Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'failed anger'.
Other Suggestions:
failed after
failed alter
failed answer
failed angle
failed avenger
Monsters
Storm King's Thunder
damage on a failed save, or half as much damage on a successful one.
Spellcasting. Serissa casts one of the following spells, requiring no material spell components and using Charisma as the
would further anger Annam the All-Father, while Iymrith wants the giants and the small folk to annihilate one another.
Serissa values the counsel of her advisors, but she has her own mind. She wants to
Monsters
Fizban's Treasury of Dragons
Flames"}. The aspect exhales multicolored flames in a 300-foot cone. Each creature in that area must make a DC 27 Dexterity saving throw. On a failed save, the creature takes 71 (11d12) damage of a type
for power and wealth often swear fealty to Tiamat in pursuit of those goals. Many of her followers have attempted to break her out of Avernus—and failed—but even while she remains in the
Yeenoghu
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
the space where the spike emerges must make a DC 24 Dexterity saving throw. On a failed save, the creature takes 27 (6d8);{"diceNotation":"6d8","rollType":"damage","rollAction":"Iron Spike
“I get caught up in the flow of anger, and try to stoke others around me into forming an angry mob.”
21–40
“The flesh of other intelligent creatures is delicious!&rdquo
Monsters
The Wild Beyond the Witchlight
make a DC 22 Constitution saving throw, taking 40 (9d8);{"diceNotation":"9d8","rollType":"damage","rollAction":"Abyssal Rift","rollDamageType":"necrotic"} necrotic damage on a failed save, or half as
emotions to run rampant and is more likely to find herself in the grip of happiness, anger, or melancholy. This is the price she pays to exert control over the Feywild and impose her will on the domain
Monsters
Fizban's Treasury of Dragons
damage on a failed save, or half as much damage on a successful one. The dragon then gains 5 temporary hit points by absorbing a portion of the radiant energy.
Spellcasting (Psionics). The dragon
their bodies and the spines and horns that hover close to their heads and backs. These horns shift with the dragon’s mood: bristling with anger, lying back with fear or suspicion, and rippling
Monsters
Fizban's Treasury of Dragons
","rollAction":"Steam Breath","rollDamageType":"fire"} fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.Dragon
and slow to anger. This temperament, combined with their disinterest in moral quandaries, allows them to get along with—or at least abide—most creatures they encounter. They frequently
Monsters
Fizban's Treasury of Dragons
, taking 42 (12d6);{"diceNotation":"12d6","rollType":"damage","rollAction":"Steam Breath","rollDamageType":"fire"} fire damage on a failed save, or half as much damage on a successful one. Being
anger. This temperament, combined with their disinterest in moral quandaries, allows them to get along with—or at least abide—most creatures they encounter. They frequently enter symbiotic
Monsters
Storm King's Thunder
);{"diceNotation":"16d10","rollType":"damage","rollAction":"Lightning Breath","rollDamageType":"lightning"} lightning damage on a failed save, or half as much damage on a successful one.
Spellcasting
the anger and jealousy of Serissa’s older siblings, with the ultimate goal of thrusting the giants into war with the small folk. The dragon also wants to wrest the Wyrmskull Throne from the
Monsters
Fizban's Treasury of Dragons
(6d8);{"diceNotation":"6d8", "rollType":"damage", "rollAction":"Scintillating Breath", "rollDamageType":"radiant"} radiant damage on a failed save, or half as much damage on a successful one. The
starlight between their bodies and the spines and horns that hover close to their heads and backs. These horns shift with the dragon’s mood: bristling with anger, lying back with fear or
Monsters
Fizban's Treasury of Dragons
in that area must make a DC 17 Constitution saving throw. On a failed save, the creature takes 33 (6d10);{"diceNotation":"6d10", "rollType":"damage", "rollAction":"Debilitating Breath
while the dragons live. These levitating horns and spines shift slightly with the dragons’ moods, bobbing in amusement or flaring with anger.
Art of War
The warlike sapphire dragons devise
Monsters
Fizban's Treasury of Dragons
"}. The dragon exhales a pulse of high-pitched, nearly inaudible sound in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw. On a failed save, the creature takes 22
flaring with anger.
Art of War
The warlike sapphire dragons devise strategies and ambushes based on their ability to maneuver underground. A sapphire dragon often refrains from striking immediately
Monsters
Fizban's Treasury of Dragons
, taking 67 (15d8);{"diceNotation":"15d8","rollType":"damage","rollAction":"Steam Breath","rollDamageType":"fire"} fire damage on a failed save, or half as much damage on a successful one. Being
their tunnels toward the surface.
8
A sea god has sent a dragon turtle to unleash devastation along a populated coast.
Connected Creatures
Dragon turtles are stolid and slow to anger
Monsters
Fizban's Treasury of Dragons
":"radiant"} radiant damage on a failed save, or half as much damage on a successful one. The dragon then gains 15 temporary hit points by absorbing a portion of the radiant energy.
Spellcasting
; scales. It glows like starlight between their bodies and the spines and horns that hover close to their heads and backs. These horns shift with the dragon’s mood: bristling with anger, lying back
Monsters
Fizban's Treasury of Dragons
":"radiant"} radiant damage on a failed save, or half as much damage on a successful one. The dragon then gains 25 temporary hit points by absorbing a portion of the radiant energy.
Spellcasting
anger, lying back with fear or suspicion, and rippling in side-to-side waves with amusement or joy.
Visions in Starlight
Many crystal dragons study the stars, recording their observations of the night
Monsters
Fizban's Treasury of Dragons
Breath"}. The dragon exhales a pulse of high-pitched, nearly inaudible sound in a 90-foot cone. Each creature in that area must make a DC 23 Constitution saving throw. On a failed save, the creature
horns and spines shift slightly with the dragons’ moods, bobbing in amusement or flaring with anger.
Art of War
The warlike sapphire dragons devise strategies and ambushes based on their
Monsters
Fizban's Treasury of Dragons
dragon exhales a pulse of high-pitched, nearly inaudible sound in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw. On a failed save, the creature takes 44 (8d10
the dragons’ moods, bobbing in amusement or flaring with anger.
Art of War
The warlike sapphire dragons devise strategies and ambushes based on their ability to maneuver underground. A
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
beginning. Who are you that stands before me and speaks of things best unspoken?”
Ask the players in turn what, if anything, their characters try to do to quell the archfey’s anger, then have the characters
make a DC 12 Charisma (Persuasion) group check. Add 1 to the DC for each dretch in area P37 that the characters killed. Any characters who deliberately stoke her anger, or who say or do nothing
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
beginning. Who are you that stands before me and speaks of things best unspoken?”
Ask the players in turn what, if anything, their characters try to do to quell the archfey’s anger, then have the characters
make a DC 12 Charisma (Persuasion) group check. Add 1 to the DC for each dretch in area P37 that the characters killed. Any characters who deliberately stoke her anger, or who say or do nothing
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
don’t want a god to learn or certain to provoke a god’s anger. For example, some of the flaws listed for the outlander background in the Player’s Handbook could put a character into conflict with a god
flaw can also be supernatural in nature. A hermit who harbors “dark, bloodthirsty thoughts that my isolation and meditation failed to quell” might have a sinister connection to the vicious god Mogis
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
don’t want a god to learn or certain to provoke a god’s anger. For example, some of the flaws listed for the outlander background in the Player’s Handbook could put a character into conflict with a god
flaw can also be supernatural in nature. A hermit who harbors “dark, bloodthirsty thoughts that my isolation and meditation failed to quell” might have a sinister connection to the vicious god Mogis
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
failed to defend her charge. The tree turned fetid without the artifact, and Gazaia became angry, vengeful, and grief-stricken. Gazaia’s Anger. If the characters refuse Gazaia’s offer and fail to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
failed to defend her charge. The tree turned fetid without the artifact, and Gazaia became angry, vengeful, and grief-stricken. Gazaia’s Anger. If the characters refuse Gazaia’s offer and fail to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. If the illusion is struck with an attack, it dissolves into a cloud of bats (see “Failed Exit” below). The chamber distorts and elongates as a character attempts to move throughout it. No matter how
exits the haunted zone. The only thing the character can hear during this time is the sound of Strahd’s deep, spooky laughter. Failed Exit. If after 1 minute no one has drunk from a chalice, Strahd’s
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. If the illusion is struck with an attack, it dissolves into a cloud of bats (see “Failed Exit” below). The chamber distorts and elongates as a character attempts to move throughout it. No matter how
exits the haunted zone. The only thing the character can hear during this time is the sound of Strahd’s deep, spooky laughter. Failed Exit. If after 1 minute no one has drunk from a chalice, Strahd’s
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
the gas-filled cave for the first time on a turn or starts its turn there, that creature must make a DC 13 Constitution saving throw, taking 22 (5d8) poison damage on a failed save, or half as much
is talked down, Vargas realizes his anger is unjustified, apologizes for his outburst, and offers to help the characters for the remainder of the adventure. Vargas’s priorities are to see Murgaxor
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
the gas-filled cave for the first time on a turn or starts its turn there, that creature must make a DC 13 Constitution saving throw, taking 22 (5d8) poison damage on a failed save, or half as much
is talked down, Vargas realizes his anger is unjustified, apologizes for his outburst, and offers to help the characters for the remainder of the adventure. Vargas’s priorities are to see Murgaxor
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
wealth often swear fealty to Tiamat in pursuit of those goals. Many of her followers have attempted to break her out of Avernus—and failed—but even while she remains in the Nine Hells, Tiamat can send
her aspect to manifest in the Material Plane. A follower with enough power and anger, and with a hoard worthy of ancient dragons, can sacrifice it all to unleash the wrath of the dragon queen on a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Sea Hag Sea hags live in dismal and polluted underwater lairs, surrounded by merrow and other aquatic monsters. Beauty drives a sea hag to fits of anger. When confronted with something beautiful, the
11 Wisdom saving throw. On a failed save, the creature is frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the hag is within line
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
cleanup crew in any area close to the entrance. As you step through the door, two hobgoblins pause, staring at you with a mix of anger and confusion. One wears an oversized tank on her back with a hand
throw, taking 7 (2d6) acid damage on a failed save, or half as much damage on a successful one. The spray gun has a tank that can be filled with ten standard vials of acid mixed with water, allowing
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
wealth often swear fealty to Tiamat in pursuit of those goals. Many of her followers have attempted to break her out of Avernus—and failed—but even while she remains in the Nine Hells, Tiamat can send
her aspect to manifest in the Material Plane. A follower with enough power and anger, and with a hoard worthy of ancient dragons, can sacrifice it all to unleash the wrath of the dragon queen on a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Sea Hag Sea hags live in dismal and polluted underwater lairs, surrounded by merrow and other aquatic monsters. Beauty drives a sea hag to fits of anger. When confronted with something beautiful, the
11 Wisdom saving throw. On a failed save, the creature is frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the hag is within line
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
cleanup crew in any area close to the entrance. As you step through the door, two hobgoblins pause, staring at you with a mix of anger and confusion. One wears an oversized tank on her back with a hand
throw, taking 7 (2d6) acid damage on a failed save, or half as much damage on a successful one. The spray gun has a tank that can be filled with ten standard vials of acid mixed with water, allowing
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
laziness, or the arrogance of other patriars.” What Yvandre Knows Yvandre works to conceal her anger as she talks about how her uncle, Machil, squandered the Rillyn fortune. Instead of establishing a
information at the estate (or who anger Yvandre) can try to approach Taresson or other servants. With a bribe of at least 100 gp in addition to suitable roleplaying or a successful DC 15 Charisma (Intimidation
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
their anger and resentment. Coveting the power of their pit fiend superiors, ice devils work ceaselessly toward promotion, slaughtering the enemies of the Nine Hells and claiming as many souls as they can
, unless the creature is incapacitated. The creature then makes a DC 17 Dexterity saving throw, taking 35 (10d6) cold damage on a failed save, or half as much damage on a successful one.
The wall
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Wisdom (Animal Handling) check. On a successful check, the goat produces one bucket’s worth of milk. On a failed check, the goat delivers a swift, agitated kick, and the milker takes 2 (1d4) bludgeoning
Derwyth’s aid if the druid is in danger. If the characters do nothing to anger the tiger, they can safely pet it with a DC 10 Wisdom (Animal Handling) check. On a successful check, the tiger rolls