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Returning 35 results for 'dwelled insight are beast'.
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Classes
Player’s Handbook
, Arcana, Insight, Medicine, Nature, Perception, Religion, or Survival
Weapon Proficiencies
Simple weapons
Tool Proficiencies
Herbalism Kit
Armor Training
Light armor and Shields
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Beast Spells
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Epic Boon
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Archdruid
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Monsters
Candlekeep Mysteries
imitations with a successful DC 14 Wisdom (Insight) check.
Shared Spellcasting. While all three members of the Fetid Gaze are within 30 feet of one another, they can each cast the following spells from
with her.Three Green Hag (Coven Variant);green hags named Dread Morgan, Vile Sazha, and Auntie Greenbones were once rivals who dwelled in an area of the Feywild coterminous with the High Forest. A
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Mimicry. The leucrotta can mimic Beast sounds and Humanoid voices. A creature that hears the sounds can tell they are imitations only with a successful DC 14 Wisdom (Insight) check.
Stench. Any
Species
Fizban's Treasury of Dragons
, and topaz—gleam in these dragonborn’s scaled skin and course through their veins. Theirs are the wonders of the mind, the force of will, the brilliant light of insight, and the resounding
option presented here tells you what your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct
Backgrounds
Planescape: Adventures in the Multiverse
(such as a bag of golden tea leaves or the tooth of a planar beast), a manifesto of your guiding philosophy, a set of common clothes in your faction’s style, and a pouch containing 10 gp worth of
coins from different worlds and planes
Sigil Faction Affinities
Faction
Skill
Athar
Religion
Bleak Cabal
Insight
Doomguard
Nature
Fated
Intimidation
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Raven Raven
Tiny beast, unaligned
Armor Class 12
Hit Points 1 (1d4 − 1)
Speed 10 ft., fly 50 ft.
STR
2 (−4)
DEX
14 (+2)
CON
8 (−1)
INT
2 (−4)
WIS
12
whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.
Actions
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Raven Raven
Tiny beast, unaligned
Armor Class 12
Hit Points 1 (1d4 – 1)
Speed 10 ft., fly 50 ft.
STR
2 (–4)
DEX
14 (+2)
CON
8 (–1)
INT
2 (–4)
WIS
whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.
Actions
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Raven Raven
Tiny beast, unaligned
Armor Class 12
Hit Points 1 (1d4 − 1)
Speed 10 ft., fly 50 ft.
STR
2 (−4)
DEX
14 (+2)
CON
8 (−1)
INT
2 (−4)
WIS
12
whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.
Actions
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Raven Raven
Tiny beast, unaligned
Armor Class 12
Hit Points 1 (1d4 – 1)
Speed 10 ft., fly 50 ft.
STR
2 (–4)
DEX
14 (+2)
CON
8 (–1)
INT
2 (–4)
WIS
whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.
Actions
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Shifter Shifters are tied to primal spirits, which most of them refer to as the beast within. They are lithe of form and have bestial features: large eyes, flat noses, pointed ears, and light fur
over much of their bodies. When a shifter fully embraces the beast within by “shifting,” these features become even more pronounced. Shifter
Medium humanoid (shifter), any alignment
Armor Class 14
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Shifter Shifters are tied to primal spirits, which most of them refer to as the beast within. They are lithe of form and have bestial features: large eyes, flat noses, pointed ears, and light fur
over much of their bodies. When a shifter fully embraces the beast within by “shifting,” these features become even more pronounced. Shifter
Medium humanoid (shifter), any alignment
Armor Class 14
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
of Ioun, once sacred to the knights who dwelled here. Those who drank directly from the font received visions of the past and future from this god of knowledge. Good characters who drink from the font
grass and barely discernible. Recently, a young displacer beast (or displacer beast kitten from The Wild Beyond the Witchlight) exploring the bell accidentally tipped it over and got caught inside
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
of Ioun, once sacred to the knights who dwelled here. Those who drank directly from the font received visions of the past and future from this god of knowledge. Good characters who drink from the font
grass and barely discernible. Recently, a young displacer beast (or displacer beast kitten from The Wild Beyond the Witchlight) exploring the bell accidentally tipped it over and got caught inside
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
ft. in spider form)
STR
6 (–2)
DEX
17 (+3)
CON
13 (+1)
INT
11 (+0)
WIS
12 (+1)
CHA
14 (+2)
Skills Deception +4, Insight +3, Persuasion +4
Senses Darkvision 120 ft., passive Perception 11
Languages Infernal, Common
Challenge 1 (200 XP)
Shapechanger. The imp can use its action to polymorph into the beast form of a rat, a raven, or a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
ft. in spider form)
STR
6 (–2)
DEX
17 (+3)
CON
13 (+1)
INT
11 (+0)
WIS
12 (+1)
CHA
14 (+2)
Skills Deception +4, Insight +3, Persuasion +4
Senses Darkvision 120 ft., passive Perception 11
Languages Infernal, Common
Challenge 1 (200 XP)
Shapechanger. The imp can use its action to polymorph into the beast form of a rat, a raven, or a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
transformation is permanent and can’t be undone except with a wish spell. Because he’s no longer a beast, speak with animals can’t be used to communicate with him. A character who examines the creature and
here to escape Arcturia’s presence and latches onto the adventurers, hoping they’ll protect him from her wrath. Characters who succeed on a DC 12 Wisdom (Insight) check can glean that the source of his
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
transformation is permanent and can’t be undone except with a wish spell. Because he’s no longer a beast, speak with animals can’t be used to communicate with him. A character who examines the creature and
here to escape Arcturia’s presence and latches onto the adventurers, hoping they’ll protect him from her wrath. Characters who succeed on a DC 12 Wisdom (Insight) check can glean that the source of his
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
(+0)
Saving Throws Int +6, Wis +7
Skills Insight +7, Nature +6, Perception +7, Survival +7
Damage Resistances fire
Senses darkvision 60 ft., passive Perception 17
Languages Common, Druidic
) bludgeoning damage.
Spellcasting. Doric casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 15):
At will: animal messenger, beast sense, speak with animals
2/day
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
(+0)
Saving Throws Int +6, Wis +7
Skills Insight +7, Nature +6, Perception +7, Survival +7
Damage Resistances fire
Senses darkvision 60 ft., passive Perception 17
Languages Common, Druidic
) bludgeoning damage.
Spellcasting. Doric casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 15):
At will: animal messenger, beast sense, speak with animals
2/day
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
16 (+3)
INT
10 (+0)
WIS
18 (+4)
CHA
14 (+2)
Saving Throws Str +3, Dex +1, Con +4, Int +5, Wis +9, Cha +3
Skills Animal Handling +8, Insight +8, Medicine +8, Perception +8
movement
5th level (2 slots): greater restoration, mass cure wounds
6th level (1 slot): conjure fey
Actions
Change Shape (2/Day). Amble magically polymorphs into a beast with a challenge rating of 1
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
platform rises from the edge of the pool, supporting a larger-than-life quartz statue of an elf priest with outstretched arms.
The ruins here belong to an elven tribe that once dwelled in this region. They
Wisdom (Insight) check contested by the cloakers’ Charisma (Deception) check recognizes that the “spirit” is a little too eager with its request. Additionally, a character who succeeds on a DC 18
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
platform rises from the edge of the pool, supporting a larger-than-life quartz statue of an elf priest with outstretched arms.
The ruins here belong to an elven tribe that once dwelled in this region. They
Wisdom (Insight) check contested by the cloakers’ Charisma (Deception) check recognizes that the “spirit” is a little too eager with its request. Additionally, a character who succeeds on a DC 18
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
16 (+3)
INT
10 (+0)
WIS
18 (+4)
CHA
14 (+2)
Saving Throws Str +3, Dex +1, Con +4, Int +5, Wis +9, Cha +3
Skills Animal Handling +8, Insight +8, Medicine +8, Perception +8
movement
5th level (2 slots): greater restoration, mass cure wounds
6th level (1 slot): conjure fey
Actions
Change Shape (2/Day). Amble magically polymorphs into a beast with a challenge rating of 1
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. Divinatory readings using cards modeled after the original Deck of Many Things are an important way to gain insight into the future and the fate that awaits the world. Arcana Those who undergo a rite of
the flawed creation that is passing away. Souls dwelled in the Void before the creation of the multiverse, but now they are imprisoned within the multiverse. They must be set free from the multiverse
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. Divinatory readings using cards modeled after the original Deck of Many Things are an important way to gain insight into the future and the fate that awaits the world. Arcana Those who undergo a rite of
the flawed creation that is passing away. Souls dwelled in the Void before the creation of the multiverse, but now they are imprisoned within the multiverse. They must be set free from the multiverse
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
+ 3)
Speed 20 ft., fly 40 ft.
STR
6 (−2)
DEX
17 (+3)
CON
13 (+1)
INT
11 (+0)
WIS
12 (+1)
CHA
14 (+2)
Skills Deception +4, Insight +3
darkvision 120 ft., passive Perception 11
Languages Infernal, Common
Challenge 1 (200 XP)
Shapechanger. The imp can use its action to polymorph into a beast form that resembles a rat (speed 20
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
rolls. Beast Whisperer. The creature can communicate with Beasts as if they shared a common language. Death Jinx. When the creature dies, one random creature within 10 feet of the dead creature is
suppress this light or cause it to return. The light winks out if the creature dies. Mimicry. The creature can mimic Beast sounds and Humanoid voices. A creature that hears the sounds can tell they are
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
Skills Insight +7, Nature +4, Perception +7
Damage Immunities poison
Condition Immunities charmed, paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 17
Languages Celestial
Resistance. The Forest Master has advantage on saving throws against spells and other magical effects.
Master of Beasts. The Forest Master can comprehend and communicate with any Beast, even if the Beast
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
+ 3)
Speed 20 ft., fly 40 ft.
STR
6 (−2)
DEX
17 (+3)
CON
13 (+1)
INT
11 (+0)
WIS
12 (+1)
CHA
14 (+2)
Skills Deception +4, Insight +3
darkvision 120 ft., passive Perception 11
Languages Infernal, Common
Challenge 1 (200 XP)
Shapechanger. The imp can use its action to polymorph into a beast form that resembles a rat (speed 20
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
reading ship captains’ minds, knock for unsealing containers for inspection, clairvoyance for peering into ship holds, dominate beast to pacify nervous animals, and so forth. ZINDAR’S TRAITS
Ideal. “I
)
CON
14 (+2)
INT
16 (+3)
WIS
15 (+2)
CHA
18 (+4)
Saving Throws Con +5, Wis +5
Skills Arcana +6, History +9, Insight +5, Investigation +9
Damage Resistances
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
reading ship captains’ minds, knock for unsealing containers for inspection, clairvoyance for peering into ship holds, dominate beast to pacify nervous animals, and so forth. ZINDAR’S TRAITS
Ideal. “I
)
CON
14 (+2)
INT
16 (+3)
WIS
15 (+2)
CHA
18 (+4)
Saving Throws Con +5, Wis +5
Skills Arcana +6, History +9, Insight +5, Investigation +9
Damage Resistances
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
(+0)
WIS
18 (+4)
CHA
10 (+0)
Saving Throws Int +2, Wis +6
Skills Athletics +1, Insight +6, Perception +6, Stealth +5, Survival +6
Senses darkvision 60 ft., passive Perception 16
, Wisdom, and Charisma scores. Her attacks in beast form are magical. While in beast form, Walnut can use a bonus action to expend one spell slot and regain 1d8 hit points per level of the spell slot
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
(+0)
WIS
18 (+4)
CHA
10 (+0)
Saving Throws Int +2, Wis +6
Skills Athletics +1, Insight +6, Perception +6, Stealth +5, Survival +6
Senses darkvision 60 ft., passive Perception 16
, Wisdom, and Charisma scores. Her attacks in beast form are magical. While in beast form, Walnut can use a bonus action to expend one spell slot and regain 1d8 hit points per level of the spell slot
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
Skills Insight +7, Nature +4, Perception +7
Damage Immunities poison
Condition Immunities charmed, paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 17
Languages Celestial
Resistance. The Forest Master has advantage on saving throws against spells and other magical effects.
Master of Beasts. The Forest Master can comprehend and communicate with any Beast, even if the Beast
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
rolls. Beast Whisperer. The creature can communicate with Beasts as if they shared a common language. Death Jinx. When the creature dies, one random creature within 10 feet of the dead creature is
suppress this light or cause it to return. The light winks out if the creature dies. Mimicry. The creature can mimic Beast sounds and Humanoid voices. A creature that hears the sounds can tell they are