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Returning 20 results for 'failed the rendered'.
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failed the revered
Monsters
Mordenkainen Presents: Monsters of the Multiverse
helped avert a war between the gods. She transformed them into the scabrous, birdlike creatures known as nagpas and rendered them able to acquire new lore and magical power only from the ruins of
targets one creature it can see within 90 feet of it. The target must make a DC 20 Charisma saving throw. An evil creature makes the save with disadvantage. On a failed save, the target is charmed by
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
creatures known as nagpas and rendered them able to acquire new lore and magical power only from the ruins of fallen civilizations and great calamities. Nagpas still fear the Raven Queen and do their best
DC 20 Charisma saving throw. An evil creature makes the save with disadvantage. On a failed save, the target is charmed by the nagpa until the start of the nagpa’s next turn. On a successful save, the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, driving out and slaying its original drow denizens. Muiral now spends his days hunting adventurers and other interlopers for fun. Long years alone — and Halaster’s influence — have rendered him utterly
(1d10 + 4) piercing damage. The target must make a DC 16 Constitution saving throw, taking 27 (6d8) poison damage on a failed save, or half as much damage on a successful one.
Legendary Actions
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the south wall is stone magically rendered transparent from this side only. A successful dispel magic (DC 17) cast on the stone causes it to lose its transparency. If the tomb guardian is prevented from
knocked about the revolving room. The creature must make a DC 15 Dexterity saving throw at the start of each of its turns, taking 11 (2d10) bludgeoning damage on a failed save, or half as much damage on
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
removed in this way falls under a curse. While so cursed, whenever the character drops to 0 hit points, they are treated as if they had already failed one death saving throw. This curse can be removed only
his laboratory equipment and rendered into various bodily components that now make their way through the glass piping in perpetuity. His mind, however, can still communicate through various means
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
all the characters failed the Wisdom (Perception) checks, the scorpion has advantage on its first attack roll against each of those characters. The scorpion is berserk and fights to the death
has rendered much of the journal unreadable, but what remains reveals sinister thoughts. It’s clear that some nefarious personality has been experimenting with life-draining magic in the marsh and has
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
rendered its magic unstable. The oval serves as a portal to Sigil while the characters carry the second piece of the rod. If a creature tries to teleport to the Mournland using a Teleport spell, a Plane
Shift spell, or similar magic, the spell’s caster must make a DC 15 Constitution saving throw. On a failed save, the spell fails and has no effect. On a successful save, the spell works, but
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
creature between the colliding blocks of stone must make a DC 13 Dexterity saving throw. On a success, the creature leaps out of the way in whichever direction it prefers, north or south. On a failed
in the east wall is a giant stone visage rendered in bas-relief. The face is that of a divinely beautiful woman with kelp for hair, eyelids like seashells, and a vaguely menacing half-smile.
The
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, providing refuge to any who came in peace. This outlook was recently sorely tested, and I’m uncertain if Helm’s Hold passed or failed the test. Even though the Watcher was destroyed just prior to the
Cathedral of Helm, took in those who had been touched by the plague or rendered insane by the destruction of Mystra’s Weave. Sadly, as all too often occurs, corruption crept into the settlement, in the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
different animals on their armor and that these designs are rendered in a style similar to the ki-rin symbol on the doors. A character who takes an action to further scrutinize these designs or looks for a ki
-rin symbol on the statues can make a DC 18 Wisdom (Perception) check. On a failed check, the character investigates a few statues and doesn’t see anything remarkable. On a successful check, the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
claims the stone without getting bitten. On a failed save, the creature is bitten for 10 (3d6) piercing damage and fails to obtain the gem. Baba Lysaga’s Creeping Hut
Gargantuan construct
]
Guardian Portrait A guardian portrait looks like a finely rendered and beautifully framed work of art, usually depicting someone important in a realistic manner. The picture and its frame are bound
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
a DC 20 Constitution saving throw. On a failed save, the creature is blinded. The blindness lasts until the creature receives a lesser restoration spell or similar magic. Once an exemplar of courage
found guilty of the crime of cowardice and sentenced to death. Once judgment is rendered, Fazrian orders Raxxus to step forth, slay the guilty party or parties, and cast their bodies into the pit (see
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
bulkheads. The window panes are made of glassteel, a resilient metal magically rendered transparent. Curious merfolk who live in Deepwater Harbor investigate the submarine from time to time, and might be seen
must make a DC 15 Dexterity check, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one. A creature wearing metal armor has disadvantage on this saving throw
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
perilous, and each creature doing so must make a DC 14 Dexterity saving throw. On a failed save, a creature either tumbles down the stairs before being able to stop itself or pitches over the edge and
mason’s tools. On a failed check, a character triggers a short rockfall and takes 7 (2d6) bludgeoning damage. After three successful checks, the archway is cleared. H3. Central Chamber Though a layer of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
make a DC 16 Dexterity saving throw as the south end of the path collapses, blocking the way to area R7. On a successful save, the creature safely dodges back into area R3. On a failed save, it takes
character who tries to attune to the item and succeeds on a DC 12 Intelligence (Arcana or Religion) check discovers that the spearhead is magical but that divine power has rendered its magic inert. The other tombs in this room are empty except for bones and rusty armor.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
as they enter. The tapestries displayed between the torches are rendered in bloody colors and show victorious fire giants. The door guard is hidden in the alcove (area 1A). 1A. Alcove The tapestry
, taking 7 (3d4) acid damage on a failed save, or half as much damage on a successful one. With a successful DC 20 Wisdom (Perception) check, a character discovers that the hinges are connected to a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Tablets of Fate from the overgod Ao and use them to rule over Faerûn and its gods. They failed and were slain during the Time of Troubles. Since then, a variety of contingency plans they had in place
compel the soul trapped within to answer his questions and share its knowledge. The skull degrades with each service rendered, eventually collapsing and releasing the soul. The soul can also be released
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
that the three are reciting has quelled the barlgura and rendered it unconscious. If any of them stop chanting, the demon awakes and becomes enraged, though it remains bound within the circle. Whenever
Dexterity saving throw as they slam into the ceiling, taking 22 (4d10) bludgeoning damage on a failed save, or half as much damage on a successful one. The floor then settles a few feet below the ceiling
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
stops short of falling through the gap. On a failed save, the creature plunges 35 feet into the 20-foot-deep lake surrounding the cottage, taking no damage. A character who falls into the lake while
portraits depicting grumpy, sad, frightened, and angry people. The figures include humans, elves, halflings, bullywugs, and goblins, among others. The portraits are rendered in a variety of mediums
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
barrels contain fresh water, and the third is half full of brine. The cask contains salt. Two of the buckets by the east wall contain herbs, and the third holds rendered animal fat. All the items in this
DC 13 Dexterity saving throw, taking 7 (2d6) slashing damage on a failed save or half as much on a successful one. Treasure. The incense burner is worth 5 gp, and the silver statue is worth 50 gp






