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Returning 5 results for 'dwell interact are being'.
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Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Type A monster’s type speaks to its fundamental nature. Certain spells, magic items, class features, and other effects in the game interact in special ways with creatures of a particular type. For
elemental planes. Other elemental creatures include azers, invisible stalkers, and water weirds. Fey are magical creatures closely tied to the forces of nature. They dwell in twilight groves and misty
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
dragon to assault and take over, an evil dragon that makes its lair near a dwarven stronghold can be a threat to the occupants in many ways. Black Dragons. Since black dragons prefer to dwell in swampland
particularly sapphires. Green Dragons. Dwarves and green dragons don’t often interact, and when they do, the dragon doesn’t usually threaten them directly. A typical green dragon has no burning desire
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of superiority, believing themselves the most powerful and worthy of all mortal creatures. When they interact with other creatures, it is only to further their own interests. They believe in their
. The more civilizations a dragon outlasts, the more entitled it feels to claim the wealth of current civilizations for itself. A Black Dragon’s Lair Black dragons dwell in swamps on the frayed edges of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. Six displacer beasts dwell in the southeast lounge. Their den is a collection of bones, chewed-up power cables, shredded upholstery, and soiled uniforms. The displacer beasts are hungry and territorial
the mechanical integrity of the androids aboard the ship. Find and interact with three androids on this level. Radiation Samples. Gather samples from three irradiated rooms (see area S13). Viable
compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
information to the adventure’s villain, subtly aid the villain’s efforts, or even become villains themselves.
Contacts can complicate things even more when they interact with multiple player
the spire hold luxurious apartments where living oligarchs dwell. The doors can be locked from the outside, making them also suitable for holding valuable prisoners.
The crypts and vaults below the






