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Returning 35 results for 'dwarves issues are block'.
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Monsters
Fizban's Treasury of Dragons
Connections
d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Connected Creatures"}
Connected Creatures
1
A clan of dwarves has discovered a self-renewing vein of quartz near an
ancient crystal dragon;ancient crystal dragon's lair. The dwarves mine the area aggressively, unaware that the dragon is spying on them—and intends to demand recompense at some point in the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Mror Holds Capital: Krona Peak Hallmarks: Banking, dwarves, metalwork, mining (precious and non-precious metals) When humanity first came to Khorvaire, they found the dwarven clans of the Mror Holds
locked in endless feuds. This division kept the clans from uniting against the new arrivals, and the dwarves were forced to swear fealty to Karrnath and Galifar. Over the centuries, they turned their
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Mror Holds Capital: Krona Peak Noted for Dwarves, banking, mining (precious and nonprecious metals), metalwork Long ago, the Mror Lords were forced to swear fealty to Karrnath and Galifar. In the
early days of the Last War, they declared their independence and the sovereignty of the Mror Holds. That declaration was less than a century ago and that makes it fresh in the mind of many dwarves
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
30. Mummification Chamber Stone Block. In the middle of the room rests a granite block 8 feet long, 3 feet wide, and 2 feet tall.
Urns. Sixty limestone urns rest in dusty wall niches.
The dwarves
once mummified their dead atop the stone block, which has shelves built into its sides. The funeral wrappings and embalming fluids once held here have either turned to dust or been destroyed. Each
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Moonstar) issues a terrible command: “Umbraxakar, give these fools the death they deserve!” A cone of necrotic energy erupts from the character as the shadow dragon engulfs the nearest prisoner, a
horn and succeeds on a DC 25 Intelligence (History) check recognizes it as a one-of-a-kind warning horn entrusted to the royal heir of the Thurumbra clan, a family of shield dwarves thought to have
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
, monster names in bold point you to the corresponding stat block in the Monster Manual, and descriptions of magic items can be found in the Dungeon Master’s Guide. CLAN SOLDORAK
The Soldoraki dwarves
are among the wealthiest of the eleven dwarven clans, and without the power afforded by a dragonmarked lineage—such as Clan Kundarak.
Whereas the Kundarak dwarves happened upon their power and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
increase. Mirabar is ruled by its hereditary marchion, Selin Raurym, who issues edicts fed to him by the Council of Sparkling Stones. The council is a group of dwarves and some few humans elected to make
Mirabar Mirabar is a human city that rests atop dwarven caverns. On the surface, humans dominate the population, with some dwarves mixed in, and a handful of gnomes and halflings. The uppermost
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
desk in an austere office, documenting changes to the keep’s inventory in a heavy ledger. When the characters visit Dwern, he issues the following quest: “I’ve commissioned a map of the wilderness
scribe pays them a handsome reward: a large, glittering gemstone (worth 100 GP), which they can sell to the jeweler for gold (see area 3). Svetlin Velinov Dwern
Dwarf Scribe
Stat Block: Noble
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
statues of dwarves flank the double door to the southwest. Each statue stands atop a crumbling, 2-foot-high stone block. The statues have been magically reshaped in gruesome ways.
Arcturia used stone
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
14. Stonecarvers’ Hall The Melairkyn dwarves hauled blocks of unworked stone here to be carved into doors, statues, and other forms. 14a. South Entrance A 4-foot-square block of stone has fallen from
the ceiling of this hall and cracked in two on the floor. The block was released when someone stepped on a hidden pressure plate in the floor. (The trap failed to hit its intended target and no
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
werefox in this collection. Dwarves. The dwarves of Eldraine include miners, blacksmiths, and other artisans who value hard work and independence. These artisans take pride in creating intricate
said to hoard precious magic items, tomes, and other secrets in lochs, ponds, and wishing wells across Eldraine. Fauns. Prior to the Phyrexian invasion, fauns (use the satyr stat block) were reclusive
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Fane Features The fane consists mostly of caverns, some improved by magical manipulation of the rock. The northeast portion includes chambers built by the dwarves of Besilmer, so it resembles the
oily to the touch, cordon off areas of the fane. They block vision and mute sound. Objects pass through unimpeded, but living creatures doing so feel psychic resistance and nausea from pushing through
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
dwarves split into two gangs. A surly, browbeaten lot, they have no interest in who the characters are or what their business at the tomb is. If talked to, they grumble about their poor food and lack of pay
block with the following changes: They are neutral, have a speed of 25 feet, and speak Common and Dwarven. They have darkvision out to a range of 60 feet. They have advantage on saving throws against
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
having relationship issues. One of them wants to go home, while the other does not.
5 A young knight who belongs to an order called the Purple Dragons has traveled all the way to the temple from
noble stat block) from the city of Silverymoon has come to the bathhouse to sell the owners a collection of cleaning gadgets.
8 A lawful neutral assassin targeting evil nobles has come to the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Demon Prince of Undeath in a crushing grip, slithering across the maggot-riddled flesh of the horned demon, as they tighten inexorably. A strangled gasp issues from the demon lord’s throat as a horrific
to the Demogorgon stat block in appendix D: Demogorgon has 290 hit points remaining and can’t regain hit points due to the disruptive nature of Vizeran’s faerzress-empowered ritual. He has only one
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
20. False Tomb Nested in the ceiling of the western tunnel is a stone block. A character who searches the tunnel spots the block with a successful DC 15 Wisdom (Perception) check. The block is part
reads “Drown your sorrows” in Common. If the illusory sunlight falling from the ceiling strikes the plaque when the coffin is opened, the stone block in the corridor outside the room slowly descends
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, the floor forms a craterlike depression filled with inky muck. From the center of the pit rises a jagged amber monolith. A faint glow issues from within, backlighting a vague, elusive shape.
The
block) fades into view above the crater, a spectral knight with distorted, screaming features. Mara shouts before attacking, attempting to bargain with the force in the amber monolith: “You foul thing
Monsters
Fizban's Treasury of Dragons
issues that isn’t directly harmful to the creature.
Distort Perceptions. The dragon attempts to alter the perceptions of one creature it can see within its lair. That creature must succeed on a DC
, usually when no one is watching. Often the rocks obstruct the approach to the emerald dragon’s lair, with boulders moving to block narrow defiles, way-markers tumbling off the path, or smaller stones
Monsters
Fizban's Treasury of Dragons
this way obeys to the best of its ability any command the dragon issues that isn’t directly harmful to the creature.
Distort Perceptions. The dragon attempts to alter the perceptions of one
dragon’s lair sometimes move of their own accord, usually when no one is watching. Often the rocks obstruct the approach to the emerald dragon’s lair, with boulders moving to block narrow
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Saltmarsh, and locals generally look the other way, seeing it as a victimless crime. The traditionalists would like to see the dwarves’ mining efforts fail and interest from the north wane, so that
families to give to dwarves and merchants. This faction relies on two council members for representation. Eda Oweland leads the faction and can count on Gellan Primewater to back her up. Anders Solmor
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
35. I’jin’s Tomb Characters can reach this area via area 18, by lowering the stone block in the east wall (area 35A), or by slipping between the teeth of the jackal visage at area 29. 35A. Stone
Block A 5-foot-wide, 5-foot-thick, 12-foot-tall block of solid stone fills the doorway leading to I’jin’s tomb (area 35B). The block is featureless on the side that faces the tomb, and it is impervious to
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
round. A creature charmed in this way obeys to the best of its ability any command the dragon issues that isn’t directly harmful to the creature. Distort Perceptions. The dragon attempts to alter the
approach to the emerald dragon’s lair, with boulders moving to block narrow defiles, way-markers tumbling off the path, or smaller stones shifting beneath travelers’ feet to send them tumbling down
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
a fight. If a stat block becomes necessary, the dwarves are lawful good scouts, with these changes: Dwarf Traits: They have a walking speed of 25 feet and darkvision out to a range of 60 feet. They
Awakened Beast
1 Polar bear
2 Arctic fox (see appendix C)
3 Snowshoe hare (see appendix C)
4 Snowy owl
5 Reindeer (use the elk stat block) with glow-in-the-dark antlers that
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
dwarves (use the guard stat block, with the modifications noted for dwarf members of the wedding party). 1:30 PM — Guest Quarters Rizwin directs the guests out of the tavern and to the guest quarters
important as the itinerary. Players are not expected to turn this into a dungeon crawl, if only because Horn Enclave is teeming with guards and other dwarves. Any wedding guests seen in private chambers or
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
himself. He then casts offensive spells at enemies he can see. Iarno’s stat block contains a list of the spells he has prepared. Iarno uses the shield power of his staff for added protection. If he is
not. The Black Spider is searching Wave Echo Cave for the Forge of Spells. Dwarves and gnomes of the Phandelver’s Pact used the magical forge to fashion powerful magic items. No other members of the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Areas of the Air Temple A1. Palace Quarter Entrance The carved reliefs of two dwarves face one another in profile to complete an arch beyond the ledge. Through the arch, the blocky contours of a lost
revolution in either direction. A4. Plaza of the Muses A stone fountain stands in the middle of a grand plaza, its sides sculpted into the shapes of dwarves bearing drums and horns. Near the fountain
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
hundreds of disputes, traffic jams, and other minor problems that crop up every day on a busy quayside. Zindar finds that his imposing personal presence gets issues resolved more quickly and more to his
dinosaurs directly to the desired warehouse for easier loading and unloading. A large ship can easily block a canal, so good traffic management is required; that’s one of the harbormaster’s
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
becomes a worthless keepsake. SNEAKING INSIDE
The carnival issues fake butterfly wings to every visitor who receives a ticket. Visitors are expected to wear their wings, or at least carry them around
(Stealth) check or be spotted and approached by 1d3 Witchlight hands of any alignment (see the stat block earlier in the chapter). The hands ask to see the character’s ticket; any character without a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
tree stat block) as a lair guardian and has been abducting travelers to feed the plant creature.
5 Lizardfolk worshiping a young black dragon have been raiding a local fishing community.
6 A
adventurers to defend it.
Ancient Black Dragon Connections d4 Connected Creatures
1 An ancient black dragon, after studying blasphemous texts dedicated to alien gods, issues a warning that
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. The coat racks flanking the doors depict two dwarves wearing high-collared jackets. The other coat racks on the left depict a one-tusked loxodon, a monocle-wearing orc, and a gnome with a skunk for
dwarf “coat racks” are moving slightly. Both are designed to serve as attendants and use the duodrone stat block. Without professors to control them, the coat racks attack the characters either when
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
in the past. The graffiti consists of crude epithets in the Orc language insulting dwarves and their ancestry. Creatures. Two duergar guards and Ghared, a duergar spy (see appendix B), stand watch here
rushes from west to east through the center of the room, crossed by two stone bridges. On the other side of the stream, three bald, gray dwarves work at a roaring forge, beating a white-hot blade into
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
stairs climb 70 feet to area V4. The north wall bears a 20-foot-square fresco that depicts dwarves battling goblins. Enthralling Fresco. A detect magic spell reveals an aura of enchantment magic on the
square heads pressed against the floor. The west wall bears a cracked mosaic that depicts a dwarf smith at a forge, crafting dwarves out of black metal and diamonds. (In the south end of the wall is a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
business and residences for those who support the garrisons. Upper Dura Highhold A district built by dwarves for dwarves, Highhold has strong Mror influences in its architecture. It’s a good place to
Northedge Holdfast Holdfast is the heart of Sharn’s native dwarf population. The ancestors of the Holdfast dwarves helped build Sharn, and many of its people are stonemasons, architects, and smiths. Holdfast
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the characters, she bargains with them or issues threats to make them use the golem’s sapphire heart to open the door to the vault. If the fight goes poorly for the characters and they helped Ogruhl
(see the end of the adventure for its stat block) that reverts to flesh when touched and uses its Magical Gift action to reward its liberator
Sealed Door Netherese magic seals the double door that
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, and quiet crafts and wild inventions. Tradegate’s citizens are upright, productive, and optimistic. Dwarves and gnomes abound in the star-shaped town, acting as builders, merchants, and tinkerers who
produces its currency. Run by a board of trustees consisting mainly of financially inclined dwarves, the mint is a cobalt fortress where traders can exchange virtually anything for its worth in






