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Returning 35 results for 'dwelling many arisen'.
Other Suggestions:
dealing many arisen
delving many artisan
delving many arises
delving many arise
dealing many artisan
Monsters
Mythic Odysseys of Theros
one of its heads is awake.Multiattack. The hydra makes as many bite attacks as it has heads.
Bite. Melee Weapon Attack: +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Bite"} to hit
, from the bog-dwelling hydras known across the multiverse to massive ironscale hydras that lurk in deep wildernesses. Beyond even these exist serpentine horrors born of the whims of foul gods, like the
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
enormous creatures that resemble limbless, wingless dragons, though they lack a dragon’s breath weapons and keen intelligence. On the world of Eldraine, many wurms have adapted to life among the world
’s skyscraping beanstalks. These beanstalk wurms sport leafy growths, sustaining themselves on a mixture of natural photosynthesis and a carnivorous diet.
Cloud-dwelling giants often use
Monsters
Mythic Odysseys of Theros
.
Although many masters of waves resent land-dwellers and strike out at those who trespass upon their waters, most are devoted followers of the sea god. Those who share their faith or who bear earnest
of the sea, tritons live rich lives unknown to most land-dwelling individuals. While the waves separate most tritons from land-dwellers, occasionally the inhabitants of the surface and the deep come
Monsters
Mythic Odysseys of Theros
least one of its heads is awake.Multiattack. Polukranos makes as many bite attacks as it has heads.
Bite. Melee Weapon Attack: +13;{"diceNotation":"1d20+13","rollType":"to hit","rollAction":"Bite"} to
, from the bog-dwelling hydras known across the multiverse to massive ironscale hydra;ironscale hydras that lurk in deep wildernesses. Beyond even these exist serpentine horrors born of the whims of foul
Monsters
Fizban's Treasury of Dragons
.
Cosmological Study
Many amethyst dragons are fascinated by the existence of other worlds in the Material Plane, and especially the way individual dragons manifest unique echoes across those worlds. They
, seeking to understand itself. (Any)
3
Self-Improvement. I am a complex gem, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4
Responsibility
Orcus
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
woven hair. The city contains wandering undead, many of which are engaged in continuous battles with one another.
Lair Actions
On initiative count 20 (losing initiative ties), Orcus can take a lair
withdrawn and moody, dwelling on the insufferable state of life.”
21–40
“I am compelled to make the weak suffer.”
41–60
“I have no compunction against
Monsters
Fizban's Treasury of Dragons
reminiscent of amethyst chunks hover behind their heads, held there by telekinetic force and shifting with their moods.
Cosmological Study
Many amethyst dragons are fascinated by the existence of
, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4
Responsibility. Having knowledge and power gives one a responsibility to those who have less
Monsters
Fizban's Treasury of Dragons
.
Cosmological Study
Many amethyst dragons are fascinated by the existence of other worlds in the Material Plane, and especially the way individual dragons manifest unique echoes across those worlds
, seeking to understand itself. (Any)
3
Self-Improvement. I am a complex gem, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4
Monsters
Fizban's Treasury of Dragons
glowing white or pale lavender orbs. Crystalline horns reminiscent of amethyst chunks hover behind their heads, held there by telekinetic force and shifting with their moods.
Cosmological Study
Many
. (Any)
3
Self-Improvement. I am a complex gem, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4
Responsibility. Having knowledge and
Monsters
Mythic Odysseys of Theros
"} fire damage on a failed save, or half as much damage on a successful one.The term chimera applies to a wide variety of disparate monsters that combine the features of multiple beasts. While many
gains a swimming speed equal to its walking speed and can breathe air and water.
3
Mountain Creature. The chimera’s body is that of a mountain-dwelling creature, such as a ram or a dragon
Monsters
Storm King's Thunder
might rival him in power, in a fighting style marked by sudden attacks and just as sudden disappearances.
Klauth spends many waking hours scrying Faerûn with his spells, and he probably knows more
kindness for creatures he doesn’t think can harm him.A Red Dragon’s Lair
Red dragons lair in high mountains or hills, dwelling in caverns under snow-capped peaks, or within the deep halls
Backgrounds
Guildmasters’ Guide to Ravnica
alterations in yourself or others, the result often displays the characteristics of fish, amphibians, or other water-dwelling creatures. Blue-green eddies of magical energy sometimes accompany your
discovered something that I think could eliminate half the life on Ravnica.
3
The other researchers in my clade are my family — a big, eccentric family including members and parts of many species
Monsters
Fizban's Treasury of Dragons
unpredictability.
6
It takes true artistry to maintain a warm, desert-like dwelling under the water.
7
I soothe myself to sleep by imagining the perfect insults for bronze dragons; while I wait
outcropping. The largest features cliffs that rise steeply to a plateau 40 feet above sea level. The dragon sometimes basks here as well and takes many meals atop the plateau.A Topaz Dragon’s
Monsters
Fizban's Treasury of Dragons
predictable only in my unpredictability.
6
It takes true artistry to maintain a warm, desert-like dwelling under the water.
7
I soothe myself to sleep by imagining the perfect insults for
jut from the water below the outcropping. The largest features cliffs that rise steeply to a plateau 40 feet above sea level. The dragon sometimes basks here as well and takes many meals atop the
races
souls? That is an existential question that all arisen must grapple with.
Arisen are made from mostly organic matter. They are not machines, though many possess mechanical parts in small or large
The arisen are spoken of in fearful whispers across Etharis, all too often proclaimed unnatural entities that can be neither trusted nor redeemed. For although they are humanoids, each arisen is a
Monsters
Mordenkainen's Fiendish Folio Volume 1
humanoids have the ability to project intense, blinding light from their eyes. Dwelling on the fringes of the Underdark, blindheims are opportunistic ambushers who can be swayed into service with
, and can disturb or disrupt many creatures acclimated to the lightless depths. If a blindheim chooses to focus its gaze, this energy can even char flesh and bone.
Opportunistic Mercenaries. Blindheims
monsters
. Success: Half damage only.The magic that binds hag covens together is far more powerful than many spellcasters can fully comprehend. Vermintoll abominations come about when the magics of a centipede
Tiny objects and foul food.
Loyal Dwelling. The lair itself, including any greater structure or complex it resides within, rejects intruders. Ability checks to pick locks or find secret doors have
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
that once stood here has been lost to all except Ilda, a ghostly librarian in area 9 of the crypt, who has answers to many forgotten questions. As well, though few seek the pool these days, a small
yuan-ti colony known as Ss’tck’al has arisen behind the crypt. The yuan-ti use humanoid sacrifices to power the divination pool’s magic, learning sinister secrets that fuel their insidious plots.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
that once stood here has been lost to all except Ilda, a ghostly librarian in area 9 of the crypt, who has answers to many forgotten questions. As well, though few seek the pool these days, a small
yuan-ti colony known as Ss’tck’al has arisen behind the crypt. The yuan-ti use humanoid sacrifices to power the divination pool’s magic, learning sinister secrets that fuel their insidious plots.
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
with.
Abdelkarim Guessous
Arisen are made from mostly organic matter. They are not machines, though many possess mechanical parts in small or large measures. One arisen may have a single
rumors that swirl around them most often leave arisen socially isolated. But not all arisen are driven to nihilism by the bleakness of their creation and their lives. For from that trauma, many develop a
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
hidden that the surface-dwelling citizens in the area often don’t know what lies beneath them.
Because the kobolds make sure they stay out of the way of anyone more dangerous than themselves, grow
behind from a kill, eating everything that’s edible and using the rest to make tools or adornments.
Kobolds shed teeth as they wear out and grow new ones their entire lives. Many wear their own
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
: adaptable, ambitious, and wildly diverse. Centaurs employ cunning and equine strength to further the goals of the roaming Lagonna and Pheres bands. Leonin are proud lion-like hunters, many of whom
live in defiance of the gods. Minotaurs are infamous for bloodthirstiness, a reputation even the most peaceful struggle to escape. Satyrs follow their passions in the pursuit of wild revels and new adventures. Tritons are an enigmatic, sea-dwelling people with an endless desire to explore.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
: adaptable, ambitious, and wildly diverse. Centaurs employ cunning and equine strength to further the goals of the roaming Lagonna and Pheres bands. Leonin are proud lion-like hunters, many of whom
live in defiance of the gods. Minotaurs are infamous for bloodthirstiness, a reputation even the most peaceful struggle to escape. Satyrs follow their passions in the pursuit of wild revels and new adventures. Tritons are an enigmatic, sea-dwelling people with an endless desire to explore.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
encounter many space-dwelling creatures, some of which become companions on the party’s voyage. The characters also meet Princess Xedalli, an astral elf who is embroiled in a power struggle with her twin
heart of the astral elf empire. The characters encounter many grandiose locations as the adventure unfolds, including an asteroid city known as the Rock of Bral and the imperial citadel of the astral elves, which orbits a star called Xaryxis.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
tell of a great migration that led the ancient dwarves to Khorvaire from “a land of endless ice.” Many believe this refers to the arctic lands of the Frostfell, while others claim that the first
question of origin, dwell on the mighty artifacts and priceless treasures crafted by ancient deep-dwelling dwarves, and of the bloody wars they waged against the goblin Empire of Dhakaan. Dwarves today
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Thassa who rigorously protect her domain, often treating surface-dwelling sailors as trespassers. Tritons make most of their goods from materials harvested from the deep, but have also developed
numerous triton cultures exist throughout the Siren Sea, many of those closest to shore are led by priests of Thassa. Triton warriors enact their leaders’ will, with many specializing in doing battle
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
tell of a great migration that led the ancient dwarves to Khorvaire from “a land of endless ice.” Many believe this refers to the arctic lands of the Frostfell, while others claim that the first
question of origin, dwell on the mighty artifacts and priceless treasures crafted by ancient deep-dwelling dwarves, and of the bloody wars they waged against the goblin Empire of Dhakaan. Dwarves today
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
fight alongside them in this last battle. Most of the heroes’ allies are of limited use against the demon lords — creatures immune to many forms of attack, including nonmagical weapons. Rather than
never have to think about sacrificing their characters, but you should be prepared for the possibility of one or more of the heroes giving up their lives in order to defeat the evil that has arisen in
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Thassa who rigorously protect her domain, often treating surface-dwelling sailors as trespassers. Tritons make most of their goods from materials harvested from the deep, but have also developed
numerous triton cultures exist throughout the Siren Sea, many of those closest to shore are led by priests of Thassa. Triton warriors enact their leaders’ will, with many specializing in doing battle
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
fight alongside them in this last battle. Most of the heroes’ allies are of limited use against the demon lords — creatures immune to many forms of attack, including nonmagical weapons. Rather than
never have to think about sacrificing their characters, but you should be prepared for the possibility of one or more of the heroes giving up their lives in order to defeat the evil that has arisen in
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
encounter many space-dwelling creatures, some of which become companions on the party’s voyage. The characters also meet Princess Xedalli, an astral elf who is embroiled in a power struggle with her twin
heart of the astral elf empire. The characters encounter many grandiose locations as the adventure unfolds, including an asteroid city known as the Rock of Bral and the imperial citadel of the astral elves, which orbits a star called Xaryxis.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
smile on her scaled face.
“As you have discovered, this island has many old wounds. And I’m afraid the cycle of violence is starting again. I have one more favor to ask you.”
Runara outlines the
the cloister. She fears he went to the ancient observatory on the southeast side of the island, which is another dragon’s final resting place. She suspects some evil has arisen there, but says she
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
smile on her scaled face.
“As you have discovered, this island has many old wounds. And I’m afraid the cycle of violence is starting again. I have one more favor to ask you.”
Runara outlines the
the cloister. She fears he went to the ancient observatory on the southeast side of the island, which is another dragon’s final resting place. She suspects some evil has arisen there, but says she
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Appendix A: Animals This appendix provides stat blocks for animals of the Beast type—along with many of their gigantic or mythologized kin—in alphabetical order. Most represent versions of animals
trained to serve as messengers
Giant Eagle: Mighty eagles that aid heroes
Giant Elk: Mystical guardians of the forest
Giant Fire Beetle: Glowing, cave-dwelling beetles
Giant Owl: Avian sages and soothsayers
Giant Vulture: Vicious vultures that serve villains
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Appendix A: Animals This appendix provides stat blocks for animals of the Beast type—along with many of their gigantic or mythologized kin—in alphabetical order. Most represent versions of animals
trained to serve as messengers
Giant Eagle: Mighty eagles that aid heroes
Giant Elk: Mystical guardians of the forest
Giant Fire Beetle: Glowing, cave-dwelling beetles
Giant Owl: Avian sages and soothsayers
Giant Vulture: Vicious vultures that serve villains