming her as his wife.
Strahd was upset that the dusk elves had taken Patrina from him. After securing her body and entombing it in the catacombs of Ravenloft, Strahd sent Rahadin to punish the dusk
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     this demon lord is a warning that not all that is beautiful is good. Every plane and curve of his nine-foot-tall body, every glance of his burning eyes, promises a mixture of pleasure and pain. Graz
                                                
                                            
                                                
                                                     ecstatic expressions and ostentatious dress and body ornamentation to their secret assignations.
Although he prefers charm and subtle manipulation, Graz’zt is capable of terrible violence when
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     telepathic bond.
Mimicry. The gazer can mimic simple sounds of speech it has heard, in any language. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight
                                                
                                            
                                                
                                                     opening a container.A gazer is a tiny manifestation of the dreams of a beholder. It resembles the beholder who dreamed it into existence, but its body is only 8 inches wide and it has only four
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     with a successful DC 12 Wisdom (Insight) check.Multiattack. The mongrelfolk makes two attacks: one with its bite and one with its claw or dagger.
Bite. Melee Weapon Attack: +3;{"diceNotation":"1d20+3
                                                
                                            
                                                
                                                     example, one mongrelfolk might have the basic body shape of a dwarf with a head that combines the features of a cat and a lizard, one arm that ends in a crab’s pincer, and one leg that ends in
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     wherever it may arise.
3
What use is vast knowledge or insight if it is not shared with those who can appreciate it?
4
Although some are fascinated by words, I think numbers are the true
                                                
                                            
                                                
                                                    
Responsibility. Having knowledge and power gives one a responsibility to those who have less of either. (Lawful)
5
Noble Obligation. My superior experience, intellect, and insight give me a duty to
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     use is vast knowledge or insight if it is not shared with those who can appreciate it?
4
Although some are fascinated by words, I think numbers are the true foundations of creation.
5
To
                                                
                                            
                                                
                                                     power gives one a responsibility to those who have less of either. (Lawful)
5
Noble Obligation. My superior experience, intellect, and insight give me a duty to mediate disputes when I can. (Good
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     are so-called among non-illithids because they act as the central communication hub for an entire mind flayer colony, just as a brain does for a living body. Linked to the elder brain, the colony acts
                                                
                                            
                                                
                                                     apart. The elder brain can form psychic links with up to ten creatures at a time.
Sense Thoughts. The elder brain targets a creature with which it has a psychic link. The elder brain gains insight into the target’s emotional state and foremost thoughts (including worries, loves, and hates).
                                                
                                            
                                        
                                                     Magic Items
                                                    Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                    , or you throw it into an unoccupied space within 10 feet of you in a body of water that is at least 50 feet wide and 50 feet long. Upon doing so, the tooth burrows into the ground and vanishes, leaving
                                                
                                            
                                                
                                                     telepathy out to 120 feet as described in the Monster Manual, and you can cast the detect thoughts spell at will, requiring no components. You also have disadvantage on Wisdom (Insight) and Wisdom
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     your companions.
 
Skill Proficiencies: Choose two from among Deception, Insight, Persuasion, and StealthTool Proficiencies: Choose two from among one type of gaming set, one musical instrument
                                                
                                            
                                                
                                                    , and thieves’ toolsEquipment: A set of clothes appropriate to your duties and a pouch containing 20 gp
 
FEATURE: EAR TO THE GROUND
You are in frequent contact with people in the segment
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     in their duties or cause rites to spin out of control. Such Darklords remain devoted, though, desperately trying to prove themselves or satisfy the object of their belief. Folk Horror Torments    d6
                                                
                                            
                                                
                                                     nonbelievers. 
   5  The Darklord seeks to transform their body into a vessel or gate for the subject of their belief. 
   6  The Darklord knows the community’s beliefs are false but keeps up the facade to maintain power.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lord’s Wrath
                                                    
                                                
                                            
                                                     fingertips are stained with purple ink. Gallio is furious that his workers have abandoned their duties. He beseeches the group to rid the tower of any spectral presences so his people can return and
                                                
                                            
                                                
                                                     unaware that his body has been hijacked and placed under the effects of the spider climb spell. He crawls around the tower in his night gown, peers worriedly at the pile of rubble at the top of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     the local ruler or ruling body, but is leased to a character with the understanding that it can be taken away, especially if his or her loyalty is ever called into question. A parcel of land, if
                                                
                                            
                                                
                                                     sufficiently large, might have one or more farms or villages on it already, in which case the recipient is pronounced lord or lady of the land and is expected to collect taxes, along with any other duties
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     doesn’t fit with the group’s objectives—but on the other hand, you can take down much more formidable targets with the help of your companions. Skill Proficiencies: Choose two from among Deception, Insight
                                                
                                            
                                                
                                                    , Persuasion, and Stealth Tool Proficiencies: Choose two from among one type of gaming set, one musical instrument, and thieves’ tools Equipment: A set of clothes appropriate to your duties and a pouch containing 20 gp
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     pairs. You can decide which pack members are at the stall when the characters arrive (see “Amberdune Pack” below for names). Speaking with the Manager. Korvala takes her duties as the owner of
                                                
                                            
                                                
                                                     Amberdune Books seriously. She denies all accusations of deception with curt professionalism and threatens to call for the guards if characters are too aggressive. A successful DC 15 Wisdom (Insight) check
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Wisdom Wisdom reflects how attuned you are to the world around you and represents perceptiveness and intuition. Wisdom Checks A Wisdom check might reflect an effort to read body language, understand
                                                
                                            
                                                
                                                     someone’s feelings, notice things about the environment, or care for an injured person. The Animal Handling, Insight, Medicine, Perception, and Survival skills reflect aptitude in certain kinds of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Wisdom Wisdom reflects how attuned you are to the world around you and represents perceptiveness and intuition. Wisdom Checks A Wisdom check might reflect an effort to read body language, understand
                                                
                                            
                                                
                                                     someone’s feelings, notice things about the environment, or care for an injured person. The Animal Handling, Insight, Medicine, Perception, and Survival skills reflect aptitude in certain kinds of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                      +4 
      Ability Score Mod Save 
    Int  13  +1  +1 
  Wis  16  +3  +3 
  Cha  20  +5  +5 
   
 Skills Deception +10, Insight +8, Perception +8
 Vulnerabilities Piercing damage from weapons
                                                
                                            
                                                
                                                     rakshasa’s permission, no spell can observe the rakshasa remotely or detect its thoughts, creature type, or alignment.
 Fiendish Restoration. If the rakshasa dies outside the Nine Hells, its body turns to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     promises reward. Barbed devils are known for an alertness that makes them difficult to surprise, and they attend to their duties without boredom or distraction. They use their sharp claws as weapons or hurl
                                                
                                            
                                                
                                                    
  17 (+3)
 
  CON
  18 (+4)
 
  INT
  12 (+1)
 
  WIS
  14 (+2)
 
  CHA
  14 (+2)
Saving Throws Str +6, Con +7, Wis +5, Cha +5
 Skills Deception +5, Insight +5, Perception +8
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     curve, you see a woman kneeling next to a body, sobbing as she hunches protectively over the remains. Circling in the air a few feet above her, eight harpies screech and flail at each other.
 The
                                                
                                            
                                                
                                                     character who makes a successful DC 17 Wisdom (Insight) check sees through her ruse and realizes she is not human. If the characters approach to assist the woman or attack the harpies, they witness the harpy
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     needs of the oppressed, the deceased, and the poor. They put others ahead of themselves, are sharing of all they have, and emphasize the spiritual nature of life over the welfare of the material body
                                                
                                            
                                                
                                                     duties, such as when they administer to the wounded on a battlefield. The taboo is so strongly felt among humans that other races respect the custom. Even orcs and goblinoids will avoid directly attacking
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     body of a Humanoid, but he’s swiftly pulled back if caught beyond its walls without a host.  Left to Right: Caradoc the Spirit, Caradoc the Soldier, Caradoc the Knight Caradoc
 Medium Undead
                                                
                                            
                                                
                                                    ) 
 
  CHA
  19 (+4)
Saving Throws Int +5, Wis +4
 Skills Deception +7, Insight +4, Perception +4
 Damage Resistances acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     encounter. Examining the Slaad If the characters examine the slaad’s body, they see superficial claw wounds all over its skin. A successful DC 16 Wisdom (Medicine or Perception) check reveals the
                                                
                                            
                                                
                                                     character can make a DC 16 Intelligence (Investigation) or Wisdom (Insight) check. If the check succeeds, the character logically concludes that one or more chitinous creatures goaded the slaad into
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Deep Scion Deep scions began life as people who were stolen from shore or saved from sinking ships and offered a terrible bargain by an undersea power: surrender, body and soul, or drown. Those who
                                                
                                            
                                                
                                                    
 Skills Deception +6, Insight +3, Sleight of Hand +3, Stealth +3
 Senses darkvision 120 ft., passive Perception 11
 Languages Aquan, Common, thieves’ cant
 Challenge 3 (700 XP)
 Shapechanger. The deep
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                      +4  +7 
      Ability Score Mod Save 
    Int  12  +1  +1 
  Wis  14  +2  +5 
  Cha  14  +2  +5 
   
 Skills Deception +5, Insight +5, Perception +8
 Resistances Cold
 Immunities Fire
                                                
                                            
                                                
                                                     each of its turns, the devil deals 5 (1d10) Piercing damage to any creature it is grappling or any creature grappling it.
 Diabolical Restoration. If the devil dies outside the Nine Hells, its body
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    )
 
  INT
 16(+3)
 
  WIS
 16(+3)
 
  CHA
 18(+4)
Saving Throws Con +9, Int +8, Wis +8
 Skills Insight +8, Intimidation +9, Perception +8
 Senses passive Perception 18
 Languages Gith
                                                
                                            
                                                
                                                    ) slashing damage plus 17 (5d6) psychic damage. On a critical hit against a target in an astral body (as with the astral projection spell), the githyanki can cut the silvery cord that tethers the target to its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     
  Cha  20  +5  +5 
   
 Skills Deception +10, Insight +8, Perception +8
 Vulnerabilities Piercing damage from weapons wielded by creatures under the effect of a Bless spell
 Immunities Charmed
                                                
                                            
                                                
                                                     thoughts, creature type, or alignment.
 Fiendish Restoration. If the rakshasa dies outside the Nine Hells, its body turns to ichor, and it gains a new body instantly, reviving with all its Hit Points
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     warforged, and the appointed meeting time. Germaine also provides a Sharn Watch writ of enforcement. The writ authorizes the bearers to conduct official duties of the Watch under Sergeant Vilroy’s
                                                
                                            
                                                
                                                     for Coal as her reason for hiring the characters, but a character who succeeds on a Wisdom (Insight) check contested by the Germaine’s Charisma (Deception) check can sense that she’s holding
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     unexpected encounters requires a successful DC 12 Wisdom (Insight) check. Have each player note their character’s Exam results—how many Student Dice they gained and what skills they used during the test—on
                                                
                                            
                                                
                                                     can use a gland under one of their claws to implant an egg into a Humanoid. The egg eventually becomes a tadpole that bursts from the host’s body and transforms into a full-grown blue slaad, or a green
                                                
                                            
                                        






