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Returning 14 results for 'facial spells'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
change. It reverts to its true form if it dies.
Spellcasting. The giant casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save
ones’ devotion and also conceal their wearers’ true facial expressions.Cloud Step (Recharge 4–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Cloud Step"}. The giant teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.
Book of Vile Darkness
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
darkness. An evil rune might appear on your face, your eyes might become glossy black, or horns might sprout from your forehead. Or you might become wizened and hideous, lose all facial features, gain a
the book.
Dark Magic. Several spells of horrific evil of the DM’s design and choosing could be in the book. Spells could impose dreadful curses, disfigure others, require human sacrifice, afflict creatures with crippling pain, spread vile plagues, and so on.
Magic Items
Keys from the Golden Vault
appear on your face, your eyes might become glossy black, or horns might sprout from your forehead. Or you might become wizened and hideous, lose all facial features, gain a forked tongue, or some
. Several spells of horrific evil of the DM’s design and choosing could be in the book. Spells could impose dreadful curses, disfigure others, require human sacrifice, afflict creatures with crippling pain, spread vile plagues, and so on.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
as symbols of smiling ones’ devotion and also conceal their wearers’ true facial expressions. Cloud Giant Smiling One
Huge Giant, Typically Chaotic Neutral
Armor Class 15 (natural armor)
Hit
it dies.
Spellcasting. The giant casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 15):
At will: detect magic, fog
Compendium
- Sources->Dungeons & Dragons->Monster Manual
; Treasure: None
Magic can invest plants with mobility, sapience, and even a voice. Spells such as Awaken or the influence of other planes of existence might bring mundane vegetation to life, while other
facial features, while others look like animate topiary creatures.
Vicki Pangestu
Awakened Shrub Small Plant, Neutral
AC 9 Initiative −1 (9)
HP 10 (3d6)
Speed 20 ft.
Ability Score
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, including worlds in the Material Plane. Elves have pointed ears and lack facial and body hair. They live for around 750 years, and they don’t sleep but instead enter a trance when they need to rest. In
spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the lineage
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
worlds in the Material Plane. Elves have pointed ears and lack facial and body hair. They live for around 750 years, and they don’t sleep but instead enter a trance when they need to rest. In that state
Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the lineage). Fey Ancestry. You have Advantage on saving throws you make to avoid or end
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
facial features, gain a forked tongue, or some other feature the DM chooses. The mark of darkness grants you advantage on Charisma (Persuasion) checks made to interact with evil creatures and
in the book. Dark Magic. Several spells of horrific evil of the DM's design and choosing could be in the book. Spells could impose dreadful curses, disfigure others, require human sacrifice, afflict creatures with crippling pain, spread vile plagues, and so on.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Horns sprout from their heads, ranging in shape from a pair of small nubs to large, curling rams’ horns. They typically sport facial hair.
Twixt day and night the spirits goad me on
They pine
. The satyr has advantage on saving throws against spells and other magical effects.
Actions
Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
layer of ice that must be chipped away or melted before the doors can be pulled open from this side (either physically or with the aid of knock spells or a chime of opening). A fireball spell produces
taken from its niche, it loses its magic forever. Statues The big statue in the middle of the temple depicts Annam the All-Father. The statue’s face is a mask of bare rock, bereft of facial features
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
smiling ones feel about their place in the ordning — second to the storm giants. The masks serve as symbols of their devotion, but they also conceal their wearers’ true facial expressions. Cloud Giant
Languages Common, Giant
Challenge 11 (7,200 XP)
Innate Spellcasting. The giant’s innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-foot-tall statuette of Deep Duerra made of chardalyn. It depicts a nude female duergar with no facial features and a spiked crown atop her bald head. Stacked on smaller shelves around the statuette
, Undercommon
Challenge 2 (450 XP)
Duergar Resilience. Grandolpha has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.
Innate
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
hit points. 51–55 One player character’s appearance changes for the next 24 hours to reflect the region’s haunted history. For example, they might manifest the distinctive facial scar associated with a
creature has advantage on saving throws against spells, and spell attacks have disadvantage against that creature. 65–70 A longsword or shortsword with a blade made of a jagged mirror appears in an
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
”). Treasure. Zala carries two spell scrolls (crown of madness and sleep) and a spellbook that contains the following spells: arcane lock, detect magic, detect thoughts, knock, mage armor, magic missile
calligrapher’s supplies. D12: Gallery Framed portraits and alabaster busts of members of the Delphi family decorate the walls and corners of the room, with facial expressions ranging from proud to






